1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397
|
/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/mtclient/mtgametrack.cpp $
* $Revision: 1.1.1.1 $
* $Date: 2003-08-26 03:58:40 $
* $Author: kevinb $
*
* Game Tracker client code
*
* $Log: not supported by cvs2svn $
*
* 17 10/03/01 12:44a Kevin
* Smaller version of pxo packets
*
* 16 9/02/99 3:16p Kevin
* Macintosh byte ordering fixes
*
* 15 8/25/99 2:38p Samir
* added byteswap.h for INTEL_INT.
*
* 14 8/24/99 5:47p Kevin
* Macintosh crap
*
* 13 7/06/99 5:52p Kevin
* PXO & multiplayer fixes for the patch
*
* 12 5/05/99 5:23p Kevin
* fixed some bugs on the gamelist
*
* 11 5/04/99 7:29p Kevin
* Fixed bug that caused the server to send his game info twice whenever
* the level starts.
*
* 10 5/04/99 5:39p Kevin
* connection dll & pxo game tracking improvements (added server type to
* list)
*
* 9 4/19/99 8:35p Jeff
* Compile under Linux
*
* 8 3/25/99 3:26p Kevin
* Made PXO games be based on your chat channel
*
* 7 1/07/99 11:51a Kevin
* Added support for joining servers on alternate ports and hosting behind
* a proxy/firewall
*
* 6 12/30/98 12:16p Kevin
* Auto Mission Download system
*
* 5 12/23/98 6:38p Kevin
* All UDP data (except gamespy) now uses one (registered) port number
*
* 4 10/19/98 9:50a Kevin
* Added nettest application
*
* 3 7/27/98 5:31p Kevin
* Sound/Bitmap exchange system
*
* 2 6/01/98 10:10a Kevin
* Added DLL connection interface and auto update DLL
*
* 1 5/21/98 11:08a Kevin
*
* 6 5/14/98 11:07a Kevin
* Made gameover packet to the tracker reliable
*
* 5 5/04/98 12:53p Kevin
* Fixed mastertracker resend stuff
*
* 4 4/30/98 3:49p Kevin
* Mastertracker pilot stats
*
* 3 4/24/98 3:50p Kevin
* Added mastertracker game tracking support
*
* 2 4/23/98 4:49p Kevin
* Added Master tracker Game tracker support
*
* 1 4/23/98 3:26p Kevin
* Initial version
*
* $NoKeywords: $
*/
/*
InitGameTracker(int game_type); //D3 or Freespace
//Call periodically so we can send our update, and make sure it is received
IdleGameTracker();
StartTrackerGame(void *buffer) //Call with a freespace_net_game_data or d3_net_game_data structure
//Call with a freespace_net_game_data or d3_net_game_data structure
//Updates our memory so when it is time, we send the latest game data
UpdateGameData(gamedata);
//Call to signify end of game
RequestGameList();//Sends a GNT_GAMELIST_REQ packet to the server.
game_list * GetGameList();//returns a pointer to a game_list struct
*/
#ifdef WIN32
#include <windows.h>
#endif
#include <cstring>
#include <ctime>
#include "pstypes.h"
#include "networking.h"
#include "mtgametrack.h"
#include "byteswap.h"
#include "mt_net.h"
// extern float DLLtimer_GetTime(void);
typedef float (*timer_GetTime_fp)();
extern timer_GetTime_fp DLLtimer_GetTime;
typedef void (*HandleGamePacket_fp)(uint8_t *data, int len, network_address *from);
typedef int (*nw_RegisterCallback_fp)(HandleGamePacket_fp, uint8_t id);
extern nw_RegisterCallback_fp DLLnw_RegisterCallback;
typedef int (*nw_DoReceiveCallbacks_fp)();
extern nw_DoReceiveCallbacks_fp DLLnw_DoReceiveCallbacks;
#if (defined(LOGGER) && (!defined(RELEASE)))
#define DLLmprintf(...) DLLDebug_ConsolePrintf(__VA_ARGS__)
#else
#define DLLmprintf(...)
#endif
typedef void (*Debug_ConsolePrintf_fp)(int n, const char *format, ...);
extern Debug_ConsolePrintf_fp DLLDebug_ConsolePrintf;
// Variables
game_list GameBuffer[MAX_GAME_BUFFERS];
int GameType; // d3 or fs
float LastTrackerUpdate;
float LastSentToTracker;
float LastGameOverPacket;
float FirstGameOverPacket;
int SendingGameOver;
uint32_t TrackerAckdUs;
uint32_t TrackerGameIsRunning;
game_packet_header TrackerGameData;
game_packet_header GameListReq;
game_packet_header TrackAckPacket;
game_packet_header GameOverPacket;
game_packet_header inpacket;
d3_net_game_data_tiny *D3TrackerGameData;
extern int DLLnw_ListenPort;
extern uint16_t DLLPXOPort;
extern char *DLLPXO_hosted_lobby_name;
int InitGameTrackerClient(int gametype) {
GameType = gametype;
LastTrackerUpdate = 0;
switch (gametype) {
case GT_FREESPACE:
// TrackerGameData.len = GAME_HEADER_ONLY_SIZE+sizeof(freespace_net_game_data);
break;
case GT_DESCENT3:
TrackerGameData.len = INTEL_INT(GAME_HEADER_ONLY_SIZE + sizeof(d3_net_game_data_short));
break;
case GT_D3TNG:
TrackerGameData.len = INTEL_INT(GAME_HEADER_ONLY_SIZE + sizeof(d3_net_game_data_tiny));
break;
}
TrackerGameData.game_type = gametype; // 1==freespace (GT_FREESPACE), 2==D3, 3==tuberacer, etc.
TrackerGameData.type = INTEL_INT(GNT_GAMEUPDATE_TINY); // Used to specify what to do ie. Add a new net game
// (GNT_GAMESTARTED), remove a net game (game over), etc.
D3TrackerGameData = (d3_net_game_data_tiny *)&TrackerGameData.data;
if (DLLPXOPort) {
D3TrackerGameData->options = 1;
D3TrackerGameData->arg1 = DLLPXOPort;
}
GameListReq.game_type = gametype;
GameListReq.type = INTEL_INT(GNT_GAMELIST_LITE_FILTER_REQ);
GameListReq.len = INTEL_INT(GAME_HEADER_ONLY_SIZE);
TrackAckPacket.game_type = gametype;
TrackAckPacket.len = INTEL_INT(GAME_HEADER_ONLY_SIZE);
TrackAckPacket.type = INTEL_INT(GNT_CLIENT_ACK);
GameOverPacket.game_type = gametype;
GameOverPacket.len = INTEL_INT(GAME_HEADER_ONLY_SIZE);
GameOverPacket.type = INTEL_INT(GNT_GAMEOVER);
SendingGameOver = 0;
DLLnw_RegisterCallback(HandleGamePacket, PXO_NETID_GAME_TRACKER);
return 1;
}
void IdleGameTracker() {
DLLnw_DoReceiveCallbacks();
// uint32_t bytesin;
// mprintf(0,"IdleGameTracker() entered.\n");
if ((TrackerGameIsRunning) && ((DLLtimer_GetTime() - LastTrackerUpdate) > TRACKER_UPDATE_INTERVAL)) {
struct tm *newtime;
time_t aclock;
time(&aclock); /* Get time in seconds */
newtime = localtime(&aclock);
// Time to update the tracker again
DLLmprintf(0, "[%.24s] Updating the PXO game tracker!\n", asctime(newtime));
SendGameTrackerPacker(&TrackerGameData);
// sendto(gamesock,(const char *)&TrackerGameData,TrackerGameData.len,0,(SOCKADDR
//*)>rackaddr,sizeof(SOCKADDR_IN));
TrackerAckdUs = 0;
LastTrackerUpdate = DLLtimer_GetTime();
LastSentToTracker = DLLtimer_GetTime();
} else if ((TrackerGameIsRunning) && (!TrackerAckdUs) &&
((DLLtimer_GetTime() - LastSentToTracker) > TRACKER_RESEND_TIME)) {
// We still haven't been acked by the last packet and it's time to resend.
struct tm *newtime;
time_t aclock;
time(&aclock); /* Get time in seconds */
newtime = localtime(&aclock);
// Time to update the tracker again
DLLmprintf(0, "[%.24s] (Resending) Updating the PXO game tracker!\n", asctime(newtime));
SendGameTrackerPacker(&TrackerGameData);
TrackerAckdUs = 0;
LastTrackerUpdate = DLLtimer_GetTime();
LastSentToTracker = DLLtimer_GetTime();
}
if (SendingGameOver) {
if ((DLLtimer_GetTime() - LastGameOverPacket) > TRACKER_RESEND_TIME) {
// resend
LastGameOverPacket = DLLtimer_GetTime();
SendGameTrackerPacker(&GameOverPacket);
} else if ((DLLtimer_GetTime() - FirstGameOverPacket) > TRACKER_TIMEOUT) {
// Giving up, it timed out.
SendingGameOver = 3;
}
}
}
void HandleGamePacket(uint8_t *data, int len, network_address *from) {
memcpy(&inpacket, data, sizeof(inpacket));
// Check to make sure the packets ok
if (len) {
switch (INTEL_INT(inpacket.type)) {
case GNT_SERVER_ACK:
// The server got our packet so we can stop sending now
TrackerAckdUs = 1;
if (SendingGameOver) {
SendingGameOver = 2;
}
break;
case GNT_GAMELIST_LITE_DATA:
if (len < (GAME_HEADER_ONLY_SIZE + sizeof(game_list))) {
DLLmprintf(0, "(%d) packet is too small!\n", len);
}
// Woohoo! Game data! put it in the buffer (if one's free)
// DLLmprintf(0,"GNT_GAMELIST_LITE_DATA received.\n");
for (int i = 0; i < MAX_GAME_BUFFERS; i++) {
if (GameBuffer[i].game_type == GT_UNUSED) {
memset(&GameBuffer[i], 0, sizeof(game_list));
memcpy(&GameBuffer[i], inpacket.data, len - GAME_HEADER_ONLY_SIZE);
i = MAX_GAME_BUFFERS + 1;
}
}
break;
}
// mprintf(0,"Sending ACK.\n");
AckPacket(inpacket.sig);
}
}
void UpdateGameData(void *buffer) {
if (GameType == GT_FREESPACE) {
// memcpy(FreeSpaceTrackerGameData,buffer,sizeof(freespace_net_game_data));
} else if (GameType == GT_DESCENT3) {
memcpy(D3TrackerGameData, buffer, sizeof(d3_net_game_data_short));
} else if (GameType == GT_D3TNG) {
memcpy(D3TrackerGameData, buffer, sizeof(d3_net_game_data_tiny));
}
}
game_list gl;
game_list *GetGameList() {
memset(&gl, 0, sizeof(gl));
for (auto & i : GameBuffer) {
if (i.game_type != GT_UNUSED) {
memcpy(&gl, &i, sizeof(gl));
i.game_type = GT_UNUSED;
return ≷
}
}
return nullptr;
}
void RequestGameList() {
// Zero out all games
for (auto & i : GameBuffer) {
memset(&i, 0, sizeof(game_list));
}
int len = strlen(DLLPXO_hosted_lobby_name) + 1;
memcpy(GameListReq.data, DLLPXO_hosted_lobby_name, len);
GameListReq.len = INTEL_INT((uint32_t)(GAME_HEADER_ONLY_SIZE + len));
SendGameTrackerPacker(&GameListReq);
}
int SendGameOver() {
IdleGameTracker();
if (SendingGameOver == 3) {
// Request timed out.
return 2;
}
if (SendingGameOver == 2) {
SendingGameOver = 0;
return 1;
}
if (SendingGameOver == 1) {
// Wait until it's sent.
return 0;
}
if (SendingGameOver == 0) {
LastGameOverPacket = DLLtimer_GetTime();
FirstGameOverPacket = DLLtimer_GetTime();
SendingGameOver = 1;
TrackerGameIsRunning = 0;
SendGameTrackerPacker(&GameOverPacket);
return 0;
}
return 0;
}
void AckPacket(int sig) {
TrackAckPacket.sig = sig;
SendGameTrackerPacker(&TrackAckPacket);
}
void StartTrackerGame(void *buffer) {
struct tm *newtime;
time_t aclock;
time(&aclock); /* Get time in seconds */
newtime = localtime(&aclock);
// Time to update the tracker again
DLLmprintf(0, "[%.24s] Updating the PXO game tracker with a new game!\n", asctime(newtime));
if (GameType == GT_FREESPACE) {
// memcpy(FreeSpaceTrackerGameData,buffer,sizeof(freespace_net_game_data));
} else if (GameType == GT_DESCENT3) {
memcpy(D3TrackerGameData, buffer, sizeof(d3_net_game_data_short));
SendGameTrackerPacker(&TrackerGameData);
TrackerAckdUs = 0;
LastTrackerUpdate = DLLtimer_GetTime();
LastSentToTracker = DLLtimer_GetTime();
} else if (GameType == GT_D3TNG) {
memcpy(D3TrackerGameData, buffer, sizeof(d3_net_game_data_tiny));
SendGameTrackerPacker(&TrackerGameData);
TrackerAckdUs = 0;
LastTrackerUpdate = DLLtimer_GetTime();
LastSentToTracker = DLLtimer_GetTime();
}
TrackerGameIsRunning = 1;
// LastTrackerUpdate = 0;
}
|