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# -*- coding: utf-8 -*-
from time import sleep
import os
import sys
import threading
import types
from DisplayCAL.colormath import specialpow
from DisplayCAL.wxfixes import wx, GenButton, PlateButton, get_dialogs
from DisplayCAL.lib.agw.gradientbutton import GradientButton
from DisplayCAL import floatspin
def AdjustMinMax(self, minvalue=0.0, maxvalue=1.0):
"""Adjust min/max"""
buffer = self.GetDataBuffer()
for i, byte in enumerate(buffer):
buffer[i] = min(int(round(minvalue * 255 + byte * (maxvalue - minvalue))), 255)
wx.Image.AdjustMinMax = AdjustMinMax
def Blend(self, bitmap, x, y):
"""Blend the given bitmap over the specified position in this bitmap."""
dc = wx.MemoryDC(self)
dc.DrawBitmap(bitmap, x, y)
wx.Bitmap.Blend = Blend
def Invert(self):
"""Invert image colors"""
databuffer = self.GetDataBuffer()
for i, byte in enumerate(databuffer):
databuffer[i] = 255 - byte
wx.Image.Invert = Invert
def GammaCorrect(self, from_gamma=-2.4, to_gamma=1.8):
"""Gamma correct"""
buffer = self.GetDataBuffer()
for i, byte in enumerate(buffer):
buffer[i] = int(
round(specialpow(byte / 255.0, from_gamma) ** (1.0 / to_gamma) * 255)
)
wx.Image.GammaCorrect = GammaCorrect
def IsBW(self):
"""Check if image is grayscale in the most effective way possible.
Note that this is a costly operation even though it returns as quickly as
possible for non-grayscale images (i.e. when it encounters the first
non-equal RGB triplet).
"""
triplet = set()
for i, byte in enumerate(self.GetDataBuffer()):
triplet.add(byte)
if i % 3 == 2:
if len(triplet) != 1:
return False
triplet = set()
return True
wx.Image.IsBW = IsBW
def GetRealClientArea(self):
"""Return the real (non-overlapping) client area of a display"""
# need to fix overlapping ClientArea on some Linux multi-display setups
# the client area must be always smaller than the geometry
clientarea = list(self.ClientArea)
if self.Geometry[0] > clientarea[0]:
clientarea[0] = self.Geometry[0]
if self.Geometry[1] > clientarea[1]:
clientarea[1] = self.Geometry[1]
if self.Geometry[2] < clientarea[2]:
clientarea[2] = self.Geometry[2]
if self.Geometry[3] < clientarea[3]:
clientarea[3] = self.Geometry[3]
return wx.Rect(*clientarea)
wx.Display.GetRealClientArea = GetRealClientArea
def GetAllChildren(self, skip=None):
"""Get children of window and its subwindows"""
if not isinstance(skip, (list, tuple)):
skip = [skip]
children = [child for child in list(self.GetChildren()) if child not in skip]
allchildren = []
for child in children:
allchildren.append(child)
if hasattr(child, "GetAllChildren") and callable(child.GetAllChildren):
allchildren += child.GetAllChildren(skip)
return allchildren
wx.Window.GetAllChildren = GetAllChildren
def GetDisplay(self):
"""Return the display the window is shown on"""
display_no = wx.Display.GetFromWindow(self)
if display_no < 0: # window outside visible area
display_no = 0
return wx.Display(display_no)
wx.Window.GetDisplay = GetDisplay
def SetMaxFontSize(self, pointsize=11):
font = self.GetFont()
if font.GetPointSize() > pointsize:
font.SetPointSize(pointsize)
self.SetFont(font)
wx.Window.SetMaxFontSize = SetMaxFontSize
def RealCenterOnScreen(self, dir=wx.BOTH):
"""Center the window on the screen it is on, unlike CenterOnScreen which
always centers on 1st screen.
"""
x, y = self.Position
left, top, w, h = self.GetDisplay().ClientArea
if dir & wx.HORIZONTAL:
x = left + w / 2 - self.Size[0] / 2
if dir & wx.VERTICAL:
y = top + h / 2 - self.Size[1] / 2
self.Position = x, y
wx.TopLevelWindow.RealCenterOnScreen = RealCenterOnScreen
def SetSaneGeometry(self, x=None, y=None, w=None, h=None):
"""Set a 'sane' window position and/or size (within visible screen area)."""
if None not in (x, y):
# First, move to coordinates given
self.SetPosition((x, y))
# Returns the first display's client area if the window
# is completely outside the client area of all displays
display_client_rect = self.GetDisplay().ClientArea
if sys.platform not in ("darwin", "win32"): # Linux
if os.getenv("XDG_SESSION_TYPE") == "wayland":
# Client-side decorations
safety_margin = 0
else:
# Assume server-side decorations
safety_margin = 40
else:
safety_margin = 20
if None not in (w, h):
# Set given size, but resize if needed to fit inside client area
if hasattr(self, "MinClientSize"):
min_w, min_h = self.MinClientSize
else:
min_w, min_h = self.WindowToClientSize(self.MinSize)
border_lr = self.Size[0] - self.ClientSize[0]
border_tb = self.Size[1] - self.ClientSize[1]
self.ClientSize = (
min(display_client_rect[2] - border_lr, max(w, min_w)),
min(display_client_rect[3] - border_tb - safety_margin, max(h, min_h)),
)
if None not in (x, y):
if not display_client_rect.ContainsXY(
x, y
) or not display_client_rect.ContainsRect((x, y, self.Size[0], self.Size[1])):
# If outside client area, move into client area
xy = [x, y]
for i, pos in enumerate([xy, (x + self.Size[0], y + self.Size[1])]):
for j in range(2):
if (
pos[j] > display_client_rect[j] + display_client_rect[2 + j]
or pos[j] < display_client_rect[j]
):
if i:
xy[j] = (
display_client_rect[j]
+ display_client_rect[2 + j]
- self.Size[j]
)
else:
xy[j] = display_client_rect[j]
self.SetPosition(tuple(xy))
wx.Window.SetSaneGeometry = SetSaneGeometry
def GridGetSelectedRowsFromSelection(self):
"""Return the number of fully selected rows.
Unlike GetSelectedRows, include rows that have been selected
by chosing individual cells.
"""
numcols = self.GetNumberCols()
rows = []
i = -1
for cell in self.GetSelection():
row, col = cell
if row > i:
i = row
rownumcols = 0
rownumcols += 1
if rownumcols == numcols:
rows.append(row)
return rows
wx.grid.Grid.GetSelectedRowsFromSelection = GridGetSelectedRowsFromSelection
def GridGetSelectionRows(self):
"""Return the selected rows, even if not all cells in a row are selected."""
rows = []
i = -1
for row, _col in self.GetSelection():
if row > i:
i = row
rows.append(row)
return rows
wx.grid.Grid.GetSelectionRows = GridGetSelectionRows
def IsSizer(self):
"""Check if the window is a sizer"""
return isinstance(self, wx.Sizer)
wx.Window.IsSizer = IsSizer
def gamma_encode(R, G, B, alpha=wx.ALPHA_OPAQUE):
"""(Re-)Encode R'G'B' colors with specific platform gamma.
R, G, B = color components in range 0..255
Note this only has effect under wxMac which assumes a decoding gamma of 1.8
"""
if sys.platform == "darwin":
# Adjust for wxMac assuming gamma 1.8 instead of sRGB
# Decode R'G'B' -> linear light using sRGB transfer function, then
# re-encode to gamma = 1.0 / 1.8 so that when decoded with gamma = 1.8
# we get the correct sRGB color
RGBa = [
int(round(specialpow(v / 255.0, -2.4) ** (1.0 / 1.8) * 255))
for v in (R, G, B)
]
RGBa.append(alpha)
return RGBa
else:
return [R, G, B, alpha]
def get_platform_window_decoration_size():
if sys.platform in ("darwin", "win32"):
# Size includes windows decoration
if sys.platform == "win32":
border = 8 # Windows 7
titlebar = 30 # Windows 7
else:
border = 0 # Mac OS X 10.7 Lion
titlebar = 22 # Mac OS X 10.7 Lion
else:
# Linux. Size does not include window decoration
border = 0
titlebar = 0
return border, titlebar
def draw_granger_rainbow(dc, x=0, y=0, width=1920, height=1080):
"""Draw a granger rainbow to a DC"""
if not isinstance(dc, wx.GCDC):
raise NotImplementedError("%s lacks alpha transparency support" % dc.__class__)
# Widths
column_width = int(162.0 / 1920.0 * width)
rainbow_width = width - column_width * 2
strip_width = int(rainbow_width / 7.0)
rainbow_width = strip_width * 7
column_width = (width - rainbow_width) / 2
# Gray columns left/right
dc.GradientFillLinear(
wx.Rect(x, y, width, height),
wx.Colour(0, 0, 0),
wx.Colour(255, 255, 255),
wx.UP,
)
# Granger rainbow
rainbow = [
(255, 0, 255),
(0, 0, 255),
(0, 255, 255),
(0, 255, 0),
(255, 255, 0),
(255, 0, 0),
(255, 0, 255),
]
start = rainbow[-2]
for i, end in enumerate(rainbow):
dc.GradientFillLinear(
wx.Rect(x + column_width + strip_width * i, y, strip_width, height),
wx.Colour(*start),
wx.Colour(*end),
wx.RIGHT,
)
start = end
# White-to-black gradient with transparency for shading
# Top half - white to transparent
dc.GradientFillLinear(
wx.Rect(x + column_width, y, rainbow_width, height / 2),
wx.Colour(0, 0, 0, 0),
wx.Colour(255, 255, 255, 255),
wx.UP,
)
# Bottom half - transparent to black
dc.GradientFillLinear(
wx.Rect(x + column_width, y + height / 2, rainbow_width, height / 2),
wx.Colour(0, 0, 0, 255),
wx.Colour(255, 255, 255, 0),
wx.UP,
)
def create_granger_rainbow_bitmap(width=1920, height=1080, filename=None):
"""Create a granger rainbow bitmap"""
# Main bitmap
bmp = wx.EmptyBitmap(width, height)
mdc = wx.MemoryDC(bmp)
dc = wx.GCDC(mdc)
draw_granger_rainbow(dc, 0, 0, width, height)
mdc.SelectObject(wx.NullBitmap)
if filename:
name, ext = os.path.splitext(filename)
ext = ext.lower()
bmp_type = {
".bmp": wx.BITMAP_TYPE_BMP,
".jpe": wx.BITMAP_TYPE_JPEG,
".jpg": wx.BITMAP_TYPE_JPEG,
".jpeg": wx.BITMAP_TYPE_JPEG,
".jfif": wx.BITMAP_TYPE_JPEG,
".pcx": wx.BITMAP_TYPE_PCX,
".png": wx.BITMAP_TYPE_PNG,
".tga": wx.BITMAP_TYPE_TGA,
".tif": wx.BITMAP_TYPE_TIFF,
".tiff": wx.BITMAP_TYPE_TIFF,
".xpm": wx.BITMAP_TYPE_XPM,
}.get(ext, wx.BITMAP_TYPE_PNG)
bmp.SaveFile(filename, bmp_type)
else:
return bmp
def get_parent_frame(window):
"""Get parent frame (if any)"""
parent = window.Parent
while parent:
if isinstance(parent, wx.Frame):
return parent
parent = parent.Parent
class CustomEvent(wx.PyEvent):
def __init__(self, typeId, object, window=None):
wx.PyEvent.__init__(self, object.GetId(), typeId)
self.EventObject = object
self.Window = window
def GetWindow(self):
return self.Window
_global_timer_lock = threading.Lock()
wxEVT_BETTERTIMER = wx.NewEventType()
EVT_BETTERTIMER = wx.PyEventBinder(wxEVT_BETTERTIMER, 1)
class BetterTimerEvent(wx.PyCommandEvent):
def __init__(self, id=wx.ID_ANY, ms=0):
wx.PyCommandEvent.__init__(self, wxEVT_BETTERTIMER, id)
self._ms = ms
def GetInterval(self):
return self._ms
Interval = property(GetInterval)
class BetterTimer(wx.Timer):
"""A wx.Timer replacement.
Doing GUI updates using regular timers can be incredibly segfaulty under
wxPython Phoenix when several timers run concurrently.
This approach uses a global lock to work around the issue.
"""
def __init__(self, owner=None, timerid=wx.ID_ANY):
wx.Timer.__init__(self, None, timerid)
self._owner = owner
def Notify(self):
if self._owner and _global_timer_lock.acquire(False):
try:
wx.PostEvent(self._owner, BetterTimerEvent(self.Id, self.Interval))
finally:
_global_timer_lock.release()
class BetterCallLater(wx.CallLater):
def __init__(self, millis, callableObj, *args, **kwargs):
wx.CallLater.__init__(self, millis, callableObj, *args, **kwargs)
def Notify(self):
if _global_timer_lock.acquire(True):
try:
wx.CallLater.Notify(self)
finally:
_global_timer_lock.release()
class ThreadedTimer:
"""A wx.Timer replacement that uses threads instead of actual timers
which are a limited resource"""
def __init__(self, owner=None, timerid=wx.ID_ANY):
self._owner = owner
if timerid < 0:
timerid = wx.Window.NewControlId()
self._id = timerid
self._ms = 0
self._oneshot = False
self._keep_running = False
self._thread = None
def _notify(self):
if _global_timer_lock.acquire(self._oneshot):
try:
self.Notify()
finally:
_global_timer_lock.release()
def _timer(self):
self._keep_running = True
while self._keep_running:
sleep(self._ms / 1000.0)
if self._keep_running:
wx.CallAfter(self._notify)
if self._oneshot:
self._keep_running = False
def Destroy(self):
if hasattr(wx.Window, "UnreserveControlId") and self.Id < 0:
try:
wx.Window.UnreserveControlId(self.Id)
except wx.wxAssertionError:
pass
def GetId(self):
return self._id
def GetInterval(self):
return self._ms
def GetOwner(self):
return self._owner
def SetOwner(self, owner):
self._owner = owner
Id = property(GetId)
Interval = property(GetInterval)
Owner = property(GetOwner, SetOwner)
def IsOneShot(self):
return self._oneshot
def IsRunning(self):
return self._keep_running
def Notify(self):
if self._owner:
self._owner.ProcessEvent(BetterTimerEvent(self._id, self._ms))
def Start(self, milliseconds=-1, oneShot=False):
if self._thread and self._thread.is_alive():
self._keep_running = False
self._thread.join()
if milliseconds > -1:
self._ms = milliseconds
self._oneshot = oneShot
self._thread = threading.Thread(target=self._timer, name="ThreadedTimer")
self._thread.start()
def Stop(self):
self._keep_running = False
class ThreadedCallLater(ThreadedTimer):
def __init__(self, millis, callableObj, *args, **kwargs):
ThreadedTimer.__init__(self)
self._oneshot = True
self._callable = callableObj
self._has_run = False
self._result = None
self.SetArgs(*args, **kwargs)
self.Start(millis)
def GetResult(self):
return self._result
Result = property(GetResult)
def HasRun(self):
return self._has_run
def Notify(self):
self._result = self._callable(*self._args, **self._kwargs)
self._has_run = True
def SetArgs(self, *args, **kwargs):
self._args = args
self._kwargs = kwargs
def Start(self, millis=None, *args, **kwargs):
if args:
self._args = args
if kwargs:
self._kwargs = kwargs
ThreadedTimer.Start(self, millis, True)
Restart = Start
class BetterWindowDisabler:
"""Also disables child windows instead of only top level windows. This is
actually needed under Mac OS X where disabling a top level window will
not prevent interaction with its children.
If toplevelparent is given, disable only this window and its child windows.
"""
windows = set()
def __init__(self, skip=None, toplevelparent=None, include_menus=False):
self._windows = []
self.skip = skip
self.toplevelparent = toplevelparent
self.include_menus = include_menus
self.disable()
def __del__(self):
self.enable()
def disable(self):
self.enable(False)
def enable(self, enable=True):
if not enable:
skip = self.skip or []
if skip:
if not isinstance(skip, (list, tuple)):
skip = [skip]
if self.toplevelparent:
toplevel = [self.toplevelparent]
else:
toplevel = list(wx.GetTopLevelWindows())
for w in toplevel:
if (
w
and w not in skip
and "Inspection" not in "%s" % w
and w not in BetterWindowDisabler.windows
):
self._windows.append(w)
# Selectively add children to our list of handled
# windows. This prevents a segfault with wxPython 4
# under macOS where GetAllChildren includes sub-controls
# of controls, like scrollbars etc.
for child in w.GetAllChildren(skip + toplevel):
if (
child
and isinstance(
child,
(
wx.BitmapButton,
wx.Button,
wx.CheckBox,
wx.Choice,
wx.ComboBox,
wx.ListBox,
wx.ListCtrl,
wx.RadioButton,
wx.SpinCtrl,
wx.Slider,
wx.StaticText,
wx.TextCtrl,
wx.grid.Grid,
floatspin.FloatSpin,
GenButton,
GradientButton,
PlateButton,
),
)
and child not in BetterWindowDisabler.windows
):
# Don't disable panels, this can have weird side
# effects for contained controls
self._windows.append(child)
if self.include_menus:
menubar = w.GetMenuBar()
if menubar:
for menu, _label in menubar.GetMenus():
for item in menu.GetMenuItems():
self._windows.append(item)
def Enable(w_, enable=True):
w_._BetterWindowDisabler_enabled = enable
def Disable(w_):
w_._BetterWindowDisabler_enabled = False
for w in reversed(self._windows):
BetterWindowDisabler.windows.add(w)
enabled = w.IsEnabled()
w.Enable(False)
if hasattr(w, "Disable"):
w._BetterWindowDisabler_Disable = w.Disable
w.Disable = types.MethodType(Disable, w)
w._BetterWindowDisabler_Enable = w.Enable
w.Enable = types.MethodType(Enable, w)
w.Enable(enabled)
return
for w in self._windows:
BetterWindowDisabler.windows.remove(w)
if w:
if hasattr(w, "_BetterWindowDisabler_Disable"):
w.Disable = w._BetterWindowDisabler_Disable
if hasattr(w, "_BetterWindowDisabler_Enable"):
w.Enable = w._BetterWindowDisabler_Enable
if hasattr(w, "_BetterWindowDisabler_enabled"):
w.Enable(w._BetterWindowDisabler_enabled)
class CustomGridCellEvent(CustomEvent):
def __init__(self, typeId, object, row=-1, col=-1, window=None):
CustomEvent.__init__(self, typeId, object, window)
self.Row = row
self.Col = col
def GetRow(self):
return self.Row
def GetCol(self):
return self.Col
class PopupMenu:
"""A collection of menus that has a wx.MenuBar-like interface."""
def __init__(self, parent):
self.Parent = parent
self.TopLevelParent = parent.TopLevelParent
self._menus = []
self._enabledtop = {}
def Append(self, menu, title):
self._menus.append((menu, title))
def EnableTop(self, pos, enable=True):
self._enabledtop[pos] = enable
def FindItemById(self, id):
for menu, _label in self._menus:
item = menu.FindItemById(id)
if item:
return item
def FindMenu(self, title):
for i, (_menu, label) in enumerate(self._menus):
if title == label:
return i
return wx.NOT_FOUND
def GetMenu(self, index):
return self._menus[index][0]
def GetMenuCount(self):
return len(self._menus)
def GetMenus(self):
"""Return menus.
Returns:
List[wx.Menu]: List of child menus.
"""
return list(self._menus)
def SetMenus(self, menus):
"""Set menus.
Args:
menus (List[wx.Menu]): A list of wx.Menu instances to set as a
child of this menubar.
"""
self._menus = []
for menu, label in menus:
self.Append((menu, label))
Menus = property(GetMenus, SetMenus)
def IsEnabledTop(self, pos):
return self._enabledtop.get(pos, True)
def SetMenuLabel(self, pos, label):
self._menus[pos] = (self._menus[pos][0], label)
def bind_keys(self):
if sys.platform == "darwin":
accels = self.get_accelerator_entries()
self.TopLevelParent.SetAcceleratorTable(wx.AcceleratorTable(accels()))
else:
self.TopLevelParent.Bind(wx.EVT_CHAR_HOOK, self.key_handler)
def get_accelerator_entries(self):
accels = []
for menu, _label in self._menus:
for item in menu.MenuItems:
accel = item.Accel
if accel:
accel = wx.AcceleratorEntry(
accel.Flags, accel.KeyCode, accel.Command, item
)
accels.append(accel)
return accels
def key_handler(self, event):
"""Handle accelerator keys"""
keycode = event.KeyCode
flags = wx.ACCEL_NORMAL
for key in ("ALT", "CMD", "CTRL", "SHIFT"):
if wx.GetKeyState(getattr(wx, "WXK_" + key.replace("CTRL", "CONTROL"), -1)):
flags |= getattr(wx, "ACCEL_" + key.upper())
for menu, _label in self._menus:
for item in menu.MenuItems:
accel = item.Accel
if accel and accel.KeyCode == keycode and accel.Flags == flags:
event = wx.CommandEvent(wx.wxEVT_COMMAND_MENU_SELECTED)
event.Id = item.Id
if item.Kind == wx.ITEM_RADIO:
event.SetInt(1)
elif item.Kind == wx.ITEM_CHECK:
event.SetInt(int(not item.Checked))
self.TopLevelParent.ProcessEvent(event)
def popup(self):
"""Popup the list of menus (with actual menus as submenus)"""
top_menu = wx.Menu()
for menu, label in self._menus:
top_menu.AppendSubMenu(menu, label)
self.Parent.PopupMenu(top_menu)
# Delete menuitems (not submenus)
for item in top_menu.MenuItems:
top_menu.Delete(item)
# Now we can safely destroy the menu without affecting submenus
top_menu.Destroy()
class FileDrop(wx.FileDropTarget):
def __init__(self, drophandlers=None):
wx.FileDropTarget.__init__(self)
if drophandlers is None:
drophandlers = {}
self.drophandlers = drophandlers
self.unsupported_handler = None
def OnDropFiles(self, x, y, filenames):
dialogs = get_dialogs()
interactable = not hasattr(self, "parent") or (
self.parent.Enabled and (not dialogs or self.parent in dialogs)
)
if not interactable:
wx.Bell()
return False
self._files = []
self._filenames = filenames
for filename in filenames:
name, ext = os.path.splitext(filename)
if ext.lower() in self.drophandlers:
self._files.append((ext.lower(), filename))
if self._files:
self._files.reverse()
wx.CallLater(1, wx.CallAfter, self.process)
elif self.unsupported_handler:
wx.CallLater(1, wx.CallAfter, self.unsupported_handler)
return False
def process(self):
ms = 1.0 / 60
while self._files:
if hasattr(self, "parent") and hasattr(self.parent, "worker"):
while self.parent.worker.is_working():
wx.Yield()
sleep(ms)
if self.parent.worker.thread_abort:
return
ext, filename = self._files.pop()
self.drophandlers[ext](filename)
class IdFactory:
"""Inspired by wxPython 4 (Phoenix) wx.IdManager"""
CurrentId = 100
ReservedIds = set()
@classmethod
def NewId(cls):
"""Replacement for wx.NewId()"""
start_id = cls.CurrentId
while True:
# Skip the part of IDs space that contains hard-coded values
if cls.CurrentId == wx.ID_LOWEST:
cls.CurrentId = wx.ID_HIGHEST + 1
id = cls.CurrentId
if id < 30095:
cls.CurrentId += 1
else:
cls.CurrentId = 100
if id not in cls.ReservedIds:
break
elif cls.CurrentId == start_id:
raise RuntimeError(
"Error: Out of IDs. Recommend shutting down application."
)
cls.ReserveId(id)
return id
@classmethod
def ReserveId(cls, id):
cls.ReservedIds.add(id)
@classmethod
def UnreserveId(cls, id):
cls.ReservedIds.remove(id)
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