1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170
|
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#if !defined(AFX_PROPERTYLIST_H__74205380_1B56_11D4_BC48_00105AA2186F__INCLUDED_)
#define AFX_PROPERTYLIST_H__74205380_1B56_11D4_BC48_00105AA2186F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// PropertyList.h : header file
//
#define PIT_COMBO 0 //PIT = property item type
#define PIT_EDIT 1
#define PIT_COLOR 2
#define PIT_FONT 3
#define PIT_FILE 4
#define PIT_SCRIPT 5
#define PIT_MODEL 6
#define PIT_SOUND 7
#define PIT_GUI 8
#define PIT_MATERIAL 9
#define PIT_VAR 10
#define IDC_PROPCMBBOX 712
#define IDC_PROPEDITBOX 713
#define IDC_PROPBTNCTRL 714
/////////////////////////////////////////////////////////////////////////////
//CPropertyList Items
class CPropertyItem
{
// Attributes
public:
CString m_propName;
CString m_curValue;
int m_nItemType;
CString m_cmbItems;
int data;
public:
CPropertyItem(CString propName, CString curValue,
int nItemType, CString cmbItems)
{
m_propName = propName;
m_curValue = curValue;
m_nItemType = nItemType;
m_cmbItems = cmbItems;
data = -1;
}
void SetData(int d) {
data = d;
}
};
/////////////////////////////////////////////////////////////////////////////
// CPropertyList window
class CPropertyList : public CListBox
{
// Construction
public:
CPropertyList();
// Attributes
public:
// Operations
public:
int AddItem(CString txt);
int AddPropItem(CPropertyItem* pItem);
void ResetContent();
CEdit *GetEditBox() {
return &m_editBox;
}
void SetUpdateInspectors(bool b) {
updateInspectors = b;
}
void SetDivider( int div ) {
m_nDivider = div;
}
afx_msg void OnKillfocusEditBox();
afx_msg void OnChangeEditBox();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPropertyList)
public:
virtual void MeasureItem(LPMEASUREITEMSTRUCT lpMeasureItemStruct);
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
afx_msg void OnSelchange();
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CPropertyList();
// Generated message map functions
protected:
//{{AFX_MSG(CPropertyList)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
//}}AFX_MSG
afx_msg void OnKillfocusCmbBox();
afx_msg void OnSelchangeCmbBox();
afx_msg void OnButton();
DECLARE_MESSAGE_MAP()
void InvertLine(CDC* pDC,CPoint ptFrom,CPoint ptTo);
void DisplayButton(CRect region);
CComboBox m_cmbBox;
CEdit m_editBox;
CButton m_btnCtrl;
CFont m_SSerif8Font;
int m_curSel,m_prevSel;
int m_nDivider;
int m_nDivTop;
int m_nDivBtm;
int m_nOldDivX;
int m_nLastBox;
BOOL m_bTracking;
BOOL m_bDivIsSet;
HCURSOR m_hCursorArrow;
HCURSOR m_hCursorSize;
CPropertyItem *measureItem;
bool updateInspectors;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PROPERTYLIST_H__74205380_1B56_11D4_BC48_00105AA2186F__INCLUDED_)
|