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/*
* C++ implementation of Dia Properties - just to have something clean to wrap
*
* Copyright (C) 2007, Hans Breuer, <Hans@Breuer.Org>
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "properties.h"
// need access to property internals
#include "prop_inttypes.h"
#include "prop_geomtypes.h"
#include "prop_attr.h"
#include "prop_text.h"
#include "prop_sdarray.h"
#include "object.h"
#include <assert.h>
#include <cstring>
#include "dia-properties.h"
#include "dia-object.h"
dia::Property< ::Property* >::Property (::Property* p) : self(p)
{
}
//! read-only attribute; the name of the property; at least unique within an object, but supposed to be unique global
const char*
dia::Property< ::Property* >::get_name () const
{
if (self)
return self->descr->name;
return "<null>::name";
}
//! read-only attribute giving the data type represented
const char*
dia::Property< ::Property* >::get_type () const
{
if (self)
return self->descr->type;
return "<null>::type";
}
/*!
* \brief getter depending on the type of the property
*
* This is supposed to deliver very different types - which is not possible in a strongly type language.
* We could either have various accessors like:
* template<class T> bool Property::get_value<T>(T*);
* an wrap them into one Property.value for runtime typed languages or ... ?
*/
bool
dia::Property< ::Property* >::get (int* v) const
{
g_return_val_if_fail (self != NULL, false);
bool ret = true;
if (strcmp (self->descr->type, PROP_TYPE_BOOL) == 0)
*v = ((BoolProperty *)self)->bool_data;
else if (strcmp (self->descr->type, PROP_TYPE_INT) == 0)
*v = ((IntProperty *)self)->int_data;
else if (strcmp (self->descr->type, PROP_TYPE_ENUM) == 0)
*v = ((EnumProperty *)self)->enum_data;
else
ret = false;
return ret;
}
//! getter for double
bool
dia::Property< ::Property* >::get (double* v) const
{
g_return_val_if_fail (self != NULL, false);
if (strcmp (self->descr->type, PROP_TYPE_REAL) == 0) {
*v = ((RealProperty *)self)->real_data;
return true;
}
return false;
}
//! getter for string
bool
dia::Property< ::Property* >::get (const char** v) const
{
g_return_val_if_fail (self != NULL, false);
if (strcmp (self->descr->type, PROP_TYPE_STRING) == 0) {
*v = ((StringProperty*)self)->string_data;
if (*v == NULL)
*v = "";
return true;
}
return false;
}
//! Now it starts to become ugly: isn't there a better way with SWIG to map one to may types?
bool
dia::Property< ::Property* >::get (::_Point* v) const
{
g_return_val_if_fail (self != NULL, false);
if (strcmp (self->descr->type, PROP_TYPE_POINT) == 0) {
*v = ((PointProperty *)self)->point_data;
return true;
}
return false;
}
//! almost complete ;)
bool
dia::Property< ::Property* >::get (::_Rectangle* v) const
{
g_return_val_if_fail (self != NULL, false);
if (strcmp (self->descr->type, PROP_TYPE_RECT) == 0) {
*v = ((RectProperty *)self)->rect_data;
return true;
}
return false;
}
//! the final one
bool
dia::Property< ::Property* >::get (const std::vector<IProperty*>** v) const
{
g_return_val_if_fail (self != NULL, false);
if (strcmp (self->descr->type, PROP_TYPE_DARRAY) == 0) {
// remove everything from an earlier call
std::vector<IProperty*>::iterator it;
// remove const from our cache
std::vector<IProperty*>& vec = const_cast< std::vector<IProperty*>& >(_vec);
for (it = vec.begin(); it != vec.end(); ++it)
delete *it;
vec.clear();
::ArrayProperty *prop = (::ArrayProperty *)self;
// now build with new values
int num_props = prop->ex_props->len;
for (int i = 0; i < prop->records->len; ++i) {
::Property* p = 0;
vec.push_back (new dia::Property <Property*> (0));
}
*v = &vec;
return true;
}
return false;
}
dia::Property< ::Property* >::~Property ()
{
std::vector<IProperty*>::iterator it;
for (it = _vec.begin(); it != _vec.end(); ++it)
delete *it;
}
/*!
* If there is still a property conversion missing it needs to be added
* in four places. In the implementation dia-properties.cpp, in the
* interface of this class and IProperty: dia-properties.h and finally
* in the .swig file.
*/
bool
dia::Property< ::Property* >::get (::_Color* v) const
{
g_return_val_if_fail (self != NULL, false);
if (strcmp (self->descr->type, PROP_TYPE_COLOUR) == 0) {
*v = ((ColorProperty *)self)->color_data;
return true;
}
return false;
}
//! if the property is to be shown (in a dialog)
bool
dia::Property< ::Property* >::visible () const
{
g_return_val_if_fail (self != NULL, false);
return !!(self->descr->flags & PROP_FLAG_VISIBLE);
}
dia::Properties::Properties (::DiaObject* o) : object(o)
{
}
dia::Properties::~Properties ()
{
}
//! is there a property of this name
bool
dia::Properties::has_key (const char* name) const
{
g_return_val_if_fail (object != NULL, false);
if (!object->ops->get_props)
return false;
::Property *p = object_prop_by_name (object, name);
bool ret = (p != NULL);
if (p)
p->ops->free(p);
return ret;
}
static bool
set_prop (::Property* p, int v)
{
if (strcmp (p->descr->type, PROP_TYPE_BOOL) == 0)
((BoolProperty *)p)->bool_data = (v != 0);
else if (strcmp (p->descr->type, PROP_TYPE_INT) == 0)
((IntProperty *)p)->int_data = v;
else if (strcmp (p->descr->type, PROP_TYPE_ENUM) == 0)
((EnumProperty *)p)->enum_data = v;
else
return false;
return true;
}
static bool
set_prop (::Property* p, double v)
{
if (strcmp (p->descr->type, PROP_TYPE_REAL) == 0)
((RealProperty *)p)->real_data = v;
else
return false;
return true;
}
static bool
set_prop (::Property* p, const char* v)
{
if (strcmp (p->descr->type, PROP_TYPE_COLOUR) == 0) {
PangoColor color;
if (pango_color_parse(&color, v)) {
((ColorProperty*)p)->color_data.red = color.red / 65535.0;
((ColorProperty*)p)->color_data.green = color.green / 65535.0;
((ColorProperty*)p)->color_data.blue = color.blue / 65535.0;
((ColorProperty*)p)->color_data.alpha = 1.0;
}
}
else if (strcmp (p->descr->type, PROP_TYPE_STRING) == 0) {
g_free (((StringProperty*)p)->string_data);
((StringProperty*)p)->string_data = v ? g_strdup (v) : g_strdup ("");
((StringProperty*)p)->num_lines = 1;
}
else if (strcmp (p->descr->type, PROP_TYPE_TEXT) == 0) {
g_free (((TextProperty*)p)->text_data);
((TextProperty*)p)->text_data = v ? g_strdup (v) : g_strdup ("");
/* XXX: update size calculation ? */
}
else
return false;
return true;
}
static bool
set_prop (::Property* p, char* v)
{
return set_prop (p, (const char*)v);
}
static bool
set_prop (GPtrArray* to, ::ArrayProperty* kinds, int num, const std::vector<dia::IProperty*>&v)
{
for (int i = 0; i < v.size() && i < num; ++i) {
::Property *ex = (::Property*)g_ptr_array_index(kinds->ex_props, i);
::Property* inner = ex->ops->copy(ex);
dia::IProperty *from = v[i];
int vi;
double vd;
const char* vcs;
char* vs;
const std::vector<dia::IProperty*>* vv;
if (!from)
/* nothing to do, alread initialized */;
else if (from->get (&vi))
set_prop (inner, vi);
else if (from->get (&vd))
set_prop (inner, vi);
else if (from->get (&vcs))
set_prop (inner, vcs);
else if (from->get (&vs))
set_prop (inner, vs);
else if (from->get (&vv)) {
ArrayProperty* ap = (ArrayProperty*)inner;
GPtrArray* record = g_ptr_array_new ();
if (!ap->ex_props) { //FIXME: bug in bindings?
// not sure if this is the right thing to do, reusing kinds
if (!set_prop (to, kinds, vv->size(), *vv))
{
g_warning ("Type mismatch vector<>[%d] '%s'", vv->size(), ap->common.descr->name);
g_ptr_array_free (record, TRUE);
return false;
}
return true;
} else {
set_prop (record, ap, ap->ex_props->len, *vv);
g_ptr_array_add(ap->records, record);
}
}
g_ptr_array_add(to, inner);
}
return true;
}
//! add a property of type int
int
dia::Properties::setitem (const char* s, int n)
{
g_return_val_if_fail (object != NULL, -1);
::Property *p = object_prop_by_name (object, s);
if (p) {
bool apply = true;
if (!set_prop (p, n))
printf ("dia::Properties::setitem (%s, %d) type mismatch (%s)\n", s, n, p->descr->type), apply = false;
if (apply) {
GPtrArray *plist = prop_list_from_single (p);
object->ops->set_props(object, plist);
prop_list_free (plist);
}
return 0;
}
printf ("dia::Properties::setitem (%s, %d) none such\n", s, n);
return -1;
}
//! add a property of type double
int
dia::Properties::setitem (const char* s, double n)
{
g_return_val_if_fail (object != NULL, -1);
::Property *p = object_prop_by_name (object, s);
if (p) {
bool apply = true;
if (!set_prop (p, n))
printf ("dia::Properties::setitem (%s, %f) type mismatch (%s)\n", s, n, p->descr->type), apply = false;
if (apply) {
GPtrArray *plist = prop_list_from_single (p);
object->ops->set_props(object, plist);
prop_list_free (plist);
}
return 0;
}
printf ("dia::Properties::setitem (%s, %f) none such\n", s, n);
return -1;
}
//! add a property of type string
int
dia::Properties::setitem (const char* s, const char* v)
{
g_return_val_if_fail (object != NULL, -1);
//printf ("0x%08X->properties['%s'] = '%s'\n", object, s, v);
::Property *p = object_prop_by_name (object, s);
if (p) {
bool apply = true;
if (!set_prop (p, v))
printf ("dia::Properties::setitem (%s, %s) type mismatch (%s)\n", s, v, p->descr->type), apply = false;
if (apply) {
GPtrArray *plist = prop_list_from_single (p);
object->ops->set_props(object, plist);
prop_list_free (plist);
}
return 0;
}
printf ("dia::Properties::setitem (%s, %s) none such\n", s, v);
return -1;
}
//! add a property of type double list
int
dia::Properties::setitem (const char* s, const std::vector<double>& v)
{
g_return_val_if_fail (object != NULL, -1);
::Property *p = object_prop_by_name (object, s);
if (p) {
bool apply = true;
if (strcmp (p->descr->type, PROP_TYPE_COLOUR) == 0 && v.size() == 4) {
((ColorProperty*)p)->color_data.red = v[0];
((ColorProperty*)p)->color_data.green = v[1];
((ColorProperty*)p)->color_data.blue = v[2];
((ColorProperty*)p)->color_data.alpha = v[3];
}
else if (strcmp (p->descr->type, PROP_TYPE_LINESTYLE) == 0 && v.size() == 2) {
((LinestyleProperty *)p)->style = (::LineStyle)(int)v[0];
((LinestyleProperty *)p)->dash = v[1];
}
else if (strcmp (p->descr->type, PROP_TYPE_POINT) == 0 && v.size() == 2) {
((PointProperty *)p)->point_data.x = v[0];
((PointProperty *)p)->point_data.y = v[1];
}
else if (strcmp (p->descr->type, PROP_TYPE_POINTARRAY) == 0) {
PointarrayProperty *ptp = (PointarrayProperty *)p;
int len = v.size() / 2;
g_array_set_size(ptp->pointarray_data,len);
for (int i = 0; i < len; ++i) {
::Point pt = {v[(i<<1)], v[(i<<1)+1]};
g_array_index(ptp->pointarray_data,Point,i) = pt;
}
}
else if (strcmp (p->descr->type, PROP_TYPE_BEZPOINTARRAY) == 0) {
BezPointarrayProperty *ptp = (BezPointarrayProperty *)p;
// in the folded list the (variable size!) data is packed. So we need to calculate the real length during unpacking
int i = 0;
g_array_set_size(ptp->bezpointarray_data, v.size() / 3); // worst case
std::vector<double>::const_iterator it;
for (it = v.begin(); it != v.end(); ++it) {
::BezPoint bpt;
g_return_val_if_fail ((int)(*it) >= ::BezPoint::BEZ_MOVE_TO && (int)(*it) <= ::BezPoint::BEZ_CURVE_TO, -1);
bpt.type = (int)(*it) == ::BezPoint::BEZ_MOVE_TO ? ::BezPoint::BEZ_MOVE_TO :
(int)(*it) == ::BezPoint::BEZ_LINE_TO ? ::BezPoint::BEZ_LINE_TO : ::BezPoint::BEZ_CURVE_TO;
++it; bpt.p1.x = *it;
++it; bpt.p1.y = *it;
if (bpt.type == ::BezPoint::BEZ_CURVE_TO) {
++it; bpt.p2.x = *it;
++it; bpt.p2.y = *it;
++it; bpt.p3.x = *it;
++it; bpt.p3.y = *it;
}
else {
if (0 == i && bpt.type != ::BezPoint::BEZ_MOVE_TO)
g_warning("First bezpoint must be BEZ_MOVE_TO");
if (0 < i && bpt.type != ::BezPoint::BEZ_LINE_TO)
g_warning("Further bezpoint must be BEZ_LINE_TO or BEZ_CURVE_TO");
bpt.p2 = bpt.p3 = bpt.p1; // not strictly needed
}
g_array_index(ptp->bezpointarray_data,BezPoint,i) = bpt;
++i;
}
g_array_set_size(ptp->bezpointarray_data, i); // worst case
}
else
printf ("dia::Properties::setitem (%s, std::vector<double>) type or size (%d) mismatch (%s)\n",
s, static_cast<int>(v.size()), p->descr->type), apply = false;
if (apply) {
GPtrArray *plist = prop_list_from_single (p);
object->ops->set_props(object, plist);
prop_list_free (plist);
}
return 0;
}
printf ("dia::Properties::setitem (%s, std::vector<double>&) none such\n", s);
return -1;
}
/*!
* \brief set a list of IProperty* which in itself may have std::vector<dia::IProperty*>
*
*/
int
dia::Properties::setitem (const char* s, const std::vector<dia::IProperty*>& vec)
{
g_return_val_if_fail (object != NULL, -1);
::ArrayProperty *pvec = (ArrayProperty *)object_prop_by_name (object, s);
if (pvec) {
guint i, num_props = pvec->ex_props->len;
// clean the previos records
for (i = 0; i < pvec->records->len; ++i) {
GPtrArray* record = (GPtrArray*)g_ptr_array_index(pvec->records, i);
for (int j = 0; j < num_props; ++j) {
::Property* inner = (::Property*)g_ptr_array_index(record,j);
inner->ops->free(inner);
}
g_ptr_array_free(record, TRUE);
}
g_ptr_array_set_size(pvec->records, 0);
// and fill with new values
for (i = 0; i < vec.size(); ++i) {
// we can only get lists here, every list gives a record and must match in size
const std::vector<dia::IProperty*>* vv;
if (vec[i]->get (&vv)) {
if (vv->size() != num_props)
g_warning ("dia::Properties::setitem() inner list of wrong size");
GPtrArray *record = g_ptr_array_new();
set_prop (record, pvec, num_props, *vv);
g_ptr_array_add(pvec->records, record);
}
}
GPtrArray *plist = prop_list_from_single ((::Property*)pvec);
object->ops->set_props(object, plist);
prop_list_free (plist);
return true;
}
printf ("dia::Properties::setitem (%s, std::vector<std::IProperty*>&) none such\n", s);
return -1;
}
/*!
* \brief dictionary lookup for a property given by name
*
* It may be desired to make all these properties directly
* available as attribute, so instead of (Python)
* \code
* w = o.properties["elem_width"].value
* \endcode
* one could write
* \code
* w = o.elem_height
* \endcode
* OTOH this would remove the possibility to do reflection on
* the properties, e.g. asking them for type and name. Also it
* may produce namespace clashes for more common property names
* like 'name'.
*/
dia::IProperty*
dia::Properties::getitem (const char* name) const
{
g_return_val_if_fail (object != NULL, 0);
::Property *p = object_prop_by_name (object, name);
if (p)
return new dia::Property< ::Property* >(p);
return 0;
}
//! give all the keys in this map
std::vector<char*>
dia::Properties::keys () const
{
g_return_val_if_fail (object != NULL, _keys);
if (!_keys.empty())
return _keys;
if (object->ops->describe_props) {
const PropDescription *desc = object->ops->describe_props(object);
for (int i = 0; desc[i].name; i++) {
if ((desc[i].flags & PROP_FLAG_WIDGET_ONLY) == 0)
// conceptionally const, just building our cache
const_cast<Properties*>(this)->_keys.push_back (const_cast<char*>(desc[i].name));
}
}
return _keys;
}
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