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#include <asm/types.h>
/* FXSAVE frame */
/* Note: reserved1/2 may someday contain valuable data. Always save/restore
them when you change signal frames. */
struct _fpstate {
__u16 cwd;
__u16 swd;
__u16 twd; /* Note this is not the same as the 32bit/x87/FSAVE twd */
__u16 fop;
__u64 rip;
__u64 rdp;
__u32 mxcsr;
__u32 mxcsr_mask;
__u32 st_space[32]; /* 8*16 bytes for each FP-reg */
__u32 xmm_space[64]; /* 16*16 bytes for each XMM-reg */
__u32 reserved2[24];
};
struct sigcontext {
__u64 r8;
__u64 r9;
__u64 r10;
__u64 r11;
__u64 r12;
__u64 r13;
__u64 r14;
__u64 r15;
__u64 rdi;
__u64 rsi;
__u64 rbp;
__u64 rbx;
__u64 rdx;
__u64 rax;
__u64 rcx;
__u64 rsp;
__u64 rip;
__u64 eflags; /* RFLAGS */
__u16 cs;
__u16 gs;
__u16 fs;
__u16 __pad0;
__u64 err;
__u64 trapno;
__u64 oldmask;
__u64 cr2;
__extension__ union {
struct _fpstate *fpstate; /* zero when no FPU context */
__u64 __fpstate_word;
};
__u64 reserved1[8];
};
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