File: MaterialModifier.h

package info (click to toggle)
dhewm3 1.5.1~pre%2Bgit20200905%2Bdfsg-1
  • links: PTS, VCS
  • area: contrib
  • in suites: bullseye
  • size: 21,664 kB
  • sloc: cpp: 408,868; ansic: 1,188; objc: 1,034; python: 330; sh: 94; makefile: 11
file content (267 lines) | stat: -rw-r--r-- 7,101 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
/*
===========================================================================

Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.

This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").

Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/
#pragma once

#include "MaterialEditor.h"

class MaterialDocManager;
class MaterialTreeView;

/**
* Base class for modifications that can be made to a material that can be undone and redone.
*/
class MaterialModifier {

public:
	MaterialModifier(MaterialDocManager* manager, const char* materialName);
	virtual ~MaterialModifier() {};

	virtual void			Undo() = 0;
	virtual void			Redo() = 0;

protected:
	MaterialDocManager*		manager;
	idStr					materialName;
};

/**
* Base class for Undo/Redo operations for attribute changes
*/
class AttributeMaterialModifier : public MaterialModifier {

public:
	AttributeMaterialModifier(MaterialDocManager* manager, const char* materialName, int stage, const char* key);
	virtual ~AttributeMaterialModifier() {};

	virtual void			Undo() = 0;
	virtual void			Redo() = 0;

protected:
	int						stage;
	idStr					key;
};

/**
* Undo/Redo operation for string attribute changes
*/
class AttributeMaterialModifierString : public AttributeMaterialModifier {

public:
	AttributeMaterialModifierString(MaterialDocManager* manager, const char* materialName, int stage, const char* key, const char* value, const char* oldValue);
	virtual ~AttributeMaterialModifierString() {};

	virtual void			Undo();
	virtual void			Redo();

protected:
	idStr					value;
	idStr					oldValue;

};

/**
* Undo/Redo operation for boolean attribute changes
*/
class AttributeMaterialModifierBool : public AttributeMaterialModifier {

public:
	AttributeMaterialModifierBool(MaterialDocManager* manager, const char* materialName, int stage, const char* key, bool value, bool oldValue);
	virtual ~AttributeMaterialModifierBool() {};

	virtual void			Undo();
	virtual void			Redo();

protected:
	bool					value;
	bool					oldValue;

};

/**
* Undo/Redo operation for stage moves
*/
class StageMoveModifier : public MaterialModifier {

public:
	StageMoveModifier(MaterialDocManager* manager, const char* materialName, int from, int to);
	virtual ~StageMoveModifier() {};

	virtual void			Undo();
	virtual void			Redo();

protected:
	int						from;
	int						to;
};

/**
* Undo/Redo operation for stage deletes
*/
class StageDeleteModifier : public MaterialModifier {
public:
	StageDeleteModifier(MaterialDocManager* manager, const char* materialName, int stageNum, idDict stageData);
	virtual ~StageDeleteModifier() {};

	virtual void			Undo();
	virtual void			Redo();

protected:
	int						stageNum;
	idDict					stageData;
};

/**
* Undo/Redo operation for stage inserts
*/
class StageInsertModifier : public MaterialModifier {
public:
	StageInsertModifier(MaterialDocManager* manager, const char* materialName, int stageNum, int stageType, const char* stageName);
	virtual ~StageInsertModifier() {};

	virtual void			Undo();
	virtual void			Redo();

protected:
	int						stageNum;
	int						stageType;
	idStr					stageName;
};

/**
* Undo/Redo operation for adding materials
*/
class AddMaterialModifier : public MaterialModifier {
public:
	AddMaterialModifier(MaterialDocManager* manager, const char* materialName, const char* materialFile);
	virtual ~AddMaterialModifier() {};

	virtual void			Undo();
	virtual void			Redo();

protected:
	idStr					materialFile;
};

/**
* Undo/Redo operation for deleting materials
*/
class DeleteMaterialModifier : public MaterialModifier {
public:
	DeleteMaterialModifier(MaterialDocManager* manager, const char* materialName);
	virtual ~DeleteMaterialModifier() {};

	virtual void			Undo();
	virtual void			Redo();

protected:

};

/**
* Undo/Redo operation for moving materials
*/
class MoveMaterialModifier : public MaterialModifier {
public:
	MoveMaterialModifier(MaterialDocManager* manager, const char* materialName, const char* materialFile, const char* copyMaterial);
	virtual ~MoveMaterialModifier() {};

	virtual void			Undo();
	virtual void			Redo();

protected:
	idStr					materialFile;
	idStr					copyMaterial;
};

/**
* Undo/Redo operation for renaming materials
*/
class RenameMaterialModifier : public MaterialModifier {
public:
	RenameMaterialModifier(MaterialDocManager* manager, const char* materialName, const char* oldName);
	virtual ~RenameMaterialModifier() {};

	virtual void			Undo();
	virtual void			Redo();

protected:
	idStr					oldName;
};

/**
* Undo/Redo operation for adding material folders
*/
class AddMaterialFolderModifier : public MaterialModifier {
public:
	AddMaterialFolderModifier(MaterialDocManager* manager, const char* materialName, MaterialTreeView* view, HTREEITEM item, HTREEITEM parent);
	virtual ~AddMaterialFolderModifier() {};

	virtual void			Undo();
	virtual void			Redo();

protected:
	MaterialTreeView*		view;
	HTREEITEM				item;
	HTREEITEM				parent;
};

/**
* Undo/Redo operation for renaming a material folder
*/
class RenameMaterialFolderModifier : public MaterialModifier {
public:
	RenameMaterialFolderModifier(MaterialDocManager* manager, const char* materialName, MaterialTreeView* view, HTREEITEM item, const char* oldName);
	virtual ~RenameMaterialFolderModifier() {};

	virtual void			Undo();
	virtual void			Redo();

protected:
	MaterialTreeView*		view;
	HTREEITEM				item;
	idStr					oldName;
};

/**
* Undo/Redo operation for deleting a material folder
*/
class DeleteMaterialFolderModifier : public MaterialModifier {
public:
	DeleteMaterialFolderModifier(MaterialDocManager* manager, const char* materialName, MaterialTreeView* view, HTREEITEM parent, idStrList* affectedMaterials);
	virtual ~DeleteMaterialFolderModifier() {};

	virtual void			Undo();
	virtual void			Redo();

protected:
	MaterialTreeView*		view;
	idStrList				affectedMaterials;

	HTREEITEM				item;
	HTREEITEM				parent;
};