File: GEInsertModifier.cpp

package info (click to toggle)
dhewm3 1.5.1~pre%2Bgit20200905%2Bdfsg-1
  • links: PTS, VCS
  • area: contrib
  • in suites: bullseye
  • size: 21,664 kB
  • sloc: cpp: 408,868; ansic: 1,188; objc: 1,034; python: 330; sh: 94; makefile: 11
file content (112 lines) | stat: -rw-r--r-- 3,480 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
/*
===========================================================================

Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.

This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").

Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#include "tools/edit_gui_common.h"


#include "GEApp.h"
#include "GEInsertModifier.h"

rvGEInsertModifier::rvGEInsertModifier ( const char* name, idWindow* window, idWindow* parent, idWindow* before ) :
	rvGEModifier ( name, window )
{
	mParent  = parent;
	mBefore  = before;

	assert ( mParent );

	mUndoParent = window->GetParent ( );
	mUndoBefore = NULL;
	mUndoRect   = mWrapper->GetClientRect ( );
	mRect		= mWrapper->GetClientRect ( );

	// Find the child window the window being inserted is before
	if ( mUndoParent )
	{
		int				   index;
		rvGEWindowWrapper* pwrapper;

		pwrapper = rvGEWindowWrapper::GetWrapper ( mUndoParent );

		index = mUndoParent->GetChildIndex ( mWindow );

		if ( index + 1 < pwrapper->GetChildCount ( ) )
		{
			mUndoBefore = pwrapper->GetChild ( index + 1 );
		}
	}

	// Since rectangles are relative to the parent rectangle we need to figure
	// out the new x and y coordinate as if this window were a child
	rvGEWindowWrapper* parentWrapper;
	parentWrapper = rvGEWindowWrapper::GetWrapper ( mParent );
	mRect.x = mWrapper->GetScreenRect( )[0] - parentWrapper->GetScreenRect()[0];
	mRect.y = mWrapper->GetScreenRect( )[1] - parentWrapper->GetScreenRect()[1];
}

/*
================
rvGEInsertModifier::Apply

Apply the insert modifier by removing the child from its original parent and
inserting it as a child of the new parent
================
*/
bool rvGEInsertModifier::Apply ( void )
{
	if ( mUndoParent )
	{
		mUndoParent->RemoveChild ( mWindow );
	}

	mParent->InsertChild ( mWindow, mBefore );
	mWrapper->SetRect ( mRect );

	return true;
}

/*
================
rvGEInsertModifier::Undo

Undo the insert modifier by removing the window from the parent it was
added to and re-inserting it back into its original parent
================
*/
bool rvGEInsertModifier::Undo ( void )
{
	mParent->RemoveChild ( mWindow );

	if ( mUndoParent )
	{
		mUndoParent->InsertChild ( mWindow, mUndoBefore );
		mWrapper->SetRect ( mUndoRect );
	}

	return true;
}