1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
|
dir = usr/share/icons/hicolor
scal_emblems_dir = $(dir)/scalable/emblems
EMBLEMS = $(basename $(wildcard *.svg))
$(info Emblems: '$(EMBLEMS)')
RESOLUTIONS := 16 22 32 36 48 64 128 256
$(info Resolutions: '$(RESOLUTIONS)')
# The all target should depend on all PNGs to generate
$(info $(foreach SVG,$(EMBLEMS),$(foreach RES,$(RESOLUTIONS),$(SVG)-$(RES)x$(RES).png)))
.PHONY: build
build: $(foreach SVG,$(EMBLEMS),$(foreach RES,$(RESOLUTIONS),$(SVG)-$(RES)x$(RES).png))
# Dynamically add rules for PNG generation for each resolution, for each emblem file
define SVG_TO_PNG_RULE
$1-$2x$2.png: $1.svg
rsvg-convert $$< -w $2 -h $2 > $$@
endef
$(foreach EMBLEM,$(EMBLEMS),$(foreach RES,$(RESOLUTIONS),$(eval $(call SVG_TO_PNG_RULE,$(EMBLEM),$(RES)))))
.PHONY: clean
clean:
rm -f *.png
.PHONY: install
install:
install -d $(DESTDIR)/$(dir)
# Iterate over resolutions.
# For each resolution, install PNG emblems in the emblems folder for their
# resolution.
for RES in $(RESOLUTIONS) ; do \
RES_DIR=$(DESTDIR)/$(dir)/$${RES}x$${RES} ; \
install -d $${RES_DIR} ; \
for EMBLEM in $(EMBLEMS) ; do \
EMBLEMS_DIR=$${RES_DIR}/emblems ; \
install -d $${EMBLEMS_DIR} ; \
PNG_SOURCE=$${EMBLEM}-$${RES}x$${RES}.png ; \
$(INSTALL) $${PNG_SOURCE} $${EMBLEMS_DIR}/$${EMBLEM}.png ; \
$(INSTALL) $${EMBLEM}.icon $${EMBLEMS_DIR}/ ; \
done ; \
done
for EMBLEM in $(EMBLEMS) ; do \
EMBLEMS_DIR=$(DESTDIR)/$(scal_emblems_dir) ; \
install -d $${EMBLEMS_DIR} ; \
$(INSTALL) $${EMBLEM}.svg $${EMBLEMS_DIR}/ ; \
$(INSTALL) $${EMBLEM}.icon $${EMBLEMS_DIR}/ ; \
done
include ../Makefile.inc
|