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Source: deutex
Section: games
Priority: optional
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders:
Fabian Greffrath <fabian@debian.org>
Build-Depends:
asciidoc-base,
debhelper-compat (= 13),
docbook-xml,
docbook-xsl,
libpng-dev,
libxml2-utils,
pkgconf,
xsltproc
Standards-Version: 4.7.0
Vcs-Git: https://salsa.debian.org/games-team/deutex.git
Vcs-Browser: https://salsa.debian.org/games-team/deutex
Homepage: https://github.com/Doom-Utils/deutex
Rules-Requires-Root: no
Package: deutex
Architecture: any
Depends:
${misc:Depends},
${shlibs:Depends}
Suggests:
prboom-plus | doom-engine
Provides:
doom-wad-editor
Recommends:
freedoom | doom-wad
Description: composition tool for doom-style WAD files
DEU's Texture Companion (DeuTex) is a resource editor that
can extract and insert graphics, sounds, levels and other
resources in doom-format WAD (where's all the data?) files.
.
DeuTex is command-line oriented and is most useful for
assembling WAD files as part of a build procedure, such as
via Makefile.
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