1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393
|
/* Multi-Z80 32 Bit emulator */
/* Copyright 1996, Neil Bradley, All rights reserved
*
* License agreement:
*
* The mZ80 emulator may be distributed in unmodified form to any medium.
*
* mZ80 May not be sold, or sold as a part of a commercial package without
* the express written permission of Neil Bradley (neil@synthcom.com). This
* includes shareware.
*
* Modified versions of mZ80 may not be publicly redistributed without author
* approval (neil@synthcom.com). This includes distributing via a publicly
* accessible LAN. You may make your own source modifications and distribute
* mZ80 in object only form.
*
* mZ80 Licensing for commercial applications is available. Please email
* neil@synthcom.com for details.
*
* Synthcom Systems, Inc, and Neil Bradley will not be held responsible for
* any damage done by the use of mZ80. It is purely "as-is".
*
* If you use mZ80 in a freeware application, credit in the following text:
*
* "Multi-Z80 CPU emulator by Neil Bradley (neil@synthcom.com)"
*
* must accompany the freeware application within the application itself or
* in the documentation.
*
* Legal stuff aside:
*
* If you find problems with mZ80, please email the author so they can get
* resolved. If you find a bug and fix it, please also email the author so
* that those bug fixes can be propogated to the installed base of mZ80
* users. If you find performance improvements or problems with mZ80, please
* email the author with your changes/suggestions and they will be rolled in
* with subsequent releases of mZ80.
*
* The whole idea of this emulator is to have the fastest available 32 bit
* Multi-z80 emulator for the PC, giving maximum performance.
*/
/* General z80 based defines */
#ifndef _MZ80_H_
#define _MZ80_H_
#ifndef UINT32
#define UINT32 unsigned long int
#endif
#ifndef UINT16
#define UINT16 unsigned short int
#endif
#ifndef UINT8
#define UINT8 unsigned char
#endif
#ifndef INT32
#define INT32 signed long int
#endif
#ifndef INT16
#define INT16 signed short int
#endif
#ifndef INT8
#define INT8 signed char
#endif
#ifdef __cplusplus
extern "C" {
#endif
#ifndef _MEMORYREADWRITEBYTE_
#define _MEMORYREADWRITEBYTE_
struct MemoryWriteByte
{
UINT32 lowAddr;
UINT32 highAddr;
void (*memoryCall)(UINT32, UINT8, struct MemoryWriteByte *);
void *pUserArea;
};
struct MemoryReadByte
{
UINT32 lowAddr;
UINT32 highAddr;
UINT8 (*memoryCall)(UINT32, struct MemoryReadByte *);
void *pUserArea;
};
#endif // _MEMORYREADWRITEBYTE_
struct z80PortWrite
{
UINT16 lowIoAddr;
UINT16 highIoAddr;
void (*IOCall)(UINT16, UINT8, struct z80PortWrite *);
void *pUserArea;
};
struct z80PortRead
{
UINT16 lowIoAddr;
UINT16 highIoAddr;
UINT16 (*IOCall)(UINT16, struct z80PortRead *);
void *pUserArea;
};
struct z80TrapRec
{
UINT16 trapAddr;
UINT8 skipCnt;
UINT8 origIns;
};
typedef union
{
UINT32 af;
struct
{
#ifdef WORDS_BIGENDIAN
UINT16 wFiller;
UINT8 a;
UINT8 f;
#else
UINT8 f;
UINT8 a;
UINT16 wFiller;
#endif
} half;
} reg_af;
#define z80AF z80af.af
#define z80A z80af.half.a
#define z80F z80af.half.f
typedef union
{
UINT32 bc;
struct
{
#ifdef WORDS_BIGENDIAN
UINT16 wFiller;
UINT8 b;
UINT8 c;
#else
UINT8 c;
UINT8 b;
UINT16 wFiller;
#endif
} half;
} reg_bc;
#define z80BC z80bc.bc
#define z80B z80bc.half.b
#define z80C z80bc.half.c
typedef union
{
UINT32 de;
struct
{
#ifdef WORDS_BIGENDIAN
UINT16 wFiller;
UINT8 d;
UINT8 e;
#else
UINT8 e;
UINT8 d;
UINT16 wFiller;
#endif
} half;
} reg_de;
#define z80DE z80de.de
#define z80D z80de.half.d
#define z80E z80de.half.e
typedef union
{
UINT32 hl;
struct
{
#ifdef WORDS_BIGENDIAN
UINT16 wFiller;
UINT8 h;
UINT8 l;
#else
UINT8 l;
UINT8 h;
UINT16 wFiller;
#endif
} half;
} reg_hl;
#define z80HL z80hl.hl
#define z80H z80hl.half.h
#define z80L z80hl.half.l
#define z80SP z80sp.sp
typedef union
{
UINT32 ix;
struct
{
#ifdef WORDS_BIGENDIAN
UINT16 wFiller;
UINT8 xh;
UINT8 xl;
#else
UINT8 xl;
UINT8 xh;
UINT16 wFiller;
#endif
} half;
} reg_ix;
#define z80IX z80ix.ix
#define z80XH z80ix.half.xh
#define z80XL z80ix.half.xl
typedef union
{
UINT32 iy;
struct
{
#ifdef WORDS_BIGENDIAN
UINT16 wFiller;
UINT8 yh;
UINT8 yl;
#else
UINT8 yl;
UINT8 yh;
UINT16 wFiller;
#endif
} half;
} reg_iy;
#define z80IY z80iy.iy
#define z80YH z80iy.half.yh
#define z80YL z80iy.half.yl
struct mz80context
{
UINT8 *z80Base;
struct MemoryReadByte *z80MemRead;
struct MemoryWriteByte *z80MemWrite;
struct z80PortRead *z80IoRead;
struct z80PortWrite *z80IoWrite;
UINT32 z80clockticks;
UINT32 z80iff;
UINT32 z80interruptMode;
UINT32 z80halted;
reg_af z80af;
reg_bc z80bc;
reg_de z80de;
reg_hl z80hl;
UINT32 z80afprime;
UINT32 z80bcprime;
UINT32 z80deprime;
UINT32 z80hlprime;
reg_ix z80ix;
reg_iy z80iy;
UINT32 z80sp;
UINT32 z80pc;
UINT32 z80nmiAddr;
UINT32 z80intAddr;
UINT32 z80rCounter;
UINT8 z80i;
UINT8 z80r;
UINT8 z80intPending;
};
// These are the enumerations used for register access. DO NOT ALTER THEIR
// ORDER! It must match the same order as in the mz80.c/mz80.asm files!
enum
{
#ifndef CPUREG_PC
CPUREG_PC = 0,
#endif
CPUREG_Z80_AF = 1,
CPUREG_Z80_BC,
CPUREG_Z80_DE,
CPUREG_Z80_HL,
CPUREG_Z80_AFPRIME,
CPUREG_Z80_BCPRIME,
CPUREG_Z80_DEPRIME,
CPUREG_Z80_HLPRIME,
CPUREG_Z80_IX,
CPUREG_Z80_IY,
CPUREG_Z80_SP,
CPUREG_Z80_I,
CPUREG_Z80_R,
CPUREG_Z80_A,
CPUREG_Z80_B,
CPUREG_Z80_C,
CPUREG_Z80_D,
CPUREG_Z80_E,
CPUREG_Z80_H,
CPUREG_Z80_L,
CPUREG_Z80_F,
CPUREG_Z80_CARRY,
CPUREG_Z80_NEGATIVE,
CPUREG_Z80_PARITY,
CPUREG_Z80_OVERFLOW,
CPUREG_Z80_HALFCARRY,
CPUREG_Z80_ZERO,
CPUREG_Z80_SIGN,
CPUREG_Z80_IFF1,
CPUREG_Z80_IFF2,
// Leave this here!
CPUREG_Z80_MAX_INDEX
};
extern UINT32 mz80exec(UINT32);
extern UINT32 mz80GetContextSize(void);
extern UINT32 mz80GetElapsedTicks(UINT32);
extern void mz80ReleaseTimeslice(void);
extern void mz80GetContext(void *);
extern void mz80SetContext(void *);
extern void mz80reset(void);
extern void mz80ClearPendingInterrupt(void);
extern UINT32 mz80int(UINT32);
extern UINT32 mz80nmi(void);
extern void mz80init(void);
extern UINT32 z80intAddr;
extern UINT32 z80nmiAddr;
// Debugger useful routines
extern UINT8 mz80SetRegisterValue(void *, UINT32, UINT32);
extern UINT32 mz80GetRegisterValue(void *, UINT32);
extern UINT32 mz80GetRegisterTextValue(void *, UINT32, UINT8 *);
extern UINT8 *mz80GetRegisterName(UINT32);
// Memory/IO read/write commands
#ifndef VALUE_BYTE
#define VALUE_BYTE 0
#endif
#ifndef VALUE_WORD
#define VALUE_WORD 1
#endif
#ifndef VALUE_DWORD
#define VALUE_DWORD 2
#endif
#ifndef VALUE_IO
#define VALUE_IO 3
#endif
extern void mz80WriteValue(UINT8 bWhat, UINT32 dwAddr, UINT32 dwData);
extern UINT32 mz80ReadValue(UINT8 bWhat, UINT32 dwAddr);
// Flag definitions
#define Z80_FLAG_CARRY 0x01
#define Z80_FLAG_NEGATIVE 0x02
#define Z80_FLAG_OVERFLOW_PARITY 0x04
#define Z80_FLAG_UNDEFINED1 0x08
#define Z80_FLAG_HALF_CARRY 0x10
#define Z80_FLAG_UNDEFINED2 0x20
#define Z80_FLAG_ZERO 0x40
#define Z80_FLAG_SIGN 0x80
#define IFF1 0x01
#define IFF2 0x02
typedef struct mz80context CONTEXTMZ80;
#ifdef __cplusplus
};
#endif
#endif // _MZ80_H_
|