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"""Unit tests for intersection computation"""
# Copyright (C) 2013 Anders Logg
#
# This file is part of DOLFIN.
#
# DOLFIN is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# DOLFIN is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with DOLFIN. If not, see <http://www.gnu.org/licenses/>.
#
# First added: 2013-12-09
# Last changed: 2017-02-16
import pytest
from dolfin import *
from dolfin_utils.test import skip_in_parallel
import numpy as np
@skip_in_parallel
def test_issue_97():
"Test from Mikael Mortensen (issue #97)"
N = 2
L = 1000
mesh = BoxMesh(Point(0, 0, 0), Point(L, L, L), N, N, N)
V = FunctionSpace(mesh, 'CG', 1)
v = interpolate(Expression('x[0]', degree=1), V)
x = Point(0.5*L, 0.5*L, 0.5*L)
vx = v(x)
@skip_in_parallel
def test_issue_168():
"Test from Torsten Wendav (issue #168)"
mesh = UnitCubeMesh(14, 14, 14)
V = FunctionSpace(mesh, "Lagrange", 1)
v = Function(V)
x = (0.75, 0.25, 0.125)
vx = v(x)
@pytest.mark.skipif(True, reason="Since cell.contains(point) is doing an exact calculation, we cannot assume that the midpoint is exactly in the cell")
@skip_in_parallel
def test_segment_collides_point_3D_2():
"""Test case by Oyvind from https://bitbucket.org/fenics-project/dolfin/issue/296 for segment point collision in 3D"""
mesh = Mesh()
editor = MeshEditor()
editor.open(mesh, 1, 3)
editor.init_vertices(2)
editor.init_cells(1)
editor.add_vertex(0, np.array( (41.06309891, 63.74219894, 68.10320282), dtype='float') )
editor.add_vertex(1, np.array( (41.45830154, 62.61560059, 66.43019867), dtype='float') )
editor.add_cell(0, np.array( (0,1), dtype='uint'))
editor.close()
cell = Cell(mesh, 0)
assert cell.contains(cell.midpoint())
def _test_collision_robustness_2d(aspect, y, step):
nx = 10
ny = int(aspect*nx)
mesh = UnitSquareMesh(nx, ny, 'crossed')
bb = mesh.bounding_box_tree()
x = 0.0
p = Point(x, y)
while x <= 1.0:
c = bb.compute_first_entity_collision(Point(x, y))
assert c < np.uintc(-1)
x += step
#@pytest.mark.skipif(True, reason="Not implemented in 3D")
@skip_in_parallel
def _test_collision_robustness_3d(aspect, y, z, step):
nx = nz = 10
ny = int(aspect*nx)
mesh = UnitCubeMesh(nx, ny, nz)
bb = mesh.bounding_box_tree()
x = 0.0
while x <= 1.0:
c = bb.compute_first_entity_collision(Point(x, y, z))
assert c < np.uintc(-1)
x += step
@skip_in_parallel
@pytest.mark.slow
def test_collision_robustness_slow():
"""Test cases from https://bitbucket.org/fenics-project/dolfin/issue/296"""
_test_collision_robustness_2d( 100, 1e-14, 1e-5)
_test_collision_robustness_2d( 40, 1e-03, 1e-5)
_test_collision_robustness_2d( 100, 0.5 + 1e-14, 1e-5)
_test_collision_robustness_2d(4.43, 0.5, 4.03e-6)
_test_collision_robustness_3d( 100, 1e-14, 1e-14, 1e-5)
@skip_in_parallel
@pytest.mark.slow
@pytest.mark.skipif(True, reason='Very slow test cases')
def test_collision_robustness_very_slow():
"""Test cases from https://bitbucket.org/fenics-project/dolfin/issue/296"""
_test_collision_robustness_2d( 10, 1e-16, 1e-7)
_test_collision_robustness_2d(4.43, 1e-17, 4.03e-6)
_test_collision_robustness_2d( 40, 0.5, 1e-6)
_test_collision_robustness_2d( 10, 0.5 + 1e-16, 1e-7)
@skip_in_parallel
def test_points_on_line():
"""Test case from https://bitbucket.org/fenics-project/dolfin/issues/790"""
big = 1e6
p1 = np.array((0.1, 0.06), dtype='float')
p3 = np.array((big*2.1, big*0.1), dtype='float')
p2 = np.array((0.0, big*3.0), dtype='float')
p0 = np.array((big*3.0, 0.0), dtype='float')
mesh = Mesh()
ed = MeshEditor()
ed.open(mesh, "triangle", 2, 2)
ed.init_cells(3)
ed.init_vertices(4)
ed.add_vertex(0, p0)
ed.add_vertex(1, p1)
ed.add_vertex(2, p2)
ed.add_vertex(3, p3)
ed.add_cell(0, np.array( (2, 3, 0), dtype='uint'))
ed.add_cell(1, np.array( (0, 1, 3 ), dtype='uint'))
ed.add_cell(2, np.array( (1, 2, 3 ), dtype='uint'))
ed.close()
# xdmf = XDMFFile("a.xdmf")
# xdmf.write(mesh)
# print mesh.cells()
# print mesh.coordinates()
bb = mesh.bounding_box_tree()
# Find a point on line somewhere between p3 and p1
j = 4
pq = (p3*j + p1*(50-j))/50.0
c = bb.compute_entity_collisions(Point(pq[0], pq[1]))
# print pq.str(), c
# Check that the neighbouring points are in the correct cells
cell_numbers = [1, 2, 2, 1, 1, 2, 1, 1, 2]
step = 1e-6
cnt = 0
for i in range(-1, 2):
for j in range(-1, 2):
pt = Point(pq[0], pq[1]) + Point(step*i, step*j)
c = bb.compute_entity_collisions(pt)
assert c[0] == cell_numbers[cnt]
cnt += 1
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