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/* Provide a replacement for the POSIX nanosleep function.
Copyright (C) 1999-2000, 2002, 2004-2023 Free Software Foundation, Inc.
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
/* written by Jim Meyering
and Bruno Haible for the native Windows part */
#include <config.h>
#include <time.h>
#include "intprops.h"
#include <stdio.h>
#include <sys/types.h>
#include <sys/select.h>
#include <signal.h>
#include <errno.h>
#include <unistd.h>
enum { BILLION = 1000 * 1000 * 1000 };
#if HAVE_BUG_BIG_NANOSLEEP
int
nanosleep (const struct timespec *requested_delay,
struct timespec *remaining_delay)
# undef nanosleep
{
/* nanosleep mishandles large sleeps due to internal overflow problems.
The worst known case of this is Linux 2.6.9 with glibc 2.3.4, which
can't sleep more than 24.85 days (2^31 milliseconds). Similarly,
cygwin 1.5.x, which can't sleep more than 49.7 days (2^32 milliseconds).
Solve this by breaking the sleep up into smaller chunks. */
if (requested_delay->tv_nsec < 0 || BILLION <= requested_delay->tv_nsec)
{
errno = EINVAL;
return -1;
}
{
/* Verify that time_t is large enough. */
static_assert (TYPE_MAXIMUM (time_t) / 24 / 24 / 60 / 60);
const time_t limit = 24 * 24 * 60 * 60;
time_t seconds = requested_delay->tv_sec;
struct timespec intermediate = *requested_delay;
while (limit < seconds)
{
int result;
intermediate.tv_sec = limit;
result = nanosleep (&intermediate, remaining_delay);
seconds -= limit;
if (result)
{
if (remaining_delay)
remaining_delay->tv_sec += seconds;
return result;
}
intermediate.tv_nsec = 0;
}
intermediate.tv_sec = seconds;
return nanosleep (&intermediate, remaining_delay);
}
}
#elif defined _WIN32 && ! defined __CYGWIN__
/* Native Windows platforms. */
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
/* The Windows API function Sleep() has a resolution of about 15 ms and takes
at least 5 ms to execute. We use this function for longer time periods.
Additionally, we use busy-looping over short time periods, to get a
resolution of about 0.01 ms. In order to measure such short timespans,
we use the QueryPerformanceCounter() function. */
int
nanosleep (const struct timespec *requested_delay,
struct timespec *remaining_delay)
{
static bool initialized;
/* Number of performance counter increments per nanosecond,
or zero if it could not be determined. */
static double ticks_per_nanosecond;
if (requested_delay->tv_nsec < 0 || BILLION <= requested_delay->tv_nsec)
{
errno = EINVAL;
return -1;
}
/* For requested delays of one second or more, 15ms resolution is
sufficient. */
if (requested_delay->tv_sec == 0)
{
if (!initialized)
{
/* Initialize ticks_per_nanosecond. */
LARGE_INTEGER ticks_per_second;
if (QueryPerformanceFrequency (&ticks_per_second))
ticks_per_nanosecond =
(double) ticks_per_second.QuadPart / 1000000000.0;
initialized = true;
}
if (ticks_per_nanosecond)
{
/* QueryPerformanceFrequency worked. We can use
QueryPerformanceCounter. Use a combination of Sleep and
busy-looping. */
/* Number of milliseconds to pass to the Sleep function.
Since Sleep can take up to 8 ms less or 8 ms more than requested
(or maybe more if the system is loaded), we subtract 10 ms. */
int sleep_millis = (int) requested_delay->tv_nsec / 1000000 - 10;
/* Determine how many ticks to delay. */
LONGLONG wait_ticks = requested_delay->tv_nsec * ticks_per_nanosecond;
/* Start. */
LARGE_INTEGER counter_before;
if (QueryPerformanceCounter (&counter_before))
{
/* Wait until the performance counter has reached this value.
We don't need to worry about overflow, because the performance
counter is reset at reboot, and with a frequency of 3.6E6
ticks per second 63 bits suffice for over 80000 years. */
LONGLONG wait_until = counter_before.QuadPart + wait_ticks;
/* Use Sleep for the longest part. */
if (sleep_millis > 0)
Sleep (sleep_millis);
/* Busy-loop for the rest. */
for (;;)
{
LARGE_INTEGER counter_after;
if (!QueryPerformanceCounter (&counter_after))
/* QueryPerformanceCounter failed, but succeeded earlier.
Should not happen. */
break;
if (counter_after.QuadPart >= wait_until)
/* The requested time has elapsed. */
break;
}
goto done;
}
}
}
/* Implementation for long delays and as fallback. */
Sleep (requested_delay->tv_sec * 1000 + requested_delay->tv_nsec / 1000000);
done:
/* Sleep is not interruptible. So there is no remaining delay. */
if (remaining_delay != NULL)
{
remaining_delay->tv_sec = 0;
remaining_delay->tv_nsec = 0;
}
return 0;
}
#else
/* Other platforms lacking nanosleep.
It's not clear whether these are still practical porting targets.
For now, just fall back on pselect. */
/* Suspend execution for at least *REQUESTED_DELAY seconds. The
*REMAINING_DELAY part isn't implemented yet. */
int
nanosleep (const struct timespec *requested_delay,
struct timespec *remaining_delay)
{
return pselect (0, NULL, NULL, NULL, requested_delay, NULL);
}
#endif
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