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/* Dia -- an diagram creation/manipulation program
* Copyright (C) 1999 Alexander Larsson
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*!
* \file objchange.h -- Forming the basic of undo support to be implemented in objects
*/
/*!
* \defgroup ObjChange Support for undo/redo
* \brief Object implementations need some effort to support undo/redo
* \ingroup ObjectParts
*/
#ifndef OBJCHANGE_H
#define OBJCHANGE_H
#include "diatypes.h"
G_BEGIN_DECLS
typedef void (*ObjectChangeApplyFunc)(ObjectChange *change, DiaObject *obj);
typedef void (*ObjectChangeRevertFunc)(ObjectChange *change, DiaObject *obj);
typedef void (*ObjectChangeFreeFunc)(ObjectChange *change);
/*!
\brief Return value of object changing functions and methods of DiaObject
FIXME: ObjectChange functions should not require the changed object
as an argument. Every change object should keep track of the
relevant object instead. The second argument in the above typedefs
is deprecated and should not be relied on.
\ingroup ObjChange
*/
struct _ObjectChange {
/*! If apply == transaction_point_pointer then this is a transaction
point. Otherwise this is applying the change */
ObjectChangeApplyFunc apply;
ObjectChangeRevertFunc revert; /*!< revert back to the state before the changed was applied */
ObjectChangeFreeFunc free; /*!< Remove extra data. Then this object is freed */
};
/******** Helper functions of objects: *************/
struct _ObjectState {
void (*free)(ObjectState *state); /*!< Frees pointers in the state,
not called if NULL */
};
/*!
Gets the internal state from the object.
This is used to snapshot the object state
so that it can be stored for undo/redo.
Need not save state that only depens on
the object and it's handles positions.
The calling function owns the returned reference.
\ingroup ObjChange
*/
typedef ObjectState * (*GetStateFunc) (DiaObject* obj);
/*!
Sets the internal state from the object.
This is used to snapshot the object state
so that it can be stored for undo/redo.
The called function owns the reference and is
responsible for freeing it.
\ingroup ObjChange
*/
typedef void (*SetStateFunc) (DiaObject* obj, ObjectState *state);
/*! Create a single change from the ObjectState
* \ingroup ObjChange
*/
ObjectChange *new_object_state_change(DiaObject *obj,
ObjectState *old_state,
GetStateFunc get_state,
SetStateFunc set_state );
/*! Create a list of ObjectChange for single step undo/redo
* \ingroup ObjChange
*/
ObjectChange *change_list_create (void);
/*! Add another ObjectChange to the list of changes
* \ingroup ObjChange
*/
void change_list_add (ObjectChange *change_list, ObjectChange *change);
G_END_DECLS
#endif /* OBJCHANGE_H */
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