File: SWTexture.cpp

package info (click to toggle)
dolphin-emu 2503%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 111,624 kB
  • sloc: cpp: 787,747; ansic: 217,914; xml: 31,400; python: 4,226; yacc: 3,985; javascript: 2,430; makefile: 777; asm: 726; sh: 281; pascal: 257; perl: 97; objc: 75
file content (193 lines) | stat: -rw-r--r-- 7,396 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#include "VideoBackends/Software/SWTexture.h"

#include <cstring>

#include "Common/Assert.h"

#include "VideoBackends/Software/CopyRegion.h"
#include "VideoBackends/Software/SWGfx.h"

namespace SW
{
namespace
{
#pragma pack(push, 1)
struct Pixel
{
  u8 r;
  u8 g;
  u8 b;
  u8 a;
};
#pragma pack(pop)

void CopyTextureData(const TextureConfig& src_config, const u8* src_ptr, u32 src_x, u32 src_y,
                     u32 width, u32 height, u32 src_level, const TextureConfig& dst_config,
                     u8* dst_ptr, u32 dst_x, u32 dst_y, u32 dst_level)
{
  const size_t texel_size = AbstractTexture::GetTexelSizeForFormat(src_config.format);
  const size_t src_stride = src_config.GetMipStride(src_level);
  const size_t src_offset =
      static_cast<size_t>(src_y) * src_stride + static_cast<size_t>(src_x) * texel_size;
  const size_t dst_stride = dst_config.GetMipStride(dst_level);
  const size_t dst_offset =
      static_cast<size_t>(dst_y) * dst_stride + static_cast<size_t>(dst_x) * texel_size;
  const size_t copy_len = static_cast<size_t>(width) * texel_size;

  src_ptr += src_offset;
  dst_ptr += dst_offset;
  for (u32 i = 0; i < height; i++)
  {
    std::memcpy(dst_ptr, src_ptr, copy_len);
    src_ptr += src_stride;
    dst_ptr += dst_stride;
  }
}
}  // namespace

void SWGfx::ScaleTexture(AbstractFramebuffer* dst_framebuffer,
                         const MathUtil::Rectangle<int>& dst_rect,
                         const AbstractTexture* src_texture,
                         const MathUtil::Rectangle<int>& src_rect)
{
  const SWTexture* software_source_texture = static_cast<const SWTexture*>(src_texture);
  SWTexture* software_dest_texture = static_cast<SWTexture*>(dst_framebuffer->GetColorAttachment());

  CopyRegion(reinterpret_cast<const Pixel*>(software_source_texture->GetData(0, 0)), src_rect,
             src_texture->GetWidth(), src_texture->GetHeight(),
             reinterpret_cast<Pixel*>(software_dest_texture->GetData(0, 0)), dst_rect,
             dst_framebuffer->GetWidth(), dst_framebuffer->GetHeight());
}

SWTexture::SWTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config)
{
  m_data.resize(tex_config.layers);
  for (u32 layer = 0; layer < tex_config.layers; layer++)
  {
    m_data[layer].resize(tex_config.levels);
    for (u32 level = 0; level < tex_config.levels; level++)
    {
      m_data[layer][level].resize(std::max(tex_config.width >> level, 1u) *
                                  std::max(tex_config.height >> level, 1u) * sizeof(Pixel));
    }
  }
}

void SWTexture::CopyRectangleFromTexture(const AbstractTexture* src,
                                         const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
                                         u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
                                         u32 dst_layer, u32 dst_level)
{
  CopyTextureData(src->GetConfig(),
                  static_cast<const SWTexture*>(src)->GetData(src_layer, src_level), src_rect.left,
                  src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), src_level, m_config,
                  GetData(dst_layer, dst_level), dst_rect.left, dst_rect.top, dst_level);
}
void SWTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
                                   u32 layer, u32 level)
{
}

void SWTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
                     size_t buffer_size, u32 layer)
{
  u8* data = GetData(layer, level);
  for (u32 y = 0; y < height; y++)
  {
    memcpy(&data[width * y * sizeof(Pixel)], &buffer[y * row_length * sizeof(Pixel)],
           width * sizeof(Pixel));
  }
}

const u8* SWTexture::GetData(u32 layer, u32 level) const
{
  return m_data[layer][level].data();
}

u8* SWTexture::GetData(u32 layer, u32 level)
{
  return m_data[layer][level].data();
}

SWStagingTexture::SWStagingTexture(StagingTextureType type, const TextureConfig& config)
    : AbstractStagingTexture(type, config)
{
  m_data.resize(m_texel_size * config.width * config.height);
  m_map_pointer = reinterpret_cast<char*>(m_data.data());
  m_map_stride = m_texel_size * config.width;
}

SWStagingTexture::~SWStagingTexture() = default;

void SWStagingTexture::CopyFromTexture(const AbstractTexture* src,
                                       const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
                                       u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
{
  CopyTextureData(src->GetConfig(),
                  static_cast<const SWTexture*>(src)->GetData(src_layer, src_level), src_rect.left,
                  src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), src_level, m_config,
                  m_data.data(), dst_rect.left, dst_rect.top, 0);
  m_needs_flush = true;
}

void SWStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
                                     const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
                                     u32 dst_level)
{
  CopyTextureData(m_config, m_data.data(), src_rect.left, src_rect.top, src_rect.GetWidth(),
                  src_rect.GetHeight(), 0, dst->GetConfig(),
                  static_cast<SWTexture*>(dst)->GetData(dst_layer, dst_level), dst_rect.left,
                  dst_rect.top, dst_level);
  m_needs_flush = true;
}

bool SWStagingTexture::Map()
{
  return true;
}

void SWStagingTexture::Unmap()
{
}

void SWStagingTexture::Flush()
{
  m_needs_flush = false;
}

SWFramebuffer::SWFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
                             std::vector<AbstractTexture*> additional_color_attachments,
                             AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
                             u32 width, u32 height, u32 layers, u32 samples)
    : AbstractFramebuffer(color_attachment, depth_attachment,
                          std::move(additional_color_attachments), color_format, depth_format,
                          width, height, layers, samples)
{
}

std::unique_ptr<SWFramebuffer>
SWFramebuffer::Create(SWTexture* color_attachment, SWTexture* depth_attachment,
                      std::vector<AbstractTexture*> additional_color_attachments)
{
  if (!ValidateConfig(color_attachment, depth_attachment, additional_color_attachments))
    return nullptr;

  const AbstractTextureFormat color_format =
      color_attachment ? color_attachment->GetFormat() : AbstractTextureFormat::Undefined;
  const AbstractTextureFormat depth_format =
      depth_attachment ? depth_attachment->GetFormat() : AbstractTextureFormat::Undefined;
  const SWTexture* either_attachment = color_attachment ? color_attachment : depth_attachment;
  const u32 width = either_attachment->GetWidth();
  const u32 height = either_attachment->GetHeight();
  const u32 layers = either_attachment->GetLayers();
  const u32 samples = either_attachment->GetSamples();

  return std::make_unique<SWFramebuffer>(color_attachment, depth_attachment,
                                         std::move(additional_color_attachments), color_format,
                                         depth_format, width, height, layers, samples);
}

}  // namespace SW