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/* Dia -- an diagram creation/manipulation program
* Support for computing bounding boxes
* Copyright (C) 2001 Cyrille Chepelov
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <config.h>
#define _BSD_SOURCE 1
#include <math.h>
#include <string.h> /* memcmp() */
#include <glib.h>
#include "geometry.h"
#include "boundingbox.h"
/** Translates x- or y- part of bezier points to Bernstein polynom coefficients
* @param p x- or y-part of the four points
* @param A
* @param B
* @param C
* @param D
* See: Foley et al., Computer Graphics, Bezier Curves or
* http://en.wikipedia.org/wiki/B%C3%A9zier_curve
*/
void
bernstein_develop(const real p[4], real *A, real *B, real *C, real *D)
{
*A = -p[0]+3*p[1]-3*p[2]+p[3];
*B = 3*p[0]-6*p[1]+3*p[2];
*C = -3*p[0]+3*p[1];
*D = p[0];
/* if Q(u)=Sum(i=0..3)piBi(u) (Bi(u) being the Bernstein stuff),
then Q(u)=Au^3+Bu^2+Cu+p[0]. */
}
/** Evaluates the Bernstein polynoms for a given position
* @param p x- or y-values of four points describing the bezier
* @param u position on the curve [0 .. 1]
* @returns the evaluate x- or y-part of the point
*/
real
bezier_eval(const real p[4], real u)
{
real A,B,C,D;
bernstein_develop(p,&A,&B,&C,&D);
return A*u*u*u+B*u*u+C*u+D;
}
/** Calculates the tangent for a given point on a bezier curve
* @param p x- or y-values of four points describing the bezier
* @param u position on the curve between[0 .. 1]
* @return the x- or y-part of the tangent vector
*/
real
bezier_eval_tangent(const real p[4], real u)
{
real A,B,C,D;
bernstein_develop(p,&A,&B,&C,&D);
return 3*A*u*u+2*B*u+C;
}
/**
* Calculates the extrma of the given curve in x- or y-direction.
* @param p x- or y-values of four points describing the bezier
* @param u The position of the extrema [0 .. 1]
* @return The number of extrema found.
*/
static int
bicubicbezier_extrema(const real p[4],real u[2])
{
real A,B,C,D,delta;
bernstein_develop(p,&A,&B,&C,&D);
delta = 4*B*B - 12*A*C;
u[0] = u[1] = 0.0;
if (delta<0) return 0;
/* just a quadratic contribution? */
if (fabs(A) < 1e-6) {
u[0] = -C/(2*B);
return 1;
}
u[0] = (-2*B + sqrt(delta)) / (6*A);
if (delta==0) return 1;
u[1] = (-2*B - sqrt(delta)) / (6*A);
return 2;
}
/** Add to a bounding box the area covered by a standard arrow.
* @param rect The bounding box to adjust
* @param vertex The end point of the arrow.
* @param normed_dir The normalized direction of the arrow (i.e. 1 cm in the
* direction the arrow points from.
* @param extra_long ???
* @param extra_trans ???
*/
static void
add_arrow_rectangle(Rectangle *rect,
const Point *vertex,
const Point *normed_dir,
real extra_long,real extra_trans)
{
Point vl,vt,pt;
vl = *normed_dir;
point_get_perp(&vt,&vl);
point_copy_add_scaled(&pt,vertex,&vl,extra_long);
point_add_scaled(&pt,&vt,extra_trans);
rectangle_add_point(rect,&pt);
point_add_scaled(&pt,&vt,-2.0 * extra_trans);
rectangle_add_point(rect,&pt);
point_add_scaled(&pt,&vl,-2.0 * extra_long);
rectangle_add_point(rect,&pt);
point_add_scaled(&pt,&vt,2.0 * extra_trans);
rectangle_add_point(rect,&pt);
}
/** Calculate the boundingbox for a 2D bezier curve segment.
* @param p0 start point
* @param p1 1st control point
* @param p2 2nd control point
* @param p3 end point
* @param extra information about extra space from linewidth and arrow to add to the bounding box
* @param rect The rectangle that the segment fits inside.
*/
void
bicubicbezier2D_bbox(const Point *p0,const Point *p1,
const Point *p2,const Point *p3,
const PolyBBExtras *extra,
Rectangle *rect)
{
real x[4],y[4];
Point vl,vt,p,tt;
real *xy;
int i,extr;
real u[2];
rect->left = rect->right = p0->x;
rect->top = rect->bottom = p0->y;
rectangle_add_point(rect,p3);
/* start point */
point_copy_add_scaled(&vl,p0,p1,-1);
if (point_len(&vl) == 0)
point_copy_add_scaled(&vl,p0,p2,-1);
point_normalize(&vl);
add_arrow_rectangle(rect,p0,&vl,extra->start_long,MAX(extra->start_trans,
extra->middle_trans));
/* end point */
point_copy_add_scaled(&vl,p3,p2,-1);
if (point_len(&vl) == 0)
point_copy_add_scaled(&vl,p3,p1,-1);
point_normalize(&vl);
add_arrow_rectangle(rect,p3,&vl,extra->end_long,MAX(extra->end_trans,
extra->middle_trans));
/* middle part */
x[0] = p0->x; x[1] = p1->x; x[2] = p2->x; x[3] = p3->x;
y[0] = p0->y; y[1] = p1->y; y[2] = p2->y; y[3] = p3->y;
for (xy = x; xy ; xy=(xy==x?y:NULL) ) { /* sorry */
extr = bicubicbezier_extrema(xy,u);
for (i=0;i<extr;i++) {
if ((u[i]<0) || (u[i]>1)) continue;
p.x = bezier_eval(x,u[i]);
vl.x = bezier_eval_tangent(x,u[i]);
p.y = bezier_eval(y,u[i]);
vl.y = bezier_eval_tangent(y,u[i]);
point_normalize(&vl);
point_get_perp(&vt,&vl);
point_copy_add_scaled(&tt,&p,&vt,extra->middle_trans);
rectangle_add_point(rect,&tt);
point_copy_add_scaled(&tt,&p,&vt,-extra->middle_trans);
rectangle_add_point(rect,&tt);
}
}
}
/** Calculate the bounding box for a simple line.
* @param p1 One end of the line.
* @param p2 The other end of the line.
* @param extra Extra information
* @param rect The box that the line and extra stuff fits inside.
*/
void
line_bbox(const Point *p1, const Point *p2,
const LineBBExtras *extra,
Rectangle *rect)
{
Point vl;
rect->left = rect->right = p1->x;
rect->top = rect->bottom = p1->y;
rectangle_add_point(rect,p2); /* as a safety, so we don't need to care if it above or below p1 */
point_copy_add_scaled(&vl,p1,p2,-1);
point_normalize(&vl);
add_arrow_rectangle(rect,p1,&vl,extra->start_long,extra->start_trans);
point_scale(&vl,-1);
add_arrow_rectangle(rect,p2,&vl,extra->end_long,extra->end_trans);
}
/** Calculate the bounding box of an ellipse.
* @param centre The center point of the ellipse.
* @param width The width of the ellipse.
* @param height The height of the ellipse.
* @param extra Extra information required.
* @param rect The bounding box that the ellipse fits inside.
*/
void
ellipse_bbox(const Point *centre, real width, real height,
const ElementBBExtras *extra,
Rectangle *rect)
{
Rectangle rin;
rin.left = centre->x - width/2;
rin.right = centre->x + width/2;
rin.top = centre->y - height/2;
rin.bottom = centre->y + height/2;
rectangle_bbox(&rin,extra,rect);
}
/** Allocate some scratch space to hold a big enough Bezier.
* That space is not guaranteed to be preserved upon the next allocation
* (in fact it's guaranteed it's not).
* @param numpoints How many points of bezier to allocate space for.
* @returns Newly allocated array of points.
*/
static BezPoint *
alloc_polybezier_space(int numpoints)
{
static int alloc_np = 0;
static BezPoint *alloced = NULL;
if (alloc_np < numpoints) {
g_free(alloced);
alloc_np = numpoints;
alloced = g_new0(BezPoint,numpoints);
}
return alloced;
}
/** Free the scratch space allocated above.
* @param points Previously allocated list of points.
* @note Doesn't actually free it, as alloc_polybezier_space does that.
*/
static void
free_polybezier_space(BezPoint *points)
{ /* dummy */ }
/** Calculate the boundingbox for a polyline.
* @param pts Array of points.
* @param numpoints Number of elements in `pts'.
* @param extra Extra space information
* @param closed Whether the polyline is closed or not.
* @param rect Return value: The bounding box that includes the points and
* extra spacing.
*/
void
polyline_bbox(const Point *pts, int numpoints,
const PolyBBExtras *extra, gboolean closed,
Rectangle *rect)
{
/* It's much easier to re-use the Bezier code... */
int i;
BezPoint *bpts = alloc_polybezier_space(numpoints + 1);
bpts[0].type = BEZ_MOVE_TO;
bpts[0].p1 = pts[0];
for (i=1;i<numpoints;i++) {
bpts[i].type = BEZ_LINE_TO;
bpts[i].p1 = pts[i];
}
/* This one will be used only when closed==TRUE... */
bpts[numpoints].type = BEZ_LINE_TO;
bpts[numpoints].p1 = pts[0];
polybezier_bbox(bpts,numpoints + (closed?1:0),extra,closed,rect);
free_polybezier_space(bpts);
}
/** Calculate a bounding box for a set of bezier points.
* @param pts The bezier points
* @param numpoints The number of elements in `pts'
* @param extra Extra spacing information.
* @param closed True if the bezier points form a closed line.
* @param rect Return value: The enclosing rectangle will be stored here.
*/
void
polybezier_bbox(const BezPoint *pts, int numpoints,
const PolyBBExtras *extra, gboolean closed,
Rectangle *rect)
{
Point vx,vn,vsc,vp;
int i,prev,next;
Rectangle rt;
PolyBBExtras bextra,start_bextra,end_bextra,full_bextra;
LineBBExtras lextra,start_lextra,end_lextra,full_lextra;
gboolean start,end;
vp.x=0;
vp.y=0;
g_assert(pts[0].type == BEZ_MOVE_TO);
rect->left = rect->right = pts[0].p1.x;
rect->top = rect->bottom = pts[0].p1.y;
/* First, we build derived BBExtras structures, so we have something to feed
the primitives. */
if (!closed) {
start_lextra.start_long = extra->start_long;
start_lextra.start_trans = MAX(extra->start_trans,extra->middle_trans);
start_lextra.end_long = 0;
start_lextra.end_trans = extra->middle_trans;
end_lextra.start_long = 0;
end_lextra.start_trans = extra->middle_trans;
end_lextra.end_long = extra->end_long;
end_lextra.end_trans = MAX(extra->end_trans,extra->middle_trans);
}
full_lextra.start_long = extra->start_long;
full_lextra.start_trans = MAX(extra->start_trans,extra->middle_trans);
full_lextra.end_long = extra->end_long;
full_lextra.end_trans = MAX(extra->end_trans,extra->middle_trans);
full_bextra.start_long = extra->start_long;
full_bextra.start_trans = MAX(extra->start_trans,extra->middle_trans);
full_bextra.middle_trans = extra->middle_trans;
full_bextra.end_long = extra->end_long;
full_bextra.end_trans = MAX(extra->end_trans,extra->middle_trans);
if (!closed) {
lextra.start_long = 0;
lextra.start_trans = extra->middle_trans;
lextra.end_long = 0;
lextra.end_trans = extra->middle_trans;
start_bextra.start_long = extra->start_long;
start_bextra.start_trans = extra->start_trans;
start_bextra.middle_trans = extra->middle_trans;
start_bextra.end_long = 0;
start_bextra.end_trans = extra->middle_trans;
end_bextra.start_long = 0;
end_bextra.start_trans = extra->middle_trans;
end_bextra.middle_trans = extra->middle_trans;
end_bextra.end_long = extra->end_long;
end_bextra.end_trans = extra->end_trans;
}
bextra.start_long = 0;
bextra.start_trans = extra->middle_trans;
bextra.middle_trans = extra->middle_trans;
bextra.end_long = 0;
bextra.end_trans = extra->middle_trans;
for (i=1;i<numpoints;i++) {
next = (i+1) % numpoints;
prev = (i-1) % numpoints;
if (closed && (next == 0)) next=1;
if (closed && (prev == 0)) prev=numpoints-1;
/* We have now:
i = index of current vertex.
prev,next: index of previous/next vertices (of the control polygon)
We want:
vp, vx, vn: the previous, current and next vertices;
start, end: TRUE if we're at an end of poly (then, vp and/or vn are not
valid, respectively).
Some values *will* be recomputed a few times across iterations (but stored in
different boxes). Either gprof says it's a real problem, or gcc finally gets
a clue.
*/
if (pts[i].type == BEZ_MOVE_TO) {
continue;
}
switch(pts[i].type) {
case BEZ_MOVE_TO:
g_assert_not_reached();
break;
case BEZ_LINE_TO:
point_copy(&vx,&pts[i].p1);
switch(pts[prev].type) {
case BEZ_MOVE_TO:
case BEZ_LINE_TO:
point_copy(&vsc,&pts[prev].p1);
point_copy(&vp,&pts[prev].p1);
break;
case BEZ_CURVE_TO:
point_copy(&vsc,&pts[prev].p3);
point_copy(&vp,&pts[prev].p3);
break;
}
break;
case BEZ_CURVE_TO:
point_copy(&vx,&pts[i].p3);
point_copy(&vp,&pts[i].p2);
switch(pts[prev].type) {
case BEZ_MOVE_TO:
case BEZ_LINE_TO:
point_copy(&vsc,&pts[prev].p1);
break;
case BEZ_CURVE_TO:
point_copy(&vsc,&pts[prev].p3);
break;
} /* vsc is the start of the curve. */
break;
}
start = (pts[prev].type == BEZ_MOVE_TO);
end = (pts[next].type == BEZ_MOVE_TO);
point_copy(&vn,&pts[next].p1); /* whichever type pts[next] is. */
/* Now, we know about a few vertices around the one we're dealing with.
Depending on the shape of the (previous,current) segment, and whether
it's a middle or end segment, we'll be doing different stuff. */
if (closed) {
if (pts[i].type == BEZ_LINE_TO) {
line_bbox(&vsc,&vx,&full_lextra,&rt);
} else {
bicubicbezier2D_bbox(&vsc,
&pts[i].p1,&pts[i].p2,&pts[i].p3,
&bextra,
&rt);
}
} else if (start) {
if (pts[i].type == BEZ_LINE_TO) {
if (end) {
line_bbox(&vsc,&vx,&full_lextra,&rt);
} else {
line_bbox(&vsc,&vx,&start_lextra,&rt);
}
} else { /* BEZ_MOVE_TO */
if (end) {
bicubicbezier2D_bbox(&vsc,
&pts[i].p1,&pts[i].p2,&pts[i].p3,
&full_bextra,
&rt);
} else {
bicubicbezier2D_bbox(&vsc,
&pts[i].p1,&pts[i].p2,&pts[i].p3,
&start_bextra,
&rt);
}
}
} else if (end) { /* end but not start. Not closed anyway. */
if (pts[i].type == BEZ_LINE_TO) {
line_bbox(&vsc,&vx,&end_lextra,&rt);
} else {
bicubicbezier2D_bbox(&vsc,
&pts[i].p1,&pts[i].p2,&pts[i].p3,
&end_bextra,
&rt);
}
} else { /* normal case : middle segment (not closed shape). */
if (pts[i].type == BEZ_LINE_TO) {
line_bbox(&vsc,&vx,&lextra,&rt);
} else {
bicubicbezier2D_bbox(&vsc,
&pts[i].p1,&pts[i].p2,&pts[i].p3,
&bextra,
&rt);
}
}
rectangle_union(rect,&rt);
/* The following code enlarges a little the bounding box (if necessary) to
account with the "pointy corners" X (and PS) add when LINEJOIN_MITER mode is
in force. */
if (!end) { /* only the last segment might not produce overshoot. */
Point vpx,vxn;
real co,alpha;
point_copy_add_scaled(&vpx,&vx,&vp,-1);
point_normalize(&vpx);
point_copy_add_scaled(&vxn,&vn,&vx,-1);
point_normalize(&vxn);
co = point_dot(&vpx,&vxn);
alpha = dia_acos(-co);
if (co > -0.9816) { /* 0.9816 = cos(11deg) */
/* we have a pointy join. */
real overshoot;
Point vovs,pto;
if (alpha > 0.0 && alpha < M_PI)
overshoot = extra->middle_trans / sin(alpha/2.0);
else /* prependicular? */
overshoot = extra->middle_trans;
point_copy_add_scaled(&vovs,&vpx,&vxn,-1);
point_normalize(&vovs);
point_copy_add_scaled(&pto,&vx,&vovs,overshoot);
rectangle_add_point(rect,&pto);
} else {
/* we don't have a pointy join. */
#if 0
/* so nothing to do really - this code would be growing the
* bounding box arbitrarily. See e.g with bezier-extreme.dia
*/
Point vpxt,vxnt,tmp;
point_get_perp(&vpxt,&vpx);
point_get_perp(&vxnt,&vxn);
point_copy_add_scaled(&tmp,&vx,&vpxt,1);
rectangle_add_point(rect,&tmp);
point_copy_add_scaled(&tmp,&vx,&vpxt,-1);
rectangle_add_point(rect,&tmp);
point_copy_add_scaled(&tmp,&vx,&vxnt,1);
rectangle_add_point(rect,&tmp);
point_copy_add_scaled(&tmp,&vx,&vxnt,-1);
rectangle_add_point(rect,&tmp);
#endif
}
}
}
}
/** Figure out a bounding box for a rectangle (fairly simple:)
* @param rin A rectangle to find bbox for.
* @param extra Extra information required to find bbox.
* @param rout Return value: The enclosing bounding box.
*/
void
rectangle_bbox(const Rectangle *rin,
const ElementBBExtras *extra,
Rectangle *rout)
{
rout->left = rin->left - extra->border_trans;
rout->top = rin->top - extra->border_trans;
rout->right = rin->right + extra->border_trans;
rout->bottom = rin->bottom + extra->border_trans;
}
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