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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
   "http://www.w3.org/TR/html4/strict.dtd">
<html>
  <head>
    <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
    <title>DeuTex FAQ</title>
    <meta http-equiv="Content-Style-Type" content="text/css">
    <style type="text/css">
      dt {
	margin-bottom:		1em;
	margin-top:		1em;
      }
      dd {
	margin-bottom:		1em;
	margin-top:		1em;
      }
    </style>
    </head>
<body>

<h1>DeuTex FAQ</h1>

<dl>
  <dt>
    <a name="#q1">
      <b>1. When I extract the contents of the Heretic iwad, why are
      <code>CREDIT</code>, <code>E2END</code>, <code>FINAL1</code>,
      <code>FINAL2</code>, <code>HELP1</code>, <code>HELP2</code> and
      <code>TITLE</code> extracted into <code>lumps/</code> and not into
      <code>graphics/</code>&nbsp;?</b>
    </a>

  <dd>
    <p>
      They're extracted into <code>lumps/</code> because that's what they are.
      The <code>graphics/</code> directory is for images that are in the in the
      so-called "picture" format, described in section [5-1] of the <a
      href="ftp://archives.3dgamers.com/pub/idgames/docs/editing/dmspec16.zip"
      >UDS</a> (<a
      href="http://www.gamers.org/pub/idgames/docs/editing/dmspec16.zip"
      >HTTP link</a>).
      Those lumps are not in picture format, they're just straight bitmaps (320
      &times; 200 pixels, 64,000 bytes).
    </p>

    <p>
      The distinction may seem academic, but it isn't.
      If those lumps were extracted into <code>graphics/</code>, it would be
      impossible to compose your wad correctly afterwards.
      In the wad created by DeuTex, <code>CREDIT</code> and friends would be in
      the picture format while the engine expects them to be in the 64000-byte
      matrix format.
    </p>

  <dt>
    <b>2. When I extract the contents of the Hexen iwad, why are
    <code>CREDIT</code>, <code>FINALE1</code>, <code>FINALE2</code>,
    <code>FINALE3</code>, <code>HELP1</code>, <code>HELP2</code>,
    <code>INTERPIC</code> and <code>TITLE</code> extracted into
    <code>lumps/</code> and not into <code>graphics/</code>&nbsp;?</b>

  <dd>
    <p>
      See question <a href="#q1">1</a>.
    </p>

  <dt>
    <b>3. I've composed a wad. When I play it, the transparent areas in the
    graphics look opaque and blue or grey, like this&nbsp;:</b>

  <dd>
    <div style="text-align: center">
      <img src="transpblue.png" alt="Screenshot" width="320" height="167">
    </div>

    <p>
      This is what happens when you try to use DeuTex 4 on files extracted by
      DeuTex 3 or WinTex.
    </p>

    <p>
      It happens because DeuTex 3 and WinTex use (0, 255, 255) <span
      style="background: #00ffff; color:black">(cyan)</span> for transparent
      areas while DeuTex 4 uses (0, 47, 47) <span style="color: white;
      background: #002f2f">(dark blue-green)</span>.
      Therefore, what looks like a transparent pixel to DeuTex 3 and WinTex
      just looks like an opaque, cyan pixel to DeuTex 4.
      The closest match to cyan in the Doom palette is (115, 115, 255) <span
      style="background: #7373ff; color: white">(blue-mauve)</span> so
      that's what you get.
    </p>

    <p>
      Try one of the following&nbsp;:
    </p>

    <ul>
      <li>convert your files to use (0, 47, 47) instead of (0, 255, 255),
      <li>recreate your files using DeuTex 4,
      <li>
	recreate your files using DeuTex 3 with the "<code>-rgb 0 47 47</code>"
	option,
      <li>
	recreate your files using WinTex using the appropriate option (if it
	exists),
      <li>
	when composing, give DeuTex 4 the "<code>-rgb 0 255 255</code>" option.
    </ul>

  <dt>
    <b>4. The musics are extracted into <code>lumps/</code>.</b>

  <dd>
    <p>
      This has been fixed in version 4.4.
    </p>

  <dt>
    <b>5. When composing, is there a way to include only the resources
    actually used by the levels&nbsp;?</b>

  <dd>
    <p>
      No. Though it would certainly be nice to have.
    </p>

</dl>

<hr>

<p>
  AYM 2005-08-29
</p>

</body>
</html>