File: ConsoleView.h

package info (click to toggle)
dhewm3 1.5.1~pre%2Bgit20200905%2Bdfsg-1
  • links: PTS, VCS
  • area: contrib
  • in suites: bullseye
  • size: 21,664 kB
  • sloc: cpp: 408,868; ansic: 1,188; objc: 1,034; python: 330; sh: 94; makefile: 11
file content (78 lines) | stat: -rw-r--r-- 2,533 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
/*
===========================================================================

Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.

This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").

Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/
#pragma once

#include "MaterialEditor.h"

/**
* View in the Material Editor that functions as a Doom III
* console. It allows users to view console output as well as issue
* console commands to the engine.
*/
class ConsoleView : public CFormView
{

public:
	enum{ IDD = IDD_CONSOLE_FORM };

	CEdit			editConsole;
	CEdit			editInput;

	idStr			consoleStr;
	idStrList		consoleHistory;
	idStr			currentCommand;
	int				currentHistoryPosition;
	bool			saveCurrentCommand;

public:
	virtual			~ConsoleView();

	//Public Operations
	void			AddText(const char *msg);
	void			SetConsoleText ( const idStr& text );
	void			ExecuteCommand ( const idStr& cmd = "" );


protected:
	ConsoleView();
	DECLARE_DYNCREATE(ConsoleView)

	//CFormView Overrides
	virtual BOOL	PreTranslateMessage(MSG* pMsg);
	virtual void	DoDataExchange(CDataExchange* pDX);
	virtual void	OnInitialUpdate();

	//Message Handlers
	afx_msg void	OnSize(UINT nType, int cx, int cy);
	DECLARE_MESSAGE_MAP()

	//Protected Operations
	const char*		TranslateString(const char *buf);


};