1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161
|
/* Dia -- an diagram creation/manipulation program
* Copyright (C) 1999 Alexander Larsson
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <config.h>
#include "object.h"
/******** ObjectChange for object that just need to get/set state: *****/
typedef struct _ObjectStateChange ObjectStateChange;
struct _ObjectStateChange {
ObjectChange obj_change;
GetStateFunc get_state;
SetStateFunc set_state;
ObjectState *saved_state;
DiaObject *obj;
};
static void
object_state_change_apply_revert(ObjectStateChange *change, DiaObject *obj)
{
ObjectState *old_state;
old_state = change->get_state(change->obj);
change->set_state(change->obj, change->saved_state);
change->saved_state = old_state;
}
static void
object_state_change_free(ObjectStateChange *change)
{
if ((change) && (change->saved_state)) {
if (change->saved_state->free)
(*change->saved_state->free)(change->saved_state);
g_free(change->saved_state);
}
}
ObjectChange *new_object_state_change(DiaObject *obj,
ObjectState *old_state,
GetStateFunc get_state,
SetStateFunc set_state )
{
ObjectStateChange *change;
g_return_val_if_fail (get_state != NULL && set_state != NULL, NULL);
change = g_new(ObjectStateChange, 1);
change->obj_change.apply =
(ObjectChangeApplyFunc) object_state_change_apply_revert;
change->obj_change.revert =
(ObjectChangeRevertFunc) object_state_change_apply_revert;
change->obj_change.free =
(ObjectChangeFreeFunc) object_state_change_free;
change->get_state = get_state;
change->set_state = set_state;
change->obj = obj;
change->saved_state = old_state;
return (ObjectChange *)change;
}
typedef struct _ObjectChangeList ObjectChangeList;
struct _ObjectChangeList {
ObjectChange object_change;
GPtrArray *changes;
};
static void
_change_list_apply (ObjectChange *change_list, DiaObject *obj)
{
ObjectChangeList *list = (ObjectChangeList *)change_list;
guint i;
for (i = 0; i < list->changes->len; ++i) {
ObjectChange * change = (ObjectChange *)g_ptr_array_index(list->changes, i);
change->apply (change, obj /*?*/);
}
}
static void
_change_list_revert (ObjectChange *change_list, DiaObject *obj)
{
ObjectChangeList *list = (ObjectChangeList *)change_list;
guint i;
if (list->changes->len < 1)
return; /* avoid overflow below */
for (i = list->changes->len - 1;/* i >= 0 */; --i) {
ObjectChange * change = (ObjectChange *)g_ptr_array_index(list->changes, i);
change->revert (change, obj /*?*/);
if (i == 0)
break; /* break here, i>=0 does not work as loop condition (it's always TRUE) */
}
}
static void
_change_list_free (ObjectChange *change_list)
{
ObjectChangeList *list = (ObjectChangeList *)change_list;
guint i;
for (i = 0; i < list->changes->len; ++i) {
ObjectChange * change = (ObjectChange *)g_ptr_array_index(list->changes, i);
if (change->free)
change->free (change);
}
g_ptr_array_free (list->changes, FALSE);
/* must not delete the object itself, so no:
g_free (change_list);
*/
}
/* An empty list of changes to accumulate many to one change */
ObjectChange *
change_list_create (void)
{
ObjectChangeList *list = g_new (ObjectChangeList, 1);
list->object_change.apply = _change_list_apply;
list->object_change.revert = _change_list_revert;
list->object_change.free = _change_list_free;
list->changes = g_ptr_array_new ();
return (ObjectChange *)list;
}
void
change_list_add (ObjectChange *change_list, ObjectChange *change)
{
ObjectChangeList *list = (ObjectChangeList *)change_list;
if (change)
g_ptr_array_add (list->changes, change);
}
|