1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199
|
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
#include "MaterialDef.h"
/**
* Constructor.
*/
MaterialDef::MaterialDef(void) {
type = 0;
quotes = false;
}
/**
* Destructor.
*/
MaterialDef::~MaterialDef(void) {
}
/**
* Returns view specific data associated with the material definition.
*/
DWORD MaterialDef::GetViewData(const char* viewName) {
DWORD* value = NULL;
viewData.Get(viewName, &value);
return *value;
}
/**
* Sets view specific data for the material definition.
*/
void MaterialDef::SetViewData(const char* viewName, DWORD value) {
viewData.Set(viewName, value);
}
#define MATERIAL_DEF_FILE "MaterialEditorDefs.med"
MaterialDefList MaterialDefManager::materialDefs[MaterialDefManager::MATERIAL_DEF_NUM];
/**
* Loads the material definition file instatiates MaterialDef objects for each definition
* and groups the definitions.
*/
void MaterialDefManager::InitializeMaterialDefLists() {
char *buffer;
int length = fileSystem->ReadFile( MATERIAL_DEF_FILE, (void **)&buffer);
if ( length == -1 ) {
common->Error( "Couldn't load material editor definition: %s", MATERIAL_DEF_FILE );
return;
}
idLexer src;
if ( !src.LoadMemory( buffer, length, MATERIAL_DEF_FILE ) ) {
common->Error( "Couldn't parse %s", MATERIAL_DEF_FILE );
fileSystem->FreeFile(buffer);
}
InitializeMaterialDefList(&src, "materialprops", &materialDefs[MATERIAL_DEF_MATERIAL]);
InitializeMaterialDefList(&src, "stageprops", &materialDefs[MATERIAL_DEF_STAGE]);
InitializeMaterialDefList(&src, "specialmapstageprops", &materialDefs[MATERIAL_DEF_SPECIAL_STAGE]);
fileSystem->FreeFile(buffer);
}
/**
* Loads a single type of material attributes and adds them to the supplied MaterialDefList object.
* @param src The idLexer object that contains the file.
* @param typeName The name of the attribute grouping to search for in the file.
* @param list The MaterialDefList object to append the MaterialDef instances to.
*/
void MaterialDefManager::InitializeMaterialDefList(idLexer* src, const char* typeName, MaterialDefList* list) {
idToken token;
src->Reset();
src->SkipUntilString(typeName);
src->SkipUntilString("{");
while(1) {
if ( !src->ExpectAnyToken( &token ) ) {
//Todo: Add some error checking here
return;
}
if ( token == "}" ) {
break;
}
MaterialDef* newProp = new MaterialDef();
if(!token.Icmp("TYPE_GROUP")) {
newProp->type = MaterialDef::MATERIAL_DEF_TYPE_GROUP;
} else if(!token.Icmp("TYPE_BOOL")) {
newProp->type = MaterialDef::MATERIAL_DEF_TYPE_BOOL;
} else if(!token.Icmp("TYPE_STRING")) {
newProp->type = MaterialDef::MATERIAL_DEF_TYPE_STRING;
} else if(!token.Icmp("TYPE_FLOAT")) {
newProp->type = MaterialDef::MATERIAL_DEF_TYPE_FLOAT;
} else if(!token.Icmp("TYPE_INT")) {
newProp->type = MaterialDef::MATERIAL_DEF_TYPE_INT;
}
//Skip the ,
src->ReadToken(&token);
//Read Dict Name
src->ReadToken(&token);
newProp->dictName = token;
//Skip the ,
src->ReadToken(&token);
//Read Display Name
src->ReadToken(&token);
newProp->displayName = token;
//Skip the ,
src->ReadToken(&token);
//Read Display Info
src->ReadToken(&token);
newProp->displayInfo = token;
//Type Specific Data
if(newProp->type == MaterialDef::MATERIAL_DEF_TYPE_STRING) {
newProp->quotes = false;
//Skip the ,
src->ReadToken(&token);
//Read validate flag
src->ReadToken(&token);
if(token == "1") {
newProp->quotes = true;
}
}
src->SkipRestOfLine();
list->Append(newProp);
}
}
/**
* Destroys all MaterialDef instances and clears the material attribute grouping lists.
*/
void MaterialDefManager::DestroyMaterialDefLists() {
for(int i = 0; i < MATERIAL_DEF_NUM; i++) {
for(int j = 0; j < materialDefs[i].Num(); j++) {
delete materialDefs[i][j];
}
materialDefs[i].Clear();
}
}
/**
* Returns the MaterialDefList for the specified attribute grouping.
* @param type The attribute grouping for which to retreive the attribute list.
*/
MaterialDefList* MaterialDefManager::GetMaterialDefs(int type) {
if(type >= 0 && type < MATERIAL_DEF_NUM) {
return &materialDefs[type];
}
return NULL;
}
|