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/* ****************************************************************************
*
* Copyright (c) Microsoft Corporation.
*
* This source code is subject to terms and conditions of the Microsoft Public License. A
* copy of the license can be found in the License.html file at the root of this distribution. If
* you cannot locate the Microsoft Public License, please send an email to
* dlr@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
* by the terms of the Microsoft Public License.
*
* You must not remove this notice, or any other, from this software.
*
*
* ***************************************************************************/
using System;
using System.Linq.Expressions;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Threading;
using Microsoft.Scripting.Runtime;
using Microsoft.Scripting.Utils;
using System.Diagnostics;
namespace Microsoft.Scripting.Interpreter {
/**
* A simple forth-style stack machine for executing Expression trees
* without the need to compile to IL and then invoke the JIT. This trades
* off much faster compilation time for a slower execution performance.
* For code that is only run a small number of times this can be a
* sweet spot.
*
* The core loop in the interpreter is the RunInstructions method.
*/
internal sealed class Interpreter {
internal readonly int _numberOfLocals;
internal readonly int _maxStackDepth;
internal readonly bool[] _localIsBoxed;
private readonly Instruction[] _instructions;
internal readonly LambdaExpression _lambda;
private readonly ExceptionHandler[] _handlers;
internal readonly DebugInfo[] _debugInfos;
private readonly bool _onlyFaultHandlers;
internal Interpreter(LambdaExpression lambda, bool[] localIsBoxed, int maxStackDepth,
Instruction[] instructions, ExceptionHandler[] handlers, DebugInfo[] debugInfos) {
_lambda = lambda;
_numberOfLocals = localIsBoxed.Length;
if (Array.IndexOf(localIsBoxed, true) != -1) {
_localIsBoxed = localIsBoxed;
} else {
_localIsBoxed = null;
}
_maxStackDepth = maxStackDepth;
_instructions = instructions;
_handlers = handlers;
_debugInfos = debugInfos;
_onlyFaultHandlers = true;
foreach (var handler in handlers) {
if (!handler.IsFinallyOrFault) {
_onlyFaultHandlers = false;
break;
}
}
}
public object Run(InterpretedFrame frame) {
if (_onlyFaultHandlers) {
bool fault = true;
try {
RunInstructions(frame);
fault = false;
return frame.Pop();
} finally {
if (fault) {
frame.FaultingInstruction = frame.InstructionIndex;
HandleFault(frame);
}
}
} else {
while (true) {
try {
RunInstructions(frame);
return frame.Pop();
} catch (Exception exc) {
frame.FaultingInstruction = frame.InstructionIndex;
ExceptionHandler handler = HandleCatch(frame, exc);
if (handler == null) {
throw;
}
// stay in the current catch so that ThreadAbortException is not rethrown by CLR:
var abort = exc as ThreadAbortException;
if (abort != null) {
_anyAbortException = abort;
frame.CurrentAbortHandler = handler;
return Run(frame);
}
}
}
}
}
internal void RunBlock(InterpretedFrame frame, int endIndex) {
while (true) {
try {
RunInstructions(frame, endIndex);
return;
} catch (Exception exc) {
endIndex = _instructions.Length;
frame.FaultingInstruction = frame.InstructionIndex;
ExceptionHandler handler = HandleCatch(frame, exc);
if (handler == null) {
throw;
}
// stay in the current catch so that ThreadAbortException is not rethrown by CLR:
var abort = exc as ThreadAbortException;
if (abort != null) {
_anyAbortException = abort;
frame.CurrentAbortHandler = handler;
RunBlock(frame, endIndex);
return;
}
}
}
}
// To get to the current AbortReason object on Thread.CurrentThread
// we need to use ExceptionState property of any ThreadAbortException instance.
private static ThreadAbortException _anyAbortException;
internal static void AbortThreadIfRequested(InterpretedFrame frame, int targetOffset) {
var abortHandler = frame.CurrentAbortHandler;
if (abortHandler != null && !abortHandler.IsInside(frame.InstructionIndex + targetOffset)) {
frame.CurrentAbortHandler = null;
var currentThread = Thread.CurrentThread;
if ((currentThread.ThreadState & System.Threading.ThreadState.AbortRequested) != 0) {
Debug.Assert(_anyAbortException != null);
// The current abort reason needs to be preserved.
#if SILVERLIGHT
currentThread.Abort();
#else
currentThread.Abort(_anyAbortException.ExceptionState);
#endif
}
}
}
private ExceptionHandler GetBestHandler(InterpretedFrame frame, Type exceptionType) {
ExceptionHandler best = null;
foreach (var handler in _handlers) {
if (handler.Matches(exceptionType, frame.InstructionIndex)) {
if (handler.IsBetterThan(best)) {
best = handler;
}
}
}
return best;
}
private ExceptionHandler HandleCatch(InterpretedFrame frame, Exception exception) {
Type exceptionType = exception.GetType();
var handler = GetBestHandler(frame, exceptionType);
if (handler == null) {
return null;
}
frame.StackIndex = _numberOfLocals + handler.HandlerStackDepth;
if (handler.IsFinallyOrFault) {
frame.InstructionIndex = handler.StartHandlerIndex;
RunBlock(frame, handler.EndHandlerIndex);
if (frame.InstructionIndex == handler.EndHandlerIndex) {
frame.InstructionIndex -= 1; // push back into the right range
return HandleCatch(frame, exception);
} else {
return handler;
}
} else {
if (handler.PushException) {
frame.Push(exception);
}
frame.InstructionIndex = handler.StartHandlerIndex;
return handler;
}
}
private void HandleFault(InterpretedFrame frame) {
var handler = GetBestHandler(frame, null);
if (handler == null) return;
frame.StackIndex = _numberOfLocals + handler.HandlerStackDepth;
bool wasFault = true;
try {
frame.InstructionIndex = handler.StartHandlerIndex;
RunInstructions(frame, handler.EndHandlerIndex);
wasFault = false;
} finally {
if (wasFault) {
frame.FaultingInstruction = frame.InstructionIndex;
}
// This assumes that finally faults are propogated always
//
// Go back one so we are scoped correctly
frame.InstructionIndex = handler.EndHandlerIndex - 1;
HandleFault(frame);
}
}
internal void RunInstructions(InterpretedFrame frame, int endInstruction) {
var instructions = _instructions;
int index = frame.InstructionIndex;
while (index < endInstruction) {
index += instructions[index].Run(frame);
frame.InstructionIndex = index;
}
}
private void RunInstructions(InterpretedFrame frame) {
var instructions = _instructions;
int index = frame.InstructionIndex;
while (index < instructions.Length) {
index += instructions[index].Run(frame);
frame.InstructionIndex = index;
}
}
}
}
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