File: SliderWindow.h

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/*
===========================================================================

Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.

This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").

Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#ifndef __SLIDERWINDOW_H__
#define __SLIDERWINDOW_H__

#include "ui/Window.h"

class idUserInterfaceLocal;

class idSliderWindow : public idWindow {
public:
						idSliderWindow(idUserInterfaceLocal *gui);
						idSliderWindow(idDeviceContext *d, idUserInterfaceLocal *gui);
	virtual				~idSliderWindow();

	void				InitWithDefaults(const char *_name, const idRectangle &rect, const idVec4 &foreColor, const idVec4 &matColor, const char *_background, const char *thumbShader, bool _vertical, bool _scrollbar);

	void				SetRange(float _low, float _high, float _step);
	float				GetLow() { return low; }
	float				GetHigh() { return high; }

	void				SetValue(float _value);
	float				GetValue() { return value; };

	virtual size_t		Allocated(){return idWindow::Allocated();};
	virtual idWinVar *	GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL);
	virtual const char *HandleEvent(const sysEvent_t *event, bool *updateVisuals);
	virtual void		PostParse();
	virtual void		Draw(int time, float x, float y);
	virtual void		DrawBackground(const idRectangle &drawRect);
	virtual const char *RouteMouseCoords(float xd, float yd);
	virtual void		Activate(bool activate, idStr &act);
	virtual void		SetBuddy(idWindow *buddy);

	void				RunNamedEvent( const char* eventName );

private:
	virtual bool		ParseInternalVar(const char *name, idParser *src);
	void				CommonInit();
	void				InitCvar();
						// true: read the updated cvar from cvar system
						// false: write to the cvar system
						// force == true overrides liveUpdate 0
	void				UpdateCvar( bool read, bool force = false );

	idWinFloat			value;
	float				low;
	float				high;
	float				thumbWidth;
	float				thumbHeight;
	float				stepSize;
	float				lastValue;
	idRectangle			thumbRect;
	const idMaterial *	thumbMat;
	bool				vertical;
	bool				verticalFlip;
	bool				scrollbar;
	idWindow *			buddyWin;
	idStr				thumbShader;

	idWinStr			cvarStr;
	idCVar *			cvar;
	bool				cvar_init;
	idWinBool			liveUpdate;
	idWinStr			cvarGroup;
};

#endif /* !__SLIDERWINDOW_H__ */