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// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
class InputConfig;
namespace ControllerEmu
{
class EmulatedController;
}
#include <string>
#include <vector>
namespace InputProfile
{
std::vector<std::string> GetProfilesFromSetting(const std::string& setting,
const std::string& root);
enum class CycleDirection : int
{
Forward = 1,
Backward = -1
};
class ProfileCycler
{
public:
void NextWiimoteProfile(int controller_index);
void PreviousWiimoteProfile(int controller_index);
void NextWiimoteProfileForGame(int controller_index);
void PreviousWiimoteProfileForGame(int controller_index);
private:
void CycleProfile(CycleDirection cycle_direction, InputConfig* device_configuration,
int& profile_index, int controller_index);
void CycleProfileForGame(CycleDirection cycle_direction, InputConfig* device_configuration,
int& profile_index, const std::string& setting, int controller_index);
std::vector<std::string> GetProfilesForDevice(InputConfig* device_configuration);
std::string GetProfile(CycleDirection cycle_direction, int& profile_index,
const std::vector<std::string>& profiles);
std::vector<std::string> GetMatchingProfilesFromSetting(const std::string& setting,
const std::vector<std::string>& profiles,
InputConfig* device_configuration);
void UpdateToProfile(const std::string& profile_filename,
ControllerEmu::EmulatedController* controller,
InputConfig* device_configuration);
std::string GetWiimoteInputProfilesForGame(int controller_index);
int m_wiimote_profile_index = 0;
};
} // namespace InputProfile
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