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/*
* This file is part of din.
*
* din is copyright (c) 2006 - 2012 S Jagannathan <jag@dinisnoise.org>
* For more information, please visit http://dinisnoise.org
*
* din is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* din is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with din. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef __NOTE
#define __NOTE
#include <string>
struct note {
//
// musical note / tone
//
std::string name;
std::string hz_name;
float hz; // frequency of note in hertz
float step; // amount to step in x along the waveform every sample to get the audio level at that sample.
float octave_position; // octave number + note position in octave
note ();
void set_frequency (float f);
};
void hz2step (float& hz, float& step); // convert frequency to step
#endif
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