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// DGen/SDL 1.17
// by Joe Groff <joe@pknet.com>
// Read LICENSE for copyright etc., but if you've seen one BSDish license,
// you've seen them all ;)
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/resource.h>
#include <sys/wait.h>
#include <netinet/in.h>
#include <fcntl.h>
#include <string.h>
#define IS_MAIN_CPP
#include "md.h"
#include "pd.h"
#include "pd-defs.h"
#include "rc.h"
#include "rc-vars.h"
#ifdef __BEOS__
#include <OS.h>
#endif
// Ideal usec/frame for 60Hz
#define USEC_FRAME_NTSC 16667 // 1000000/60
// Ideal usec/frame for 50Hz
#define USEC_FRAME_PAL 20000 // 1000000/50
// Neat little macro to pick which one of the above :)
#define USEC_FRAME (pal_mode? USEC_FRAME_PAL : USEC_FRAME_NTSC)
// Defined in ras.cpp, and set to true if the Genesis palette's changed.
extern int pal_dirty;
int sound_is_okay = 0;
FILE *debug_log = NULL;
// Do a demo frame, if active
#define DO_DEMO \
if(demo_record) { \
foo = htonl(megad.pad[0]); \
fwrite(&foo, sizeof(foo), 1, demo); \
foo = htonl(megad.pad[1]); \
fwrite(&foo, sizeof(foo), 1, demo); \
} if(demo_play) { \
fread(&foo, sizeof(foo), 1, demo); \
megad.pad[0] = ntohl(foo); \
fread(&foo, sizeof(foo), 1, demo); \
megad.pad[1] = ntohl(foo); \
if(feof(demo)) \
{ \
pd_message("Demo finished."); \
demo_play = 0; \
} \
}
// Convenience, so I don't have to type this constantly
#define DO_FRAME(scr, pal) \
running = pd_handle_events(megad); \
DO_DEMO \
if (dgen_sound) { \
megad.one_frame((scr), (pal), &sndi); \
} else megad.one_frame((scr), (pal), NULL);
// Directory to put savestates in
static char saves[2048] = "";
// Directory to put battery RAM in
static char ramdir[2048] = "";
// Temporary garbage can string :)
static char temp[65536] = "";
// Get the basename from the ROM filename
// An equivalent perl one-liner would be perl -pe 's@.*/([^.]*?)\..*@\1@' :)
/* Modified: 20-11-1999 Dylan_G@bigfoot.com
Made very much less evil. */
static char *gst_name(char *fn)
{
char buf[1024]; /* strtok modifies its arguments */
char *p = NULL, *p1 = NULL;
memset(buf, 0, sizeof(buf));
strncpy(buf, fn, sizeof(buf));
if(strchr(buf, '.'))
{ /* Need to strip extension */
p = strtok(buf, ".");
}
if(strchr(buf, '/'))
{ /* Need to strip /path/name */
p = strtok(buf, "/");
/* We have to walk through until we hit NULL, then use N-1 pointer :-). */
while(p != NULL)
{
p1 = p;
p = strtok(NULL, "/");
}
}
/* Fix in case there is no / in the filename */
if(p) p1 = p;
return(p1);
}
// Show help and exit with code 2
static void help()
{
printf(
"DGen/SDL v"VER"\n"
"Usage: dgen [options] romname\n\n"
"Where options are:\n"
" -v Print version number and exit.\n"
" -r RCFILE Read in the file RCFILE after parsing\n"
" $HOME/.dgen/dgenrc.\n"
" -n USEC Cuses dgen to sleep USEC microseconds per frame, to be\n"
" nice to other processes.\n"
" -p CODE,CODE... Takes a comma-delimited list of Game Genie (ABCD-EFGH)\n"
" or Hex (123456:ABCD) codes to patch the ROM with.\n"
" -R Set realtime priority -20, so no other processes may\n"
" interrupt. dgen definitely needs root priviledges for\n"
" this.\n"
" -P Use PAL mode (50Hz) instead of normal NTSC (60Hz).\n"
" -d DEMONAME Record a demo of the game you are playing.\n"
" -D DEMONAME Play back a previously recorded demo.\n"
" -s SLOT Load the saved state from the given slot at startup.\n"
#ifdef JOYSTICK_SUPPORT
" -j Use joystick if detected.\n"
#endif
);
// Display platform-specific options
pd_help();
exit(2);
}
// Create the .dgen directory structure in the user's home directory
static void mk_dgendir()
{
strcpy(temp, getenv("HOME"));
strcat(temp, "/.dgen");
mkdir(temp, 0777);
// Make save dir
strcpy(saves, temp);
strcat(saves, "/saves");
mkdir(saves, 0777);
// Make ram dir
strcpy(ramdir, temp);
strcat(ramdir, "/ram");
mkdir(ramdir, 0777);
}
// Save/load states
// It is externed from your implementation to change the current slot
// (I know this is a hack :)
int slot = 0;
void md_save(md& megad)
{
FILE *save = NULL;
sprintf(temp, "%s/%s.gs%d", saves, gst_name(megad.romfilename), slot);
if((save = fopen(temp, "wb")))
{
megad.export_gst(save);
fclose(save);
sprintf(temp, "Saved state to slot %d.", slot);
pd_message(temp);
}
else
{
sprintf(temp, "Couldn't save state to slot %d!", slot);
pd_message(temp);
}
}
void md_load(md& megad)
{
FILE *load = NULL;
sprintf(temp, "%s/%s.gs%d", saves, gst_name(megad.romfilename), slot);
if((load = fopen(temp, "rb")))
{
megad.import_gst(load);
fclose(load);
sprintf(temp, "Loaded state from slot %d.", slot);
pd_message(temp);
}
else
{
sprintf(temp, "Couldn't load state from slot %d!", slot);
pd_message(temp);
}
}
// Load/save states from file
static void ram_save(md& megad)
{
FILE *save = NULL;
if(!megad.has_save_ram()) return;
sprintf(temp, "%s/%s", ramdir, gst_name(megad.romfilename));
if((save = fopen(temp, "wb")))
{
megad.put_save_ram(save);
fclose(save);
}
else
{
fprintf(stderr, "Couldn't save battery RAM to %s!\n", temp);
}
}
static void ram_load(md& megad)
{
FILE *load = NULL;
if(!megad.has_save_ram()) return;
sprintf(temp, "%s/%s", ramdir, gst_name(megad.romfilename));
if((load = fopen(temp, "rb")))
{
megad.get_save_ram(load);
fclose(load);
}
}
int main(int argc, char *argv[])
{
int c = 0, pal_mode = 0, running = 1, usec = 0,
wp = 0, rp = 0, start_slot = -1;
unsigned long long f = 0;
char *patches = NULL, *rom = NULL;
struct timeval oldclk, newclk, startclk, endclk;
FILE *demo = NULL;
int demo_record = 0, demo_play = 0, foo;
// Parse the RC file
parse_rc(NULL);
pd_initoptions();
// Check all our options
strcpy(temp, "s:hvr:n:p:RPjd:D:");
strcat(temp, pd_options);
while((c = getopt(argc, argv, temp)) != EOF)
{
switch(c)
{
case 'v':
// Show version and exit
printf("DGen/SDL version "VER"\n");
return 0;
case 'r':
// Parse another RC file
parse_rc(optarg);
break;
case 'n':
// Sleep for n microseconds
dgen_nice = atoi(optarg);
break;
case 'p':
// Game Genie patches
patches = optarg;
break;
#ifndef __BEOS__
case 'R':
// Try to set realtime priority
if(geteuid()) {
fprintf(stderr, "main: Only root can set lower priorities!\n");
break;
}
if(setpriority(PRIO_PROCESS, 0, -20) == -1)
perror("main: setpriority");
break;
#endif
case 'P':
// PAL mode
pal_mode = 1;
break;
#ifdef JOYSTICK_SUPPORT
case 'j':
// Phil's joystick code
dgen_joystick = 1;
break;
#endif
case 'd':
// Record demo
if(demo)
{
fprintf(stderr,"main: Can't record and play at the same time!\n");
break;
}
if(!(demo = fopen(optarg, "wb")))
{
fprintf(stderr, "main: Can't record demo file %s!\n", optarg);
break;
}
demo_record = 1;
break;
case 'D':
// Play demo
if(demo)
{
fprintf(stderr,"main: Can't record and play at the same time!\n");
break;
}
if(!(demo = fopen(optarg, "rb")))
{
fprintf(stderr, "main: Can't play demo file %s!\n", optarg);
break;
}
demo_play = 1;
break;
case '?': // Bad option!
case 'h': // A cry for help :)
help();
case 's':
// Pick a savestate to autoload
start_slot = atoi(optarg);
break;
default:
// Pass it on to platform-dependent stuff
pd_option(c, optarg);
break;
}
}
#ifdef __BEOS__
// BeOS snooze() sleeps in milliseconds, not microseconds
dgen_nice /= 1000;
#endif
// There should be a romname after all those options. If not, show help and
// exit.
if(optind >= argc)
help();
// Initialize the platform-dependent stuff.
if(!pd_graphics_init(dgen_sound, pal_mode))
{
fprintf(stderr, "main: Couldn't initialize graphics!\n");
return 1;
}
if(dgen_sound)
{
dgen_16bit = dgen_16bit? PD_SND_16 : PD_SND_8;
dgen_sound = pd_sound_init(dgen_16bit, dgen_soundrate, dgen_soundsegs);
}
// If sound fared OK, start up the sound chips
if(dgen_sound)
{
if(YM2612Init(1, 7520000L, dgen_soundrate, NULL, NULL) ||
SN76496_init(0, 3478000L, dgen_soundrate, 16))
fprintf(stderr, "main: Couldn't start sound chipset emulators!\n");
else
sound_is_okay = 1;
}
// Decrement the sound seg count. This makes it a nice AND mask :)
--dgen_soundsegs;
rom = argv[optind];
// Create the megadrive object
md megad;
if(!megad.okay())
{
fprintf(stderr, "main: Megadrive init failed!\n");
return 1;
}
// Load the requested ROM
if(megad.load(rom))
{
fprintf(stderr, "main: Couldn't load ROM file %s!\n", rom);
return 1;
}
// Set untouched pads
megad.pad[0] = megad.pad[1] = 0xF303F;
#ifdef JOYSTICK_SUPPORT
if(dgen_joystick)
megad.init_joysticks();
#endif
// Load patches, if given
if(patches)
{
printf("main: Using patch codes %s\n", patches);
megad.patch(patches);
}
// Fix checksum
megad.fix_rom_checksum();
// Reset
megad.reset();
// Set PAL mode
megad.pal = pal_mode;
// Make sure the .dgen hierarchy is setup
mk_dgendir();
// Load up save RAM
ram_load(megad);
// If autoload is on, load save state 0
if(dgen_autoload)
{
slot = 0;
md_load(megad);
}
// If -s option was given, load the requested slot
if(start_slot >= 0)
{
slot = start_slot;
md_load(megad);
}
// Start the timing refs
gettimeofday(&oldclk, NULL);
gettimeofday(&startclk, NULL);
// Start audio
if(dgen_sound) pd_sound_start();
// Show cartridge header
if(dgen_show_carthead) pd_show_carthead(megad);
// Go around, and around, and around, and around... ;)
while(running)
{
int frames_todo;
frames_todo = 1;
// Measure how many frames to do this round
if(!dgen_sound && dgen_frameskip)
{
gettimeofday(&newclk, NULL);
if(newclk.tv_usec < oldclk.tv_usec)
usec += 1000000 + newclk.tv_usec - oldclk.tv_usec;
else
usec += newclk.tv_usec - oldclk.tv_usec;
frames_todo = usec / USEC_FRAME;
usec %= USEC_FRAME;
oldclk = newclk;
// We don't want to skip too many frames - this isn't Unreal ;)
if(frames_todo > 8) frames_todo = 8;
// Skip these frames
for(;frames_todo > 1; --frames_todo)
{
DO_DEMO
megad.one_frame(NULL, NULL, NULL);
}
} else if(dgen_sound) {
// We can use the sound buffer for timing, instead of the above loop
// If we are already caught up, wait for the read pointer to advance
while((rp = pd_sound_rp()) == wp);
while(wp != rp)
{
pd_sound_write(wp);
++wp; wp &= dgen_soundsegs;
// Skip a frame to keep the sound going, until we hit the read
// point.
if(wp != rp)
{
DO_DEMO
megad.one_frame(NULL, NULL, &sndi);
}
}
}
// If there are frames to do, do them! :)
if(frames_todo)
{
DO_FRAME(&mdscr, mdpal);
// Update palette
if(mdpal && pal_dirty)
{
pd_graphics_palette_update();
pal_dirty = 0;
}
}
// Update screen
pd_graphics_update();
++f;
// Sleep a bit
#ifdef __BEOS__
if(dgen_nice) snooze(dgen_nice);
#else
if(dgen_nice) usleep(dgen_nice);
#endif
}
// Print fps
gettimeofday(&endclk, NULL);
printf("%d frames per second (optimal %d)\n",
(unsigned)(f / (endclk.tv_sec - startclk.tv_sec)), (pal_mode? 50 : 60));
// Cleanup
if(demo) fclose(demo);
ram_save(megad);
if(dgen_autosave) { slot = 0; md_save(megad); }
megad.unplug();
pd_quit();
YM2612Shutdown();
// Come back anytime :)
return 0;
}
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