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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma once
#include "MaterialEditor.h"
class MaterialDocManager;
class MaterialTreeView;
/**
* Base class for modifications that can be made to a material that can be undone and redone.
*/
class MaterialModifier {
public:
MaterialModifier(MaterialDocManager* manager, const char* materialName);
virtual ~MaterialModifier() {};
virtual void Undo() = 0;
virtual void Redo() = 0;
protected:
MaterialDocManager* manager;
idStr materialName;
};
/**
* Base class for Undo/Redo operations for attribute changes
*/
class AttributeMaterialModifier : public MaterialModifier {
public:
AttributeMaterialModifier(MaterialDocManager* manager, const char* materialName, int stage, const char* key);
virtual ~AttributeMaterialModifier() {};
virtual void Undo() = 0;
virtual void Redo() = 0;
protected:
int stage;
idStr key;
};
/**
* Undo/Redo operation for string attribute changes
*/
class AttributeMaterialModifierString : public AttributeMaterialModifier {
public:
AttributeMaterialModifierString(MaterialDocManager* manager, const char* materialName, int stage, const char* key, const char* value, const char* oldValue);
virtual ~AttributeMaterialModifierString() {};
virtual void Undo();
virtual void Redo();
protected:
idStr value;
idStr oldValue;
};
/**
* Undo/Redo operation for boolean attribute changes
*/
class AttributeMaterialModifierBool : public AttributeMaterialModifier {
public:
AttributeMaterialModifierBool(MaterialDocManager* manager, const char* materialName, int stage, const char* key, bool value, bool oldValue);
virtual ~AttributeMaterialModifierBool() {};
virtual void Undo();
virtual void Redo();
protected:
bool value;
bool oldValue;
};
/**
* Undo/Redo operation for stage moves
*/
class StageMoveModifier : public MaterialModifier {
public:
StageMoveModifier(MaterialDocManager* manager, const char* materialName, int from, int to);
virtual ~StageMoveModifier() {};
virtual void Undo();
virtual void Redo();
protected:
int from;
int to;
};
/**
* Undo/Redo operation for stage deletes
*/
class StageDeleteModifier : public MaterialModifier {
public:
StageDeleteModifier(MaterialDocManager* manager, const char* materialName, int stageNum, idDict stageData);
virtual ~StageDeleteModifier() {};
virtual void Undo();
virtual void Redo();
protected:
int stageNum;
idDict stageData;
};
/**
* Undo/Redo operation for stage inserts
*/
class StageInsertModifier : public MaterialModifier {
public:
StageInsertModifier(MaterialDocManager* manager, const char* materialName, int stageNum, int stageType, const char* stageName);
virtual ~StageInsertModifier() {};
virtual void Undo();
virtual void Redo();
protected:
int stageNum;
int stageType;
idStr stageName;
};
/**
* Undo/Redo operation for adding materials
*/
class AddMaterialModifier : public MaterialModifier {
public:
AddMaterialModifier(MaterialDocManager* manager, const char* materialName, const char* materialFile);
virtual ~AddMaterialModifier() {};
virtual void Undo();
virtual void Redo();
protected:
idStr materialFile;
};
/**
* Undo/Redo operation for deleting materials
*/
class DeleteMaterialModifier : public MaterialModifier {
public:
DeleteMaterialModifier(MaterialDocManager* manager, const char* materialName);
virtual ~DeleteMaterialModifier() {};
virtual void Undo();
virtual void Redo();
protected:
};
/**
* Undo/Redo operation for moving materials
*/
class MoveMaterialModifier : public MaterialModifier {
public:
MoveMaterialModifier(MaterialDocManager* manager, const char* materialName, const char* materialFile, const char* copyMaterial);
virtual ~MoveMaterialModifier() {};
virtual void Undo();
virtual void Redo();
protected:
idStr materialFile;
idStr copyMaterial;
};
/**
* Undo/Redo operation for renaming materials
*/
class RenameMaterialModifier : public MaterialModifier {
public:
RenameMaterialModifier(MaterialDocManager* manager, const char* materialName, const char* oldName);
virtual ~RenameMaterialModifier() {};
virtual void Undo();
virtual void Redo();
protected:
idStr oldName;
};
/**
* Undo/Redo operation for adding material folders
*/
class AddMaterialFolderModifier : public MaterialModifier {
public:
AddMaterialFolderModifier(MaterialDocManager* manager, const char* materialName, MaterialTreeView* view, HTREEITEM item, HTREEITEM parent);
virtual ~AddMaterialFolderModifier() {};
virtual void Undo();
virtual void Redo();
protected:
MaterialTreeView* view;
HTREEITEM item;
HTREEITEM parent;
};
/**
* Undo/Redo operation for renaming a material folder
*/
class RenameMaterialFolderModifier : public MaterialModifier {
public:
RenameMaterialFolderModifier(MaterialDocManager* manager, const char* materialName, MaterialTreeView* view, HTREEITEM item, const char* oldName);
virtual ~RenameMaterialFolderModifier() {};
virtual void Undo();
virtual void Redo();
protected:
MaterialTreeView* view;
HTREEITEM item;
idStr oldName;
};
/**
* Undo/Redo operation for deleting a material folder
*/
class DeleteMaterialFolderModifier : public MaterialModifier {
public:
DeleteMaterialFolderModifier(MaterialDocManager* manager, const char* materialName, MaterialTreeView* view, HTREEITEM parent, idStrList* affectedMaterials);
virtual ~DeleteMaterialFolderModifier() {};
virtual void Undo();
virtual void Redo();
protected:
MaterialTreeView* view;
idStrList affectedMaterials;
HTREEITEM item;
HTREEITEM parent;
};
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