1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343
|
.. _developers_styleguide_cpp:
C++ coding style guide
======================
Naming conventions
------------------
Class names
^^^^^^^^^^^
Use camel caps for class names:
.. code-block:: c++
class FooBar
{
...
};
Function names
^^^^^^^^^^^^^^
Use lower-case for function names and underscore to separate words:
.. code-block:: c++
foo();
bar();
foo_bar(...);
Functions returning a value should be given the name of that value,
for example:
.. code-block:: c++
class Array:
{
public:
/// Return size of array (number of entries)
std::size_t size() const;
};
In the above example, the function should be named ``size`` rather
than ``get_size``. On the other hand, a function not returning a value
but rather taking a variable (by reference) and assigning a value to
it, should use the ``get_foo`` naming scheme, for example:
.. code-block:: c++
class Parameters:
{
public:
/// Retrieve all parameter keys
void get_parameter_keys(std::vector<std::string>& parameter_keys) const;
};
Variable names
^^^^^^^^^^^^^^
Use lower-case for variable names and underscore to separate words:
.. code-block:: c++
Foo foo;
Bar bar;
FooBar foo_bar;
Enum variables and constants
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Enum variables should be lower-case with underscore to separate words:
.. code-block:: c++
enum Type {foo, bar, foo_bar};
We try to avoid using ``#define`` to define constants, but when
necessary constants should be capitalized:
.. code-block:: c++
#define FOO 3.14159265358979
File names
^^^^^^^^^^
Use camel caps for file names if they contain the
declaration/definition of a class. Header files should have the suffix
``.h`` and implementation files should have the suffix ``.cpp``:
.. code-block:: c++
FooBar.h
FooBar.cpp
Use lower-case for file names that contain utilities/functions (not
classes).
Miscellaneous
-------------
.. _styleguides_cpp_coding_style_indentation:
Indentation
^^^^^^^^^^^
Indentation should be two spaces and it should be spaces. Do **not**
use tab(s).
Comments
^^^^^^^^
Comment your code, and do it often. Capitalize the first letter and
don't use punctuation (unless the comment runs over several
sentences). Here's a good example from ``TopologyComputation.cpp``:
.. code-block:: c++
// Check if connectivity has already been computed
if (connectivity.size() > 0)
return;
// Invalidate ordering
mesh._ordered = false;
// Compute entities if they don't exist
if (topology.size(d0) == 0)
compute_entities(mesh, d0);
if (topology.size(d1) == 0)
compute_entities(mesh, d1);
// Check if connectivity still needs to be computed
if (connectivity.size() > 0)
return;
...
Always use ``//`` for comments and ``///`` for documentation. Never
use ``/* foo */``, not even for comments that runs over multiple
lines.
Integers and reals
^^^^^^^^^^^^^^^^^^
Use ``std::size_t`` instead of ``int`` (unless you really want to use
negative integers or memory usage is critical).
.. code-block:: c++
std::size_t i = 0;
double x = 0.0;
Placement of brackets and indent style
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Use the `BSD/Allman <http://en.wikipedia.org/wiki/Indent_style>`_
style when formatting blocks of code, i.e., curly brackets following
multiline control statements should appear on the next line and should
not be indented:
.. code-block:: c++
for (std::size_t i = 0; i < 10; i++)
{
...
}
For one line statements, omit the brackets:
.. code-block:: c++
for (std::size_t i = 0; i < 10; i++)
foo(i);
Header file layout
^^^^^^^^^^^^^^^^^^
Header files should follow the below template:
.. code-block:: c++
// Copyright (C) 2008 Foo Bar
//
// This file is part of DOLFIN.
//
// DOLFIN is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// DOLFIN is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with DOLFIN. If not, see <http://www.gnu.org/licenses/>.
//
// Modified by Bar Foo 2008
#ifndef __FOO_H
#define __FOO_H
namespace dolfin
{
class Bar; // Forward declarations here
/// Documentation of class
class Foo
{
public:
...
private:
...
};
}
#endif
Implementation file layout
^^^^^^^^^^^^^^^^^^^^^^^^^^
Implementation files should follow the below template:
.. code-block:: c++
// Copyright (C) 2008 Foo Bar
//
// This file is part of DOLFIN.
//
// DOLFIN is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// DOLFIN is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with DOLFIN. If not, see <http://www.gnu.org/licenses/>.
//
// Modified by Bar Foo 2008
#include <dolfin/Foo.h>
using namespace dolfin;
//-----------------------------------------------------------------------------
Foo::Foo() : // variable initialization here
{
...
}
//-----------------------------------------------------------------------------
Foo::~Foo()
{
// Do nothing
}
//-----------------------------------------------------------------------------
The horizontal lines above (including the slashes) should be exactly
79 characters wide.
Including header files and using forward declarations
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Do not use ``#include <dolfin.h>`` or ``#include``
``<dolfin/dolfin_foo.h>`` inside the DOLFIN source tree. Only include
the portions of DOLFIN you are actually using.
Include as few header files as possible and use forward declarations
whenever possible (in header files). Put the ``#include`` in the
implementation file. This reduces compilation time and minimizes the
risk of cyclic dependencies.
Explicit constructors
^^^^^^^^^^^^^^^^^^^^^
Make all one argument constructors (except copy constructors)
explicit:
.. code-block:: c++
class Foo
{
explicit Foo(std::size_t i);
};
Virtual functions
^^^^^^^^^^^^^^^^^
Always declare inherited virtual functions as virtual in the
subclasses. This makes it easier to spot which functions are virtual.
.. code-block:: c++
class Foo
{
virtual void foo();
virtual void bar() = 0;
};
class Bar : public Foo
{
virtual void foo();
virtual void bar();
};
Use of libraries
----------------
Prefer C++ strings and streams over old C-style ``char*``
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Use ``std::string`` instead of ``const char*`` and use
``std::istream`` and ``std::ostream`` instead of ``FILE``. Avoid
``printf``, ``sprintf`` and other C functions.
There are some exceptions to this rule where we need to use old
C-style function calls. One such exception is handling of command-line
arguments (``char* argv[]``).
Prefer smart pointers over plain pointers
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Use ``std::shared_ptr`` and ``std::unique_ptr`` in favour of plain
pointers. Smart pointers reduce the likelihood of memory leaks and
make ownership clear. Use ``unique_ptr`` for a pointer that is not
shared and ``shared_ptr`` when multiple pointers point to the same
object.
|