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/* Dia -- an diagram creation/manipulation program
* Copyright (C) 1998 Alexander Larsson
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/** The Element object type is a rectangular box that has
* non-connectable handles on its corners and on the midsts of the
* edges. It also has connectionpoints in the same places as the
* handles as well as a mainpoint in the middle.
*/
#include <config.h>
#include <stdio.h>
#include <assert.h>
#include <math.h>
#include <string.h> /* memcpy() */
#include "element.h"
#include "properties.h"
#ifdef G_OS_WIN32
/* defined in header */
#else
PropNumData width_range = { -G_MAXFLOAT, G_MAXFLOAT, 0.1};
#endif
/** Update the boundingbox information for this element.
* @param An object to update bounding box on.
*/
void
element_update_boundingbox(Element *elem) {
Rectangle bb;
Point *corner;
ElementBBExtras *extra = &elem->extra_spacing;
assert(elem != NULL);
corner = &elem->corner;
bb.left = corner->x;
bb.right = corner->x + elem->width;
bb.top = corner->y;
bb.bottom = corner->y + elem->height;
rectangle_bbox(&bb,extra,&elem->object.bounding_box);
}
/** Update the 9 connections of this element to form a rectangle and
* point in the center.
* The connections go left-to-right, first top row, then middle row, then
* bottom row, then center. Do not blindly use this in old objects where
* the order is different, as it will mess with the saved files. If an
* object uses element_update_handles, it can use this.
* @param elem The element to update
* @param cps The list of connectionpoints to update, in the order described.
* Usually, this will be the same list as elem->connectionpoints.
*/
void
element_update_connections_rectangle(Element *elem,
ConnectionPoint* cps)
{
cps[0].pos = elem->corner;
cps[1].pos.x = elem->corner.x + elem->width / 2.0;
cps[1].pos.y = elem->corner.y;
cps[2].pos.x = elem->corner.x + elem->width;
cps[2].pos.y = elem->corner.y;
cps[3].pos.x = elem->corner.x;
cps[3].pos.y = elem->corner.y + elem->height / 2.0;
cps[4].pos.x = elem->corner.x + elem->width;
cps[4].pos.y = elem->corner.y + elem->height / 2.0;
cps[5].pos.x = elem->corner.x;
cps[5].pos.y = elem->corner.y + elem->height;
cps[6].pos.x = elem->corner.x + elem->width / 2.0;
cps[6].pos.y = elem->corner.y + elem->height;
cps[7].pos.x = elem->corner.x + elem->width;
cps[7].pos.y = elem->corner.y + elem->height;
g_assert(elem->object.num_connections >= 9);
cps[8].pos.x = elem->corner.x + elem->width / 2.0;
cps[8].pos.y = elem->corner.y + elem->height / 2.0;
cps[0].directions = DIR_NORTH|DIR_WEST;
cps[1].directions = DIR_NORTH;
cps[2].directions = DIR_NORTH|DIR_EAST;
cps[3].directions = DIR_WEST;
cps[4].directions = DIR_EAST;
cps[5].directions = DIR_SOUTH|DIR_WEST;
cps[6].directions = DIR_SOUTH;
cps[7].directions = DIR_SOUTH|DIR_EAST;
cps[8].directions = DIR_ALL;
}
/**
* More elaborate variant to calculate connection point directions
*
* It works for any number of connection points.
* It calculates them based on qudrants, so works best for symmetric elements.
*/
void
element_update_connections_directions (Element *elem,
ConnectionPoint *cps)
{
Point center = { elem->corner.x + elem->width / 2, elem->corner.y + elem->height / 2.0 };
int i;
for (i = 0; i < elem->object.num_connections; ++i) {
cps[i].directions = DIR_NONE;
if (cps[i].pos.x > center.x)
cps[i].directions |= DIR_EAST;
else if (cps[i].pos.x < center.x)
cps[i].directions |= DIR_WEST;
if (cps[i].pos.y > center.y)
cps[i].directions |= DIR_SOUTH;
else if (cps[i].pos.y < center.y)
cps[i].directions |= DIR_NORTH;
if (cps[i].flags == CP_FLAGS_MAIN)
cps[i].directions |= DIR_ALL;
}
}
/** Update the corner and edge handles of an element to reflect its position
* and size.
* @param elem An element to update.
*/
void
element_update_handles(Element *elem)
{
Point *corner = &elem->corner;
elem->resize_handles[0].id = HANDLE_RESIZE_NW;
elem->resize_handles[0].pos.x = corner->x;
elem->resize_handles[0].pos.y = corner->y;
elem->resize_handles[1].id = HANDLE_RESIZE_N;
elem->resize_handles[1].pos.x = corner->x + elem->width/2.0;
elem->resize_handles[1].pos.y = corner->y;
elem->resize_handles[2].id = HANDLE_RESIZE_NE;
elem->resize_handles[2].pos.x = corner->x + elem->width;
elem->resize_handles[2].pos.y = corner->y;
elem->resize_handles[3].id = HANDLE_RESIZE_W;
elem->resize_handles[3].pos.x = corner->x;
elem->resize_handles[3].pos.y = corner->y + elem->height/2.0;
elem->resize_handles[4].id = HANDLE_RESIZE_E;
elem->resize_handles[4].pos.x = corner->x + elem->width;
elem->resize_handles[4].pos.y = corner->y + elem->height/2.0;
elem->resize_handles[5].id = HANDLE_RESIZE_SW;
elem->resize_handles[5].pos.x = corner->x;
elem->resize_handles[5].pos.y = corner->y + elem->height;
elem->resize_handles[6].id = HANDLE_RESIZE_S;
elem->resize_handles[6].pos.x = corner->x + elem->width/2.0;
elem->resize_handles[6].pos.y = corner->y + elem->height;
elem->resize_handles[7].id = HANDLE_RESIZE_SE;
elem->resize_handles[7].pos.x = corner->x + elem->width;
elem->resize_handles[7].pos.y = corner->y + elem->height;
}
/** Handle the moving of one of the elements handles.
* This function is suitable for use as the move_handle object operation.
* @param elem The element whose handle is being moved.
* @param id The id of the handle.
* @param to Where it's being moved to.
* @param cp Ignored
* @param reason What is causing this handle to be moved (creation, movement..)
* @param modifiers Any modifier keys (shift, control...) that the user is
* pressing.
* @return Undo information for this change.
*/
ObjectChange*
element_move_handle(Element *elem, HandleId id,
Point *to, ConnectionPoint *cp,
HandleMoveReason reason, ModifierKeys modifiers)
{
Point p;
Point *corner;
assert(id>=HANDLE_RESIZE_NW);
assert(id<=HANDLE_RESIZE_SE);
corner = &elem->corner;
p = *to;
point_sub(&p, &elem->corner);
switch(id) {
case HANDLE_RESIZE_NW:
if ( to->x < (corner->x+elem->width)) {
corner->x += p.x;
elem->width -= p.x;
}
if ( to->y < (corner->y+elem->height)) {
corner->y += p.y;
elem->height -= p.y;
}
break;
case HANDLE_RESIZE_N:
if ( to->y < (corner->y+elem->height)) {
corner->y += p.y;
elem->height -= p.y;
}
break;
case HANDLE_RESIZE_NE:
if (p.x>0.0)
elem->width = p.x;
if ( to->y < (corner->y+elem->height)) {
corner->y += p.y;
elem->height -= p.y;
}
break;
case HANDLE_RESIZE_W:
if ( to->x < (corner->x+elem->width)) {
corner->x += p.x;
elem->width -= p.x;
}
break;
case HANDLE_RESIZE_E:
if (p.x>0.0)
elem->width = p.x;
break;
case HANDLE_RESIZE_SW:
if ( to->x < (corner->x+elem->width)) {
corner->x += p.x;
elem->width -= p.x;
}
if (p.y>0.0)
elem->height = p.y;
break;
case HANDLE_RESIZE_S:
if (p.y>0.0)
elem->height = p.y;
break;
case HANDLE_RESIZE_SE:
if (p.x>0.0)
elem->width = p.x;
if (p.y>0.0)
elem->height = p.y;
break;
default:
g_warning("element_move_handle() called with wrong handle-id\n");
}
return NULL;
}
/** Move the handle of an element restricted to a certain aspect ration.
* @param elem The element to update on
* @param id The id of the handle being moved
* @param to Where the handle is being moved to
* @param aspect_ratio The aspect ratio (width:height) to obey.
* The aspect ratio must not be 0.
*/
void
element_move_handle_aspect(Element *elem, HandleId id,
Point *to, real aspect_ratio)
{
Point p;
Point *corner;
real width, height;
real new_width, new_height;
real move_x=0;
real move_y=0;
assert(id>=HANDLE_RESIZE_NW);
assert(id<=HANDLE_RESIZE_SE);
corner = &elem->corner;
p = *to;
point_sub(&p, &elem->corner);
width = elem->width;
height = elem->height;
new_width = 0.0;
new_height = 0.0;
switch(id) {
case HANDLE_RESIZE_NW:
new_width = width - p.x;
new_height = height - p.y;
move_x = 1.0;
move_y = 1.0;
break;
case HANDLE_RESIZE_N:
new_height = height - p.y;
move_y = 1.0;
move_x = 0.5;
break;
case HANDLE_RESIZE_NE:
new_width = p.x;
new_height = height - p.y;
move_x = 0.0;
move_y = 1.0;
break;
case HANDLE_RESIZE_W:
new_width = width - p.x;
move_x = 1.0;
move_y = 0.5;
break;
case HANDLE_RESIZE_E:
new_width = p.x;
move_x = 0.0;
move_y = 0.5;
break;
case HANDLE_RESIZE_SW:
new_width = width - p.x;
new_height = p.y;
move_x = 1.0;
move_y = 0.0;
break;
case HANDLE_RESIZE_S:
new_height = p.y;
move_x = 0.5;
move_y = 0.0;
break;
case HANDLE_RESIZE_SE:
new_width = p.x;
new_height = p.y;
move_x = 0.0;
move_y = 0.0;
break;
default:
g_warning("element_move_handle() called with wrong handle-id\n");
}
/* Which of the two versions to use: */
if (new_width > new_height*aspect_ratio) {
new_height = new_width/aspect_ratio;
} else {
new_width = new_height*aspect_ratio;
}
if ( (new_width<0.0) || (new_height<0.0)) {
new_width = 0.0;
new_height = 0.0;
}
corner->x -= (new_width - width)*move_x;
corner->y -= (new_height - height)*move_y;
elem->width = new_width;
elem->height = new_height;
}
/** Initialization function for element objects.
* An element must have at least 8 handles and 9 connectionpoints.
* @param elem The element to initialize. This function will call
* object_init() on the element.
* @param num_handles The number of handles to set up (>= 8). The handles
* will be initialized by this function.
* @param num_connections The number of connectionpoints to set up (>= 9).
* The connectionpoints will <em>not</em> be
* initialized by this function.
*/
void
element_init(Element *elem, int num_handles, int num_connections)
{
DiaObject *obj;
int i;
obj = &elem->object;
assert(num_handles>=8);
object_init(obj, num_handles, num_connections);
for (i=0;i<8;i++) {
obj->handles[i] = &elem->resize_handles[i];
obj->handles[i]->connect_type = HANDLE_NONCONNECTABLE;
obj->handles[i]->connected_to = NULL;
obj->handles[i]->type = HANDLE_MAJOR_CONTROL;
}
}
/** Copy an element, initializing the handles.
* This function will in turn copy the underlying object.
* @paramm from An element to copy from.
* @param to An element (already allocated) to copy to.
*/
void
element_copy(Element *from, Element *to)
{
DiaObject *toobj, *fromobj;
int i;
fromobj = &from->object;
toobj = &to->object;
object_copy(fromobj, toobj);
to->corner = from->corner;
to->width = from->width;
to->height = from->height;
for (i=0;i<8;i++) {
to->resize_handles[i] = from->resize_handles[i];
to->resize_handles[i].connected_to = NULL;
toobj->handles[i] = &to->resize_handles[i];
}
memcpy(&to->extra_spacing,&from->extra_spacing,sizeof(to->extra_spacing));
}
/** Destroy an elements private information.
* This function will in turn call object_destroy.
* @param elem The element to destroy. It will <em>not</em> be deallocated
* by this call, but will not be valid afterwards.
*/
void
element_destroy(Element *elem)
{
object_destroy(&elem->object);
}
/** Save the element-specific parts of this element to XML.
* @param elem
* @param obj_node
*/
void
element_save(Element *elem, ObjectNode obj_node, DiaContext *ctx)
{
object_save(&elem->object, obj_node, ctx);
data_add_point(new_attribute(obj_node, "elem_corner"),
&elem->corner, ctx);
data_add_real(new_attribute(obj_node, "elem_width"),
elem->width, ctx);
data_add_real(new_attribute(obj_node, "elem_height"),
elem->height, ctx);
}
void
element_load(Element *elem, ObjectNode obj_node, DiaContext *ctx)
{
AttributeNode attr;
object_load(&elem->object, obj_node, ctx);
elem->corner.x = 0.0;
elem->corner.y = 0.0;
attr = object_find_attribute(obj_node, "elem_corner");
if (attr != NULL)
data_point(attribute_first_data(attr), &elem->corner, ctx);
elem->width = 1.0;
attr = object_find_attribute(obj_node, "elem_width");
if (attr != NULL)
elem->width = data_real(attribute_first_data(attr), ctx);
elem->height = 1.0;
attr = object_find_attribute(obj_node, "elem_height");
if (attr != NULL)
elem->height = data_real( attribute_first_data(attr), ctx);
}
typedef struct _ElementChange {
ObjectChange object_change;
Element *element;
Point corner;
real width;
real height;
} ElementChange;
static void
_element_change_swap (ObjectChange *self,
DiaObject *obj)
{
ElementChange *ec = (ElementChange *)self;
Element *elem = ec->element;
Point tmppt;
real tmp;
g_assert(!obj || obj == &(ec->element->object));
tmppt = ec->corner; ec->corner = elem->object.position; elem->object.position = tmppt;
tmp = ec->width; ec->width = elem->width; elem->width = tmp;
tmp = ec->height; ec->height = elem->height; elem->height = tmp;
}
ObjectChange *
element_change_new (const Point *corner,
real width,
real height,
Element *elem)
{
ElementChange *ec = g_new (ElementChange, 1);
ec->object_change.apply = _element_change_swap;
ec->object_change.revert = _element_change_swap;
ec->object_change.free = NULL;
ec->element = elem;
ec->corner = elem->corner;
ec->width = elem->width;
ec->height = elem->height;
return &ec->object_change;
}
void
element_get_poly (const Element *elem, real angle, Point corners[4])
{
corners[0] = elem->corner;
corners[1] = corners[0];
corners[1].x += elem->width;
corners[2] = corners[1];
corners[2].y += elem->height;
corners[3] = corners[2];
corners[3].x -= elem->width;
if (angle != 0) {
real cx = elem->corner.x + elem->width / 2.0;
real cy = elem->corner.y + elem->height / 2.0;
DiaMatrix m = { 1.0, 0.0, 0.0, 1.0, cx, cy };
DiaMatrix t = { 1.0, 0.0, 0.0, 1.0, -cx, -cy };
int i;
dia_matrix_set_angle_and_scales (&m, G_PI*angle/180, 1.0, 1.0);
dia_matrix_multiply (&m, &t, &m);
for (i = 0; i < 4; ++i)
transform_point (&corners[i], &m);
}
}
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