1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166
|
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "sys/platform.h"
#include "framework/KeyInput.h"
#include "sys/sys_local.h"
const char * sysLanguageNames[] = {
"english", "spanish", "italian", "german", "french", "russian",
"polish", "korean", "japanese", "chinese", NULL
};
idCVar sys_lang( "sys_lang", "english", CVAR_SYSTEM | CVAR_ARCHIVE, "", sysLanguageNames, idCmdSystem::ArgCompletion_String<sysLanguageNames> );
idSysLocal sysLocal;
idSys * sys = &sysLocal;
void idSysLocal::DebugPrintf( const char *fmt, ... ) {
va_list argptr;
va_start( argptr, fmt );
Sys_DebugVPrintf( fmt, argptr );
va_end( argptr );
}
void idSysLocal::DebugVPrintf( const char *fmt, va_list arg ) {
Sys_DebugVPrintf( fmt, arg );
}
unsigned int idSysLocal::GetMilliseconds( void ) {
return Sys_Milliseconds();
}
int idSysLocal::GetProcessorId( void ) {
return Sys_GetProcessorId();
}
void idSysLocal::FPU_SetFTZ( bool enable ) {
Sys_FPU_SetFTZ( enable );
}
void idSysLocal::FPU_SetDAZ( bool enable ) {
Sys_FPU_SetDAZ( enable );
}
bool idSysLocal::LockMemory( void *ptr, int bytes ) {
return Sys_LockMemory( ptr, bytes );
}
bool idSysLocal::UnlockMemory( void *ptr, int bytes ) {
return Sys_UnlockMemory( ptr, bytes );
}
uintptr_t idSysLocal::DLL_Load( const char *dllName ) {
return Sys_DLL_Load( dllName );
}
void *idSysLocal::DLL_GetProcAddress( uintptr_t dllHandle, const char *procName ) {
return Sys_DLL_GetProcAddress( dllHandle, procName );
}
void idSysLocal::DLL_Unload( uintptr_t dllHandle ) {
Sys_DLL_Unload( dllHandle );
}
void idSysLocal::DLL_GetFileName( const char *baseName, char *dllName, int maxLength ) {
idStr::snPrintf( dllName, maxLength, "%s" BUILD_LIBRARY_SUFFIX, baseName );
}
sysEvent_t idSysLocal::GenerateMouseButtonEvent( int button, bool down ) {
sysEvent_t ev;
ev.evType = SE_KEY;
ev.evValue = K_MOUSE1 + button - 1;
ev.evValue2 = down;
ev.evPtrLength = 0;
ev.evPtr = NULL;
return ev;
}
sysEvent_t idSysLocal::GenerateMouseMoveEvent( int deltax, int deltay ) {
sysEvent_t ev;
ev.evType = SE_MOUSE;
ev.evValue = deltax;
ev.evValue2 = deltay;
ev.evPtrLength = 0;
ev.evPtr = NULL;
return ev;
}
/*
=================
Sys_TimeStampToStr
=================
*/
const char *Sys_TimeStampToStr( ID_TIME_T timeStamp ) {
static char timeString[MAX_STRING_CHARS];
timeString[0] = '\0';
tm* time = localtime( &timeStamp );
idStr out;
idStr lang = cvarSystem->GetCVarString( "sys_lang" );
if ( lang.Icmp( "english" ) == 0 ) {
// english gets "month/day/year hour:min" + "am" or "pm"
out = va( "%02d", time->tm_mon + 1 );
out += "/";
out += va( "%02d", time->tm_mday );
out += "/";
out += va( "%d", time->tm_year + 1900 );
out += "\t";
if ( time->tm_hour > 12 ) {
out += va( "%02d", time->tm_hour - 12 );
} else if ( time->tm_hour == 0 ) {
out += "12";
} else {
out += va( "%02d", time->tm_hour );
}
out += ":";
out +=va( "%02d", time->tm_min );
if ( time->tm_hour >= 12 ) {
out += "pm";
} else {
out += "am";
}
} else {
// europeans get "day/month/year 24hour:min"
out = va( "%02d", time->tm_mday );
out += "/";
out += va( "%02d", time->tm_mon + 1 );
out += "/";
out += va( "%d", time->tm_year + 1900 );
out += "\t";
out += va( "%02d", time->tm_hour );
out += ":";
out += va( "%02d", time->tm_min );
}
idStr::Copynz( timeString, out, sizeof( timeString ) );
return timeString;
}
|