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/*
* Valadate - Unit testing library for GObject-based libraries.
* Copyright (C) 2009-2012 Jan Hudec <bulb@ucw.cz>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using GLib;
namespace FsoFramework.Test
{
public delegate bool Predicate();
public delegate void Block();
public delegate void AsyncBegin(AsyncReadyCallback callback);
public delegate void CancelableAsyncBegin(Cancellable cancel, AsyncReadyCallback callback);
public delegate void AsyncFinish(AsyncResult result) throws GLib.Error;
private class SignalWaiter
{
public MainLoop loop = new MainLoop(MainContext.default(), true);
public bool succeeded = false;
public Predicate predicate;
public SignalWaiter(owned Predicate predicate)
{
this.predicate = (owned)predicate;
}
public int callback()
{
if(predicate())
{
succeeded = true;
loop.quit();
}
return 0;
}
public bool abort()
{
loop.quit();
return false;
}
}
/**
* Wait until a condition becomes true.
*
* Waits until a condition becomes true. The condition is checked
* at the begining and than each time emitter emits signal signame.
* This can be used to check asynchronous functionality that uses
* signals to signal completion when the first emission does not
* necessarily imply the desired state was reached.
*
* @param timeout Maximum timeout to wait for the emission, in
* milliseconds.
* @param emitter The object that will emit signal.
* @param signame Name of the signal to wait for. May include detail
* (in the format used by g_signal_connect).
* @param predicate Function that will be called to test whether the
* waited-for condition occured. The wait will continue until this
* function returns true.
* @param block Function that will start the asynchronous operation.
* The function will register the signal if it's emitted
* synchronously from block, while obviously it cannot notice if it
* is emitted before.
* @return true if the condition became true, false otherwise.
*/
public bool wait_for_condition(int timeout, Object emitter, string signame, owned Predicate predicate, Block block)
{
// FIXME: The fixture should push a new context in set_up and
// pop it back on clean-up! (But it's GLib 2.21.0+ and
// I still have 2.20.4)
var waiter = new SignalWaiter((owned)predicate);
// Connect to the signal
var sh = Signal.connect_swapped(emitter, signame, (Callback)SignalWaiter.callback, waiter);
// Run the block to trigger the signal
block();
// Check whether the condition is not true already
waiter.callback();
// Plan timeout
var t1 = Timeout.add(timeout, waiter.abort);
// Run the loop if it was not quit yet.
if(waiter.loop.is_running())
waiter.loop.run();
// Disconnect from singnal
SignalHandler.disconnect(emitter, sh);
// Cancel timer
Source.remove(t1);
// Return whether the callback succeeded.
return waiter.succeeded;
}
/**
* Wait for signal to be emited.
*
* Waits at most timeout for given signal to be emited and return
* whether the signal was emited. Runs main loop while waiting. This
* can be used to test asynchronous functionality using signals to
* signal completion.
*
* @param timeout Maximum timeout to wait for the emission, in
* milliseconds.
* @param emitter The object that will emit signal.
* @param signame Name of the signal to wait for. May include detail
* (in the format used by g_signal_connect).
* @param block Function that will start the asynchronous operation.
* The function will register the signal if it's emitted
* synchronously from block, while obviously it cannot notice if it
* is emitted before.
* @return true if the signal was emited, false otherwise.
*/
public bool wait_for_signal(int timeout, Object emitter, string signame, Block block)
{
bool condition = false;
return wait_for_condition(timeout, emitter, signame, () => {
if(condition)
return true;
condition = true;
return false;
}, block);
}
/**
* Wait for an async operation to complete.
*
* Waits until a async function completes.
* @param timeout Maximum timeout to wait for completion, in
* milliseconds.
* @param async_function The async function to call. The signature
* corresponds to function declared as
* {{{
* async void async_function()
* }}}
* in Vala.
* @param async_finish The finsih part of the async function. It is
* assumed it will either assert any problems, or stash the result
* somewhere.
* @return ture if the function completed and passed the check, false
* otherwise.
* [[warning:
* If it times out, the async function may run to completion when
* main loop is entered again later. By that time, the callback data
* will be destroyed and the callback will crash.
*
* This should be avoided by setting new GLib.MainContext for each
* test case, but that is only available in development 2.21 GLib.
* ]]
*/
public bool wait_for_async(int timeout, AsyncBegin async_function, AsyncFinish async_finish) throws GLib.Error
{
var loop = new MainLoop(MainContext.default(), true);
AsyncResult? result = null;
// Plan the async function
async_function((o, r) => { result = r; loop.quit(); });
// Plan timeout
var t1 = Timeout.add(timeout, () => { loop.quit(); return false; });
// Run the loop if it was not quit yet.
if(loop.is_running())
loop.run();
// Cancel timer
Source.remove(t1);
// Check the outcome
if(result == null)
return false;
async_finish(result);
return true;
}
/**
* Wait for cancellable async operation to complete.
*
* Calls an async function and waits until it completes, at most
* specified time. If it does not complete in time, it cancels the
* operation and waits once more the same timeout for the
* cancellation (it still fails if the cancellation succeeds).
*
* @param timeout Maximum timeout to wait for completion, in
* milliseconds.
* @param async_function The async function to call. The signature
* corresponds to function declared as
* {{{
* async void async_function(GLib.Cancellable cancel)
* }}}
* in Vala.
* @param async_finish The finsih part of the async function. It is
* assumed it will either assert any problems, or stash the result
* somewhere.
* @return ture if the function completed (without being cancelled)
* and passed the check, false otherwise.
* [[warning:
* If the cancel fails and it times out second time, the async
* function may run to completion when main loop is entered again
* later. By that time, the callback data will be destroyed and the
* callback will crash.
*
* This should be avoided by setting new GLib.MainContext for each
* test case, but that is only available in development 2.21 GLib.
* ]]
*/
public bool wait_for_cancellable_async(int timeout, CancelableAsyncBegin async_function, AsyncFinish async_finish) throws GLib.Error
{
var loop = new MainLoop(MainContext.default(), true);
AsyncResult? result = null;
var cancel = new Cancellable();
// Plan the async function
async_function(cancel, (o, r) => { result = r; loop.quit(); });
// Plan timeouts
var t1 = Timeout.add(timeout, () => { cancel.cancel(); return false; });
var t2 = Timeout.add(2 * timeout, () => { loop.quit(); return false; });
// Run the loop if it was not quit yet.
if(loop.is_running())
loop.run();
// Cancel timers
Source.remove(t1);
Source.remove(t2);
// Check the outcome
if(result == null)
return false; // The async wasn't called at all.
if(cancel.is_cancelled()) // Only succeed if not cancelled
return false;
async_finish(result);
return true;
}
}
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