1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371
|
/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/rtperformance/rtperformance.cpp $
* $Revision: 9 $
* $Date: 10/21/99 3:21p $
* $Author: Kevin $
*
* Run time performance lib
*
* $Log: /DescentIII/Main/rtperformance/rtperformance.cpp $
*
* 9 10/21/99 3:21p Kevin
* Mac merge
*
* 8 5/07/99 6:21p Jeff
* hooked up fvi to rtperformance
*
* 7 4/16/99 4:04a Jeff
* fixed up for non-window's builds
*
* 6 4/16/99 1:59a Jeff
* ifdef out windows.h for now windows builds
*
* 5 10/19/98 7:51p Kevin
* performance testing
*
* 4 10/19/98 2:48p Jeff
* changed define for rtp performance...just define USE_RTP in
* rtperformance.h in order to enable it
*
* 3 10/17/98 6:05p Jeff
* it helps to write the heading to file
*
* 2 10/17/98 5:58p Jeff
* put in heading
*
* $NoKeywords: $
*/
#include <algorithm>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#if defined(WIN32)
#include <windows.h>
#endif
#include "cfile.h"
#include "ddio.h"
#include "manage.h"
#include "mono.h"
#include "rtperformance.h"
float rtp_startlog_time;
// maximum number of samples before we stop and autoflush
#define MAX_RTP_SAMPLES 3800 // this is a little more than whats needed for 2 minutes at 30fps
// Internal Global Vars
// ------------------------------
INT64 Runtime_performance_flags = RTI_FRAMETIME;
INT64 Runtime_performance_clockfreq = 0;
INT64 Runtime_performance_frame_counter = 0;
uint32_t Runtime_performance_counter = 0;
uint8_t Runtime_performance_enabled = 0;
tRTFrameInfo RTP_SingleFrame;
#ifdef USE_RTP
tRTFrameInfo RTP_FrameBuffer[MAX_RTP_SAMPLES];
#endif
void rtp_Close();
/*
void rtp_WriteBufferLog
Writes the buffer of frames to file...
*/
void rtp_WriteBufferLog() {
#ifdef USE_RTP
Runtime_performance_enabled = 1; // make sure it's enabled for the macros
// determine how many frames to write out
uint32_t Num_frames;
uint32_t counter;
char buffer[4096];
Num_frames = std::min<unsigned>(Runtime_performance_counter, MAX_RTP_SAMPLES);
// Open the log file for writing
CFILE *file = cfopen(std::filesystem::path(LocalD3Dir) / "D3Performance.txt", "wt");
if (file) {
mprintf(0, "RTP: Recording Log\n");
strcpy(buffer, "FrameNum,FrameTime,RenderFrameTime,MultiFrameTime,MusicFrameTime,AmbientSoundTime,WeatherFrameTime,"
"PlayerFrameTime,DoorwayFrameTime,LevelGoalFrameTime,MatCenFrameTime,ObjectFrameTime,AIFrameAllTime,"
"ProcessKeysTime,REN:NumTexturesUploaded,REN:PolysDrawn,OBJ:CT_FlyingTime,OBJ:CT_AIDoFrameTime,OBJ:"
"CT_WeaponFrameTime,OBJ:CT_ExplosionFrameTime,OBJ:CT_DebrisFrameTime,OBJ:CT_SplinterFrameTime,OBJ:"
"MT_PhsyicsFrameTime,OBJ:MT_WalkingFrame,OBJ:MT_ShockWaveTime,OBJ:DoEffectTime,OBJ:MovePlayerTime,"
"OBJ:D3XIntervalTime,OBJ:ObjLightTime,FRAME:NormalEventTime,AnimCycle,VisEffectMoveAll,"
"DoPhysLinkedFrame,ObjDoFrame,NumFVICalls,FVITime");
cf_WriteString(file, buffer);
// Loop through all the frames, and write out the data for each frame
for (counter = 0; counter < Num_frames; counter++) {
tRTFrameInfo *fi = &RTP_FrameBuffer[counter];
double renderframe_time;
double multiframe_time;
double musicframe_time;
double ambsound_frame_time;
double weatherframe_time;
double playerframe_time;
double doorframe_time;
double levelgoal_time;
double matcenframe_time;
double objframe_time;
double aiframeall_time;
double processkeys_time;
double ct_flying_time;
double ct_aidoframe_time;
double ct_weaponframe_time;
double ct_explosionframe_time;
double ct_debrisframe_time;
double ct_splinterframe_time;
double mt_physicsframe_time;
double mt_walkingframe_time;
double mt_shockwave_time;
double obj_doeffect_time;
double obj_move_player_time;
double obj_d3xint_time;
double obj_objlight_time;
double normalevent_time;
double cycle_anim;
double vis_eff_move;
double phys_link;
double obj_do_frm;
double fvi_time;
RTP_CLOCKSECONDS(fi->renderframe_time, renderframe_time);
RTP_CLOCKSECONDS(fi->multiframe_time, multiframe_time);
RTP_CLOCKSECONDS(fi->musicframe_time, musicframe_time);
RTP_CLOCKSECONDS(fi->ambsound_frame_time, ambsound_frame_time);
RTP_CLOCKSECONDS(fi->weatherframe_time, weatherframe_time);
RTP_CLOCKSECONDS(fi->playerframe_time, playerframe_time);
RTP_CLOCKSECONDS(fi->doorframe_time, doorframe_time);
RTP_CLOCKSECONDS(fi->levelgoal_time, levelgoal_time);
RTP_CLOCKSECONDS(fi->matcenframe_time, matcenframe_time);
RTP_CLOCKSECONDS(fi->objframe_time, objframe_time);
RTP_CLOCKSECONDS(fi->aiframeall_time, aiframeall_time);
RTP_CLOCKSECONDS(fi->processkeys_time, processkeys_time);
RTP_CLOCKSECONDS(fi->ct_flying_time, ct_flying_time);
RTP_CLOCKSECONDS(fi->ct_aidoframe_time, ct_aidoframe_time);
RTP_CLOCKSECONDS(fi->ct_weaponframe_time, ct_weaponframe_time);
RTP_CLOCKSECONDS(fi->ct_explosionframe_time, ct_explosionframe_time);
RTP_CLOCKSECONDS(fi->ct_debrisframe_time, ct_debrisframe_time);
RTP_CLOCKSECONDS(fi->ct_splinterframe_time, ct_splinterframe_time);
RTP_CLOCKSECONDS(fi->mt_physicsframe_time, mt_physicsframe_time);
RTP_CLOCKSECONDS(fi->mt_walkingframe_time, mt_walkingframe_time);
RTP_CLOCKSECONDS(fi->mt_shockwave_time, mt_shockwave_time);
RTP_CLOCKSECONDS(fi->obj_doeffect_time, obj_doeffect_time);
RTP_CLOCKSECONDS(fi->obj_move_player_time, obj_move_player_time);
RTP_CLOCKSECONDS(fi->obj_d3xint_time, obj_d3xint_time);
RTP_CLOCKSECONDS(fi->obj_objlight_time, obj_objlight_time);
RTP_CLOCKSECONDS(fi->normalevent_time, normalevent_time);
RTP_CLOCKSECONDS(fi->cycle_anim, cycle_anim);
RTP_CLOCKSECONDS(fi->vis_eff_move, vis_eff_move);
RTP_CLOCKSECONDS(fi->phys_link, phys_link);
RTP_CLOCKSECONDS(fi->obj_do_frm, obj_do_frm);
RTP_CLOCKSECONDS(fi->fvi_time, fvi_time);
snprintf(buffer, sizeof(buffer),
"%d,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%d,%d,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f "
"%d %lld",
(int)fi->frame_num, fi->frame_time, renderframe_time, multiframe_time, musicframe_time,
ambsound_frame_time, weatherframe_time, playerframe_time, doorframe_time, levelgoal_time,
matcenframe_time, objframe_time, aiframeall_time, processkeys_time, fi->texture_uploads, fi->polys_drawn,
ct_flying_time, ct_aidoframe_time, ct_weaponframe_time, ct_explosionframe_time, ct_debrisframe_time,
ct_splinterframe_time, mt_physicsframe_time, mt_walkingframe_time, mt_shockwave_time, obj_doeffect_time,
obj_move_player_time, obj_d3xint_time, obj_objlight_time, normalevent_time, cycle_anim, vis_eff_move,
phys_link, obj_do_frm, fi->fvi_calls, fi->fvi_time);
cf_WriteString(file, buffer);
}
// Close the log file
cfclose(file);
} else
mprintf(0, "RTP: Unable to open log for writing\n");
#endif
}
/*
void rtp_RecordFrame
Calling this will record the data of the frame into the internal log, and prepare for
the next frame
*/
void rtp_RecordFrame() {
#ifdef USE_RTP
if (Runtime_performance_enabled) {
// do our saving of information
// --------------------------------
RTP_SingleFrame.frame_num = Runtime_performance_frame_counter; // save the frame num
// Copy everything into the buffer, and advance the buffer
memcpy(&RTP_FrameBuffer[Runtime_performance_counter], &RTP_SingleFrame, sizeof(tRTFrameInfo));
Runtime_performance_counter++;
if (Runtime_performance_counter >= MAX_RTP_SAMPLES) {
// uh oh, we hit the end of our samples, flush the buffer and stop
rtp_StopLog();
}
// reset our global struct to zero everything out
// ------------------------------------------------
memset(&RTP_SingleFrame, 0, sizeof(tRTFrameInfo));
}
// Update the frame counter to the next frame, always
Runtime_performance_frame_counter++;
#endif
}
// External Functions
// -----------------------------
/*
void rtp_Init
This function initilizes the runtime performance system so it's ready to be used
*/
void rtp_Init() {
#ifdef USE_RTP
Runtime_performance_flags = 0;
Runtime_performance_clockfreq = 0;
Runtime_performance_frame_counter = 0;
Runtime_performance_counter = 0;
Runtime_performance_enabled = 0;
LARGE_INTEGER freq;
if (!QueryPerformanceFrequency(&freq)) {
// there is no hi-res clock available....ummmm
mprintf(0, "RTP: No Hi-Resolution clock available on this system!!!!!!\n");
// well, this isn't good...what to do, what to do?
}
// Setup the clock freq....we'll need this info later I guess when converting to seconds
Runtime_performance_clockfreq = freq.QuadPart;
rtp_EnableFlags(RTI_FRAMETIME);
atexit(rtp_Close);
#endif
}
/*
void rtp_Close
This function shuts down the runtime performance system when the game is done
*/
void rtp_Close() {
#ifdef USE_RTP
if (Runtime_performance_enabled) {
// Save the log out, since it was currently logging
rtp_StopLog();
}
#endif
}
/*
void rtp_EnableFlags
This function enables the performance profiling of whatever flags you pass in
*/
void rtp_EnableFlags(INT64 flags) {
#ifdef USE_RTP
Runtime_performance_flags |= flags;
#endif
}
/*
void rtp_DisableFlags
This function disables the performance profiling of whatever flags you pass in
*/
void rtp_DisableFlags(INT64 flags) {
#ifdef USE_RTP
Runtime_performance_flags &= ~flags;
#endif
}
/*
void rtp_StartLog
Calling this function will reset the log and start a new log, recording immediatly
*/
void rtp_StartLog() {
#ifdef USE_RTP
mprintf(0, "RTP: Starting Log\n");
Runtime_performance_counter = 0;
Runtime_performance_enabled = 1;
memset(&RTP_SingleFrame, 0, sizeof(tRTFrameInfo));
rtp_startlog_time = timer_GetTime();
#endif
}
/*
void rtp_StopLog
Calling this function will stop the currently processing log and write it out to
file.
*/
void rtp_StopLog() {
#ifdef USE_RTP
mprintf(0, "Recorded performance for %f seconds\n", timer_GetTime() - rtp_startlog_time);
mprintf(0, "RTP: Stopping Log\n");
// Save out the log now
rtp_WriteBufferLog();
Runtime_performance_enabled = 0;
#endif
}
/*
void rtp_PauseLog
Calling this function will pause the log recording until rtp_ResumeLog is called
*/
void rtp_PauseLog() {
#ifdef USE_RTP
mprintf(0, "RTP: Pausing Log\n");
Runtime_performance_enabled = 0;
#endif
}
/*
void rtp_ResumeLog
Calling this will resume a paused log, starting at where it left off
*/
void rtp_ResumeLog() {
#ifdef USE_RTP
mprintf(0, "RTP: Resuming Log\n");
Runtime_performance_enabled = 1;
#endif
}
// Internal Functions
// -------------------------------
/*
INT64 rtp_GetClock
Returns the current hi-resolution clock value...no checking for overflow
*/
INT64 rtp_GetClock() {
#ifdef USE_RTP
LARGE_INTEGER t;
QueryPerformanceCounter(&t);
return (INT64)t.QuadPart;
#else
return 0;
#endif
}
|