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import pygame
from OpenGL.GL import *
from OpenGL.GLU import *
import DevIL
pygame.init()
screen = pygame.display.set_mode((800, 600), pygame.OPENGL | pygame.DOUBLEBUF)
pygame.display.set_caption('Devil Test')
glDisable(GL_DEPTH_TEST)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluOrtho2D(0, 800, 0, 600)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glEnable(GL_TEXTURE_2D)
DevIL.ilInit()
DevIL.ilutRenderer(DevIL.ILUT_OPENGL)
texture = DevIL.ilutGLLoadImage('devil.gif')
glEnable(GL_TEXTURE_2D)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
glBindTexture(GL_TEXTURE_2D, texture)
while 1:
event = pygame.event.poll()
if event.type == pygame.QUIT:
break
glClear(GL_COLOR_BUFFER_BIT)
glBegin(GL_QUADS)
glTexCoord2f(0, 0); glVertex2f(-400, -400);
glTexCoord2f(5, 0); glVertex2f(1200, -400)
glTexCoord2f(5, 5); glVertex2f(1200, 1000)
glTexCoord2f(0, 5); glVertex2f(-400, 1000)
glEnd()
glTranslatef(400, 300, 0)
glRotatef(0.5, 0, 0, 1)
glTranslatef(-400, -300, 0)
pygame.display.flip()
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