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// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include "Common/GL/GLExtensions/GLExtensions.h"
class GLContext;
// Texture which we use to not disturb the other bindings.
constexpr GLenum GL_MUTABLE_TEXTURE_INDEX = GL_TEXTURE10;
namespace GLUtil
{
GLuint CompileProgram(const std::string& vertexShader, const std::string& fragmentShader);
void EnablePrimitiveRestart(const GLContext* context);
} // namespace GLUtil
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