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// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoBackends/Software/NativeVertexFormat.h"
#include "VideoBackends/Software/SetupUnit.h"
#include "VideoCommon/VertexManagerBase.h"
class SWVertexLoader final : public VertexManagerBase
{
public:
SWVertexLoader();
~SWVertexLoader();
DataReader PrepareForAdditionalData(OpcodeDecoder::Primitive primitive, u32 count, u32 stride,
bool cullall) override;
protected:
void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
void SetFormat();
void ParseVertex(const PortableVertexDeclaration& vdec, int index);
InputVertexData m_vertex{};
SetupUnit m_setup_unit;
};
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