1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234
|
// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include "Common/EnumMap.h"
#include "VideoCommon/BPMemory.h"
class Tev
{
struct TevColor
{
constexpr TevColor() = default;
constexpr explicit TevColor(s16 a_, s16 b_, s16 g_, s16 r_) : a(a_), b(b_), g(g_), r(r_) {}
s16 a = 0;
s16 b = 0;
s16 g = 0;
s16 r = 0;
constexpr static TevColor All(s16 value) { return TevColor(value, value, value, value); }
constexpr s16& operator[](int index)
{
switch (index)
{
case ALP_C:
return a;
case BLU_C:
return b;
case GRN_C:
return g;
case RED_C:
return r;
default:
// invalid
return a;
}
}
};
struct TevColorRef
{
constexpr explicit TevColorRef(const s16& r_, const s16& g_, const s16& b_)
: r(r_), g(g_), b(b_)
{
}
const s16& r;
const s16& g;
const s16& b;
constexpr static TevColorRef Color(const TevColor& color)
{
return TevColorRef(color.r, color.g, color.b);
}
constexpr static TevColorRef All(const s16& value) { return TevColorRef(value, value, value); }
constexpr static TevColorRef Alpha(const TevColor& color) { return All(color.a); }
};
struct TevAlphaRef
{
constexpr explicit TevAlphaRef(const TevColor& color) : a(color.a) {}
constexpr explicit TevAlphaRef(const s16& a_) : a(a_) {}
const s16& a;
};
struct TevKonstRef
{
constexpr explicit TevKonstRef(const s16& a_, const s16& r_, const s16& g_, const s16& b_)
: a(a_), r(r_), g(g_), b(b_)
{
}
const s16& a;
const s16& r;
const s16& g;
const s16& b;
constexpr static TevKonstRef Value(const s16& value)
{
return TevKonstRef(value, value, value, value);
}
constexpr static TevKonstRef Konst(const s16& alpha, const TevColor& color)
{
return TevKonstRef(alpha, color.r, color.g, color.b);
}
};
struct InputRegType
{
unsigned a : 8;
unsigned b : 8;
unsigned c : 8;
signed d : 11;
};
struct TextureCoordinateType
{
signed s : 24;
signed t : 24;
};
// color order: ABGR
Common::EnumMap<TevColor, TevOutput::Color2> Reg;
std::array<TevColor, 4> KonstantColors;
TevColor TexColor;
TevColor RasColor;
TevColor StageKonst;
// Fixed constants, corresponding to KonstSel
static constexpr s16 V0 = 0;
static constexpr s16 V1_8 = 32;
static constexpr s16 V1_4 = 64;
static constexpr s16 V3_8 = 96;
static constexpr s16 V1_2 = 128;
static constexpr s16 V5_8 = 159;
static constexpr s16 V3_4 = 191;
static constexpr s16 V7_8 = 223;
static constexpr s16 V1 = 255;
u8 AlphaBump = 0;
u8 IndirectTex[4][4]{};
TextureCoordinateType TexCoord{};
const Common::EnumMap<TevColorRef, TevColorArg::Zero> m_ColorInputLUT{
TevColorRef::Color(Reg[TevOutput::Prev]), // prev.rgb
TevColorRef::Alpha(Reg[TevOutput::Prev]), // prev.aaa
TevColorRef::Color(Reg[TevOutput::Color0]), // c0.rgb
TevColorRef::Alpha(Reg[TevOutput::Color0]), // c0.aaa
TevColorRef::Color(Reg[TevOutput::Color1]), // c1.rgb
TevColorRef::Alpha(Reg[TevOutput::Color1]), // c1.aaa
TevColorRef::Color(Reg[TevOutput::Color2]), // c2.rgb
TevColorRef::Alpha(Reg[TevOutput::Color2]), // c2.aaa
TevColorRef::Color(TexColor), // tex.rgb
TevColorRef::Alpha(TexColor), // tex.aaa
TevColorRef::Color(RasColor), // ras.rgb
TevColorRef::Alpha(RasColor), // ras.aaa
TevColorRef::All(V1), // one
TevColorRef::All(V1_2), // half
TevColorRef::Color(StageKonst), // konst
TevColorRef::All(V0), // zero
};
const Common::EnumMap<TevAlphaRef, TevAlphaArg::Zero> m_AlphaInputLUT{
TevAlphaRef(Reg[TevOutput::Prev]), // prev
TevAlphaRef(Reg[TevOutput::Color0]), // c0
TevAlphaRef(Reg[TevOutput::Color1]), // c1
TevAlphaRef(Reg[TevOutput::Color2]), // c2
TevAlphaRef(TexColor), // tex
TevAlphaRef(RasColor), // ras
TevAlphaRef(StageKonst), // konst
TevAlphaRef(V0), // zero
};
const Common::EnumMap<TevKonstRef, KonstSel::K3_A> m_KonstLUT{
TevKonstRef::Value(V1), // 1
TevKonstRef::Value(V7_8), // 7/8
TevKonstRef::Value(V3_4), // 3/4
TevKonstRef::Value(V5_8), // 5/8
TevKonstRef::Value(V1_2), // 1/2
TevKonstRef::Value(V3_8), // 3/8
TevKonstRef::Value(V1_4), // 1/4
TevKonstRef::Value(V1_8), // 1/8
// These are "invalid" values, not meant to be used. On hardware,
// they all output zero.
TevKonstRef::Value(V0), TevKonstRef::Value(V0), TevKonstRef::Value(V0),
TevKonstRef::Value(V0),
// These values are valid for RGB only; they're invalid for alpha
TevKonstRef::Konst(V0, KonstantColors[0]), // Konst 0 RGB
TevKonstRef::Konst(V0, KonstantColors[1]), // Konst 1 RGB
TevKonstRef::Konst(V0, KonstantColors[2]), // Konst 2 RGB
TevKonstRef::Konst(V0, KonstantColors[3]), // Konst 3 RGB
TevKonstRef::Value(KonstantColors[0].r), // Konst 0 Red
TevKonstRef::Value(KonstantColors[1].r), // Konst 1 Red
TevKonstRef::Value(KonstantColors[2].r), // Konst 2 Red
TevKonstRef::Value(KonstantColors[3].r), // Konst 3 Red
TevKonstRef::Value(KonstantColors[0].g), // Konst 0 Green
TevKonstRef::Value(KonstantColors[1].g), // Konst 1 Green
TevKonstRef::Value(KonstantColors[2].g), // Konst 2 Green
TevKonstRef::Value(KonstantColors[3].g), // Konst 3 Green
TevKonstRef::Value(KonstantColors[0].b), // Konst 0 Blue
TevKonstRef::Value(KonstantColors[1].b), // Konst 1 Blue
TevKonstRef::Value(KonstantColors[2].b), // Konst 2 Blue
TevKonstRef::Value(KonstantColors[3].b), // Konst 3 Blue
TevKonstRef::Value(KonstantColors[0].a), // Konst 0 Alpha
TevKonstRef::Value(KonstantColors[1].a), // Konst 1 Alpha
TevKonstRef::Value(KonstantColors[2].a), // Konst 2 Alpha
TevKonstRef::Value(KonstantColors[3].a), // Konst 3 Alpha
};
static constexpr Common::EnumMap<s16, TevBias::Compare> s_BiasLUT{0, 128, -128, 0};
static constexpr Common::EnumMap<u8, TevScale::Divide2> s_ScaleLShiftLUT{0, 1, 2, 0};
static constexpr Common::EnumMap<u8, TevScale::Divide2> s_ScaleRShiftLUT{0, 0, 0, 1};
enum BufferBase
{
DIRECT = 0,
DIRECT_TFETCH = 16,
INDIRECT = 32
};
void SetRasColor(RasColorChan colorChan, u32 swaptable);
void DrawColorRegular(const TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4]);
void DrawColorCompare(const TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4]);
void DrawAlphaRegular(const TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4]);
void DrawAlphaCompare(const TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4]);
void Indirect(unsigned int stageNum, s32 s, s32 t);
public:
s32 Position[3]{};
u8 Color[2][4]{}; // must be RGBA for correct swap table ordering
TextureCoordinateType Uv[8]{};
s32 IndirectLod[4]{};
bool IndirectLinear[4]{};
s32 TextureLod[16]{};
bool TextureLinear[16]{};
enum
{
ALP_C,
BLU_C,
GRN_C,
RED_C
};
void SetKonstColors();
void Draw();
};
|