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/* ****************************************************************************
*
* Copyright (c) Microsoft Corporation.
*
* This source code is subject to terms and conditions of the Microsoft Public License. A
* copy of the license can be found in the License.html file at the root of this distribution. If
* you cannot locate the Microsoft Public License, please send an email to
* dlr@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
* by the terms of the Microsoft Public License.
*
* You must not remove this notice, or any other, from this software.
*
*
* ***************************************************************************/
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using Microsoft.Scripting.Hosting.Providers;
using Microsoft.Scripting.Runtime;
using Microsoft.Scripting.Utils;
namespace Microsoft.Scripting.Hosting.Shell {
/// <summary>
/// Command line hosting service.
/// </summary>
public class CommandLine {
private LanguageContext _language;
private IConsole _console;
private ConsoleOptions _options;
private ScriptScope _scope;
private ScriptEngine _engine;
private ICommandDispatcher _commandDispatcher;
private int? _terminatingExitCode;
private int _exitCode = 1;
protected IConsole Console { get { return _console; } }
protected ConsoleOptions Options { get { return _options; } }
protected ScriptEngine Engine { get { return _engine; } }
public ScriptScope ScriptScope { get { return _scope; } protected set { _scope = value; } }
public int ExitCode { get { return _exitCode; } protected set { _exitCode = value; } }
/// <summary>
/// Scope is not remotable, and this only works in the same AppDomain.
/// </summary>
protected Scope Scope {
get {
if (_scope == null) {
return null;
}
return _scope.Scope;
}
set {
_scope = new ScriptScope(_engine, value);
}
}
protected LanguageContext Language {
get {
// LanguageContext is not remotable, and this only works in the same AppDomain.
if (_language == null) {
_language = HostingHelpers.GetLanguageContext(_engine);
}
return _language;
}
}
protected virtual string Prompt { get { return ">>> "; } }
public virtual string PromptContinuation { get { return "... "; } }
protected virtual string Logo { get { return null; } }
public CommandLine() {
}
protected virtual void Initialize() {
if (_commandDispatcher == null) {
_commandDispatcher = CreateCommandDispatcher();
}
}
protected virtual Scope CreateScope() {
return new Scope();
}
protected virtual ICommandDispatcher CreateCommandDispatcher() {
return new SimpleCommandDispatcher();
}
public virtual void Terminate(int exitCode) {
// The default implementation just sets a flag. Derived types can support better termination
_terminatingExitCode = exitCode;
}
/// <summary>
/// Executes the comand line - depending upon the options provided we will
/// either run a single file, a single command, or enter the interactive loop.
/// </summary>
public void Run(ScriptEngine engine, IConsole console, ConsoleOptions options) {
ContractUtils.RequiresNotNull(engine, "engine");
ContractUtils.RequiresNotNull(console, "console");
ContractUtils.RequiresNotNull(options, "options");
_engine = engine;
_options = options;
_console = console;
Initialize();
try {
_exitCode = Run();
#if !SILVERLIGHT // ThreadAbortException.ExceptionState
} catch (System.Threading.ThreadAbortException tae) {
if (tae.ExceptionState is KeyboardInterruptException) {
Thread.ResetAbort();
_exitCode = -1;
} else {
throw;
}
#endif
} finally {
Shutdown();
_engine = null;
_options = null;
_console = null;
}
}
/// <summary>
/// Runs the command line. Languages can override this to provide custom behavior other than:
/// 1. Running a single command
/// 2. Running a file
/// 3. Entering the interactive console loop.
/// </summary>
/// <returns></returns>
protected virtual int Run() {
int result;
if (_options.Command != null) {
result = RunCommand(_options.Command);
} else if (_options.FileName != null) {
result = RunFile(_options.FileName);
} else {
return RunInteractive();
}
if (_options.Introspection) {
return RunInteractiveLoop();
}
return result;
}
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1031:DoNotCatchGeneralExceptionTypes")]
protected virtual void Shutdown() {
try {
_engine.Runtime.Shutdown();
} catch (Exception e) {
UnhandledException(e);
}
}
protected virtual int RunFile(string fileName) {
return RunFile(_engine.CreateScriptSourceFromFile(fileName));
}
protected virtual int RunCommand(string command) {
return RunFile(_engine.CreateScriptSourceFromString(command, SourceCodeKind.Statements));
}
/// <summary>
/// Runs the specified filename
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1031:DoNotCatchGeneralExceptionTypes")]
protected virtual int RunFile(ScriptSource source) {
int result = 1;
if (Options.HandleExceptions) {
try {
result = source.ExecuteProgram();
} catch (Exception e) {
UnhandledException(e);
}
} else {
result = source.ExecuteProgram();
}
return result;
}
protected void PrintLogo() {
if (Logo != null) {
_console.Write(Logo, Style.Out);
}
}
#region Interactivity
/// <summary>
/// Starts the interactive loop. Performs any initialization necessary before
/// starting the loop and then calls RunInteractiveLoop to start the loop.
///
/// Returns the exit code when the interactive loop is completed.
/// </summary>
protected virtual int RunInteractive() {
PrintLogo();
return RunInteractiveLoop();
}
/// <summary>
/// Runs the interactive loop. Repeatedly parse and run interactive actions
/// until an exit code is received. If any exceptions are unhandled displays
/// them to the console
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1031:DoNotCatchGeneralExceptionTypes")]
protected int RunInteractiveLoop() {
if (_scope == null) {
_scope = _engine.CreateScope();
}
#if !SILVERLIGHT // Remote console
string remoteRuntimeChannel = _options.RemoteRuntimeChannel;
if (remoteRuntimeChannel != null) {
// Publish the ScriptScope so that the host can use it
Remote.RemoteRuntimeServer.StartServer(remoteRuntimeChannel, _scope);
return 0;
}
#endif
int? res = null;
do {
if (Options.HandleExceptions) {
try {
res = TryInteractiveAction();
#if SILVERLIGHT
} catch (ExitProcessException e) {
res = e.ExitCode;
#endif
} catch (Exception e) {
if (CommandLine.IsFatalException(e)) {
// Some exceptions are too dangerous to try to catch
throw;
}
// There should be no unhandled exceptions in the interactive session
// We catch all (most) exceptions here, and just display it,
// and keep on going
UnhandledException(e);
}
} else {
res = TryInteractiveAction();
}
} while (res == null);
return res.Value;
}
internal static bool IsFatalException(Exception e) {
ThreadAbortException tae = e as ThreadAbortException;
if (tae != null) {
#if SILVERLIGHT // ThreadAbortException.ExceptionState
return true;
#else
if ((tae.ExceptionState as KeyboardInterruptException) == null) {
return true;
}
#endif
}
return false;
}
protected virtual void UnhandledException(Exception e) {
ExceptionOperations exceptionOperations = _engine.GetService<ExceptionOperations>();
_console.WriteLine(exceptionOperations.FormatException(e), Style.Error);
}
/// <summary>
/// Attempts to run a single interaction and handle any language-specific
/// exceptions. Base classes can override this and call the base implementation
/// surrounded with their own exception handling.
///
/// Returns null if successful and execution should continue, or an exit code.
/// </summary>
protected virtual int? TryInteractiveAction() {
int? result = null;
try {
result = RunOneInteraction();
#if SILVERLIGHT // ThreadAbortException.ExceptionState
} catch (ThreadAbortException) {
#else
} catch (ThreadAbortException tae) {
KeyboardInterruptException pki = tae.ExceptionState as KeyboardInterruptException;
if (pki != null) {
UnhandledException(tae);
Thread.ResetAbort();
} else {
throw;
}
#endif
}
return result;
}
/// <summary>
/// Parses a single interactive command or a set of statements and executes it.
///
/// Returns null if successful and execution should continue, or the appropiate exit code.
///
/// We check if the code read is an interactive command or statements is by checking for NewLine
/// If the code contains NewLine, it's a set of statements (most probably from SendToConsole)
/// If the code does not contain a NewLine, it's an interactive command typed by the user at the prompt
/// </summary>
private int? RunOneInteraction() {
bool continueInteraction;
string s = ReadStatement(out continueInteraction);
if (continueInteraction == false) {
return (_terminatingExitCode == null) ? 0 : _terminatingExitCode;
}
if (String.IsNullOrEmpty(s)) {
// Is it an empty line?
_console.Write(String.Empty, Style.Out);
return null;
}
ExecuteCommand(_engine.CreateScriptSourceFromString(s, SourceCodeKind.InteractiveCode));
return null;
}
protected object ExecuteCommand(ScriptSource source) {
ErrorListener errorListener = new ErrorSinkProxyListener(ErrorSink);
CompiledCode compiledCode = source.Compile(_engine.GetCompilerOptions(_scope), errorListener);
return _commandDispatcher.Execute(compiledCode, _scope);
}
protected virtual ErrorSink ErrorSink {
get { return ErrorSink.Default; }
}
/// <summary>
/// Private helper function to see if we should treat the current input as a blank link.
///
/// We do this if we only have auto-indent text.
/// </summary>
private static bool TreatAsBlankLine(string line, int autoIndentSize) {
if (line.Length == 0) return true;
if (autoIndentSize != 0 && line.Trim().Length == 0 && line.Length == autoIndentSize) {
return true;
}
return false;
}
/// <summary>
/// Read a statement, which can potentially be a multiple-line statement suite (like a class declaration).
/// </summary>
/// <param name="continueInteraction">Should the console session continue, or did the user indicate
/// that it should be terminated?</param>
/// <returns>Expression to evaluate. null for empty input</returns>
protected string ReadStatement(out bool continueInteraction) {
StringBuilder b = new StringBuilder();
int autoIndentSize = 0;
_console.Write(Prompt, Style.Prompt);
while (true) {
string line = ReadLine(autoIndentSize);
continueInteraction = true;
if (line == null || (_terminatingExitCode != null)) {
continueInteraction = false;
return null;
}
bool allowIncompleteStatement = TreatAsBlankLine(line, autoIndentSize);
b.Append(line);
// Note that this does not use Environment.NewLine because some languages (eg. Python) only
// recognize \n as a line terminator.
b.Append("\n");
string code = b.ToString();
ScriptSource command = _engine.CreateScriptSourceFromString(code, SourceCodeKind.InteractiveCode);
ScriptCodeParseResult props = command.GetCodeProperties(_engine.GetCompilerOptions(_scope));
if (SourceCodePropertiesUtils.IsCompleteOrInvalid(props, allowIncompleteStatement)) {
return props != ScriptCodeParseResult.Empty ? code : null;
}
if (_options.AutoIndent && _options.AutoIndentSize != 0) {
autoIndentSize = GetNextAutoIndentSize(code);
}
// Keep on reading input
_console.Write(PromptContinuation, Style.Prompt);
}
}
/// <summary>
/// Gets the next level for auto-indentation
/// </summary>
protected virtual int GetNextAutoIndentSize(string text) {
return 0;
}
protected virtual string ReadLine(int autoIndentSize) {
return _console.ReadLine(autoIndentSize);
}
internal protected virtual TextWriter GetOutputWriter(bool isErrorOutput) {
return isErrorOutput ? System.Console.Error : System.Console.Out;
}
//private static DynamicSite<object, IList<string>> _memberCompletionSite =
// new DynamicSite<object, IList<string>>(OldDoOperationAction.Make(Operators.GetMemberNames));
public IList<string> GetMemberNames(string code) {
object value = _engine.CreateScriptSourceFromString(code, SourceCodeKind.Expression).Execute(_scope);
return _engine.Operations.GetMemberNames(value);
// TODO: why doesn't this work ???
//return _memberCompletionSite.Invoke(new CodeContext(_scope, _engine), value);
}
public virtual IList<string> GetGlobals(string name) {
List<string> res = new List<string>();
foreach (SymbolId scopeName in _scope.Scope.Keys) {
string strName = SymbolTable.IdToString(scopeName);
if (strName.StartsWith(name)) {
res.Add(strName);
}
}
return res;
}
#endregion
class SimpleCommandDispatcher : ICommandDispatcher {
public object Execute(CompiledCode compiledCode, ScriptScope scope) {
return compiledCode.Execute(scope);
}
}
}
}
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