File: sys_public.h

package info (click to toggle)
dhewm3 1.5.1~pre%2Bgit20200905%2Bdfsg-1
  • links: PTS, VCS
  • area: contrib
  • in suites: bullseye
  • size: 21,664 kB
  • sloc: cpp: 408,868; ansic: 1,188; objc: 1,034; python: 330; sh: 94; makefile: 11
file content (371 lines) | stat: -rw-r--r-- 11,514 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
/*
===========================================================================

Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.

This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").

Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#ifndef __SYS_PUBLIC__
#define __SYS_PUBLIC__

class idStr;

typedef enum {
	CPUID_NONE							= 0x00000,
	CPUID_UNSUPPORTED					= 0x00001,	// unsupported (386/486)
	CPUID_GENERIC						= 0x00002,	// unrecognized processor
	CPUID_MMX							= 0x00010,	// Multi Media Extensions
	CPUID_3DNOW							= 0x00020,	// 3DNow!
	CPUID_SSE							= 0x00040,	// Streaming SIMD Extensions
	CPUID_SSE2							= 0x00080,	// Streaming SIMD Extensions 2
	CPUID_SSE3							= 0x00100,	// Streaming SIMD Extentions 3 aka Prescott's New Instructions
	CPUID_ALTIVEC						= 0x00200,	// AltiVec
} cpuidSimd_t;

typedef enum {
	AXIS_SIDE,
	AXIS_FORWARD,
	AXIS_UP,
	AXIS_ROLL,
	AXIS_YAW,
	AXIS_PITCH,
	MAX_JOYSTICK_AXIS
} joystickAxis_t;

typedef enum {
	SE_NONE,				// evTime is still valid
	SE_KEY,					// evValue is a key code, evValue2 is the down flag
	SE_CHAR,				// evValue is an ascii char
	SE_MOUSE,				// evValue and evValue2 are reletive signed x / y moves
	SE_JOYSTICK_AXIS,		// evValue is an axis number and evValue2 is the current state (-127 to 127)
	SE_CONSOLE				// evPtr is a char*, from typing something at a non-game console
} sysEventType_t;

typedef enum {
	M_ACTION1,
	M_ACTION2,
	M_ACTION3,
	M_ACTION4,
	M_ACTION5,
	M_ACTION6,
	M_ACTION7,
	M_ACTION8,
	M_DELTAX,
	M_DELTAY,
	M_DELTAZ
} sys_mEvents;

struct sysEvent_t {
	sysEventType_t	evType;
	int				evValue;
	int				evValue2;
	int				evPtrLength;		// bytes of data pointed to by evPtr, for journaling
	void *			evPtr;				// this must be manually freed if not NULL
};

enum sysPath_t {
	PATH_BASE,
	PATH_CONFIG,
	PATH_SAVE,
	PATH_EXE
};

template<class type> class idList;		// for Sys_ListFiles


void			Sys_Init( void );
void			Sys_Shutdown( void );
void			Sys_Error( const char *error, ...);
void			Sys_Quit( void );

// note that this isn't journaled...
char *			Sys_GetClipboardData( void );
void			Sys_SetClipboardData( const char *string );

// will go to the various text consoles
// NOT thread safe - never use in the async paths
void			Sys_Printf( const char *msg, ... )id_attribute((format(printf,1,2)));

// guaranteed to be thread-safe
void			Sys_DebugPrintf( const char *fmt, ... )id_attribute((format(printf,1,2)));
void			Sys_DebugVPrintf( const char *fmt, va_list arg );

// allow game to yield CPU time
// NOTE: due to SDL_TIMESLICE this is very bad portability karma, and should be completely removed
void			Sys_Sleep( int msec );

// Sys_Milliseconds should only be used for profiling purposes,
// any game related timing information should come from event timestamps
unsigned int	Sys_Milliseconds( void );

// returns a selection of the CPUID_* flags
int				Sys_GetProcessorId( void );

// sets the FPU precision
void			Sys_FPU_SetPrecision();

// sets Flush-To-Zero mode
void			Sys_FPU_SetFTZ( bool enable );

// sets Denormals-Are-Zero mode
void			Sys_FPU_SetDAZ( bool enable );

// returns amount of system ram
int				Sys_GetSystemRam( void );

// returns amount of drive space in path
int				Sys_GetDriveFreeSpace( const char *path );

// lock and unlock memory
bool			Sys_LockMemory( void *ptr, int bytes );
bool			Sys_UnlockMemory( void *ptr, int bytes );

// set amount of physical work memory
void			Sys_SetPhysicalWorkMemory( int minBytes, int maxBytes );

// DLL loading, the path should be a fully qualified OS path to the DLL file to be loaded
uintptr_t		Sys_DLL_Load( const char *dllName );
void *			Sys_DLL_GetProcAddress( uintptr_t dllHandle, const char *procName );
void			Sys_DLL_Unload( uintptr_t dllHandle );

// event generation
void			Sys_GenerateEvents( void );
sysEvent_t		Sys_GetEvent( void );
void			Sys_ClearEvents( void );
char			*Sys_ConsoleInput( void );

// input is tied to windows, so it needs to be started up and shut down whenever
// the main window is recreated
void			Sys_InitInput( void );
void			Sys_ShutdownInput( void );
void			Sys_InitScanTable( void );
unsigned char	Sys_GetConsoleKey( bool shifted );
// map a scancode key to a char
// does nothing on win32, as SE_KEY == SE_CHAR there
// on other OSes, consider the keyboard mapping
unsigned char	Sys_MapCharForKey( int key );

// keyboard input polling
int				Sys_PollKeyboardInputEvents( void );
int				Sys_ReturnKeyboardInputEvent( const int n, int &ch, bool &state );
void			Sys_EndKeyboardInputEvents( void );

// mouse input polling
int				Sys_PollMouseInputEvents( void );
int				Sys_ReturnMouseInputEvent( const int n, int &action, int &value );
void			Sys_EndMouseInputEvents( void );

// when the console is down, or the game is about to perform a lengthy
// operation like map loading, the system can release the mouse cursor
// when in windowed mode
void			Sys_GrabMouseCursor( bool grabIt );

void			Sys_ShowWindow( bool show );
bool			Sys_IsWindowVisible( void );
void			Sys_ShowConsole( int visLevel, bool quitOnClose );


void			Sys_Mkdir( const char *path );
ID_TIME_T			Sys_FileTimeStamp( FILE *fp );
// NOTE: do we need to guarantee the same output on all platforms?
const char *	Sys_TimeStampToStr( ID_TIME_T timeStamp );

bool			Sys_GetPath(sysPath_t type, idStr &path);

// use fs_debug to verbose Sys_ListFiles
// returns -1 if directory was not found (the list is cleared)
int				Sys_ListFiles( const char *directory, const char *extension, idList<class idStr> &list );

/*
==============================================================

	Networking

==============================================================
*/

typedef enum {
	NA_BAD,					// an address lookup failed
	NA_LOOPBACK,
	NA_BROADCAST,
	NA_IP
} netadrtype_t;

typedef struct {
	netadrtype_t	type;
	unsigned char	ip[4];
	unsigned short	port;
} netadr_t;

#define	PORT_ANY			-1

class idPort {
public:
				idPort();				// this just zeros netSocket and port
	virtual		~idPort();

	// if the InitForPort fails, the idPort.port field will remain 0
	bool		InitForPort( int portNumber );
	int			GetPort( void ) const { return bound_to.port; }
	netadr_t	GetAdr( void ) const { return bound_to; }
	void		Close();

	bool		GetPacket( netadr_t &from, void *data, int &size, int maxSize );
	bool		GetPacketBlocking( netadr_t &from, void *data, int &size, int maxSize, int timeout );
	void		SendPacket( const netadr_t to, const void *data, int size );

	int			packetsRead;
	int			bytesRead;

	int			packetsWritten;
	int			bytesWritten;

private:
	netadr_t	bound_to;		// interface and port
	int			netSocket;		// OS specific socket
};

class idTCP {
public:
				idTCP();
	virtual		~idTCP();

	// if host is host:port, the value of port is ignored
	bool		Init( const char *host, short port );
	void		Close();

	// returns -1 on failure (and closes socket)
	// those are non blocking, can be used for polling
	// there is no buffering, you are not guaranteed to Read or Write everything in a single call
	// (specially on win32, see recv and send documentation)
	int			Read( void *data, int size );
	int			Write( void *data, int size );

private:
	netadr_t	address;		// remote address
	int			fd;				// OS specific socket
};

				// parses the port number
				// can also do DNS resolve if you ask for it.
				// NOTE: DNS resolve is a slow/blocking call, think before you use
				// ( could be exploited for server DoS )
bool			Sys_StringToNetAdr( const char *s, netadr_t *a, bool doDNSResolve );
const char *	Sys_NetAdrToString( const netadr_t a );
bool			Sys_IsLANAddress( const netadr_t a );
bool			Sys_CompareNetAdrBase( const netadr_t a, const netadr_t b );

void			Sys_InitNetworking( void );
void			Sys_ShutdownNetworking( void );


/*
==============================================================

	Multi-threading

==============================================================
*/

struct SDL_Thread;

typedef int (*xthread_t)( void * );

typedef struct {
	const char		*name;
	SDL_Thread		*threadHandle;
	unsigned int	threadId;
} xthreadInfo;

void				Sys_CreateThread( xthread_t function, void *parms, xthreadInfo &info, const char *name );
void				Sys_DestroyThread( xthreadInfo& info ); // sets threadHandle back to 0

// find the name of the calling thread
// if index != NULL, set the index in threads array (use -1 for "main" thread)
const char *		Sys_GetThreadName( int *index = 0 );

extern void Sys_InitThreads();
extern void Sys_ShutdownThreads();

const int MAX_CRITICAL_SECTIONS		= 5;

enum {
	CRITICAL_SECTION_ZERO = 0,
	CRITICAL_SECTION_ONE,
	CRITICAL_SECTION_TWO,
	CRITICAL_SECTION_THREE,
	CRITICAL_SECTION_SYS
};

void				Sys_EnterCriticalSection( int index = CRITICAL_SECTION_ZERO );
void				Sys_LeaveCriticalSection( int index = CRITICAL_SECTION_ZERO );

const int MAX_TRIGGER_EVENTS		= 4;

enum {
	TRIGGER_EVENT_ZERO = 0,
	TRIGGER_EVENT_ONE,
	TRIGGER_EVENT_TWO,
	TRIGGER_EVENT_THREE
};

void				Sys_WaitForEvent( int index = TRIGGER_EVENT_ZERO );
void				Sys_TriggerEvent( int index = TRIGGER_EVENT_ZERO );

/*
==============================================================

	idSys

==============================================================
*/

class idSys {
public:
	virtual void			DebugPrintf( const char *fmt, ... )id_attribute((format(printf,2,3))) = 0;
	virtual void			DebugVPrintf( const char *fmt, va_list arg ) = 0;

	virtual unsigned int	GetMilliseconds( void ) = 0;
	virtual int				GetProcessorId( void ) = 0;
	virtual void			FPU_SetFTZ( bool enable ) = 0;
	virtual void			FPU_SetDAZ( bool enable ) = 0;

	virtual bool			LockMemory( void *ptr, int bytes ) = 0;
	virtual bool			UnlockMemory( void *ptr, int bytes ) = 0;

	virtual uintptr_t		DLL_Load( const char *dllName ) = 0;
	virtual void *			DLL_GetProcAddress( uintptr_t dllHandle, const char *procName ) = 0;
	virtual void			DLL_Unload( uintptr_t dllHandle ) = 0;
	virtual void			DLL_GetFileName( const char *baseName, char *dllName, int maxLength ) = 0;

	virtual sysEvent_t		GenerateMouseButtonEvent( int button, bool down ) = 0;
	virtual sysEvent_t		GenerateMouseMoveEvent( int deltax, int deltay ) = 0;

	virtual void			OpenURL( const char *url, bool quit ) = 0;
	virtual void			StartProcess( const char *exePath, bool quit ) = 0;
};

extern idSys *				sys;

#endif /* !__SYS_PUBLIC__ */