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// Copyright 2014 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <string>
#include <thread>
#include <Windows.h>
#include "Common/Event.h"
#include "Common/Flag.h"
#include "InputCommon/ControllerInterface/CoreDevice.h"
#include "InputCommon/ControllerInterface/DInput/DInput8.h"
namespace ciface::ForceFeedback
{
class ForceFeedbackDevice : public Core::Device
{
public:
bool InitForceFeedback(const LPDIRECTINPUTDEVICE8, int axis_count);
void DeInitForceFeedback();
private:
void ThreadFunc();
class Force : public Output
{
public:
Force(ForceFeedbackDevice* parent, const char* name, LPDIRECTINPUTEFFECT effect);
void UpdateOutput();
void Release();
void SetState(ControlState state) override;
std::string GetName() const override;
protected:
const LPDIRECTINPUTEFFECT m_effect;
private:
virtual void UpdateEffect(int magnitude) = 0;
ForceFeedbackDevice& m_parent;
const char* const m_name;
std::atomic<int> m_desired_magnitude;
};
template <typename P>
class TypedForce : public Force
{
public:
TypedForce(ForceFeedbackDevice* parent, const char* name, LPDIRECTINPUTEFFECT effect,
const P& params);
private:
void UpdateEffect(int magnitude) override;
// Returns true if parameters changed.
bool UpdateParameters(int magnitude);
void PlayEffect();
void StopEffect();
P m_params = {};
};
void SignalUpdateThread();
typedef TypedForce<DICONSTANTFORCE> ForceConstant;
typedef TypedForce<DIRAMPFORCE> ForceRamp;
typedef TypedForce<DIPERIODIC> ForcePeriodic;
std::thread m_update_thread;
Common::Event m_update_event;
Common::Flag m_run_thread;
};
} // namespace ciface::ForceFeedback
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