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/*
(c) Copyright 2012-2013 DirectFB integrated media GmbH
(c) Copyright 2001-2013 The world wide DirectFB Open Source Community (directfb.org)
(c) Copyright 2000-2004 Convergence (integrated media) GmbH
All rights reserved.
Written by Denis Oliver Kropp <dok@directfb.org>,
Andreas Shimokawa <andi@directfb.org>,
Marek Pikarski <mass@directfb.org>,
Sven Neumann <neo@directfb.org>,
Ville Syrjälä <syrjala@sci.fi> and
Claudio Ciccani <klan@users.sf.net>.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include <config.h>
#include <direct/debug.h>
#include <direct/messages.h>
#include <direct/util.h>
#include <fusion/shmalloc.h>
#include <fusion/object.h>
#include <fusionsound_limits.h>
#include <core/core_sound.h>
#include <core/playback.h>
#include <core/sound_buffer.h>
/******************************************************************************/
static void
buffer_destructor( FusionObject *object, bool zombie, void *ctx )
{
CoreSoundBuffer *buffer = (CoreSoundBuffer*) object;
D_DEBUG( "FusionSound/Core: %s (%p, len %d, mode %08x, fmt %08x, rate %d)%s\n",
__FUNCTION__, buffer, buffer->length, buffer->mode,
buffer->format, buffer->rate, zombie ? " ZOMBIE!" : "" );
SHFREE( buffer->shmpool, buffer->data );
fusion_object_destroy( object );
}
FusionObjectPool *
fs_buffer_pool_create( const FusionWorld *world )
{
return fusion_object_pool_create( "Sound Buffers", sizeof(CoreSoundBuffer),
sizeof(CoreSoundBufferNotification),
buffer_destructor, NULL, world );
}
/******************************************************************************/
DirectResult
fs_buffer_create( CoreSound *core,
int length,
FSChannelMode mode,
FSSampleFormat format,
int rate,
CoreSoundBuffer **ret_buffer )
{
int bytes;
int channels;
CoreSoundBuffer *buffer;
FusionSHMPoolShared *pool;
D_ASSERT( core != NULL );
D_ASSERT( length > 0 );
D_ASSERT( mode != FSCM_UNKNOWN );
D_ASSERT( format != FSSF_UNKNOWN );
D_ASSERT( rate > 0 );
D_ASSERT( ret_buffer != NULL );
D_DEBUG( "FusionSound/Core: %s (len %d, mode %08x, fmt %08x, rate %d)\n",
__FUNCTION__, length, mode, format, rate );
bytes = FS_BYTES_PER_SAMPLE( format );
channels = FS_CHANNELS_FOR_MODE( mode );
pool = fs_core_shmpool( core );
buffer = fs_core_create_buffer( core );
if (!buffer)
return DR_FUSION;
buffer->data = SHMALLOC( pool, length * bytes * channels );
if (!buffer->data) {
fusion_object_destroy( &buffer->object );
return DR_NOLOCALMEMORY;
}
buffer->length = length;
buffer->mode = mode;
buffer->format = format;
buffer->rate = rate;
buffer->bytes = bytes * channels;
buffer->shmpool = pool;
fusion_object_activate( &buffer->object );
*ret_buffer = buffer;
return DR_OK;
}
DirectResult
fs_buffer_lock( CoreSoundBuffer *buffer,
int pos,
int length,
void **ret_data,
int *ret_bytes )
{
D_ASSERT( buffer != NULL );
D_ASSERT( pos >= 0 );
D_ASSERT( pos < buffer->length );
D_ASSERT( length >= 0 );
D_ASSERT( length + pos <= buffer->length );
D_ASSERT( ret_data != NULL );
D_ASSERT( ret_bytes != NULL );
D_DEBUG( "FusionSound/Core: %s (%p, pos %d, length %d)\n",
__FUNCTION__, buffer, pos, length );
if (!length)
length = buffer->length - pos;
*ret_data = buffer->data + buffer->bytes * pos;
*ret_bytes = buffer->bytes * length;
return DR_OK;
}
DirectResult
fs_buffer_unlock( CoreSoundBuffer *buffer )
{
D_ASSERT( buffer != NULL );
D_DEBUG( "FusionSound/Core: %s (%p)\n", __FUNCTION__, buffer );
return DR_OK;
}
/******************************************************************************/
typedef struct {
#ifdef WORDS_BIGENDIAN
s8 c;
u8 b;
u8 a;
#else
u8 a;
u8 b;
s8 c;
#endif
} __attribute__((packed)) s24;
typedef int (*SoundMXFunc) ( CoreSoundBuffer *buffer,
__fsf *mixing,
FSChannelMode mode,
long pos,
long inc,
long max,
__fsf levels[6],
bool last );
#define FORMAT u8
#define TYPE u8
#define FSF_FROM_SRC(s,i) fsf_from_u8(s[i])
#include "sound_mix.h"
#undef FSF_FROM_SRC
#undef TYPE
#undef FORMAT
#define FORMAT s16
#define TYPE s16
#define FSF_FROM_SRC(s,i) fsf_from_s16(s[i])
#include "sound_mix.h"
#undef FSF_FROM_SRC
#undef TYPE
#undef FORMAT
#define FORMAT s24
#define TYPE s24
#define FSF_FROM_SRC(s,i) fsf_from_s24((long)((s[i].a ) | \
(s[i].b << 8) | \
(s[i].c << 16)))
#include "sound_mix.h"
#undef FSF_FROM_SRC
#undef TYPE
#undef FORMAT
#define FORMAT s32
#define TYPE s32
#define FSF_FROM_SRC(s,i) fsf_from_s32(s[i])
#include "sound_mix.h"
#undef FSF_FROM_SRC
#undef TYPE
#undef FORMAT
#define FORMAT f32
#define TYPE float
#define FSF_FROM_SRC(s,i) fsf_from_float(s[i])
#include "sound_mix.h"
#undef FSF_FROM_SRC
#undef TYPE
#undef FORMAT
static const SoundMXFunc MIX_FW[FS_NUM_SAMPLEFORMATS][FS_MAX_CHANNELS] = {
{
mix_from_u8_mono_fw, mix_from_u8_stereo_fw,
#if FS_MAX_CHANNELS > 2
mix_from_u8_multi_fw, mix_from_u8_multi_fw,
mix_from_u8_multi_fw, mix_from_u8_multi_fw
#endif
}, /* FSSF_U8 */
{
mix_from_s16_mono_fw, mix_from_s16_stereo_fw,
#if FS_MAX_CHANNELS > 2
mix_from_s16_multi_fw, mix_from_s16_multi_fw,
mix_from_s16_multi_fw, mix_from_s16_multi_fw
#endif
}, /* FSSF_S16 */
{
mix_from_s24_mono_fw, mix_from_s24_stereo_fw,
#if FS_MAX_CHANNELS > 2
mix_from_s24_multi_fw, mix_from_s24_multi_fw,
mix_from_s24_multi_fw, mix_from_s24_multi_fw
#endif
}, /* FSSF_S24 */
{
mix_from_s32_mono_fw, mix_from_s32_stereo_fw,
#if FS_MAX_CHANNELS > 2
mix_from_s32_multi_fw, mix_from_s32_multi_fw,
mix_from_s32_multi_fw, mix_from_s32_multi_fw
#endif
}, /* FSSF_S32 */
{
mix_from_f32_mono_fw, mix_from_f32_stereo_fw,
#if FS_MAX_CHANNELS > 2
mix_from_f32_multi_fw, mix_from_f32_multi_fw,
mix_from_f32_multi_fw, mix_from_f32_multi_fw
#endif
} /* FSSF_FLOAT */
};
static const SoundMXFunc MIX_RW[FS_NUM_SAMPLEFORMATS][FS_MAX_CHANNELS] = {
{
mix_from_u8_mono_rw, mix_from_u8_stereo_rw,
#if FS_MAX_CHANNELS > 2
mix_from_u8_multi_rw, mix_from_u8_multi_rw,
mix_from_u8_multi_rw, mix_from_u8_multi_rw
#endif
}, /* FSSF_U8 */
{
mix_from_s16_mono_rw, mix_from_s16_stereo_rw,
#if FS_MAX_CHANNELS > 2
mix_from_s16_multi_rw, mix_from_s16_multi_rw,
mix_from_s16_multi_rw, mix_from_s16_multi_rw
#endif
}, /* FSSF_S16 */
{
mix_from_s24_mono_rw, mix_from_s24_stereo_rw,
#if FS_MAX_CHANNELS > 2
mix_from_s24_multi_rw, mix_from_s24_multi_rw,
mix_from_s24_multi_rw, mix_from_s24_multi_rw
#endif
}, /* FSSF_S24 */
{
mix_from_s32_mono_rw, mix_from_s32_stereo_rw,
#if FS_MAX_CHANNELS > 2
mix_from_s32_multi_rw, mix_from_s32_multi_rw,
mix_from_s32_multi_rw, mix_from_s32_multi_rw
#endif
}, /* FSSF_S32 */
{
mix_from_f32_mono_rw, mix_from_f32_stereo_rw,
#if FS_MAX_CHANNELS > 2
mix_from_f32_multi_rw, mix_from_f32_multi_rw,
mix_from_f32_multi_rw, mix_from_f32_multi_rw
#endif
} /* FSSF_FLOAT */
};
DirectResult
fs_buffer_mixto( CoreSoundBuffer *buffer,
__fsf *dest,
int dest_rate,
FSChannelMode dest_mode,
int max_frames,
int pos,
int stop,
__fsf levels[6],
int pitch,
int *ret_pos,
int *ret_num,
int *ret_len )
{
long long inc;
long long max;
int num;
int len;
bool last = false;
D_ASSERT( buffer != NULL );
D_ASSERT( buffer->data != NULL );
D_ASSERT( pos >= 0 );
D_ASSERT( pos < buffer->length );
D_ASSERT( stop <= buffer->length );
D_ASSERT( dest != NULL );
D_ASSERT( max_frames >= 0 );
D_DEBUG( "FusionSound/Core: %s (%p, length %d, pos %d, stop %d, max %d) ...\n",
__FUNCTION__, buffer, buffer->length, pos, stop, max_frames );
inc = (long long) buffer->rate * pitch / dest_rate;
max = (long long) max_frames * inc;
#if SIZEOF_LONG == 4
if (inc > 0x7fffffffll)
inc = 0x7fffffffll;
else if (inc < -0x7fffffffll)
inc = -0x7fffffffll;
if (max > 0x7fffffffll)
max = 0x7fffffffll;
else if (max < -0x7fffffffll)
max = -0x7fffffffll;
#endif
if (stop >= 0) {
long long tmp;
if (pitch < 0) {
/* Make sure start position is greater than stop position. */
if (pos <= stop)
stop -= buffer->length;
tmp = (long long)(stop - pos) << FS_PITCH_BITS;
if (max <= tmp) {
max = tmp;
last = true;
}
} else {
/* Make sure stop position is greater than start position. */
if (pos >= stop)
stop += buffer->length;
tmp = (long long)(stop - pos) << FS_PITCH_BITS;
if (max >= tmp) {
max = tmp;
last = true;
}
}
}
/* Mix the data into the buffer. */
if ((long)inc && (levels[0] || levels[1])) {
SoundMXFunc func;
int format_index = FS_SAMPLEFORMAT_INDEX(buffer->format);
int channel_index = FS_CHANNELS_FOR_MODE(buffer->mode) - 1;
func = (pitch < 0)
? MIX_RW[format_index][channel_index]
: MIX_FW[format_index][channel_index];
len = func( buffer, dest, dest_mode, pos, inc, max, levels, last );
}
else {
/* Produce silence. */
len = ((long)inc) ? (max/inc) : max_frames;
}
num = (max >> FS_PITCH_BITS);
pos += num;
pos %= buffer->length;
if (pos < 0)
pos += buffer->length;
/* Return new position. */
if (ret_pos)
*ret_pos = pos;
/* Return number of samples mixed in. */
if (ret_num)
*ret_num = ABS(num);
/* Return number of samples written. */
if (ret_len)
*ret_len = len;
D_DEBUG( "FusionSound/Core: %s ... mixed %d (%d/%d).\n",
__FUNCTION__, ABS(num), len, max_frames );
return last ? DR_BUFFEREMPTY : DR_OK;
}
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