1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377
|
/* Read-write locks (native Windows implementation).
Copyright (C) 2005-2023 Free Software Foundation, Inc.
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
/* Written by Bruno Haible <bruno@clisp.org>, 2005.
Based on GCC's gthr-win32.h. */
#include <config.h>
/* Specification. */
#include "windows-rwlock.h"
#include <errno.h>
#include <stdlib.h>
/* Don't assume that UNICODE is not defined. */
#undef CreateEvent
#define CreateEvent CreateEventA
/* In this file, the waitqueues are implemented as circular arrays. */
#define glwthread_waitqueue_t glwthread_carray_waitqueue_t
static void
glwthread_waitqueue_init (glwthread_waitqueue_t *wq)
{
wq->array = NULL;
wq->count = 0;
wq->alloc = 0;
wq->offset = 0;
}
/* Enqueues the current thread, represented by an event, in a wait queue.
Returns INVALID_HANDLE_VALUE if an allocation failure occurs. */
static HANDLE
glwthread_waitqueue_add (glwthread_waitqueue_t *wq)
{
HANDLE event;
unsigned int index;
if (wq->count == wq->alloc)
{
unsigned int new_alloc = 2 * wq->alloc + 1;
HANDLE *new_array =
(HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE));
if (new_array == NULL)
/* No more memory. */
return INVALID_HANDLE_VALUE;
/* Now is a good opportunity to rotate the array so that its contents
starts at offset 0. */
if (wq->offset > 0)
{
unsigned int old_count = wq->count;
unsigned int old_alloc = wq->alloc;
unsigned int old_offset = wq->offset;
unsigned int i;
if (old_offset + old_count > old_alloc)
{
unsigned int limit = old_offset + old_count - old_alloc;
for (i = 0; i < limit; i++)
new_array[old_alloc + i] = new_array[i];
}
for (i = 0; i < old_count; i++)
new_array[i] = new_array[old_offset + i];
wq->offset = 0;
}
wq->array = new_array;
wq->alloc = new_alloc;
}
/* Whether the created event is a manual-reset one or an auto-reset one,
does not matter, since we will wait on it only once. */
event = CreateEvent (NULL, TRUE, FALSE, NULL);
if (event == INVALID_HANDLE_VALUE)
/* No way to allocate an event. */
return INVALID_HANDLE_VALUE;
index = wq->offset + wq->count;
if (index >= wq->alloc)
index -= wq->alloc;
wq->array[index] = event;
wq->count++;
return event;
}
/* Notifies the first thread from a wait queue and dequeues it. */
static void
glwthread_waitqueue_notify_first (glwthread_waitqueue_t *wq)
{
SetEvent (wq->array[wq->offset + 0]);
wq->offset++;
wq->count--;
if (wq->count == 0 || wq->offset == wq->alloc)
wq->offset = 0;
}
/* Notifies all threads from a wait queue and dequeues them all. */
static void
glwthread_waitqueue_notify_all (glwthread_waitqueue_t *wq)
{
unsigned int i;
for (i = 0; i < wq->count; i++)
{
unsigned int index = wq->offset + i;
if (index >= wq->alloc)
index -= wq->alloc;
SetEvent (wq->array[index]);
}
wq->count = 0;
wq->offset = 0;
}
void
glwthread_rwlock_init (glwthread_rwlock_t *lock)
{
InitializeCriticalSection (&lock->lock);
glwthread_waitqueue_init (&lock->waiting_readers);
glwthread_waitqueue_init (&lock->waiting_writers);
lock->runcount = 0;
lock->guard.done = 1;
}
int
glwthread_rwlock_rdlock (glwthread_rwlock_t *lock)
{
if (!lock->guard.done)
{
if (InterlockedIncrement (&lock->guard.started) == 0)
/* This thread is the first one to need this lock. Initialize it. */
glwthread_rwlock_init (lock);
else
{
/* Don't let lock->guard.started grow and wrap around. */
InterlockedDecrement (&lock->guard.started);
/* Yield the CPU while waiting for another thread to finish
initializing this lock. */
while (!lock->guard.done)
Sleep (0);
}
}
EnterCriticalSection (&lock->lock);
/* Test whether only readers are currently running, and whether the runcount
field will not overflow, and whether no writer is waiting. The latter
condition is because POSIX recommends that "write locks shall take
precedence over read locks", to avoid "writer starvation". */
if (!(lock->runcount + 1 > 0 && lock->waiting_writers.count == 0))
{
/* This thread has to wait for a while. Enqueue it among the
waiting_readers. */
HANDLE event = glwthread_waitqueue_add (&lock->waiting_readers);
if (event != INVALID_HANDLE_VALUE)
{
DWORD result;
LeaveCriticalSection (&lock->lock);
/* Wait until another thread signals this event. */
result = WaitForSingleObject (event, INFINITE);
if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
abort ();
CloseHandle (event);
/* The thread which signalled the event already did the bookkeeping:
removed us from the waiting_readers, incremented lock->runcount. */
if (!(lock->runcount > 0))
abort ();
return 0;
}
else
{
/* Allocation failure. Weird. */
do
{
LeaveCriticalSection (&lock->lock);
Sleep (1);
EnterCriticalSection (&lock->lock);
}
while (!(lock->runcount + 1 > 0));
}
}
lock->runcount++;
LeaveCriticalSection (&lock->lock);
return 0;
}
int
glwthread_rwlock_wrlock (glwthread_rwlock_t *lock)
{
if (!lock->guard.done)
{
if (InterlockedIncrement (&lock->guard.started) == 0)
/* This thread is the first one to need this lock. Initialize it. */
glwthread_rwlock_init (lock);
else
{
/* Don't let lock->guard.started grow and wrap around. */
InterlockedDecrement (&lock->guard.started);
/* Yield the CPU while waiting for another thread to finish
initializing this lock. */
while (!lock->guard.done)
Sleep (0);
}
}
EnterCriticalSection (&lock->lock);
/* Test whether no readers or writers are currently running. */
if (!(lock->runcount == 0))
{
/* This thread has to wait for a while. Enqueue it among the
waiting_writers. */
HANDLE event = glwthread_waitqueue_add (&lock->waiting_writers);
if (event != INVALID_HANDLE_VALUE)
{
DWORD result;
LeaveCriticalSection (&lock->lock);
/* Wait until another thread signals this event. */
result = WaitForSingleObject (event, INFINITE);
if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
abort ();
CloseHandle (event);
/* The thread which signalled the event already did the bookkeeping:
removed us from the waiting_writers, set lock->runcount = -1. */
if (!(lock->runcount == -1))
abort ();
return 0;
}
else
{
/* Allocation failure. Weird. */
do
{
LeaveCriticalSection (&lock->lock);
Sleep (1);
EnterCriticalSection (&lock->lock);
}
while (!(lock->runcount == 0));
}
}
lock->runcount--; /* runcount becomes -1 */
LeaveCriticalSection (&lock->lock);
return 0;
}
int
glwthread_rwlock_tryrdlock (glwthread_rwlock_t *lock)
{
if (!lock->guard.done)
{
if (InterlockedIncrement (&lock->guard.started) == 0)
/* This thread is the first one to need this lock. Initialize it. */
glwthread_rwlock_init (lock);
else
{
/* Don't let lock->guard.started grow and wrap around. */
InterlockedDecrement (&lock->guard.started);
/* Yield the CPU while waiting for another thread to finish
initializing this lock. */
while (!lock->guard.done)
Sleep (0);
}
}
/* It's OK to wait for this critical section, because it is never taken for a
long time. */
EnterCriticalSection (&lock->lock);
/* Test whether only readers are currently running, and whether the runcount
field will not overflow, and whether no writer is waiting. The latter
condition is because POSIX recommends that "write locks shall take
precedence over read locks", to avoid "writer starvation". */
if (!(lock->runcount + 1 > 0 && lock->waiting_writers.count == 0))
{
/* This thread would have to wait for a while. Return instead. */
LeaveCriticalSection (&lock->lock);
return EBUSY;
}
lock->runcount++;
LeaveCriticalSection (&lock->lock);
return 0;
}
int
glwthread_rwlock_trywrlock (glwthread_rwlock_t *lock)
{
if (!lock->guard.done)
{
if (InterlockedIncrement (&lock->guard.started) == 0)
/* This thread is the first one to need this lock. Initialize it. */
glwthread_rwlock_init (lock);
else
{
/* Don't let lock->guard.started grow and wrap around. */
InterlockedDecrement (&lock->guard.started);
/* Yield the CPU while waiting for another thread to finish
initializing this lock. */
while (!lock->guard.done)
Sleep (0);
}
}
/* It's OK to wait for this critical section, because it is never taken for a
long time. */
EnterCriticalSection (&lock->lock);
/* Test whether no readers or writers are currently running. */
if (!(lock->runcount == 0))
{
/* This thread would have to wait for a while. Return instead. */
LeaveCriticalSection (&lock->lock);
return EBUSY;
}
lock->runcount--; /* runcount becomes -1 */
LeaveCriticalSection (&lock->lock);
return 0;
}
int
glwthread_rwlock_unlock (glwthread_rwlock_t *lock)
{
if (!lock->guard.done)
return EINVAL;
EnterCriticalSection (&lock->lock);
if (lock->runcount < 0)
{
/* Drop a writer lock. */
if (!(lock->runcount == -1))
abort ();
lock->runcount = 0;
}
else
{
/* Drop a reader lock. */
if (!(lock->runcount > 0))
{
LeaveCriticalSection (&lock->lock);
return EPERM;
}
lock->runcount--;
}
if (lock->runcount == 0)
{
/* POSIX recommends that "write locks shall take precedence over read
locks", to avoid "writer starvation". */
if (lock->waiting_writers.count > 0)
{
/* Wake up one of the waiting writers. */
lock->runcount--;
glwthread_waitqueue_notify_first (&lock->waiting_writers);
}
else
{
/* Wake up all waiting readers. */
lock->runcount += lock->waiting_readers.count;
glwthread_waitqueue_notify_all (&lock->waiting_readers);
}
}
LeaveCriticalSection (&lock->lock);
return 0;
}
int
glwthread_rwlock_destroy (glwthread_rwlock_t *lock)
{
if (!lock->guard.done)
return EINVAL;
if (lock->runcount != 0)
return EBUSY;
DeleteCriticalSection (&lock->lock);
if (lock->waiting_readers.array != NULL)
free (lock->waiting_readers.array);
if (lock->waiting_writers.array != NULL)
free (lock->waiting_writers.array);
lock->guard.done = 0;
return 0;
}
|