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<h1>/home/dwoods/DevIL/src-IL/include/il_manip.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">//-----------------------------------------------------------------------------</span>
<a name="l00002"></a>00002 <span class="comment">//</span>
<a name="l00003"></a>00003 <span class="comment">// ImageLib Sources</span>
<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2001-2002 by Denton Woods</span>
<a name="l00005"></a>00005 <span class="comment">// Last modified: 05/25/2001 &lt;--Y2K Compliant! =]</span>
<a name="l00006"></a>00006 <span class="comment">//</span>
<a name="l00007"></a>00007 <span class="comment">// Filename: src-IL/include/il_manip.h</span>
<a name="l00008"></a>00008 <span class="comment">//</span>
<a name="l00009"></a>00009 <span class="comment">// Description: Image manipulation</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">//-----------------------------------------------------------------------------</span>
<a name="l00012"></a>00012 
<a name="l00013"></a>00013 <span class="preprocessor">#ifndef MANIP_H</span>
<a name="l00014"></a>00014 <span class="preprocessor"></span><span class="preprocessor">#define MANIP_H</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="preprocessor">#ifdef _cplusplus</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="keyword">extern</span> <span class="stringliteral">"C"</span> {
<a name="l00018"></a>00018 <span class="preprocessor">#endif</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>
<a name="l00020"></a>00020 ILboolean ilFlipImage(<span class="keywordtype">void</span>);
<a name="l00021"></a>00021 ILboolean ilMirrorImage(<span class="keywordtype">void</span>);  <span class="comment">//@JASON New routine created 03/28/2001</span>
<a name="l00022"></a>00022 
<a name="l00023"></a>00023 <span class="comment">//-----------------------------------------------</span>
<a name="l00024"></a>00024 <span class="comment">// Overflow handler for float-to-half conversion;</span>
<a name="l00025"></a>00025 <span class="comment">// generates a hardware floating-point overflow,</span>
<a name="l00026"></a>00026 <span class="comment">// which may be trapped by the operating system.</span>
<a name="l00027"></a>00027 <span class="comment">//-----------------------------------------------</span>
<a name="l00028"></a>00028 <span class="preprocessor">#ifndef NOINLINE</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span>
<a name="l00030"></a>00030 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">        #pragma warning(push)</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">        #pragma warning(disable : 4756)  // Disables 'named type definition in parentheses' warning</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span>INLINE ILfloat <span class="comment">/*ILAPIENTRY*/</span> ilFloatToHalfOverflow() {
<a name="l00035"></a>00035         ILfloat f = 1e10;
<a name="l00036"></a>00036         ILint j;
<a name="l00037"></a>00037         <span class="keywordflow">for</span> (j = 0; j &lt; 10; j++)
<a name="l00038"></a>00038                 f *= f;                         <span class="comment">// this will overflow before</span>
<a name="l00039"></a>00039         <span class="comment">// the for loop terminates</span>
<a name="l00040"></a>00040         <span class="keywordflow">return</span> f;
<a name="l00041"></a>00041 }
<a name="l00042"></a>00042 <span class="preprocessor">#if defined(_MSC_VER)</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span><span class="preprocessor">        #pragma warning(pop)</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>
<a name="l00046"></a>00046 <span class="comment">//-----------------------------------------------------</span>
<a name="l00047"></a>00047 <span class="comment">// Float-to-half conversion -- general case, including</span>
<a name="l00048"></a>00048 <span class="comment">// zeroes, denormalized numbers and exponent overflows.</span>
<a name="l00049"></a>00049 <span class="comment">//-----------------------------------------------------</span>
<a name="l00050"></a>00050 INLINE ILushort ILAPIENTRY ilFloatToHalf(ILuint i) {
<a name="l00051"></a>00051         <span class="comment">//</span>
<a name="l00052"></a>00052         <span class="comment">// Our floating point number, f, is represented by the bit</span>
<a name="l00053"></a>00053         <span class="comment">// pattern in integer i.  Disassemble that bit pattern into</span>
<a name="l00054"></a>00054         <span class="comment">// the sign, s, the exponent, e, and the significand, m.</span>
<a name="l00055"></a>00055         <span class="comment">// Shift s into the position where it will go in in the</span>
<a name="l00056"></a>00056         <span class="comment">// resulting half number.</span>
<a name="l00057"></a>00057         <span class="comment">// Adjust e, accounting for the different exponent bias</span>
<a name="l00058"></a>00058         <span class="comment">// of float and half (127 versus 15).</span>
<a name="l00059"></a>00059         <span class="comment">//</span>
<a name="l00060"></a>00060 
<a name="l00061"></a>00061         <span class="keyword">register</span> <span class="keywordtype">int</span> s =  (i &gt;&gt; 16) &amp; 0x00008000;
<a name="l00062"></a>00062         <span class="keyword">register</span> <span class="keywordtype">int</span> e = ((i &gt;&gt; 23) &amp; 0x000000ff) - (127 - 15);
<a name="l00063"></a>00063         <span class="keyword">register</span> <span class="keywordtype">int</span> m =   i        &amp; 0x007fffff;
<a name="l00064"></a>00064 
<a name="l00065"></a>00065         <span class="comment">//</span>
<a name="l00066"></a>00066         <span class="comment">// Now reassemble s, e and m into a half:</span>
<a name="l00067"></a>00067         <span class="comment">//</span>
<a name="l00068"></a>00068 
<a name="l00069"></a>00069         <span class="keywordflow">if</span> (e &lt;= 0)
<a name="l00070"></a>00070         {
<a name="l00071"></a>00071                 <span class="keywordflow">if</span> (e &lt; -10)
<a name="l00072"></a>00072                 {
<a name="l00073"></a>00073                         <span class="comment">//</span>
<a name="l00074"></a>00074                         <span class="comment">// E is less than -10.  The absolute value of f is</span>
<a name="l00075"></a>00075                         <span class="comment">// less than HALF_MIN (f may be a small normalized</span>
<a name="l00076"></a>00076                         <span class="comment">// float, a denormalized float or a zero).</span>
<a name="l00077"></a>00077                         <span class="comment">//</span>
<a name="l00078"></a>00078                         <span class="comment">// We convert f to a half zero.</span>
<a name="l00079"></a>00079                         <span class="comment">//</span>
<a name="l00080"></a>00080 
<a name="l00081"></a>00081                         <span class="keywordflow">return</span> 0;
<a name="l00082"></a>00082                 }
<a name="l00083"></a>00083 
<a name="l00084"></a>00084                 <span class="comment">//</span>
<a name="l00085"></a>00085                 <span class="comment">// E is between -10 and 0.  F is a normalized float,</span>
<a name="l00086"></a>00086                 <span class="comment">// whose magnitude is less than HALF_NRM_MIN.</span>
<a name="l00087"></a>00087                 <span class="comment">//</span>
<a name="l00088"></a>00088                 <span class="comment">// We convert f to a denormalized half.</span>
<a name="l00089"></a>00089                 <span class="comment">// </span>
<a name="l00090"></a>00090 
<a name="l00091"></a>00091                 m = (m | 0x00800000) &gt;&gt; (1 - e);
<a name="l00092"></a>00092 
<a name="l00093"></a>00093                 <span class="comment">//</span>
<a name="l00094"></a>00094                 <span class="comment">// Round to nearest, round "0.5" up.</span>
<a name="l00095"></a>00095                 <span class="comment">//</span>
<a name="l00096"></a>00096                 <span class="comment">// Rounding may cause the significand to overflow and make</span>
<a name="l00097"></a>00097                 <span class="comment">// our number normalized.  Because of the way a half's bits</span>
<a name="l00098"></a>00098                 <span class="comment">// are laid out, we don't have to treat this case separately;</span>
<a name="l00099"></a>00099                 <span class="comment">// the code below will handle it correctly.</span>
<a name="l00100"></a>00100                 <span class="comment">// </span>
<a name="l00101"></a>00101 
<a name="l00102"></a>00102                 <span class="keywordflow">if</span> (m &amp;  0x00001000)
<a name="l00103"></a>00103                         m += 0x00002000;
<a name="l00104"></a>00104 
<a name="l00105"></a>00105                 <span class="comment">//</span>
<a name="l00106"></a>00106                 <span class="comment">// Assemble the half from s, e (zero) and m.</span>
<a name="l00107"></a>00107                 <span class="comment">//</span>
<a name="l00108"></a>00108 
<a name="l00109"></a>00109                 <span class="keywordflow">return</span> s | (m &gt;&gt; 13);
<a name="l00110"></a>00110         }
<a name="l00111"></a>00111         <span class="keywordflow">else</span> <span class="keywordflow">if</span> (e == 0xff - (127 - 15))
<a name="l00112"></a>00112         {
<a name="l00113"></a>00113                 <span class="keywordflow">if</span> (m == 0)
<a name="l00114"></a>00114                 {
<a name="l00115"></a>00115                         <span class="comment">//</span>
<a name="l00116"></a>00116                         <span class="comment">// F is an infinity; convert f to a half</span>
<a name="l00117"></a>00117                         <span class="comment">// infinity with the same sign as f.</span>
<a name="l00118"></a>00118                         <span class="comment">//</span>
<a name="l00119"></a>00119 
<a name="l00120"></a>00120                         <span class="keywordflow">return</span> s | 0x7c00;
<a name="l00121"></a>00121                 }
<a name="l00122"></a>00122                 <span class="keywordflow">else</span>
<a name="l00123"></a>00123                 {
<a name="l00124"></a>00124                         <span class="comment">//</span>
<a name="l00125"></a>00125                         <span class="comment">// F is a NAN; we produce a half NAN that preserves</span>
<a name="l00126"></a>00126                         <span class="comment">// the sign bit and the 10 leftmost bits of the</span>
<a name="l00127"></a>00127                         <span class="comment">// significand of f, with one exception: If the 10</span>
<a name="l00128"></a>00128                         <span class="comment">// leftmost bits are all zero, the NAN would turn </span>
<a name="l00129"></a>00129                         <span class="comment">// into an infinity, so we have to set at least one</span>
<a name="l00130"></a>00130                         <span class="comment">// bit in the significand.</span>
<a name="l00131"></a>00131                         <span class="comment">//</span>
<a name="l00132"></a>00132 
<a name="l00133"></a>00133                         m &gt;&gt;= 13;
<a name="l00134"></a>00134                         <span class="keywordflow">return</span> s | 0x7c00 | m | (m == 0);
<a name="l00135"></a>00135                 }
<a name="l00136"></a>00136         }
<a name="l00137"></a>00137         <span class="keywordflow">else</span>
<a name="l00138"></a>00138         {
<a name="l00139"></a>00139                 <span class="comment">//</span>
<a name="l00140"></a>00140                 <span class="comment">// E is greater than zero.  F is a normalized float.</span>
<a name="l00141"></a>00141                 <span class="comment">// We try to convert f to a normalized half.</span>
<a name="l00142"></a>00142                 <span class="comment">//</span>
<a name="l00143"></a>00143 
<a name="l00144"></a>00144                 <span class="comment">//</span>
<a name="l00145"></a>00145                 <span class="comment">// Round to nearest, round "0.5" up</span>
<a name="l00146"></a>00146                 <span class="comment">//</span>
<a name="l00147"></a>00147 
<a name="l00148"></a>00148                 <span class="keywordflow">if</span> (m &amp;  0x00001000)
<a name="l00149"></a>00149                 {
<a name="l00150"></a>00150                         m += 0x00002000;
<a name="l00151"></a>00151 
<a name="l00152"></a>00152                         <span class="keywordflow">if</span> (m &amp; 0x00800000)
<a name="l00153"></a>00153                         {
<a name="l00154"></a>00154                                 m =  0;         <span class="comment">// overflow in significand,</span>
<a name="l00155"></a>00155                                 e += 1;         <span class="comment">// adjust exponent</span>
<a name="l00156"></a>00156                         }
<a name="l00157"></a>00157                 }
<a name="l00158"></a>00158 
<a name="l00159"></a>00159                 <span class="comment">//</span>
<a name="l00160"></a>00160                 <span class="comment">// Handle exponent overflow</span>
<a name="l00161"></a>00161                 <span class="comment">//</span>
<a name="l00162"></a>00162 
<a name="l00163"></a>00163                 <span class="keywordflow">if</span> (e &gt; 30)
<a name="l00164"></a>00164                 {
<a name="l00165"></a>00165                         ilFloatToHalfOverflow();        <span class="comment">// Cause a hardware floating point overflow;</span>
<a name="l00166"></a>00166                         <span class="keywordflow">return</span> s | 0x7c00;      <span class="comment">// if this returns, the half becomes an</span>
<a name="l00167"></a>00167                 }                       <span class="comment">// infinity with the same sign as f.</span>
<a name="l00168"></a>00168 
<a name="l00169"></a>00169                 <span class="comment">//</span>
<a name="l00170"></a>00170                 <span class="comment">// Assemble the half from s, e and m.</span>
<a name="l00171"></a>00171                 <span class="comment">//</span>
<a name="l00172"></a>00172 
<a name="l00173"></a>00173                 <span class="keywordflow">return</span> s | (e &lt;&lt; 10) | (m &gt;&gt; 13);
<a name="l00174"></a>00174         }
<a name="l00175"></a>00175 }
<a name="l00176"></a>00176 
<a name="l00177"></a>00177 <span class="comment">// Taken from OpenEXR</span>
<a name="l00178"></a>00178 INLINE ILuint ILAPIENTRY ilHalfToFloat (ILushort y) {
<a name="l00179"></a>00179 
<a name="l00180"></a>00180         <span class="keywordtype">int</span> s = (y &gt;&gt; 15) &amp; 0x00000001;
<a name="l00181"></a>00181         <span class="keywordtype">int</span> e = (y &gt;&gt; 10) &amp; 0x0000001f;
<a name="l00182"></a>00182         <span class="keywordtype">int</span> m =  y                &amp; 0x000003ff;
<a name="l00183"></a>00183 
<a name="l00184"></a>00184         <span class="keywordflow">if</span> (e == 0)
<a name="l00185"></a>00185         {
<a name="l00186"></a>00186                 <span class="keywordflow">if</span> (m == 0)
<a name="l00187"></a>00187                 {
<a name="l00188"></a>00188                         <span class="comment">//</span>
<a name="l00189"></a>00189                         <span class="comment">// Plus or minus zero</span>
<a name="l00190"></a>00190                         <span class="comment">//</span>
<a name="l00191"></a>00191 
<a name="l00192"></a>00192                         <span class="keywordflow">return</span> s &lt;&lt; 31;
<a name="l00193"></a>00193                 }
<a name="l00194"></a>00194                 <span class="keywordflow">else</span>
<a name="l00195"></a>00195                 {
<a name="l00196"></a>00196                         <span class="comment">//</span>
<a name="l00197"></a>00197                         <span class="comment">// Denormalized number -- renormalize it</span>
<a name="l00198"></a>00198                         <span class="comment">//</span>
<a name="l00199"></a>00199 
<a name="l00200"></a>00200                         <span class="keywordflow">while</span> (!(m &amp; 0x00000400))
<a name="l00201"></a>00201                         {
<a name="l00202"></a>00202                                 m &lt;&lt;= 1;
<a name="l00203"></a>00203                                 e -=  1;
<a name="l00204"></a>00204                         }
<a name="l00205"></a>00205 
<a name="l00206"></a>00206                         e += 1;
<a name="l00207"></a>00207                         m &amp;= ~0x00000400;
<a name="l00208"></a>00208                 }
<a name="l00209"></a>00209         }
<a name="l00210"></a>00210         <span class="keywordflow">else</span> <span class="keywordflow">if</span> (e == 31)
<a name="l00211"></a>00211         {
<a name="l00212"></a>00212                 <span class="keywordflow">if</span> (m == 0)
<a name="l00213"></a>00213                 {
<a name="l00214"></a>00214                         <span class="comment">//</span>
<a name="l00215"></a>00215                         <span class="comment">// Positive or negative infinity</span>
<a name="l00216"></a>00216                         <span class="comment">//</span>
<a name="l00217"></a>00217 
<a name="l00218"></a>00218                         <span class="keywordflow">return</span> (s &lt;&lt; 31) | 0x7f800000;
<a name="l00219"></a>00219                 }
<a name="l00220"></a>00220                 <span class="keywordflow">else</span>
<a name="l00221"></a>00221                 {
<a name="l00222"></a>00222                         <span class="comment">//</span>
<a name="l00223"></a>00223                         <span class="comment">// Nan -- preserve sign and significand bits</span>
<a name="l00224"></a>00224                         <span class="comment">//</span>
<a name="l00225"></a>00225 
<a name="l00226"></a>00226                         <span class="keywordflow">return</span> (s &lt;&lt; 31) | 0x7f800000 | (m &lt;&lt; 13);
<a name="l00227"></a>00227                 }
<a name="l00228"></a>00228         }
<a name="l00229"></a>00229 
<a name="l00230"></a>00230         <span class="comment">//</span>
<a name="l00231"></a>00231         <span class="comment">// Normalized number</span>
<a name="l00232"></a>00232         <span class="comment">//</span>
<a name="l00233"></a>00233 
<a name="l00234"></a>00234         e = e + (127 - 15);
<a name="l00235"></a>00235         m = m &lt;&lt; 13;
<a name="l00236"></a>00236 
<a name="l00237"></a>00237         <span class="comment">//</span>
<a name="l00238"></a>00238         <span class="comment">// Assemble s, e and m.</span>
<a name="l00239"></a>00239         <span class="comment">//</span>
<a name="l00240"></a>00240 
<a name="l00241"></a>00241         <span class="keywordflow">return</span> (s &lt;&lt; 31) | (e &lt;&lt; 23) | m;
<a name="l00242"></a>00242 }
<a name="l00243"></a>00243 <span class="preprocessor">#endif //NOINLINE</span>
<a name="l00244"></a>00244 <span class="preprocessor"></span>
<a name="l00245"></a>00245 <span class="preprocessor">#ifdef _cplusplus</span>
<a name="l00246"></a>00246 <span class="preprocessor"></span>}
<a name="l00247"></a>00247 <span class="preprocessor">#endif</span>
<a name="l00248"></a>00248 <span class="preprocessor"></span>
<a name="l00249"></a>00249 <span class="preprocessor">#endif//MANIP_H</span>
</pre></div></div>
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