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// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "InputCommon/ControllerInterface/Quartz/QuartzKeyboardAndMouse.h"
#include <map>
#include <mutex>
#include <Carbon/Carbon.h>
#include <Cocoa/Cocoa.h>
#include "Core/Host.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/Quartz/Quartz.h"
/// Helper class to get window position data from threads other than the main thread
@interface DolWindowPositionObserver : NSObject
- (instancetype)initWithView:(NSView*)view;
@property(readonly) NSRect frame;
@end
@implementation DolWindowPositionObserver
{
NSView* _view;
NSWindow* _window;
NSRect _frame;
std::mutex _mtx;
}
- (NSRect)calcFrame
{
return [_window convertRectToScreen:[_view frame]];
}
- (instancetype)initWithView:(NSView*)view
{
self = [super init];
if (self)
{
_view = view;
_window = [view window];
_frame = [self calcFrame];
[_window addObserver:self forKeyPath:@"frame" options:0 context:nil];
}
return self;
}
- (NSRect)frame
{
std::lock_guard<std::mutex> guard(_mtx);
return _frame;
}
- (void)observeValueForKeyPath:(NSString*)keyPath
ofObject:(id)object
change:(NSDictionary<NSKeyValueChangeKey, id>*)change
context:(void*)context
{
if (object == _window)
{
NSRect new_frame = [self calcFrame];
std::lock_guard<std::mutex> guard(_mtx);
_frame = new_frame;
}
}
- (void)dealloc
{
[_window removeObserver:self forKeyPath:@"frame"];
}
@end
namespace ciface::Quartz
{
std::string KeycodeToName(const CGKeyCode keycode)
{
static const std::map<CGKeyCode, std::string> named_keys = {
{kVK_ANSI_A, "A"},
{kVK_ANSI_B, "B"},
{kVK_ANSI_C, "C"},
{kVK_ANSI_D, "D"},
{kVK_ANSI_E, "E"},
{kVK_ANSI_F, "F"},
{kVK_ANSI_G, "G"},
{kVK_ANSI_H, "H"},
{kVK_ANSI_I, "I"},
{kVK_ANSI_J, "J"},
{kVK_ANSI_K, "K"},
{kVK_ANSI_L, "L"},
{kVK_ANSI_M, "M"},
{kVK_ANSI_N, "N"},
{kVK_ANSI_O, "O"},
{kVK_ANSI_P, "P"},
{kVK_ANSI_Q, "Q"},
{kVK_ANSI_R, "R"},
{kVK_ANSI_S, "S"},
{kVK_ANSI_T, "T"},
{kVK_ANSI_U, "U"},
{kVK_ANSI_V, "V"},
{kVK_ANSI_W, "W"},
{kVK_ANSI_X, "X"},
{kVK_ANSI_Y, "Y"},
{kVK_ANSI_Z, "Z"},
{kVK_ANSI_1, "1"},
{kVK_ANSI_2, "2"},
{kVK_ANSI_3, "3"},
{kVK_ANSI_4, "4"},
{kVK_ANSI_5, "5"},
{kVK_ANSI_6, "6"},
{kVK_ANSI_7, "7"},
{kVK_ANSI_8, "8"},
{kVK_ANSI_9, "9"},
{kVK_ANSI_0, "0"},
{kVK_Return, "Return"},
{kVK_Escape, "Escape"},
{kVK_Delete, "Backspace"},
{kVK_Tab, "Tab"},
{kVK_Space, "Space"},
{kVK_ANSI_Minus, "-"},
{kVK_ANSI_Equal, "="},
{kVK_ANSI_LeftBracket, "["},
{kVK_ANSI_RightBracket, "]"},
{kVK_ANSI_Backslash, "\\"},
{kVK_ANSI_Semicolon, ";"},
{kVK_ANSI_Quote, "'"},
{kVK_ANSI_Grave, "Tilde"},
{kVK_ANSI_Comma, ","},
{kVK_ANSI_Period, "."},
{kVK_ANSI_Slash, "/"},
{kVK_CapsLock, "Caps Lock"},
{kVK_F1, "F1"},
{kVK_F2, "F2"},
{kVK_F3, "F3"},
{kVK_F4, "F4"},
{kVK_F5, "F5"},
{kVK_F6, "F6"},
{kVK_F7, "F7"},
{kVK_F8, "F8"},
{kVK_F9, "F9"},
{kVK_F10, "F10"},
{kVK_F11, "F11"},
{kVK_F12, "F12"},
{kVK_Home, "Home"},
{kVK_PageUp, "Page Up"},
{kVK_ForwardDelete, "Delete"},
{kVK_End, "End"},
{kVK_PageDown, "Page Down"},
{kVK_RightArrow, "Right Arrow"},
{kVK_LeftArrow, "Left Arrow"},
{kVK_DownArrow, "Down Arrow"},
{kVK_UpArrow, "Up Arrow"},
{kVK_ANSI_KeypadDivide, "Keypad /"},
{kVK_ANSI_KeypadMultiply, "Keypad *"},
{kVK_ANSI_KeypadMinus, "Keypad -"},
{kVK_ANSI_KeypadPlus, "Keypad +"},
{kVK_ANSI_KeypadEnter, "Keypad Enter"},
{kVK_ANSI_Keypad1, "Keypad 1"},
{kVK_ANSI_Keypad2, "Keypad 2"},
{kVK_ANSI_Keypad3, "Keypad 3"},
{kVK_ANSI_Keypad4, "Keypad 4"},
{kVK_ANSI_Keypad5, "Keypad 5"},
{kVK_ANSI_Keypad6, "Keypad 6"},
{kVK_ANSI_Keypad7, "Keypad 7"},
{kVK_ANSI_Keypad8, "Keypad 8"},
{kVK_ANSI_Keypad9, "Keypad 9"},
{kVK_ANSI_Keypad0, "Keypad 0"},
{kVK_ANSI_KeypadDecimal, "Keypad ."},
{kVK_ANSI_KeypadEquals, "Keypad ="},
{kVK_Control, "Left Control"},
{kVK_Shift, "Left Shift"},
{kVK_Option, "Left Alt"},
{kVK_Command, "Command"},
{kVK_RightControl, "Right Control"},
{kVK_RightShift, "Right Shift"},
{kVK_RightOption, "Right Alt"},
};
if (named_keys.contains(keycode))
return named_keys.at(keycode);
else
return "Key " + std::to_string(keycode);
}
KeyboardAndMouse::Key::Key(CGKeyCode keycode) : m_keycode(keycode), m_name(KeycodeToName(keycode))
{
}
ControlState KeyboardAndMouse::Key::GetState() const
{
return CGEventSourceKeyState(kCGEventSourceStateHIDSystemState, m_keycode) != 0;
}
std::string KeyboardAndMouse::Key::GetName() const
{
return m_name;
}
KeyboardAndMouse::KeyboardAndMouse(void* view)
{
// All keycodes in <HIToolbox/Events.h> are 0x7e or lower. If you notice
// keys that aren't being recognized, bump this number up!
for (int keycode = 0; keycode < 0x80; ++keycode)
AddInput(new Key(keycode));
// Add combined left/right modifiers with consistent naming across platforms.
AddCombinedInput("Alt", {"Left Alt", "Right Alt"});
AddCombinedInput("Shift", {"Left Shift", "Right Shift"});
AddCombinedInput("Ctrl", {"Left Control", "Right Control"});
// PopulateDevices may be called on the Emuthread, so we need to ensure that
// these UI APIs are only ever called on the main thread.
if ([NSThread isMainThread])
MainThreadInitialization(view);
else
dispatch_sync(dispatch_get_main_queue(), [this, view] { MainThreadInitialization(view); });
// cursor, with a hax for-loop
for (unsigned int i = 0; i < 4; ++i)
AddInput(new Cursor(!!(i & 2), (&m_cursor.x)[i / 2], !!(i & 1)));
AddInput(new Button(kCGMouseButtonLeft));
AddInput(new Button(kCGMouseButtonRight));
AddInput(new Button(kCGMouseButtonCenter));
}
// Very important that this is here
// C++ and ObjC++ have different views of the header, and only ObjC++'s will deallocate properly
KeyboardAndMouse::~KeyboardAndMouse() = default;
void KeyboardAndMouse::MainThreadInitialization(void* view)
{
NSView* cocoa_view = (__bridge NSView*)view;
m_window_pos_observer = [[DolWindowPositionObserver alloc] initWithView:cocoa_view];
}
Core::DeviceRemoval KeyboardAndMouse::UpdateInput()
{
NSRect bounds = [m_window_pos_observer frame];
const double window_width = std::max(bounds.size.width, 1.0);
const double window_height = std::max(bounds.size.height, 1.0);
if (g_controller_interface.IsMouseCenteringRequested() &&
(Host_RendererHasFocus() || Host_TASInputHasFocus()))
{
m_cursor.x = 0;
m_cursor.y = 0;
const CGPoint window_center_global_coordinates =
CGPointMake(bounds.origin.x + window_width / 2.0, bounds.origin.y + window_height / 2.0);
CGWarpMouseCursorPosition(window_center_global_coordinates);
// Without this line there is a short but obvious delay after centering the cursor before it can
// be moved again
CGAssociateMouseAndMouseCursorPosition(true);
g_controller_interface.SetMouseCenteringRequested(false);
}
else if (!Host_TASInputHasFocus())
{
// When a TAS Input window has focus and "Enable Controller Input" is checked most types of
// input should be read normally as if the render window had focus instead. The cursor is an
// exception, as otherwise using the mouse to set any control in the TAS Input window will also
// update the Wii IR value (or any other input controlled by the cursor).
NSPoint loc = [NSEvent mouseLocation];
const auto window_scale = g_controller_interface.GetWindowInputScale();
loc.x -= bounds.origin.x;
loc.y -= bounds.origin.y;
m_cursor.x = (loc.x / window_width * 2 - 1.0) * window_scale.x;
m_cursor.y = (loc.y / window_height * 2 - 1.0) * -window_scale.y;
}
return Core::DeviceRemoval::Keep;
}
std::string KeyboardAndMouse::GetName() const
{
return "Keyboard & Mouse";
}
std::string KeyboardAndMouse::GetSource() const
{
return Quartz::GetSourceName();
}
int KeyboardAndMouse::GetSortPriority() const
{
return DEFAULT_DEVICE_SORT_PRIORITY;
}
ControlState KeyboardAndMouse::Cursor::GetState() const
{
return std::max(0.0, ControlState(m_axis) / (m_positive ? 1.0 : -1.0));
}
ControlState KeyboardAndMouse::Button::GetState() const
{
return CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, m_button) != 0;
}
std::string KeyboardAndMouse::Cursor::GetName() const
{
char tmpstr[] = "Cursor ..";
tmpstr[7] = (char)('X' + m_index);
tmpstr[8] = (m_positive ? '+' : '-');
return tmpstr;
}
std::string KeyboardAndMouse::Button::GetName() const
{
if (m_button == kCGMouseButtonLeft)
return "Left Click";
if (m_button == kCGMouseButtonCenter)
return "Middle Click";
if (m_button == kCGMouseButtonRight)
return "Right Click";
return std::string("Click ") + char('0' + m_button);
}
} // namespace ciface::Quartz
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