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# -*- coding: utf-8 -*-
import os
import sys
from DisplayCAL.meta import name as appname
from DisplayCAL.util_os import launch_file, make_win32_compatible_long_path, waccess
from DisplayCAL import config
from DisplayCAL import localization as lang
from DisplayCAL import x3dom
gui = "wx" in sys.modules
if gui:
from DisplayCAL.worker import Worker, show_result_dialog
from DisplayCAL.wxaddons import wx
from DisplayCAL.wxfixes import GenBitmapButton as BitmapButton
from DisplayCAL.wxwindows import BaseApp, BaseFrame, FileDrop
class VRML2X3DFrame(BaseFrame):
def __init__(self, html, embed, view, force, cache):
BaseFrame.__init__(
self,
None,
wx.ID_ANY,
lang.getstr("vrml_to_x3d_converter"),
style=wx.DEFAULT_FRAME_STYLE & ~(wx.MAXIMIZE_BOX | wx.RESIZE_BORDER),
name="vrml2x3dframe",
)
self.SetIcons(
config.get_icon_bundle(
[256, 48, 32, 16], "%s-VRML-to-X3D-converter" % appname
)
)
self.Bind(wx.EVT_CLOSE, self.OnClose)
self.cache = cache
self.embed = embed
self.force = force
self.html = html
self.worker = Worker(self)
sizer = wx.BoxSizer(wx.HORIZONTAL)
self.SetSizer(sizer)
panel = wx.Panel(self)
sizer.Add(panel)
panelsizer = wx.BoxSizer(wx.HORIZONTAL)
panel.SetSizer(panelsizer)
self.btn = BitmapButton(
panel,
wx.ID_ANY,
config.geticon(256, "3d-primitives"),
style=wx.NO_BORDER,
)
self.btn.SetToolTipString(lang.getstr("file.select"))
self.btn.Bind(
wx.EVT_BUTTON,
lambda event: vrmlfile2x3dfile(
None,
html=html,
embed=embed,
view=view,
force=force,
cache=cache,
worker=self.worker,
),
)
self.droptarget = FileDrop(self)
vrml_drop_handler = lambda vrmlpath: vrmlfile2x3dfile(
vrmlpath,
html=html,
embed=embed,
view=view,
force=force,
cache=cache,
worker=self.worker,
)
self.droptarget.drophandlers = {
".vrml": vrml_drop_handler,
".vrml.gz": vrml_drop_handler,
".wrl": vrml_drop_handler,
".wrl.gz": vrml_drop_handler,
".wrz": vrml_drop_handler,
}
self.btn.SetDropTarget(self.droptarget)
panelsizer.Add(self.btn, flag=wx.ALL, border=12)
self.Fit()
self.SetMinSize(self.GetSize())
self.SetMaxSize(self.GetSize())
def OnClose(self, event):
# Hide first (looks nicer)
self.Hide()
# Need to use CallAfter to prevent hang under Windows if minimized
wx.CallAfter(self.Destroy)
def get_commands(self):
return self.get_common_commands() + [
"VRML-to-X3D-converter [filename...]",
"load <filename...>",
]
def process_data(self, data):
if data[0] in ("VRML-to-X3D-converter", "load"):
if self.IsIconized():
self.Restore()
self.Raise()
if len(data) > 1:
self.droptarget.OnDropFiles(0, 0, data[1:])
return "ok"
return "invalid"
def main():
if "--help" in sys.argv[1:] or (not sys.argv[1:] and not gui):
print("Convert VRML file to X3D")
print("Author: Florian Hoech, licensed under the GPL version 3")
print("Usage: %s [OPTION]... FILE..." % os.path.basename(sys.argv[0]))
print("The output is written to FILENAME.x3d(.html)")
print("")
print(
" --embed Embed viewer components in HTML instead of referencing them"
)
print(" --force Force fresh download of viewer components")
print(
" --no-cache Don't use viewer components cache (only uses existing cache if"
)
print(" embedding components, can be overridden with --force)")
if gui:
print(" --no-gui Don't use GUI (console mode)")
print(" --no-html Don't generate HTML file")
print(" --view View the generated file (if no GUI)")
if not gui:
print(" --batch Don't pause after processing")
print(" FILE Filename of VRML file to convert")
if gui:
return
if gui:
config.initcfg("VRML-to-X3D-converter")
lang.init()
lang.update_defaults()
cache = "--no-cache" not in sys.argv[1:]
embed = "--embed" in sys.argv
force = "--force" in sys.argv
html = "--no-html" not in sys.argv[1:]
if not gui:
result = None
view = "--view" in sys.argv[1:]
for arg in sys.argv[1:]:
if not arg.startswith("--"):
result = vrmlfile2x3dfile(
str(arg),
html=html,
embed=embed,
view=view,
force=force,
cache=cache,
gui=gui,
)
if result is None:
print("No filename given.")
if (
sys.stdout
and hasattr(sys.stdout, "isatty")
and sys.stdout.isatty()
and "--batch" not in sys.argv[1:]
):
input("Press RETURN to exit")
sys.exit(int(not result))
else:
view = "--no-view" not in sys.argv[1:]
app = BaseApp(0)
app.TopWindow = VRML2X3DFrame(html, embed, view, force, cache)
if sys.platform == "darwin":
app.TopWindow.init_menubar()
wx.CallLater(1, _main, app)
app.MainLoop()
def _main(app):
app.TopWindow.listen()
app.process_argv()
app.TopWindow.Show()
def vrmlfile2x3dfile(
vrmlpath=None,
x3dpath=None,
html=True,
embed=False,
view=False,
force=False,
cache=True,
worker=None,
gui=True,
):
"""Convert VRML to HTML. Output is written to <vrmlfilename>.x3d.html
unless you set x3dpath to desired output path, or False to be prompted
for an output path."""
while not vrmlpath or not os.path.isfile(vrmlpath):
if not gui:
if not vrmlpath or vrmlpath.startswith("--"):
print("No filename given.")
else:
print("%r is not a file." % vrmlpath)
return False
if not wx.GetApp():
app = BaseApp(0)
defaultDir, defaultFile = config.get_verified_path("last_vrml_path")
dlg = wx.FileDialog(
None,
lang.getstr("file.select"),
defaultDir=defaultDir,
defaultFile=defaultFile,
wildcard=lang.getstr("filetype.vrml")
+ "|*.vrml;*.vrml.gz;*.wrl.gz;*.wrl;*.wrz",
style=wx.FD_OPEN | wx.FD_FILE_MUST_EXIST,
)
dlg.Center(wx.BOTH)
result = dlg.ShowModal()
vrmlpath = dlg.GetPath()
dlg.Destroy()
if result != wx.ID_OK:
return
config.setcfg("last_vrml_path", vrmlpath)
config.writecfg(module="VRML-to-X3D-converter", options=("last_vrml_path",))
filename, ext = os.path.splitext(vrmlpath)
if x3dpath is None:
x3dpath = f"{filename}.x3d"
if x3dpath:
dirname = os.path.dirname(x3dpath)
while not x3dpath or not waccess(dirname, os.W_OK):
if not gui:
if not x3dpath:
print("No HTML output filename given.")
else:
print(f"{repr(dirname)} is not writable.")
return False
if not wx.GetApp():
app = BaseApp(0)
if x3dpath:
defaultDir, defaultFile = os.path.split(x3dpath)
else:
defaultFile = os.path.basename(filename) + ".x3d"
dlg = wx.FileDialog(
None,
lang.getstr("error.access_denied.write", dirname),
defaultDir=defaultDir,
defaultFile=defaultFile,
wildcard=lang.getstr("filetype.x3d") + "|*.x3d",
style=wx.SAVE | wx.FD_OVERWRITE_PROMPT,
)
dlg.Center(wx.BOTH)
result = dlg.ShowModal()
dlg.Destroy()
if result != wx.ID_OK:
return
x3dpath = dlg.GetPath()
dirname = os.path.dirname(x3dpath)
vrmlpath, x3dpath = [str(path) for path in (vrmlpath, x3dpath)]
if sys.platform == "win32":
vrmlpath = make_win32_compatible_long_path(vrmlpath)
x3dpath = make_win32_compatible_long_path(x3dpath)
if html:
finalpath = f"{x3dpath}.html"
if sys.platform == "win32":
finalpath = make_win32_compatible_long_path(finalpath)
x3dpath = finalpath[:-5]
else:
finalpath = x3dpath
if worker:
worker.clear_cmd_output()
worker.start(
lambda result: (
show_result_dialog(result, wx.GetApp().GetTopWindow())
if isinstance(result, Exception)
else result and view and launch_file(finalpath)
),
x3dom.vrmlfile2x3dfile,
wargs=(vrmlpath, x3dpath, html, embed, force, cache, worker),
progress_title=lang.getstr("vrml_to_x3d_converter"),
progress_start=1,
resume=worker.progress_wnd and worker.progress_wnd.IsShownOnScreen(),
fancy=False,
)
else:
result = x3dom.vrmlfile2x3dfile(
vrmlpath, x3dpath, html, embed, force, cache, None
)
if not isinstance(result, Exception) and result:
if view:
launch_file(finalpath)
else:
return False
return True
if __name__ == "__main__":
main()
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