1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775
|
/*
* Descent 3
* Copyright (C) 2024 Parallax Software
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
--- HISTORICAL COMMENTS FOLLOW ---
* $Logfile: /DescentIII/Main/wincontroller/WinController.cpp $
* $Revision: 81 $
* $Date: 4/19/00 5:36p $
* $Author: Matt $
*
* Win32 controller interface
*
* $Log: /DescentIII/Main/wincontroller/WinController.cpp $
*
* 81 4/19/00 5:36p Matt
* Added command-line option to adjust mouse sensitivity
*
* 80 10/25/99 3:09p Kevin
* added -mlooksens
*
* 79 10/25/99 9:40a Kevin
* made mouselook less sensitive
*
* 78 9/23/99 12:04p Jeff
* ttok out framecap for joystick polling (samir)
*
* 77 8/19/99 10:41a Samir
* fixed potentially bad bugs.
*
* 76 8/17/99 2:09p Samir
* fixed U-axis get_controller_value bug.
*
* 75 8/11/99 6:06p Samir
* added flag to determine whether packet contained mouse info.
*
* 74 7/30/99 1:06p Samir
* fixed hat code for direct input and apply sensitivities for calibration
* of axes.
*
* 73 7/26/99 12:00p Samir
* added code to read config files for different controllers.
*
* 72 7/20/99 4:53p Samir
* added ability to manually set the deadzone for a controller.
*
* 71 7/16/99 11:16a Samir
* poll joystick and mouse axial movement once every 20-30 frames a sec to
* improve smoothness of motion.
*
* 70 6/11/99 1:15a Samir
* localization issues.
*
* 69 5/19/99 12:32p Kevin
* adjusted mouselook sensitivity
*
* 68 5/19/99 12:05p Samir
* made mouse less sensitive by default again since it was pumped up so
* high that the sliders didn't make much of a difference (not for
* mouselook).
*
* 67 5/19/99 11:18a Kevin
* fixed problem with mouselook and guided missiles
*
* 66 5/13/99 6:41p Samir
* made mouse even more 'sensitive'.
*
* 65 5/03/99 12:36p Samir
* poll mouse deltas and button masks not as often, to allow deltas to
* accumulate. also decreased normalizer for mouse axes'.
*
* 64 5/01/99 10:49a Kevin
* made mouselook obey player control masks (for training mission)
*
* 63 4/29/99 3:00p Samir
* don't specify joystick number for joystick #1.
*
* 62 4/29/99 2:23a Samir
* moved binding text functions to wincontroller.cpp and new text for
* multiple joysticks.
*
* 61 4/26/99 4:31p Samir
* get_mouse_raw_values now returns screen coords, not deltas.
*
* 60 4/24/99 5:39p Samir
* mouse control now framerate independant.
*
* 59 4/21/99 10:58a Samir
* set sensitivity for all controllers, not just active ones.
*
* 58 4/19/99 6:09p Kevin
* removed annoying mprintf
*
* 57 4/17/99 8:25p Samir
* fixed digital return values for mouse button states.
*
* 56 4/16/99 3:17p Kevin
* More mouselook support
*
* 55 4/16/99 2:02p Kevin
* Added mouselook support
*
* 54 4/09/99 12:02p Samir
* joystick changes (Win32 DirectInput support)
*
* 53 4/01/99 11:26a Samir
* correctly autodetect mouse buttons.
*
* 52 3/30/99 4:08p Matt
* Fixed compile warning.
*
* 51 3/29/99 6:44p Kevin
* For Samir
*
* 50 3/29/99 6:07p Samir
* don't use z axis for mouse again.
*
* 49 3/23/99 9:06p Samir
* new mouse interface implemented.
*
* 48 3/03/99 2:31p Samir
* don't look for Z-axis for mouse for now. buggy.
*
* 47 3/01/99 9:42a Matt
* Fixed compile warnings
*
* 46 3/01/99 12:18a Samir
* fixed evil bug with z axis mouse range being 0, hence get_axis_value
* would normalize the z axis with a bogus value, hence,
* get_controller_value was hosed for mouse axis reading, and
* configuration was messed up. Only found in optimized build.
*
* 45 2/26/99 2:10a Samir
* weird thing I did.
*
* 44 2/21/99 6:40p Samir
* mouse control will fake more axes and buttons.
*
* 43 2/16/99 11:59a Samir
* added proper constants for controller and binding null values.
*
* 42 1/29/99 2:31p Samir
* error checking for set_controller_function.
*
* 41 12/18/98 6:00p Samir
* added enable_function.
*
* 40 12/17/98 5:59p Samir
* modified mouse control.
*
* 39 12/02/98 12:48p Samir
* cleaned up get_axis_value.
*
* 38 10/24/98 2:18p Samir
* added mouse and joytick raw value retrieval functions.
*
* 37 10/21/98 7:19p Samir
* fixed idiotic bug in flush.
*
* 36 10/21/98 10:36a Samir
* added code to turn on or off joystick or mouse.
*
* 35 10/19/98 1:39p Samir
* took out mse_x message,.
*
* 34 10/19/98 10:48a Samir
* made mouse control a bit more responsive in some ways.
*
* 33 10/19/98 9:54a Samir
* fixed something, don't know what.
*
* 32 10/18/98 7:29p Samir
* made assign_function public.
*
* 31 10/17/98 7:31p Samir
* added invertible axes
*
* 30 9/10/98 12:39p Samir
* added senstivity issures for controller.
*
* 29 7/24/98 3:54p Samir
* improved mouse handling.
*
* 28 6/29/98 6:42p Samir
* Properly handle controller pausing and resumption.
*
* 27 6/18/98 4:48p Samir
* added changes for multiple configs for joystick controls.
*
* 26 6/02/98 4:37p Samir
* multiple joysticks supported.
*
* 25 6/01/98 4:27p Samir
* pov may return multiple positions.
*
* 24 5/15/98 3:13p Samir
* added 2 key support for controller functions.
*
* 23 5/12/98 3:10p Samir
* correctly ramp up controller axis values.
*
* 22 5/01/98 3:52p Samir
* added digital control for POV hats and joytick buttons.
*
* 21 4/08/98 3:43p Samir
* fixed some button/button capping problems.
*
* 20 4/02/98 8:04p Samir
* took out mprintf
*
* 19 4/02/98 7:57p Samir
* make sure controller is reset to -1 if element is invalid, BUT DON'T
* reset value. Only reset value when in assign_function, NOT in
* assign_element.
*
* 18 3/31/98 7:48p Samir
* probably fixed controller bugs.
*
* 17 3/31/98 6:14p Samir
* better checking when assigning values to elements.
*
* 16 3/16/98 3:25p Samir
* improved proofchecking of controller element validity when getting
* information.
*
* 15 2/24/98 11:03a Samir
* Added flush function to controller system.
*
* 14 2/17/98 10:59a Samir
* Mark all controllers not used as invalid.
*
* 13 2/17/98 10:10a Samir
* Fixed another logic bug, same function.
*
* 12 2/17/98 10:08a Samir
* Fixed logic bug in get_button_value.
*
* 11 2/16/98 9:28p Samir
* Fixed up some code to retrieve state of buttons, axes, etc.
*
* 10 2/16/98 3:04p Samir
* ctAxis instead of ctXAxis, ctYAxis, etc.
*
* 9 2/13/98 6:38p Samir
* Added get and set controller function.
*
* 8 12/10/97 11:16a Samir
* Joystick button timing should be fixed.
*
* 7 12/05/97 12:49p Samir
* POV timing support
*
* 6 12/05/97 10:58a Samir
* Null zone for joysticks applied here.
*
* 5 12/03/97 7:35p Samir
* Newer joystick library support and some POV.
*
* 4 11/05/97 3:46p Samir
* Use C runtime calls for thread creattion.
*
* 3 10/29/97 4:44p Samir
* Added ctDownCount format.
*
* 2 10/17/97 11:37a Samir
* Changed highest task priority from TIME_CRITICAL to HIGHEST.
*
* 10 6/09/97 12:21p Chris
*
* 9 5/21/97 3:51p Samir
* changed ct_need to ct_function
*
* 8 5/12/97 1:20p Samir
* Preemptive thread for joystick buttons.
*
* 7 4/23/97 1:07p Samir
* Now we can poll for either positonal or evaluator data.
*
* 6 4/16/97 3:29p Samir
* Moved timer poll outside button loop
*
* 5 4/16/97 1:04p Samir
* For get packet, allow one to return an alternate format value if that
* function supports it.
*
* 4 4/16/97 12:27p Samir
* Added mouse support.
*
* 3 4/14/97 12:55p Samir
* Controllers support timing of buttons presses.
*
* 2 4/11/97 2:13p Samir
* Win32 controller interface works for keyboards and DirectInput devices
* through (not mouse yet).
*
* $NoKeywords: $
*/
#include "Controller.h"
#include <math.h>
#include "pserror.h"
#include "ddio.h"
#include "joystick.h"
#include "Macros.h"
#include "inffile.h"
// Sorry! This is needed for the semi-hacky mouselook support
#include "descent.h"
#include "player.h"
#include "object.h"
#include "pilot.h"
#include "multi.h"
#include "game.h"
// End of hacky includes
extern float Mouselook_sensitivity;
extern float Mouse_sensitivity;
#define JOY_DEADZONE 0.20f
#define MOUSE_DEADZONE 0.00f
static float WinControllerTimer = 0.0f;
static int64_t g_last_frame_timer_ms = -1;
static float g_accum_frame_time = 0.0f;
// Functions to create and destroy a game controller object.
gameController *CreateController(int num_needs, ct_function *needs, char *remote_ip) {
return new gameWinController(num_needs, needs, remote_ip);
}
void DestroyController(gameController *ctl) { delete ctl; }
// gameWinController subset of gameController class
gameWinController::gameWinController(int num_funcs, ct_function *funcs, char *remote_adr)
: gameController(num_funcs, funcs) {
enum_controllers(remote_adr);
for (int i = 0; i < num_funcs; i++) {
assign_function(&funcs[i]);
}
m_Suspended = 0;
m_frame_timer_ms = -1;
m_frame_time = 1.0f;
g_last_frame_timer_ms = -1;
g_accum_frame_time = 0.0f;
gameWinController::flush();
}
gameWinController::~gameWinController() {}
// DDIO takes care of our keyboard information, so we don't need to check that control (preemptive)
// DDIO does handle the mouse, but we need to poll this information
// DDIO does handle to joystick or external controls but we also need to poll this information
#define CONTROLLER_POLLING_TIME 50
#define MOUSE_POLLING_TIME (1.0f / 20.0f)
void gameWinController::poll() {
int64_t cur_frame_timer_ms;
if (m_Suspended)
return;
cur_frame_timer_ms = timer_GetMSTime();
if (m_frame_timer_ms == -1) {
// don't poll this frame.
m_frame_timer_ms = cur_frame_timer_ms;
g_last_frame_timer_ms = cur_frame_timer_ms;
g_accum_frame_time = 0.0f;
return;
}
m_frame_time = (float)((cur_frame_timer_ms - m_frame_timer_ms) / 1000.0);
m_frame_timer_ms = cur_frame_timer_ms;
g_accum_frame_time += m_frame_time;
if (g_accum_frame_time >= MOUSE_POLLING_TIME) {
g_accum_frame_time = 0.0f;
}
for (int ctl = 0; ctl < m_NumControls; ctl++) {
if (m_ControlList[ctl].id >= CTID_EXTCONTROL0) {
extctl_getpos(m_ControlList[ctl].id);
} else if (m_ControlList[ctl].id == CTID_MOUSE) {
mouse_geteval();
}
}
}
void gameWinController::suspend() { m_Suspended = 1; }
void gameWinController::resume() {
m_Suspended = 0;
m_frame_timer_ms = -1;
m_frame_time = 1.0f;
}
// flushes all controller information
void gameWinController::flush() {
bool old_mse = m_MouseActive, old_joy = m_JoyActive;
ddio_KeyFlush();
ddio_MouseQueueFlush();
// does real flush
mask_controllers(false, false);
mask_controllers(old_joy, old_mse);
}
bool gameWinController::get_packet(int id, ct_packet *packet, ct_format alt_format) {
float val = (float)0.0;
int i;
ASSERT(id < CT_MAX_ELEMENTS);
packet->format = (alt_format != ctNoFormat) ? alt_format : m_ElementList[id].format;
alt_format = packet->format;
WinControllerTimer = timer_GetTime();
packet->flags = 0;
if (!m_ElementList[id].enabled) {
goto skip_packet_read;
}
// check if the element's controller is valid.
for (i = 0; i < CTLBINDS_PER_FUNC; i++) {
uint8_t value = m_ElementList[id].value[i];
int8_t controller = m_ElementList[id].ctl[i];
if (controller == -1 || m_ControlList[controller].id == CTID_INVALID) {
continue;
}
switch (m_ElementList[id].ctype[i]) {
case ctKey:
if (value) {
val = get_key_value(value, alt_format);
if (KEY_STATE(value))
packet->flags |= CTPK_ELEMENTACTIVE;
}
break;
case ctMouseAxis:
packet->flags |= CTPK_MOUSE;
case ctAxis:
val = get_axis_value(controller, value, alt_format, (m_ElementList[id].flags[i] & CTFNF_INVERT) ? true : false);
if (m_ElementList[id].flags[i] & CTFNF_INVERT) {
if (alt_format == ctDigital) {
val = (val == 0.0f) ? 1.0f : 0.0f;
} else if (alt_format == ctAnalog) {
val = -val;
}
}
break;
case ctMouseButton:
packet->flags |= CTPK_MOUSE;
case ctButton:
val = get_button_value(controller, alt_format, value);
break;
case ctPOV:
val = get_pov_value(controller, alt_format, 0, value);
break;
case ctPOV2:
case ctPOV3:
case ctPOV4:
val = get_pov_value(controller, alt_format, (m_ElementList[id].ctype[i] - ctPOV2) + 1, value);
break;
default:
Int3();
val = 0.0f;
}
if (val)
break;
}
skip_packet_read:
if (val)
packet->flags |= CTPK_ELEMENTACTIVE;
packet->value = val;
return true;
}
// returns the value of a requested controller type.
ct_config_data gameWinController::get_controller_value(ct_type type_req) {
// will return the current value of a requested control type.
ct_config_data val = MAKE_CONFIG_DATA(INVALID_CONTROLLER_INFO, NULL_BINDING);
int i, j;
switch (type_req) {
int pov_n;
case ctKey:
val = makeword(0, ddio_KeyInKey());
break;
case ctButton:
for (i = 2; i < m_NumControls; i++) {
for (j = 0; j < m_ControlList[i].buttons; j++) {
if (m_ExtCtlStates[m_ControlList[i].id].btnpresses[j] &&
!(m_ExtCtlStates[m_ControlList[i].id].buttons & (1 << j))) {
val = MAKE_CONFIG_DATA(CONTROLLER_CTL_INFO(i, NULL_CONTROLLER), CONTROLLER_CTL_VALUE(j + 1, NULL_BINDING));
return val;
}
}
}
break;
case ctMouseButton:
for (j = 0; j < CT_MAX_BUTTONS; j++) {
if (ddio_MouseBtnUpCount(j)) {
// mprintf(0, "MseBtn %d down\n", j);
val = MAKE_CONFIG_DATA(CONTROLLER_CTL_INFO(1, NULL_CONTROLLER), CONTROLLER_CTL_VALUE(j + 1, NULL_BINDING));
return val;
}
}
break;
case ctAxis:
for (i = 2; i < m_NumControls; i++) {
float pos;
float limit;
unsigned ctl = CONTROLLER_CTL_INFO(i, NULL_CONTROLLER);
if (m_ControlList[i].flags & CTF_V_AXIS) {
limit = (m_ControlList[i].sens[CT_V_AXIS - 1] > 1.5f) ? 0.95f
: (m_ControlList[i].sens[CT_V_AXIS - 1] > 1.0f) ? 0.80f
: (m_ControlList[i].sens[CT_V_AXIS - 1] / 2);
pos = get_axis_value(i, CT_V_AXIS, ctAnalog);
mprintf(0, "pos=%.2f\n", pos);
if (fabs(pos) > limit)
val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_V_AXIS, NULL_BINDING));
}
if (m_ControlList[i].flags & CTF_U_AXIS) {
limit = (m_ControlList[i].sens[CT_U_AXIS - 1] > 1.5f) ? 0.95f
: (m_ControlList[i].sens[CT_U_AXIS - 1] > 1.0f) ? 0.80f
: (m_ControlList[i].sens[CT_U_AXIS - 1] / 2);
pos = get_axis_value(i, CT_U_AXIS, ctAnalog);
if (fabs(pos) > limit)
val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_U_AXIS, NULL_BINDING));
}
if (m_ControlList[i].flags & CTF_R_AXIS) {
limit = (m_ControlList[i].sens[CT_R_AXIS - 1] > 1.5f) ? 0.95f
: (m_ControlList[i].sens[CT_R_AXIS - 1] > 1.0f) ? 0.80f
: (m_ControlList[i].sens[CT_R_AXIS - 1] / 2);
pos = get_axis_value(i, CT_R_AXIS, ctAnalog);
if (fabs(pos) > limit)
val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_R_AXIS, NULL_BINDING));
}
if (m_ControlList[i].flags & CTF_Z_AXIS) {
limit = (m_ControlList[i].sens[CT_Z_AXIS - 1] > 1.5f) ? 0.95f
: (m_ControlList[i].sens[CT_Z_AXIS - 1] > 1.0f) ? 0.80f
: (m_ControlList[i].sens[CT_Z_AXIS - 1] / 2);
pos = get_axis_value(i, CT_Z_AXIS, ctAnalog);
if (fabs(pos) > limit)
val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_Z_AXIS, NULL_BINDING));
}
if (m_ControlList[i].flags & CTF_Y_AXIS) {
limit = (m_ControlList[i].sens[CT_Y_AXIS - 1] > 1.5f) ? 0.95f
: (m_ControlList[i].sens[CT_Y_AXIS - 1] > 1.0f) ? 0.80f
: (m_ControlList[i].sens[CT_Y_AXIS - 1] / 2);
pos = get_axis_value(i, CT_Y_AXIS, ctAnalog);
if (fabs(pos) > limit)
val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_Y_AXIS, NULL_BINDING));
}
if (m_ControlList[i].flags & CTF_X_AXIS) {
limit = (m_ControlList[i].sens[CT_X_AXIS - 1] > 1.5f) ? 0.95f
: (m_ControlList[i].sens[CT_X_AXIS - 1] > 1.0f) ? 0.80f
: (m_ControlList[i].sens[CT_X_AXIS - 1] / 2);
pos = get_axis_value(i, CT_X_AXIS, ctAnalog);
if (fabs(pos) > limit)
val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_X_AXIS, NULL_BINDING));
}
}
break;
case ctMouseAxis: {
float pos = 0.0f;
unsigned ctl = CONTROLLER_CTL_INFO(1, NULL_CONTROLLER), i = 1;
ASSERT(m_ControlList[i].id == CTID_MOUSE);
if (m_ControlList[i].flags & CTF_V_AXIS) {
pos = get_axis_value(i, CT_V_AXIS, ctAnalog);
if (fabs(pos) >= 0.50f)
val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_V_AXIS, NULL_BINDING));
}
if (m_ControlList[i].flags & CTF_U_AXIS) {
pos = get_axis_value(i, CT_U_AXIS, ctAnalog);
if (fabs(pos) >= 0.50f)
val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_U_AXIS, NULL_BINDING));
}
if (m_ControlList[i].flags & CTF_R_AXIS) {
pos = get_axis_value(i, CT_R_AXIS, ctAnalog);
if (fabs(pos) >= 0.50f)
val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_R_AXIS, NULL_BINDING));
}
if (m_ControlList[i].flags & CTF_Z_AXIS) {
pos = get_axis_value(i, CT_Z_AXIS, ctAnalog);
if (fabs(pos) >= 0.90f)
val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_Z_AXIS, NULL_BINDING));
}
if (m_ControlList[i].flags & CTF_Y_AXIS) {
pos = get_axis_value(i, CT_Y_AXIS, ctAnalog);
// mprintf(0, "y=%.2f ", pos);
if (fabs(pos) >= 0.90f)
val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_Y_AXIS, NULL_BINDING));
}
if (m_ControlList[i].flags & CTF_X_AXIS) {
pos = get_axis_value(i, CT_X_AXIS, ctAnalog);
// mprintf(0, "x=%.2f\n", pos);
if (fabs(pos) >= 0.90f)
val = MAKE_CONFIG_DATA(ctl, CONTROLLER_CTL_VALUE(CT_X_AXIS, NULL_BINDING));
}
} break;
case ctPOV:
case ctPOV2:
case ctPOV3:
case ctPOV4:
if (type_req == ctPOV) {
pov_n = 0;
} else {
pov_n = (type_req - ctPOV2) + 1;
}
for (i = 2; i < m_NumControls; i++) {
float pos;
int ctl = CONTROLLER_CTL_INFO(i, -1);
if (m_ControlList[i].flags & (CTF_POV << pov_n)) {
pos = get_pov_value(i, ctDigital, pov_n, JOYPOV_RIGHT);
if (pos)
val = makeword(ctl, CONTROLLER_CTL_VALUE(JOYPOV_RIGHT, 0));
}
if (m_ControlList[i].flags & (CTF_POV << pov_n)) {
pos = get_pov_value(i, ctDigital, pov_n, JOYPOV_LEFT);
if (pos)
val = makeword(ctl, CONTROLLER_CTL_VALUE(JOYPOV_LEFT, 0));
}
if (m_ControlList[i].flags & (CTF_POV << pov_n)) {
pos = get_pov_value(i, ctDigital, pov_n, JOYPOV_DOWN);
if (pos)
val = makeword(ctl, CONTROLLER_CTL_VALUE(JOYPOV_DOWN, 0));
}
if (m_ControlList[i].flags & (CTF_POV << pov_n)) {
pos = get_pov_value(i, ctDigital, pov_n, JOYPOV_UP);
if (pos)
val = makeword(ctl, CONTROLLER_CTL_VALUE(JOYPOV_UP, 0));
}
}
break;
}
return val;
}
// temporarily enables or disables a function
void gameWinController::enable_function(int id, bool enable) { m_ElementList[id].enabled = enable; }
// returns information about a requested function
void gameWinController::get_controller_function(int id, ct_type *type, ct_config_data *value, uint8_t *flags) {
type[0] = m_ElementList[id].ctype[0];
type[1] = m_ElementList[id].ctype[1];
*value = makeword(CONTROLLER_CTL_INFO(m_ElementList[id].ctl[0], m_ElementList[id].ctl[1]),
CONTROLLER_CTL_VALUE(m_ElementList[id].value[0], m_ElementList[id].value[1]));
flags[0] = m_ElementList[id].flags[0];
flags[1] = m_ElementList[id].flags[1];
}
// sets the configuration of a function
void gameWinController::set_controller_function(int id, const ct_type *type, ct_config_data value, const uint8_t *flags) {
ct_element elem;
if (id >= CT_MAX_ELEMENTS)
return;
// auto assign keyboard controller if type is key.
if (type[0] == ctKey)
elem.ctl[0] = CONTROLLER_CTL1_INFO(0);
else
elem.ctl[0] = CONTROLLER_CTL1_INFO(CONTROLLER_INFO(value));
if (type[1] == ctKey)
elem.ctl[1] = CONTROLLER_CTL2_INFO(0);
else
elem.ctl[1] = CONTROLLER_CTL2_INFO(CONTROLLER_INFO(value));
elem.ctype[0] = type[0];
elem.ctype[1] = type[1];
elem.format = m_ElementList[id].format;
elem.value[0] = CONTROLLER_CTL1_VALUE(CONTROLLER_VALUE(value));
elem.value[1] = CONTROLLER_CTL2_VALUE(CONTROLLER_VALUE(value));
elem.flags[0] = flags[0];
elem.flags[1] = flags[1];
elem.enabled = m_ElementList[id].enabled;
// if controller doesn't exist, set it to invalid.
if (elem.ctl[0] > CT_MAX_CONTROLLERS)
elem.ctl[0] = NULL_WINCONTROLLER;
if (elem.ctl[1] >= CT_MAX_CONTROLLERS)
elem.ctl[1] = NULL_WINCONTROLLER;
assign_element(id, &elem);
}
// activates or deactivates mouse and or controller
void gameWinController::mask_controllers(bool joystick, bool mouse) {
int i, j;
m_JoyActive = joystick;
m_MouseActive = mouse;
if (!m_MouseActive) {
m_MseState.m_deltaX = 0;
m_MseState.m_deltaY = 0;
m_MseState.m_deltaZ = 0;
m_MseState.m_absX = 0;
m_MseState.m_absY = 0;
m_MseState.m_buttonMask = 0;
}
if (!m_JoyActive) {
for (int ctl = 0; ctl < m_NumControls; ctl++) {
if (m_ControlList[ctl].id >= CTID_EXTCONTROL0) {
// handle buttons
int dev = m_ControlList[ctl].id;
m_ExtCtlStates[dev].x = (m_ControlList[ctl].normalizer[0]);
m_ExtCtlStates[dev].y = (m_ControlList[ctl].normalizer[1]);
m_ExtCtlStates[dev].z = (m_ControlList[ctl].normalizer[2]);
m_ExtCtlStates[dev].r = (m_ControlList[ctl].normalizer[3]);
m_ExtCtlStates[dev].u = (m_ControlList[ctl].normalizer[4]);
m_ExtCtlStates[dev].v = (m_ControlList[ctl].normalizer[5]);
for (j = 0; j < JOYPOV_NUM; j++) {
m_ExtCtlStates[dev].pov[j] = JOYPOV_CENTER;
m_ExtCtlStates[dev].last_pov[j] = JOYPOV_CENTER;
}
for (j = 0; j < JOYPOV_NUM; j++) {
for (i = 0; i < JOYPOV_DIR; i++) {
m_ExtCtlStates[dev].povstarts[j][i] = (float)0.0;
m_ExtCtlStates[dev].povtimes[j][i] = (float)0.0;
m_ExtCtlStates[dev].povpresses[j][i] = 0;
}
}
m_ExtCtlStates[dev].buttons = 0;
for (i = 0; i < CT_MAX_BUTTONS; i++) {
m_ExtCtlStates[dev].btnpresses[i] = 0;
m_ExtCtlStates[dev].btntimes[i] = (float)0.0;
m_ExtCtlStates[dev].btnstarts[i] = (float)0.0;
}
}
}
}
}
// get raw values for the controllers
int gameWinController::get_mouse_raw_values(int *x, int *y) {
if (m_Suspended)
return 0;
*x = m_MseState.m_absX;
*y = m_MseState.m_absY;
return m_MseState.m_buttonMask;
}
unsigned gameWinController::get_joy_raw_values(int *x, int *y) {
unsigned btn = 0;
if (m_Suspended)
return 0;
for (int ctl = 0; ctl < m_NumControls; ctl++) {
int dev = m_ControlList[ctl].id;
if (dev >= CTID_EXTCONTROL0) {
*x = m_ExtCtlStates[dev].x;
*y = m_ExtCtlStates[dev].y;
btn = m_ExtCtlStates[dev].buttons;
if (*x || *y || btn)
return btn;
}
}
return 0;
}
// note controller is index into ControlList.
float gameWinController::get_axis_value(int8_t controller, uint8_t axis, ct_format format, bool invert) {
if (controller <= NULL_WINCONTROLLER || controller >= CT_MAX_CONTROLLERS)
return 0.0f;
struct gameWinController::t_controller *ctldev = &m_ControlList[controller];
if (ctldev->id == CTID_INVALID)
return 0.0f;
#ifdef _DEBUG
if (m_ControlList[controller].id == CTID_KEYBOARD) {
Int3();
return 0.0f;
}
#endif
// verify controller axis
const int axisIndex = axis - 1;
if (!CHECK_FLAG(ctldev->flags, 1 << axisIndex))
return 0.0f;
// get raw value
float axisval = 0.0f;
switch (axis) {
// note we take care of mouse controls and external controls here
case CT_X_AXIS:
axisval = (float)((ctldev->id == CTID_MOUSE) ? m_MseState.m_deltaX : m_ExtCtlStates[ctldev->id].x);
break;
case CT_Y_AXIS:
axisval = (float)((ctldev->id == CTID_MOUSE) ? m_MseState.m_deltaY : m_ExtCtlStates[ctldev->id].y);
break;
case CT_Z_AXIS:
axisval = (float)((ctldev->id == CTID_MOUSE) ? m_MseState.m_deltaZ : m_ExtCtlStates[ctldev->id].z);
break;
case CT_R_AXIS:
axisval = (float)m_ExtCtlStates[ctldev->id].r;
break;
case CT_U_AXIS:
axisval = (float)m_ExtCtlStates[ctldev->id].u;
break;
case CT_V_AXIS:
axisval = (float)m_ExtCtlStates[ctldev->id].v;
break;
default:
Int3(); // NOT A VALID AXIS
}
// create normalizer
float normalizer, nullzone;
if (ctldev->id == CTID_MOUSE) {
const float kMinFrameTime = 0.000001f;
if (m_frame_time < kMinFrameTime) {
m_frame_time = kMinFrameTime;
}
normalizer = ctldev->normalizer[axisIndex] * m_frame_time;
nullzone = MOUSE_DEADZONE;
} else {
// really small deadzones will not take joystick drift into account, hence your mouse control will be cancelled out.
normalizer = ctldev->normalizer[axisIndex];
nullzone = (m_ControlList[controller].deadzone < 0.05f) ? 0.05f : m_ControlList[controller].deadzone;
}
// joystick needs to be normalized to -1.0 to 1.0
float val = (axisval / normalizer) - ((ctldev->id == CTID_MOUSE) ? 0.0f : 1.0f);
// calculate adjusted value
if (val > nullzone) {
val = (val - nullzone) / (1.0f - nullzone);
} else if (val < -nullzone) {
val = (val + nullzone) / (1.0f - nullzone);
} else {
val = 0.0f;
}
val *= ctldev->sensmod[axisIndex] * ctldev->sens[axisIndex];
val += 1.0f;
if (val < 0.0f)
val = 0.0f;
if (val > 2.0f)
val = 2.0f;
// determine value based off requested format.
if (format == ctDigital) {
val = (val < 1.0f) ? 0.0f : 1.0f;
} else if (format == ctAnalog) {
val -= 1.0f;
} else {
val = 0.0f;
mprintf(1, "gameController::axis unsupported format for function.\n");
}
ct_packet key_slide1, key_bank;
get_packet(ctfTOGGLE_SLIDEKEY, &key_slide1);
get_packet(ctfTOGGLE_BANKKEY, &key_bank);
if (key_slide1.value || key_bank.value) {
// Don't do mouse look if either toggle is happening
return val;
}
if ((Current_pilot.mouselook_control) && (GAME_MODE == GetFunctionMode())) {
// Don't do mouselook controls if they aren't enabled in multiplayer
if ((Game_mode & GM_MULTI) && (!(Netgame.flags & NF_ALLOW_MLOOK)))
return val;
// Account for guided missile control
if (Players[Player_num].guided_obj)
return val;
if ((axis == CT_X_AXIS) && (ctldev->id == CTID_MOUSE) && (val != 0.0f)) {
if (!(Players[Player_num].controller_bitflags & PCBF_HEADINGLEFT) && val < 0.0f) {
val = 0.0f;
}
if (!(Players[Player_num].controller_bitflags & PCBF_HEADINGRIGHT) && val > 0.0f) {
val = 0.0f;
}
if (invert) {
val = -val;
}
matrix orient;
vm_AnglesToMatrix(&orient, 0.0f, val * Mouselook_sensitivity, 0.0f);
Objects[Players[Player_num].objnum].orient = Objects[Players[Player_num].objnum].orient * orient;
vm_Orthogonalize(&Objects[Players[Player_num].objnum].orient);
ObjSetOrient(&Objects[Players[Player_num].objnum], &Objects[Players[Player_num].objnum].orient);
return 0.0f;
}
if ((axis == CT_Y_AXIS) && (ctldev->id == CTID_MOUSE) && (val != 0.0f)) {
if (!(Players[Player_num].controller_bitflags & PCBF_PITCHUP) && val < 0.0f) {
val = 0.0f;
}
if (!(Players[Player_num].controller_bitflags & PCBF_PITCHDOWN) && val > 0.0f) {
val = 0.0f;
}
if (invert) {
val = -val;
}
matrix orient;
vm_AnglesToMatrix(&orient, val * Mouselook_sensitivity, 0.0f, 0.0f);
Objects[Players[Player_num].objnum].orient = Objects[Players[Player_num].objnum].orient * orient;
vm_Orthogonalize(&Objects[Players[Player_num].objnum].orient);
ObjSetOrient(&Objects[Players[Player_num].objnum], &Objects[Players[Player_num].objnum].orient);
return 0.0f;
}
}
// Adjust mouse sensitivity
if (((axis == CT_X_AXIS) || (axis == CT_Y_AXIS)) && (ctldev->id == CTID_MOUSE)) {
val *= Mouse_sensitivity;
}
return val;
}
float gameWinController::get_button_value(int8_t controller, ct_format format, uint8_t button) {
float val = (float)0.0;
if (controller <= NULL_WINCONTROLLER || controller >= CT_MAX_CONTROLLERS) {
return 0.0f;
}
if (m_ControlList[controller].id == CTID_INVALID) {
return 0.0f;
}
#ifdef _DEBUG
if (m_ControlList[controller].id == CTID_KEYBOARD) {
Int3();
return 0.0f;
}
#endif
if (button == NULL_BINDING) {
return val;
}
// buttons are idenitifed as 0=none, 1 = button 1, etc. so if we have a valid button, then
// decrement counter.
button--;
// verify valid button.
if ((unsigned)button >= m_ControlList[controller].buttons)
return val;
switch (format) {
// note we take care of mouse controls and external controls here
case ctDownCount:
if (m_ControlList[controller].id == CTID_MOUSE) {
val = (float)ddio_MouseBtnDownCount(button);
} else {
val = (float)m_ExtCtlStates[m_ControlList[controller].id].btnpresses[button];
m_ExtCtlStates[m_ControlList[controller].id].btnpresses[button] = 0;
}
break;
case ctTime:
if (m_ControlList[controller].id == CTID_MOUSE) {
val = ddio_MouseBtnDownTime(button);
} else {
if (!(m_ExtCtlStates[m_ControlList[controller].id].buttons & (1 << button))) {
val = m_ExtCtlStates[m_ControlList[controller].id].btntimes[button];
m_ExtCtlStates[m_ControlList[controller].id].btnstarts[button] = (float)0.0;
m_ExtCtlStates[m_ControlList[controller].id].btntimes[button] = (float)0.0;
} else {
val = WinControllerTimer - m_ExtCtlStates[m_ControlList[controller].id].btnstarts[button];
m_ExtCtlStates[m_ControlList[controller].id].btnstarts[button] = WinControllerTimer;
m_ExtCtlStates[m_ControlList[controller].id].btntimes[button] = (float)0.0;
}
}
break;
case ctDigital:
if (m_ControlList[controller].id == CTID_MOUSE) {
if (m_MseState.m_buttonMask & (1 << button))
val = 1.0f;
} else if (m_ExtCtlStates[m_ControlList[controller].id].buttons & (1 << button)) {
val = 1.0f;
}
break;
default:
mprintf(1, "gameController::button unsupported format for function\n");
}
return val;
}
// do some pov stuff
float gameWinController::get_pov_value(int8_t controller, ct_format format, uint8_t pov_number, uint8_t pov) {
float val = (float)0.0;
if (controller <= NULL_WINCONTROLLER || controller >= CT_MAX_CONTROLLERS) {
return val;
}
if (m_ControlList[controller].id == CTID_INVALID) {
return val;
}
#ifdef _DEBUG
if (m_ControlList[controller].id == CTID_KEYBOARD) {
Int3();
return 0.0f;
}
#endif
if (!(m_ControlList[controller].flags & (CTF_POV << pov_number))) {
return val;
}
int pov_index = pov / (JOYPOV_MAXVAL / JOYPOV_DIR);
int cur_pov_index = m_ExtCtlStates[m_ControlList[controller].id].pov[pov_number] / (JOYPOV_MAXVAL / JOYPOV_DIR);
switch (format) {
// note we take care of mouse controls and external controls here
case ctDownCount:
if (pov_index == JOYPOV_DIR)
val = 0.0f;
else {
val = m_ExtCtlStates[m_ControlList[controller].id].povpresses[pov_number][pov_index];
m_ExtCtlStates[m_ControlList[controller].id].povpresses[pov_number][pov_index] = 0;
}
break;
case ctDigital: {
if (m_ExtCtlStates[m_ControlList[controller].id].pov[pov_number] == JOYPOV_CENTER)
val = 0.0f;
else if ((cur_pov_index == 0 || cur_pov_index == 1 || cur_pov_index == 7) && (pov == JOYPOV_UP))
val = 1.0f;
else if ((cur_pov_index == 1 || cur_pov_index == 2 || cur_pov_index == 3) && (pov == JOYPOV_RIGHT))
val = 1.0f;
else if ((cur_pov_index == 3 || cur_pov_index == 4 || cur_pov_index == 5) && (pov == JOYPOV_DOWN))
val = 1.0f;
else if ((cur_pov_index == 5 || cur_pov_index == 6 || cur_pov_index == 7) && (pov == JOYPOV_LEFT))
val = 1.0f;
break;
}
case ctTime:
if (cur_pov_index == pov_index) {
val = WinControllerTimer - m_ExtCtlStates[m_ControlList[controller].id].povstarts[pov_number][pov_index];
m_ExtCtlStates[m_ControlList[controller].id].povstarts[pov_number][pov_index] = WinControllerTimer;
m_ExtCtlStates[m_ControlList[controller].id].povtimes[pov_number][pov_index] = 0.0f;
} else {
val = m_ExtCtlStates[m_ControlList[controller].id].povtimes[pov_number][pov_index];
m_ExtCtlStates[m_ControlList[controller].id].povstarts[pov_number][pov_index] = 0.0f;
m_ExtCtlStates[m_ControlList[controller].id].povtimes[pov_number][pov_index] = 0.0f;
}
break;
default:
mprintf(1, "gameController::pov unsupported format for function\n");
}
return val;
}
// get keyboard info
float gameWinController::get_key_value(int key, ct_format format) {
float val = (float)0.0;
ASSERT(key < DDIO_MAX_KEYS);
switch (format) {
// note we take care of mouse controls and external controls here
case ctDigital:
if (KEY_STATE(key))
val = 1.0f;
break;
case ctDownCount:
val = (float)ddio_KeyDownCount(key);
break;
case ctTime:
val = (float)ddio_KeyDownTime(key);
break;
default:
mprintf(1, "gameController::key unsupported format for function\n");
}
return val;
}
int gameWinController::assign_function(ct_function *func) {
// for now this is a straight forward translation (that is, no mapping of needs to controller
// list to create elements.
ct_element elem;
int i;
for (i = 0; i < CTLBINDS_PER_FUNC; i++) {
elem.ctl[i] = NULL_WINCONTROLLER;
switch (func->ctype[i]) {
int pov_n;
case ctNone:
break;
case ctKey:
elem.ctl[i] = 0;
break;
case ctAxis:
elem.ctl[i] = get_axis_controller(func->value[i]);
break;
case ctButton:
elem.ctl[i] = get_button_controller(func->value[i]);
break;
case ctMouseAxis:
elem.ctl[i] = 1;
break;
case ctMouseButton:
// find a free mouse button.
if ((m_ControlList[1].btnmask & (1 << (func->value[i] - 1))) &&
((func->value[i] - 1) < m_ControlList[1].buttons)) {
elem.ctl[i] = 1;
}
break;
case ctPOV:
case ctPOV2:
case ctPOV3:
case ctPOV4:
if (func->ctype[i] == ctPOV) {
pov_n = 0;
} else {
pov_n = (func->ctype[i] - ctPOV2) + 1;
}
elem.ctl[i] = get_pov_controller(pov_n);
break;
}
elem.ctype[i] = func->ctype[i];
elem.value[i] = func->value[i];
}
elem.format = func->format;
elem.flags[0] = func->flags[0];
elem.flags[1] = func->flags[1];
elem.enabled = true;
assign_element(func->id, &elem);
return func->id;
}
// sets up an elements information structure
void gameWinController::assign_element(int id, ct_element *elem) {
// assign element, check to see if valid.
int i;
m_ElementList[id].format = elem->format;
m_ElementList[id].flags[0] = elem->flags[0];
m_ElementList[id].flags[1] = elem->flags[1];
m_ElementList[id].enabled = elem->enabled;
// look through each controller and validate each element
for (i = 0; i < CTLBINDS_PER_FUNC; i++) {
m_ElementList[id].ctl[i] = elem->ctl[i];
m_ElementList[id].value[i] = elem->value[i];
m_ElementList[id].ctype[i] = elem->ctype[i];
if (m_ElementList[id].ctl[i] != NULL_WINCONTROLLER) {
// this function shouldn't do any error checking!!!! keep same controller values and bindings unless
// bindings are truly bogus.
switch (m_ElementList[id].ctype[i]) {
case ctMouseButton:
case ctButton:
if (elem->value[i] > CT_MAX_BUTTONS) {
m_ElementList[id].ctl[i] = NULL_WINCONTROLLER;
m_ElementList[id].value[i] = NULL_BINDING;
}
break;
case ctMouseAxis:
case ctAxis:
// if (!(m_ControlList[elem->ctl[i]].flags & (1<<(elem->value[i]-1))))
// m_ElementList[id].ctl[i] = NULL_WINCONTROLLER;
break;
case ctPOV:
case ctPOV2:
case ctPOV3:
case ctPOV4:
// if (!(m_ControlList[elem->ctl[i]].flags & CTF_POV))
// m_ElementList[id].ctl[i] = NULL_WINCONTROLLER;
break;
case ctKey:
break;
default:
m_ElementList[id].value[i] = NULL_BINDING;
m_ElementList[id].ctl[i] = NULL_WINCONTROLLER;
}
} else {
m_ElementList[id].value[i] = NULL_BINDING;
}
}
}
int8_t gameWinController::get_axis_controller(uint8_t axis) {
// start from controller 2 because 0, and 1 are reserved for keyboard and mouse
if (axis == NULL_BINDING)
return NULL_WINCONTROLLER;
for (int i = 2; i < m_NumControls; i++)
if ((m_ControlList[i].flags & (1 << (axis - 1))) && m_ControlList[i].id != CTID_INVALID)
return i;
return NULL_WINCONTROLLER;
}
int8_t gameWinController::get_button_controller(uint8_t btn) {
unsigned mask;
// buttons range from 1-CT_MAX_BUTTONS
ASSERT(btn <= CT_MAX_BUTTONS);
if (btn == NULL_BINDING)
return NULL_WINCONTROLLER;
mask = 1 << (btn - 1);
// start from controller 2 because 0, and 1 are reserved for keyboard and mouse
for (int i = 2; i < m_NumControls; i++)
//@@ if (((unsigned)btn < m_ControlList[i].buttons) && !(m_ControlList[i].btnmask & mask) &&
//(m_ControlList[i].id
//!= CTID_INVALID)) {
if (((unsigned)btn < m_ControlList[i].buttons) && (m_ControlList[i].id != CTID_INVALID)) {
//@@ m_ControlList[i].btnmask |= mask;
return i;
}
return NULL_WINCONTROLLER;
}
// returns the controller with a pov hat
int8_t gameWinController::get_pov_controller(uint8_t pov) {
// start from controller 2 because 0, and 1 are reserved for keyboard and mouse
uint16_t pov_flag = CTF_POV << (pov);
for (int i = 2; i < m_NumControls; i++)
if ((m_ControlList[i].flags & pov_flag) && m_ControlList[i].id != CTID_INVALID)
return i;
return NULL_WINCONTROLLER;
}
// enumerate all controllers on system
bool gameWinController::enum_controllers(char *remote_adr) {
const float kNormalizerMouseX = 640.0f;
const float kNormalizerMouseY = 480.0f;
const float kNormalizerMouseZ = 100.0f;
int num_devs = 0, dev;
int i;
for (i = 0; i < CT_MAX_CONTROLLERS; i++)
m_ControlList[i].id = CTID_INVALID;
// Add keyboard controller
m_ControlList[num_devs].id = CTID_KEYBOARD;
m_ControlList[num_devs].buttons = 0;
m_ControlList[num_devs].flags = 0;
num_devs++;
// add mouse controller
int left, top, right, bottom, zmin, zmax; // btns, axes,
int nbtns, naxis, btnmask;
ddio_MouseGetLimits(&left, &top, &right, &bottom, &zmin, &zmax);
btnmask = ddio_MouseGetCaps(&nbtns, &naxis);
// we will try to support a mouse with 3 axis and N_MSEBTNS buttons.
m_ControlList[num_devs].id = CTID_MOUSE;
m_ControlList[num_devs].buttons = nbtns;
m_ControlList[num_devs].flags = CTF_X_AXIS | CTF_Y_AXIS; // | (naxis>=3 ? CTF_Z_AXIS : 0);
m_ControlList[num_devs].btnmask = btnmask;
m_ControlList[num_devs].normalizer[0] = kNormalizerMouseX;
m_ControlList[num_devs].normalizer[1] = kNormalizerMouseY;
m_ControlList[num_devs].normalizer[2] = kNormalizerMouseZ;
m_ControlList[num_devs].sens[0] = 1.0f;
m_ControlList[num_devs].sens[1] = 1.0f;
m_ControlList[num_devs].sens[2] = 1.0f;
m_ControlList[num_devs].sensmod[0] = 1.0f;
m_ControlList[num_devs].sensmod[1] = 1.0f;
m_ControlList[num_devs].sensmod[2] = 1.0f;
num_devs++;
// we should initialize multiple controls
// before doing this, MAKE SURE REMOTE CONTROL SUPPORTS IT.
for (dev = JOYSTICK_1; dev <= JOYSTICK_8; dev++) {
tJoyInfo jc;
// check if device is plugged in.
if (joy_IsValid(dev)) {
// query the joystick's capabilites to see if joystick is truly valid
joy_GetJoyInfo((tJoystick)dev, &jc);
m_ControlList[num_devs].id = dev;
m_ControlList[num_devs].buttons = jc.num_btns;
m_ControlList[num_devs].btnmask = 0;
m_ControlList[num_devs].flags =
CTF_X_AXIS | CTF_Y_AXIS | ((jc.axes_mask & JOYFLAG_ZVALID) ? CTF_Z_AXIS : 0) |
((jc.axes_mask & JOYFLAG_RVALID) ? CTF_R_AXIS : 0) | ((jc.axes_mask & JOYFLAG_UVALID) ? CTF_U_AXIS : 0) |
((jc.axes_mask & JOYFLAG_VVALID) ? CTF_V_AXIS : 0) | ((jc.axes_mask & JOYFLAG_POVVALID) ? CTF_POV : 0) |
((jc.axes_mask & JOYFLAG_POV2VALID) ? CTF_POV2 : 0) | ((jc.axes_mask & JOYFLAG_POV3VALID) ? CTF_POV3 : 0) |
((jc.axes_mask & JOYFLAG_POV4VALID) ? CTF_POV4 : 0);
m_ControlList[num_devs].normalizer[0] = (jc.maxx - jc.minx) / 2.0f;
m_ControlList[num_devs].normalizer[1] = (jc.maxy - jc.miny) / 2.0f;
m_ControlList[num_devs].normalizer[2] = (jc.maxz - jc.minz) / 2.0f;
m_ControlList[num_devs].normalizer[3] = (jc.maxr - jc.minr) / 2.0f;
m_ControlList[num_devs].normalizer[4] = (jc.maxu - jc.minu) / 2.0f;
m_ControlList[num_devs].normalizer[5] = (jc.maxv - jc.minv) / 2.0f;
for (i = 0; i < CT_NUM_AXES; i++) {
m_ControlList[num_devs].sens[i] = 1.0f;
m_ControlList[num_devs].sensmod[i] = 1.0f;
}
m_ControlList[num_devs].deadzone = JOY_DEADZONE;
mprintf(0, "Controller %s found.\n", jc.name);
// okay, now search for a '****.ctl' file in the current directory.
parse_ctl_file(num_devs, jc.name);
num_devs++;
if (num_devs == CT_MAX_CONTROLLERS)
break;
}
}
for (i = num_devs; i < CT_MAX_CONTROLLERS; i++) {
m_ControlList[i].id = CTID_INVALID;
}
m_NumControls = num_devs;
gameWinController::flush();
return 1;
}
// ---------------------------------------------------------------------------
// controller functions
void gameWinController::extctl_getpos(int id) {
tJoyPos ji;
float timer_val;
int i;
if (!m_JoyActive) {
return;
}
timer_val = timer_GetTime();
joy_GetRawPos((tJoystick)id, &ji);
// if (g_accum_frame_time == 0.0f) {
m_ExtCtlStates[id].x = (int)ji.x;
m_ExtCtlStates[id].y = (int)ji.y;
m_ExtCtlStates[id].z = (int)ji.z;
m_ExtCtlStates[id].r = (int)ji.r;
m_ExtCtlStates[id].u = (int)ji.u;
m_ExtCtlStates[id].v = (int)ji.v;
for (i = 0; i < JOYPOV_NUM; i++) {
// when pov changes position and new position is not in center, then set a new start time.
m_ExtCtlStates[id].last_pov[i] = m_ExtCtlStates[id].pov[i];
m_ExtCtlStates[id].pov[i] = ji.pov[i];
int pov_index = m_ExtCtlStates[id].pov[i] / (JOYPOV_MAXVAL / JOYPOV_DIR);
int last_pov_index = m_ExtCtlStates[id].last_pov[i] / (JOYPOV_MAXVAL / JOYPOV_DIR);
if (m_ExtCtlStates[id].pov[i] != m_ExtCtlStates[id].last_pov[i]) {
if (m_ExtCtlStates[id].pov[i] != JOYPOV_CENTER)
m_ExtCtlStates[id].povstarts[i][pov_index] = timer_val;
if (m_ExtCtlStates[id].last_pov[i] != JOYPOV_CENTER)
m_ExtCtlStates[id].povtimes[i][last_pov_index] = timer_val - m_ExtCtlStates[id].povstarts[i][last_pov_index];
m_ExtCtlStates[id].povpresses[i][pov_index]++;
}
if (m_ExtCtlStates[id].pov[i] != JOYPOV_CENTER) {
m_ExtCtlStates[id].povtimes[i][pov_index] = timer_val - m_ExtCtlStates[id].povstarts[i][pov_index];
}
}
// }
// handle buttons
for (i = 0; i < CT_MAX_BUTTONS; i++) {
// case if we read time before doing this again.
if ((ji.buttons & (1 << i)) && (m_ExtCtlStates[id].btnstarts[i] == (float)0.0))
m_ExtCtlStates[id].btnstarts[i] = timer_val;
if ((ji.buttons & (1 << i)) && !(m_ExtCtlStates[id].buttons & (1 << i))) {
m_ExtCtlStates[id].btnpresses[i]++;
m_ExtCtlStates[id].btnstarts[i] = timer_val;
// mprintf(0, "Start time for %d = %f\n", i, timer_val);
}
if (ji.buttons & (1 << i)) // if button is down
m_ExtCtlStates[id].btntimes[i] = timer_val - m_ExtCtlStates[id].btnstarts[i];
else if (m_ExtCtlStates[id].buttons & (1 << i)) // if button is up and last pass it was down.
m_ExtCtlStates[id].btntimes[i] = timer_val - m_ExtCtlStates[id].btnstarts[i];
}
m_ExtCtlStates[id].buttons = ji.buttons;
}
void gameWinController::extctl_geteval(int id) {}
void gameWinController::mouse_geteval() {
if (!m_MouseActive)
return;
if (g_accum_frame_time != 0.0f)
return;
int x, y, dx, dy;
uint32_t btnmask = (uint32_t)ddio_MouseGetState(&x, &y, &dx, &dy);
m_MseState.m_deltaX = dx;
m_MseState.m_deltaY = dy;
m_MseState.m_deltaZ = 0;
m_MseState.m_absX = x;
m_MseState.m_absY = y;
m_MseState.m_buttonMask = btnmask;
mprintf_at(1, 5, 30, "btnmask=%08d\n", btnmask);
}
// gets sensitivity of axis item
float gameWinController::get_axis_sensitivity(ct_type axis_type, uint8_t axis) {
axis--;
ASSERT(axis < CT_NUM_AXES);
switch (axis_type) {
case ctMouseAxis:
return m_ControlList[1].sens[axis];
case ctAxis:
return m_ControlList[2].sens[axis];
default:
Int3();
}
return 0.0f;
}
// sets sensitivity of axis item
void gameWinController::set_axis_sensitivity(ct_type axis_type, uint8_t axis, float val) {
int i;
axis--;
ASSERT(axis < CT_NUM_AXES);
switch (axis_type) {
case ctMouseAxis:
m_ControlList[1].sens[axis] = val;
break;
case ctAxis:
for (i = 2; i < CT_MAX_CONTROLLERS; i++)
m_ControlList[i].sens[axis] = val;
break;
default:
Int3();
}
}
// toggles use of deadzone for controllers. ctl can be 0 to ???
// dead zone is from 0.0 to 0.5
void gameWinController::set_controller_deadzone(int ctl, float deadzone) {
if (ctl < 0 || ctl >= (m_NumControls - 2)) {
return;
}
if (deadzone < 0.0f)
deadzone = 0.0f;
if (deadzone > 0.9f)
deadzone = 0.9f;
m_ControlList[ctl + 2].deadzone = deadzone;
}
char Ctltext_AxisBindings[][16] = {"", "X-axis", "Y-axis", "Z-axis", "R-axis", "U-axis", "V-axis"};
char Ctltext_BtnBindings[][16] = {"", "btn1", "btn2", "btn3", "btn4", "btn5", "btn6", "btn7", "btn8",
"btn9", "btn10", "btn11", "btn12", "btn13", "btn14", "btn15", "btn16", "btn17",
"btn18", "btn19", "btn20", "btn21", "btn22", "btn23", "btn24", "btn25", "btn26",
"btn27", "btn28", "btn29", "btn30", "btn31", "btn32"};
char Ctltext_PovBindings[][16] = {"", "pov-U", "pov-R", "pov-D", "pov-L"};
#define NUM_AXISBINDSTRINGS (sizeof(Ctltext_AxisBindings) / sizeof(Ctltext_AxisBindings[0]))
#define NUM_BTNBINDSTRINGS (sizeof(Ctltext_BtnBindings) / sizeof(Ctltext_AxisBindings[0]))
// retrieves binding text for desired function, binding, etc.
const char *gameWinController::get_binding_text(ct_type type, uint8_t ctrl, uint8_t bind) {
static char binding_text[16];
const char *str;
if (ctrl == NULL_CONTROLLER) {
return NULL;
}
switch (type) {
int pov_n;
case ctAxis: {
ASSERT(bind < NUM_AXISBINDSTRINGS);
str = Ctltext_AxisBindings[bind];
if ((ctrl - 2) > 0) {
sprintf(binding_text, "J%d:%s", (ctrl - 2) + 1, str);
} else {
return str;
}
break;
}
case ctMouseAxis: {
str = ddio_MouseGetAxisText(((int8_t)bind) - 1);
return str;
}
case ctButton: {
ASSERT(bind < NUM_BTNBINDSTRINGS);
str = Ctltext_BtnBindings[bind];
if ((ctrl - 2) > 0) {
sprintf(binding_text, "J%d:%s", (ctrl - 2) + 1, str);
} else {
return str;
}
break;
}
case ctMouseButton: {
str = ddio_MouseGetBtnText(((int8_t)bind) - 1);
return str;
}
case ctPOV:
case ctPOV2:
case ctPOV3:
case ctPOV4: {
uint16_t povpos = bind;
if (type == ctPOV) {
pov_n = 0;
} else {
pov_n = (type - ctPOV2) + 1;
}
if (povpos == JOYPOV_UP)
str = Ctltext_PovBindings[1];
else if (povpos == JOYPOV_DOWN)
str = Ctltext_PovBindings[3];
else if (povpos == JOYPOV_LEFT)
str = Ctltext_PovBindings[4];
else if (povpos == JOYPOV_RIGHT)
str = Ctltext_PovBindings[2];
else
str = Ctltext_PovBindings[0];
if ((ctrl - 2) > 0) {
if (pov_n) {
sprintf(binding_text, "J%d:%s%d", (ctrl - 2) + 1, str, pov_n);
} else {
sprintf(binding_text, "J%d:%s", (ctrl - 2) + 1, str);
}
} else {
if (pov_n) {
sprintf(binding_text, "%s%d", str, pov_n);
} else {
return str;
}
}
break;
}
case ctKey:
break;
default:
if (type == ctNone) {
Int3();
}
binding_text[0] = 0;
}
return binding_text;
}
// CTL file parser
#define N_CTLCMDS 9
#define CTLCMD_NAME 0
#define CTLCMD_AXIS 1
#define CTLCMD_DEAD 2
#define CTLCMD_SX 3
#define CTLCMD_SY 4
#define CTLCMD_SZ 5
#define CTLCMD_SR 6
#define CTLCMD_SU 7
#define CTLCMD_SV 8
const char *CTLCommands[N_CTLCMDS] = {"name", "axis", "deadzone", "sensmodx", "sensmody",
"sensmodz", "sensmodr", "sensmodu", "sensmodv"};
int CTLLex(const char *command) {
int i;
for (i = 0; i < N_CTLCMDS; i++) {
if (strcmp(CTLCommands[i], command) == 0)
return i;
}
return INFFILE_ERROR;
}
// okay, now search for a '****.ctl' file in the current directory.
void gameWinController::parse_ctl_file(int devnum, const char *ctlname) {
// parse each file until we find a name match, no name match, just return
char filename[_MAX_FNAME];
int i;
if (ddio_FindFileStart("*.ctl", filename)) {
do {
InfFile file;
bool found_name = false;
if (file.Open(filename, "[controller settings]", CTLLex)) {
// parse each line, setting the appropriate values, etc.
while (file.ReadLine()) {
int cmd;
char operand[128];
while ((cmd = file.ParseLine(operand, INFFILE_LINELEN)) > INFFILE_ERROR) {
// we want to assert that the name command comes before any other to verify
// this is the file we really want to change.
switch (cmd) {
case CTLCMD_NAME:
if (strcmp(ctlname, operand) != 0)
goto cancel_file_parse;
found_name = true;
break;
case CTLCMD_DEAD: // deadzone
if (!found_name)
goto cancel_file_parse;
else {
m_ControlList[devnum].deadzone = atof(operand);
}
break;
case CTLCMD_AXIS: // allowable axis.
// format of command is "+Z-R"
// this would add a Z axis to the controller. -R would remove the Rudder.
// you can do this for X,Y,Z,R,U,V.
if (!found_name)
goto cancel_file_parse;
else {
int slen = strlen(operand);
for (i = 0; i <= slen; i += 2) {
int axis_flag;
if ((i + 1) <= slen) {
char axis_cmd = tolower(operand[i + 1]);
if (axis_cmd == 'x')
axis_flag = CTF_X_AXIS;
else if (axis_cmd == 'y')
axis_flag = CTF_Y_AXIS;
else if (axis_cmd == 'z')
axis_flag = CTF_Z_AXIS;
else if (axis_cmd == 'r')
axis_flag = CTF_R_AXIS;
else if (axis_cmd == 'u')
axis_flag = CTF_U_AXIS;
else if (axis_cmd == 'v')
axis_flag = CTF_V_AXIS;
else
axis_flag = 0;
if (operand[i] == '+') {
m_ControlList[devnum].flags |= axis_flag;
} else if (operand[i] == '-') {
m_ControlList[devnum].flags &= (~axis_flag);
} else {
goto cancel_file_parse;
}
} else {
break; // this should break out of the axis search but continue with the file
}
}
}
break;
case CTLCMD_SX: // allow modification of global sensitivity modifiers
case CTLCMD_SY:
case CTLCMD_SZ:
case CTLCMD_SR:
case CTLCMD_SU:
case CTLCMD_SV: {
int idx = (cmd - CTLCMD_SX);
m_ControlList[devnum].sensmod[idx] = atof(operand);
break;
}
}
}
}
cancel_file_parse:
file.Close();
}
} while (ddio_FindNextFile(filename));
ddio_FindFileClose();
}
}
// These functions allow one to find a file
// You use FindFileStart by giving it a wildcard (like *.*, *.txt, u??.*, whatever). It returns
// a filename in namebuf.
// Use FindNextFile to get the next file found with the wildcard given in FindFileStart.
// Use FindFileClose to end your search.
bool ddio_FindFileStart(const char *wildcard, char *namebuf);
bool ddio_FindNextFile(char *namebuf);
void ddio_FindFileClose();
|