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/* Dia -- an diagram creation/manipulation program
* Copyright (C) 1998 Alexander Larsson
*
* path-math.c -- some helper function for binary path operations
* Copyright (C) 2014, Hans Breuer <Hans@Breuer.Org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <config.h>
#include "geometry.h"
#include "boundingbox.h"
#include "path-math.h"
#include <string.h> /* memcmp() */
/*!
* \brief Take a path and calculate it to non overlapping pieces
*/
typedef struct _BezierSegment BezierSegment;
struct _BezierSegment {
Point p0;
Point p1;
Point p2;
Point p3;
};
/*!
* \brief Split a bezier segment into left and right half
*/
static void
bezier_split (const BezierSegment *a,
BezierSegment *a1,
BezierSegment *a2)
{
/* see: Foley et al., Computer Graphics, p508 */
Point L2, L3, L4, H, R2, R3;
/* P1 = L1 */
a1->p0 = a->p0;
/* L2 = (P1 + P2) / 2 */
L2.x = (a->p0.x + a->p1.x) / 2;
L2.y = (a->p0.y + a->p1.y) / 2;
/* H = (P2 + P3) / 2 */
H.x = (a->p1.x + a->p2.x) / 2;
H.y = (a->p1.y + a->p2.y) / 2;
/* R3 = (P3 + P4) / 2 */
R3.x = (a->p2.x + a->p3.x) / 2;
R3.y = (a->p2.y + a->p3.y) / 2;
/* L3 = (L2 + H) / 2 */
L3.x = (L2.x + H.x) / 2;
L3.y = (L2.y + H.y) / 2;
/* R2 = (H + R3) / 2 */
R2.x = (H.x + R3.x) / 2;
R2.y = (H.y + R3.y) / 2;
a1->p1 = L2;
a1->p2 = L3;
/* L4 = R1 = (L3 + R2) / 2 */
L4.x = (L3.x + R2.x) / 2;
L4.y = (L3.y + R2.y) / 2;
a1->p3 = a2->p0 = L4;
a2->p1 = R2;
a2->p2 = R3;
/* P4 = R4 */
a2->p3 = a->p3;
}
static void
bezier_split_at (const BezierSegment *a,
BezierSegment *a1,
BezierSegment *a2,
real split)
{
real left = 1.0 - split;
real right = split;
/* see: Foley et al., Computer Graphics, p508 */
Point L2, L3, L4, H, R2, R3;
/* P1 = L1 */
a1->p0 = a->p0;
/* L2 = (P1 + P2) / 2 */
L2.x = (a->p0.x * left + a->p1.x * right);
L2.y = (a->p0.y * left + a->p1.y * right);
/* H = (P2 + P3) / 2 */
H.x = (a->p1.x * left + a->p2.x * right);
H.y = (a->p1.y * left + a->p2.y * right);
/* R3 = (P3 + P4) / 2 */
R3.x = (a->p2.x * left + a->p3.x * right);
R3.y = (a->p2.y * left + a->p3.y * right);
/* L3 = (L2 + H) / 2 */
L3.x = (L2.x * left + H.x * right);
L3.y = (L2.y * left + H.y * right);
/* R2 = (H + R3) / 2 */
R2.x = (H.x * left + R3.x * right);
R2.y = (H.y * left + R3.y * right);
a1->p1 = L2;
a1->p2 = L3;
/* L4 = R1 = (L3 + R2) / 2 */
L4.x = (L3.x * left + R2.x * right);
L4.y = (L3.y * left + R2.y * right);
a1->p3 = a2->p0 = L4;
a2->p1 = R2;
a2->p2 = R3;
/* P4 = R4 */
a2->p3 = a->p3;
}
typedef struct _Intersection Intersection;
struct _Intersection {
Point pt; /*!< the crossing point */
real split_one; /*!< 0..1: relative placement on segment one */
real split_two; /*!< 0..1: relative placement on segment two */
int seg_one; /*!< index of the segment */
int seg_two; /*!< index of the segment */
};
static gboolean
_segment_has_point (const BezierSegment *bs,
const Point *pt)
{
BezPoint bp;
real dist;
bp.type = BEZ_CURVE_TO;
bp.p1 = bs->p1;
bp.p2 = bs->p2;
bp.p3 = bs->p3;
dist = distance_bez_seg_point (&bs->p0, &bp, 0, pt);
return dist <= 0.0;
}
static gboolean
_segment_is_moveto (const BezierSegment *bs)
{
if ( memcmp (&bs->p0, &bs->p1, sizeof (Point)) == 0
&& memcmp (&bs->p0, &bs->p2, sizeof (Point)) == 0
&& memcmp (&bs->p0, &bs->p3, sizeof (Point)) == 0)
return TRUE;
return FALSE;
}
static gboolean
_segment_is_lineto (const BezierSegment *bs)
{
if ( memcmp (&bs->p0, &bs->p1, sizeof (Point)) != 0 /* not move-to */
&& memcmp (&bs->p1, &bs->p2, sizeof (Point)) == 0
&& memcmp (&bs->p1, &bs->p3, sizeof (Point)) == 0)
return TRUE;
return FALSE;
}
/* search precision */
static const real EPSILON = 0.0001;
/*!
* \brief Calculate crossing points of two bezier segments
*
* Beware two bezier segments can intersect more than once, but this
* function only returns the first or no intersection. It is the
* responsibility of the caller to further split segments until there
* is no intersection left.
*/
static gboolean
bezier_bezier_intersection (GArray *crossing,
const BezierSegment *a,
const BezierSegment *b,
int depth,
real asplit,
real bsplit)
{
DiaRectangle abox, bbox;
PolyBBExtras extra = { 0, };
gboolean small_a, small_b;
/* Avoid intersection overflow: if start and end are on the other segment
* assume full overlap and no crossing.
*/
if ( (_segment_has_point (a, &b->p0) && _segment_has_point (a, &b->p3))
|| (_segment_has_point (b, &a->p0) && _segment_has_point (b, &a->p3)))
return FALSE; /* XXX: more variants pending, partial overlap */
/* With very similar segments we would create a lot of points with not
* a very deep recursion (test with ying-yang symbol).
* Just comparing the segments on depth=1 is not good enough, so for
* now we are limiting the number of intersections
*/
if (crossing->len > 127) { /* XXX: arbitrary limit */
g_warning ("Crossing limit (%d) reached", crossing->len);
return FALSE;
}
bicubicbezier2D_bbox (&a->p0, &a->p1, &a->p2, &a->p3, &extra, &abox);
bicubicbezier2D_bbox (&b->p0, &b->p1, &b->p2, &b->p3, &extra, &bbox);
if (!rectangle_intersects (&abox, &bbox))
return FALSE;
small_a = (abox.right - abox.left) < EPSILON && (abox.bottom - abox.top) < EPSILON;
small_b = (bbox.right - bbox.left) < EPSILON && (bbox.bottom - bbox.top) < EPSILON;
/* if the boxes are small enough we can calculate the point */
if (small_a && small_b) {
/* intersecting and both small, should not matter which one is used */
Point pt = { (abox.right + abox.left + bbox.right + bbox.left) / 4,
(abox.bottom + abox.top + bbox.bottom + bbox.top) / 4 };
Intersection is;
int i;
for (i = 0; i < crossing->len; ++i) {
/* if it's already included we are done */
if (distance_point_point (&g_array_index (crossing, Intersection, i).pt, &pt) < 1.4142*EPSILON)
return TRUE; /* although we did not add it */
}
is.split_one = asplit;
is.split_two = bsplit;
is.pt = pt;
g_print ("d=%d; as=%g; bs=%g; ", depth, asplit, bsplit);
g_array_append_val (crossing, is);
return TRUE;
} else {
/* further splitting of a and b; it could be smart to only search in the
* intersection of a-box and b-box ... */
BezierSegment a1, a2;
BezierSegment b1, b2;
real ofs = 1.0/(1<<(depth+1));
gboolean ret = FALSE;
bezier_split (a, &a1, &a2);
bezier_split (b, &b1, &b2);
ret |= bezier_bezier_intersection (crossing, &a1, &b1, depth+1, asplit-ofs, bsplit-ofs);
ret |= bezier_bezier_intersection (crossing, &a2, &b1, depth+1, asplit+ofs, bsplit-ofs);
ret |= bezier_bezier_intersection (crossing, &a1, &b2, depth+1, asplit-ofs, bsplit+ofs);
ret |= bezier_bezier_intersection (crossing, &a2, &b2, depth+1, asplit+ofs, bsplit+ofs);
/* XXX: check !ret case, not sure if it should happen */
return ret;
}
}
static gboolean
_segment_from_path (BezierSegment *a, const GArray *p1, int i)
{
const BezPoint *abp0 = &g_array_index (p1, BezPoint, i-1);
const BezPoint *abp1 = &g_array_index (p1, BezPoint, i);
a->p0 = abp0->type == BEZ_CURVE_TO ? abp0->p3 : abp0->p1;
switch (abp1->type) {
case BEZ_CURVE_TO :
a->p1 = abp1->p1; a->p2 = abp1->p2; a->p3 = abp1->p3;
break;
case BEZ_LINE_TO :
if (distance_point_point (&a->p0, &abp1->p1) < EPSILON)
return FALSE; /* avoid a zero length line-to for confusion with move-to */
a->p1 = a->p2 = a->p3 = abp1->p1;
break;
case BEZ_MOVE_TO :
a->p0 = a->p1 = a->p2 = a->p3 = abp1->p1;
break;
default:
g_return_val_if_reached (FALSE);
}
return TRUE;
}
static void
_curve_from_segment (BezPoint *bp, const BezierSegment *a, gboolean flip)
{
if (_segment_is_moveto (a))
bp->type = BEZ_MOVE_TO;
else if (_segment_is_lineto (a))
bp->type = BEZ_LINE_TO;
else
bp->type = BEZ_CURVE_TO;
if (!flip) {
bp->p1 = a->p1;
bp->p2 = a->p2;
bp->p3 = a->p3;
} else {
if (bp->type != BEZ_CURVE_TO) {
bp->p1 = bp->p2 = bp->p3 = a->p0;
} else {
bp->p1 = a->p2;
bp->p2 = a->p1;
bp->p3 = a->p0;
}
}
}
typedef struct _Split Split;
struct _Split {
Point pt; /*!< the position of the split */
int seg; /*!< the index of the segment to split */
real split; /*!< 0..1: relative placement on segment */
gboolean used; /*!< marked during _make_path() */
gboolean outside; /*!< not inside the other path */
GArray *path; /*!< subpath copy */
};
/*!
* \brief Extract splits from crossing
*
* Crossing is the array of Intersection which contains split information
* from crossing between two paths. This function separates the
* information into splits specific to a single path.
*/
static GArray *
_extract_splits (const GArray *crossing, gboolean one)
{
GArray *result = g_array_new (FALSE, FALSE, sizeof(Split));
int i;
for (i = 0; i < crossing->len; ++i) {
Split sp = { { 0, 0 }, 0 };
sp.pt = g_array_index (crossing, Intersection, i).pt;
if (one) {
sp.seg = g_array_index (crossing, Intersection, i).seg_one;
sp.split = g_array_index (crossing, Intersection, i).split_one;
} else {
sp.seg = g_array_index (crossing, Intersection, i).seg_two;
sp.split = g_array_index (crossing, Intersection, i).split_two;
}
sp.used = FALSE;
g_array_append_val (result, sp);
}
return result;
}
static GArray *
_path_to_segments (const GArray *path)
{
GArray *segs = g_array_new (FALSE, FALSE, sizeof(BezierSegment));
BezierSegment bs;
int i;
BezPoint *last_move = &g_array_index (path, BezPoint, 0);
for (i = 1; i < path->len; ++i) {
if (g_array_index (path, BezPoint, i).type == BEZ_MOVE_TO)
last_move = &g_array_index (path, BezPoint, i);
if (_segment_from_path (&bs, path, i))
g_array_append_val (segs, bs);
}
/* if the path is not closed do an explicit line-to */
if (distance_point_point (&last_move->p1, &bs.p3) < EPSILON) {
/* if the error is small enough just modify the last point */
BezierSegment *e = &g_array_index (segs, BezierSegment, segs->len - 1);
if (_segment_is_lineto (e))
e->p1 = e->p2 = e->p3 = last_move->p1;
else
e->p3 = last_move->p1;
} else {
bs.p0 = bs.p3;
bs.p1 = bs.p2 = bs.p3 = last_move->p1;
g_array_append_val (segs, bs);
}
return segs;
}
/* GCompareFunc to sort Split */
static gint
_compare_split (gconstpointer as, gconstpointer bs)
{
const Split *a = as;
const Split *b = bs;
if (a->seg > b->seg)
return 1;
if (a->seg < b->seg)
return -1;
if (a->split > b->split)
return 1;
if (a->split < b->split)
return -1;
return 0;
}
/*!
* Given the original segments and splits apply
* all segment splits and create unique segment index.
*
* Split.seg is the index to the segment to split before this function.
* After the splits are applied every split.seq is unique.
*/
static void
_split_segments (GArray *segs, GArray *splits, const GArray *other)
{
int i, sofs = 0;
GArray *pending;
/* splits must be sorted for the algorithm below */
g_array_sort (splits, _compare_split);
for (i = 0; i < splits->len; ++i) {
int j, to;
int from = i;
int from_seg = g_array_index (splits, Split, i).seg;
BezierSegment bs;
real t = 0;
g_return_if_fail (from_seg + sofs < segs->len);
bs = g_array_index (segs, BezierSegment, from_seg + sofs);
while (i < splits->len - 1 && from_seg == g_array_index (splits, Split, i+1).seg)
++i; /* advance while segment reference is the same */
to = i;
for (j = from; j <= to; j++) {
BezierSegment left, right;
/* scale t to split the right segment */
real tL = g_array_index (splits, Split, j).split;
real tR = (tL - t) / (1.0 - t);
bezier_split_at (&bs, &left, &right, tR);
bs = right;
t = tL;
/* overwrite the exisiting */
g_return_if_fail (from_seg + sofs < segs->len);
g_array_index (segs, BezierSegment, from_seg + sofs) = left;
sofs += 1; /* increment segment offset for every segment added */
/* insert a new one behind that ... */
g_array_insert_val (segs, from_seg + sofs, right); /* ... potentially overwritten */
/* adjust the segment reference */
g_array_index (splits, Split, j).seg = from_seg + sofs;
}
}
pending = g_array_new (FALSE, FALSE, sizeof(BezierSegment));
/* for every sub-path determine if it is inside the full other path */
for (i = 0; i < splits->len; ++i) {
Split *sp = &g_array_index (splits, Split, i);
BezierSegment *bs = &g_array_index (segs, BezierSegment, sp->seg);
BezierSegment left, right;
int to, j;
if (i == 0 && sp->seg > 0)
g_array_append_vals (pending, &g_array_index (segs, BezierSegment, 0), sp->seg);
bezier_split (bs, &left, &right);
sp->outside = distance_bez_shape_point (&g_array_index (other, BezPoint, 0), other->len,
0 /* line width */, &right.p0) > 0.0;
/* also remember the sub-path */
to = g_array_index (splits, Split, (i+1)%splits->len).seg;
sp->path = g_array_new (FALSE, FALSE, sizeof(BezierSegment));
if (to < sp->seg) {
g_array_append_vals (sp->path, bs, segs->len - sp->seg);
#if 0
/* XXX: this is only correct if there is no move-to within the segments */
g_array_append_vals (sp->path, &g_array_index (segs, BezierSegment, 0), to);
#else
g_array_append_vals (sp->path, &g_array_index (pending, BezierSegment, 0), pending->len);
g_array_set_size (pending, 0);
#endif
} else {
for (j = sp->seg; j < to; ++j) {
if (_segment_is_moveto (bs)) {
g_array_append_vals (sp->path, &g_array_index (pending, BezierSegment, 0), pending->len);
g_array_set_size (pending, 0);
break;
}
g_array_append_val (sp->path, *bs);
bs++;
}
for (/* remains */; j < to; ++j) {
g_array_append_val (pending, *bs);
bs++;
}
}
}
g_array_free (pending, TRUE);
}
static void
_free_splits (GArray *splits)
{
int i;
g_return_if_fail (splits != NULL);
for (i = 0; i < splits->len; ++i) {
Split *sp = &g_array_index (splits, Split, i);
if (sp->path)
g_array_free (sp->path, TRUE);
}
g_array_free (splits, TRUE);
}
static GArray *
_find_intersections (GArray *one, GArray *two)
{
GArray *crossing = g_array_new (FALSE, FALSE, sizeof(Intersection));
int i, j, k;
/* find intersections */
for (i = 0; i < one->len; ++i) {
BezierSegment a = g_array_index (one, BezierSegment, i);
for (j = 0; j < two->len; ++j) {
BezierSegment b = g_array_index (two, BezierSegment, j);
int start = crossing->len;
if (bezier_bezier_intersection (crossing, &a, &b, 1, 0.5, 0.5)) {
/* Found intersection splits a and b into left and right.
* Any segment might be split more than once so seg_one and seg_two
* are not unique yet. Also the calculated split always refers to
* the whole segment. We could avoid the _split_segments() below by
* modifying `one� and `two� in place. But instead of later
* segmentation that would complicate the seq_* reference _and_ give
* worse runtime behavior because we would need to start over with
* every intersection found.
*/
for (k = start; k < crossing->len; ++k) {
Intersection *is = &g_array_index (crossing, Intersection, k);
is->seg_one = i;
is->seg_two = j;
}
g_print ("with a:b %d:%d\n", i, j);
}
}
}
if (crossing->len > 0)
return crossing;
g_array_free (crossing, TRUE);
return NULL;
}
/*!
* \brief Find the next sub path to connect
*
* Ignores the crossing point of the Split, but just looks at the
* start and end of the given sub path.
*/
static gboolean
_find_split (GArray *splits, Point *pt, gboolean outside, Split **next)
{
int i;
for (i = 0; i < splits->len; ++i) {
Split *sp = &g_array_index (splits, Split, i);
/* one of two splits - prefer the one matching in start point */
BezierSegment *bs = &g_array_index (sp->path, BezierSegment, 0);
if ( !sp->used
&& (sp->outside == outside)
&& distance_point_point (&bs->p0, pt) < 1.4142 * EPSILON) {
*next = sp;
sp->used = TRUE;
return TRUE;
}
}
/* but also deliver segments ending in pt */
for (i = 0; i < splits->len; ++i) {
Split *sp = &g_array_index (splits, Split, i);
BezierSegment *bs = &g_array_index (sp->path, BezierSegment, sp->path->len - 1);
if ( !sp->used
&& (sp->outside == outside)
&& distance_point_point (&bs->p3, pt) < 1.4142 * EPSILON) {
*next = sp;
sp->used = TRUE;
return TRUE;
}
}
return FALSE;
}
static Point
_append_segments (GArray *path,
GArray *segs)
{
BezPoint bp;
int i;
gboolean flip;
BezPoint *ebp = &g_array_index (path, BezPoint, path->len - 1);
const BezierSegment *sseg = &g_array_index (segs, BezierSegment, 0);
const BezierSegment *eseg = &g_array_index (segs, BezierSegment, segs->len - 1);
/* always try to join with what we have */
if (distance_point_point (&sseg->p0,
ebp->type == BEZ_CURVE_TO ? &ebp->p3 : &ebp->p1) < EPSILON) {
/* matching in given direction */
flip = FALSE;
} else if (distance_point_point (&eseg->p3,
ebp->type == BEZ_CURVE_TO ? &ebp->p3 : &ebp->p1) < EPSILON) {
/* change direction of segments */
flip = TRUE;
} else {
/* neither matches so we can use any direction but should add a move-to */
bp.type = BEZ_MOVE_TO;
bp.p1 = sseg->p0;
g_array_append_val (path, bp);
flip = FALSE;
}
if (flip) {
for (i = segs->len - 1; i >= 0; --i) { /* counting down - backwards append */
_curve_from_segment (&bp, &g_array_index (segs, BezierSegment, i), flip);
if (bp.type != BEZ_MOVE_TO) /* just ignore move-to here */
g_array_append_val (path, bp);
}
} else {
for (i = 0; i < segs->len; ++i) { /* preserve original direction */
_curve_from_segment (&bp, &g_array_index (segs, BezierSegment, i), flip);
if (bp.type != BEZ_MOVE_TO)
g_array_append_val (path, bp);
}
}
ebp = &g_array_index (path, BezPoint, path->len - 1);
return ebp->type == BEZ_CURVE_TO ? ebp->p3 : ebp->p1;
}
/*!
* \brief Just reassamble both paths again for debugging
*/
static GArray *
_make_path0 (GArray *one, /*!< array<BezierSegment> from first path */
GArray *one_splits, /*!< array<Split> for first path */
GArray *two, /*!< second path */
GArray *two_splits /*!< splits */
)
{
GArray *result = g_array_new (FALSE, FALSE, sizeof(BezPoint));
int sel;
for (sel = 0; sel < 2; ++sel) {
GArray *segs = sel == 0 ? one : two;
GArray *splits = sel == 0 ? one_splits : two_splits;
int i, isp = 0;
BezPoint bp;
bp.type = BEZ_MOVE_TO;
bp.p1 = g_array_index (segs, BezierSegment, 0).p0;
g_array_append_val (result, bp);
for (i = 0; i < segs->len; ++i) {
BezierSegment *seg = &g_array_index (segs, BezierSegment, i);
/* every split starts with a move-to */
if ( splits
&& isp < splits->len
&& i == g_array_index (splits, Split, isp).seg
&& g_array_index (result, BezPoint, result->len - 1).type != BEZ_MOVE_TO) {
bp.type = BEZ_MOVE_TO;
bp.p1 = seg->p0;
g_array_append_val (result, bp);
++isp;
}
_curve_from_segment (&bp, seg, FALSE);
g_array_append_val (result, bp);
}
}
return result;
}
/*!
* \brief Another reassambling for debugging
*/
static GArray *
_make_path1 (GArray *one, /*!< array<BezierSegment> from first path */
GArray *one_splits, /*!< array<Split> for first path */
GArray *two, /*!< second path */
GArray *two_splits /*!< splits */
)
{
GArray *result = g_array_new (FALSE, FALSE, sizeof(BezPoint));
int i, sel;
for (sel = 0; sel < 2; ++sel) {
GArray *splits = sel == 0 ? one_splits : two_splits;
for (i = 0; i < splits->len; ++i) {
Split *sp = &g_array_index (splits, Split, i);
if (i == 0) { /* must at least start with move-to */
BezPoint bp;
bp.type = BEZ_MOVE_TO;
bp.p1 = g_array_index (sp->path, BezierSegment, 0).p0;
g_array_append_val (result, bp);
}
_append_segments (result, sp->path);
}
}
return result;
}
/*!
* \brief Convert back to a single BezPoint path
*/
static GArray *
_make_path (GArray *one, /*!< array<BezierSegment> from first path */
GArray *one_splits, /*!< array<Split> for first path */
GArray *two, /*!< second path */
GArray *two_splits, /*!< splits */
PathCombineMode mode)
{
GArray *result = g_array_new (FALSE, FALSE, sizeof(BezPoint));
Split *sp = NULL;
int i, n = 0;
BezPoint bp;
Point cur_pt;
GArray *splits;
/* only intersection starts with an inside segment */
gboolean outside = mode == PATH_INTERSECTION ? FALSE : TRUE;
g_return_val_if_fail (mode != PATH_EXCLUSION, NULL);
g_return_val_if_fail (one_splits->len != 0, NULL);
bp.type = BEZ_MOVE_TO;
/* start with the first point of segment one */
for (i = 0; i < one_splits->len; ++i) {
sp = &g_array_index (one_splits, Split, i);
if (sp->outside == outside)
break;
}
sp->used = TRUE;
bp.p1 = g_array_index (one, BezierSegment, sp->seg).p0;
g_array_append_val (result, bp);
do {
cur_pt = _append_segments (result, sp->path);
n++;
if (mode == PATH_DIFFERENCE)
outside = (n % 2) == 0 ? TRUE : FALSE;
splits = (n % 2) == 0 ? one_splits : two_splits;
/* find next intersection start from the last point of this sub path */
if (!_find_split (splits, &cur_pt, outside, &sp)) {
/* if we can not find something connected search for an unused 'one' path
* XXX: this might be part of the issue with lost move-to within the segment
* The other part might be in _append_segments or even _split_segments
*/
outside = mode == PATH_INTERSECTION ? FALSE : TRUE;
for (i = 0; i < one_splits->len; ++i) {
sp = &g_array_index (one_splits, Split, i);
if (!sp->used && (sp->outside == outside))
break;
else
sp = NULL;
}
if (sp) { /* found a new start, make a move-to */
sp->used = TRUE;
bp.type = BEZ_MOVE_TO;
bp.p1 = g_array_index (sp->path, BezierSegment, 0).p0;
g_array_append_val (result, bp);
}
}
} while (sp);
return result;
}
static GArray *
_path_copy (const GArray *p)
{
GArray *result = g_array_new (FALSE, FALSE, sizeof(BezPoint));
g_array_append_vals (result, &g_array_index (p, BezPoint, 0), p->len);
return result;
}
/*!
* \brief Combine two path into a single one with the given operation
*
* This should (but does not) consider
* - holes within the path more explicitely
* - self intersections in a path
* - winding rule?
*/
GArray *
path_combine (const GArray *p1,
const GArray *p2,
PathCombineMode mode)
{
GArray *result = NULL;
GArray *crossing = NULL;
GArray *one, *two;
static int debug = 0;
g_return_val_if_fail (p1->len > 1 && p2->len > 1, NULL);
/* convert both paths to segment representation - TODO: self intersections */
one = _path_to_segments (p1);
two = _path_to_segments (p2);
crossing = _find_intersections (one, two);
if (crossing) {
/* Now crossing includes points in arbitrary order. Every point has four lines
* going in or out - two from p1, two from p2. Split one and two into segments
* at the crossing points.
*/
GArray *one_splits = _extract_splits (crossing, TRUE);
GArray *two_splits = _extract_splits (crossing, FALSE);
_split_segments (one, one_splits, p2);
_split_segments (two, two_splits, p1);
/* convert segments back to a single path */
if (one_splits->len < 2) { /* XXX: just joining again */
result = _make_path0 (one, one_splits, two, two_splits);
} else if (debug) {
result = _make_path1 (one, one_splits, two, two_splits);
} else {
if (mode == PATH_EXCLUSION) { /* most simple impl. */
GArray *res2;
result = _make_path (one, one_splits, two, two_splits, PATH_DIFFERENCE);
res2 = _make_path (two, two_splits, one, one_splits, PATH_DIFFERENCE);
g_array_append_vals (result, &g_array_index (res2, BezPoint, 0), res2->len);
g_array_free (res2, TRUE);
} else {
result = _make_path (one, one_splits, two, two_splits, mode);
}
}
_free_splits (one_splits);
_free_splits (two_splits);
g_array_free (crossing, TRUE);
} else {
gboolean two_in_one = distance_bez_shape_point (&g_array_index (p1, BezPoint, 0), p1->len,
0 /* line width */, &g_array_index (p2, BezPoint, 0).p1) == 0;
gboolean one_in_two = distance_bez_shape_point (&g_array_index (p2, BezPoint, 0), p2->len,
0 /* line width */, &g_array_index (p1, BezPoint, 0).p1) == 0;
switch (mode) {
case PATH_UNION: /* Union and Exclusion just join the pathes */
if (two_in_one)
result = _path_copy (p1);
else if (one_in_two) /* the bigger one */
result = _path_copy (p2);
else
result = _make_path0 (one, NULL, two, NULL);
break;
case PATH_DIFFERENCE: /* Difference does it too, if p2 is inside p1 */
if (two_in_one)
result = _make_path0 (one, NULL, two, NULL);
else if (one_in_two)
result = NULL;
else
result = _path_copy (p1);
break;
case PATH_INTERSECTION:
if (two_in_one)
result = _path_copy (p2);
else if (one_in_two)
result = _path_copy (p1);
else
result = NULL; /* Intersection is just emtpy w/o crossing */
break;
case PATH_EXCLUSION:
if (two_in_one)/* with two_in_one this is like difference */
result = _make_path0 (one, NULL, two, NULL);
else if (one_in_two)
result = _make_path0 (two, NULL, one, NULL);
else /* join */
result = _make_path0 (one, NULL, two, NULL);
break;
default:
g_return_val_if_reached (NULL);
}
}
g_array_free (one, TRUE);
g_array_free (two, TRUE);
if (!result || result->len < 2) {
if (result)
g_array_free (result, TRUE);
return NULL;
}
return result;
}
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