1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
|
/*
* This file is part of din.
*
* din is copyright (c) 2006 - 2012 S Jagannathan <jag@dinisnoise.org>
* For more information, please visit http://dinisnoise.org
*
* din is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* din is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with din. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef __levels
#define __levels
#include "ui.h"
#include "box.h"
#include <string>
#include <vector>
struct levels : ui {
std::string name; // name of this control
void load (); // load settings
void save (); // save settings
// gui vars
box<int> bbox;
int elem_width;
int height;
bool hover;
int nlev; // number of levels
int lastlev;
int lev; // edited level
float val; // edited val
int hgt; // edited height
bool moving; // moving this control?
bool editing; // editing individual elements?
int editable; // is control editable?
bool edited; // values edited?
int saveable; // levels saved on quit?
std::vector<float> values; // 0 to 1 for each level
std::vector<int> heights; // 0 to height
levels (const std::string& s);
~levels ();
bool handle_input ();
// color
float r, g, b;
float a, a0;
void draw ();
void clear ();
void calc ();
void set (int i, float v, int h = -1);
void chkpos ();
};
#endif
|