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#include <tinyframe/tinyframe.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <uv.h>
#include <errno.h>
#include <stdbool.h>
#include "create_dnstap.c"
#define BUF_SIZE 4096
enum client_state {
no_state,
writing_start,
started,
writing_frame,
};
struct client;
struct client {
struct client* next;
size_t id;
enum client_state state;
uv_tcp_t conn;
char rbuf[BUF_SIZE];
uv_write_t wreq;
uv_buf_t wbuf;
uint8_t buf[BUF_SIZE];
};
struct client* clients = 0;
size_t client_id = 1;
static char content_type[] = "protobuf:dnstap.Dnstap";
uv_loop_t* loop;
struct client* client_new()
{
struct client* c = malloc(sizeof(struct client));
if (c) {
c->conn.data = c;
c->next = clients;
c->id = client_id++;
c->state = no_state;
c->wbuf.base = (void*)c->buf;
clients = c;
}
return c;
}
void client_close(uv_handle_t* handle)
{
struct client* c = handle->data;
if (clients == c) {
clients = c->next;
} else {
struct client* prev = clients;
while (prev) {
if (prev->next == c) {
prev->next = c->next;
break;
}
prev = prev->next;
}
}
free(c);
}
void client_alloc_buffer(uv_handle_t* handle, size_t suggested_size, uv_buf_t* buf)
{
buf->base = ((struct client*)handle->data)->rbuf;
buf->len = BUF_SIZE;
}
void client_read(uv_stream_t* client, ssize_t nread, const uv_buf_t* buf)
{
/*
* We discard any input from the client and only check for errors or
* if the connection was closed.
*/
if (nread < 0) {
if (nread != UV_EOF) {
fprintf(stderr, "client_read() error: %s\n", uv_err_name(nread));
} else {
printf("client %zu disconnected\n", ((struct client*)client->data)->id);
}
uv_close((uv_handle_t*)client, client_close);
}
}
void client_write(uv_write_t* req, int status)
{
/*
* After a write we check that there was no errors and then set the
* client in a state that allows `tick()` to send DNSTAP messages to it.
*/
if (status) {
fprintf(stderr, "client_write() error: %s\n", uv_strerror(status));
uv_close((uv_handle_t*)req->handle, client_close);
return;
}
((struct client*)req->handle->data)->state = started;
}
void on_new_connection(uv_stream_t* server, int status)
{
if (status < 0) {
fprintf(stderr, "on_new_connection() error: %s\n", uv_strerror(status));
return;
}
/*
* We have a new client connecting, create a client struct to hold the
* connection, accept it and send the control start frame.
*/
struct client* client = client_new();
if (!client) {
fprintf(stderr, "on_new_connection() out of memory\n");
return;
}
uv_tcp_init(loop, &client->conn);
if (uv_accept(server, (uv_stream_t*)&client->conn) == 0) {
printf("client %zu connected\n", client->id);
uv_read_start((uv_stream_t*)&client->conn, client_alloc_buffer, client_read);
struct tinyframe_writer writer = TINYFRAME_WRITER_INITIALIZER;
/*
* First we write, to the buffer, a control start with a content type
* control field for the DNSTAP protobuf content type.
*
* Then we send it.
*/
if (tinyframe_write_control_start(&writer, client->buf, BUF_SIZE, content_type, sizeof(content_type) - 1) != tinyframe_ok) {
fprintf(stderr, "tinyframe_write_control_start() failed\n");
uv_close((uv_handle_t*)&client->conn, client_close);
return;
}
printf("client %zu: sending control start and content type\n", client->id);
client->wbuf.len = writer.bytes_wrote;
uv_write((uv_write_t*)&client->wreq, (uv_stream_t*)&client->conn, &client->wbuf, 1, client_write);
client->state = writing_start;
} else {
uv_close((uv_handle_t*)&client->conn, client_close);
}
}
/*
* This function is called every second and will create a DNSTAP message
* and send it to all available clients.
*/
void tick(uv_timer_t* handle)
{
/*
* Now we create a DNSTAP message.
*/
struct dnstap d = create_dnstap("daemon_sender_uv");
/*
* Now that the message is prepared we can begin encapsulating it in
* protobuf and Frame Streams.
*
* First we ask what the encoded size of the protobuf message would be
* and then we allocate a buffer with of that size plus the size of
* a Frame Streams frame header.
*
* Then we encode the DNSTAP message and put it after the frame header
* and call `tinyframe_set_header()` to set the header.
*/
size_t frame_len = dnstap_encode_protobuf_size(&d);
uint8_t frame[TINYFRAME_HEADER_SIZE + frame_len];
dnstap_encode_protobuf(&d, &frame[TINYFRAME_HEADER_SIZE]);
tinyframe_set_header(frame, frame_len);
if (sizeof(frame) > BUF_SIZE) {
fprintf(stderr, "frame larger the client's buffers\n");
exit(1);
}
/*
* We now loop over all the connected clients and send the message
* to those that are currently not busy.
*/
struct client* c = clients;
while (c) {
if (c->state == started) {
c->wbuf.len = sizeof(frame);
memcpy(c->buf, frame, sizeof(frame));
uv_write((uv_write_t*)&c->wreq, (uv_stream_t*)&c->conn, &c->wbuf, 1, client_write);
c->state = writing_frame;
printf("client %zu: sending DNSTAP\n", c->id);
}
c = c->next;
}
}
int main(int argc, const char* argv[])
{
if (argc < 3) {
fprintf(stderr, "usage: daemon_sender_uv <IP> <port>\n");
return 1;
}
/*
* We setup a TCP server using libuv and listen for connections,
* along with a timer that calls the function to send DNSTAP messages
* to all clients.
*/
struct sockaddr_storage addr;
int port = atoi(argv[2]);
if (strchr(argv[1], ':')) {
uv_ip6_addr(argv[1], port, (struct sockaddr_in6*)&addr);
} else {
uv_ip4_addr(argv[1], port, (struct sockaddr_in*)&addr);
}
loop = uv_default_loop();
uv_tcp_t server;
uv_tcp_init(loop, &server);
uv_tcp_bind(&server, (const struct sockaddr*)&addr, 0);
int r = uv_listen((uv_stream_t*)&server, 128, on_new_connection);
if (r) {
fprintf(stderr, "uv_listen() failed: %s\n", uv_strerror(r));
return 1;
}
uv_timer_t ticker;
uv_timer_init(loop, &ticker);
uv_timer_start(&ticker, tick, 1000, 1000);
return uv_run(loop, UV_RUN_DEFAULT);
}
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