File: TextureSampler.cpp

package info (click to toggle)
dolphin-emu 2503%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 111,624 kB
  • sloc: cpp: 787,747; ansic: 217,914; xml: 31,400; python: 4,226; yacc: 3,985; javascript: 2,430; makefile: 777; asm: 726; sh: 281; pascal: 257; perl: 97; objc: 75
file content (269 lines) | stat: -rw-r--r-- 8,592 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#include "VideoBackends/Software/TextureSampler.h"

#include <algorithm>
#include <cmath>
#include <span>

#include "Common/CommonTypes.h"
#include "Common/MsgHandler.h"
#include "Common/SpanUtils.h"
#include "Core/HW/Memmap.h"
#include "Core/System.h"

#include "VideoCommon/BPMemory.h"
#include "VideoCommon/TextureDecoder.h"

#define ALLOW_MIPMAP 1

namespace TextureSampler
{
static inline void WrapCoord(int* coordp, WrapMode wrap_mode, int image_size)
{
  int coord = *coordp;
  switch (wrap_mode)
  {
  case WrapMode::Clamp:
    coord = std::clamp(coord, 0, image_size - 1);
    break;
  case WrapMode::Repeat:
    // Per YAGCD's info on TX_SETMODE1_I0 (et al.), mirror "requires the texture size to be a power
    // of two. (wrapping is implemented by a logical AND (SIZE-1))".  So though this doesn't wrap
    // nicely for non-power-of-2 sizes, that's how hardware does it.
    coord = coord & (image_size - 1);
    break;
  case WrapMode::Mirror:
  {
    // YAGCD doesn't mention this, but this seems to be the check used to implement mirroring.
    // With power-of-2 sizes, this correctly checks if it's an even-numbered repeat or an
    // odd-numbered one, and thus can decide whether to reflect.  It fails in unusual ways
    // with non-power-of-2 sizes, but seems to match what happens on actual hardware.
    if ((coord & image_size) != 0)
      coord = ~coord;
    coord = coord & (image_size - 1);
    break;
  }
  default:
    // Hardware testing indicates that wrap_mode set to 3 behaves the same as clamp.
    PanicAlertFmt("Invalid wrap mode: {}", wrap_mode);
    coord = std::clamp(coord, 0, image_size - 1);
    break;
  }
  *coordp = coord;
}

static inline void SetTexel(const u8* inTexel, u32* outTexel, u32 fract)
{
  outTexel[0] = inTexel[0] * fract;
  outTexel[1] = inTexel[1] * fract;
  outTexel[2] = inTexel[2] * fract;
  outTexel[3] = inTexel[3] * fract;
}

static inline void AddTexel(const u8* inTexel, u32* outTexel, u32 fract)
{
  outTexel[0] += inTexel[0] * fract;
  outTexel[1] += inTexel[1] * fract;
  outTexel[2] += inTexel[2] * fract;
  outTexel[3] += inTexel[3] * fract;
}

void Sample(s32 s, s32 t, s32 lod, bool linear, u8 texmap, u8* sample)
{
  int baseMip = 0;
  bool mipLinear = false;

#if (ALLOW_MIPMAP)
  auto texUnit = bpmem.tex.GetUnit(texmap);
  const TexMode0& tm0 = texUnit.texMode0;

  const s32 lodFract = lod & 0xf;

  if (lod > 0 && tm0.mipmap_filter != MipMode::None)
  {
    // use mipmap
    baseMip = lod >> 4;
    mipLinear = (lodFract && tm0.mipmap_filter == MipMode::Linear);

    // if using nearest mip filter and lodFract >= 0.5 round up to next mip
    if (tm0.mipmap_filter == MipMode::Point && lodFract >= 8)
      baseMip++;
  }

  if (mipLinear)
  {
    u8 sampledTex[4];
    u32 texel[4];

    SampleMip(s, t, baseMip, linear, texmap, sampledTex);
    SetTexel(sampledTex, texel, (16 - lodFract));

    SampleMip(s, t, baseMip + 1, linear, texmap, sampledTex);
    AddTexel(sampledTex, texel, lodFract);

    sample[0] = (u8)(texel[0] >> 4);
    sample[1] = (u8)(texel[1] >> 4);
    sample[2] = (u8)(texel[2] >> 4);
    sample[3] = (u8)(texel[3] >> 4);
  }
  else
#endif
  {
    SampleMip(s, t, baseMip, linear, texmap, sample);
  }
}

void SampleMip(s32 s, s32 t, s32 mip, bool linear, u8 texmap, u8* sample)
{
  auto texUnit = bpmem.tex.GetUnit(texmap);

  const TexMode0& tm0 = texUnit.texMode0;
  const TexImage0& ti0 = texUnit.texImage0;
  const TexTLUT& texTlut = texUnit.texTlut;
  const TextureFormat texfmt = ti0.format;
  const TLUTFormat tlutfmt = texTlut.tlut_format;

  std::span<const u8> image_src;
  std::span<const u8> image_src_odd;
  if (texUnit.texImage1.cache_manually_managed)
  {
    image_src = TexDecoder_GetTmemSpan(texUnit.texImage1.tmem_even * TMEM_LINE_SIZE);
    if (texfmt == TextureFormat::RGBA8)
      image_src_odd = TexDecoder_GetTmemSpan(texUnit.texImage2.tmem_odd * TMEM_LINE_SIZE);
  }
  else
  {
    auto& system = Core::System::GetInstance();
    auto& memory = system.GetMemory();

    const u32 imageBase = texUnit.texImage3.image_base << 5;
    image_src = memory.GetSpanForAddress(imageBase);
  }

  int image_width_minus_1 = ti0.width;
  int image_height_minus_1 = ti0.height;

  const int tlutAddress = texTlut.tmem_offset << 9;
  const std::span<const u8> tlut = TexDecoder_GetTmemSpan(tlutAddress);

  // reduce sample location and texture size to mip level
  // move texture pointer to mip location
  if (mip)
  {
    int mipWidth = image_width_minus_1 + 1;
    int mipHeight = image_height_minus_1 + 1;

    const int fmtWidth = TexDecoder_GetBlockWidthInTexels(texfmt);
    const int fmtHeight = TexDecoder_GetBlockHeightInTexels(texfmt);
    const int fmtDepth = TexDecoder_GetTexelSizeInNibbles(texfmt);

    image_width_minus_1 >>= mip;
    image_height_minus_1 >>= mip;
    s >>= mip;
    t >>= mip;

    while (mip)
    {
      mipWidth = std::max(mipWidth, fmtWidth);
      mipHeight = std::max(mipHeight, fmtHeight);
      const u32 size = (mipWidth * mipHeight * fmtDepth) >> 1;

      image_src = Common::SafeSubspan(image_src, size);
      mipWidth >>= 1;
      mipHeight >>= 1;
      mip--;
    }
  }

  if (linear)
  {
    // offset linear sampling
    s -= 64;
    t -= 64;

    // integer part of sample location
    int imageS = s >> 7;
    int imageT = t >> 7;

    // linear sampling
    int imageSPlus1 = imageS + 1;
    const int fractS = s & 0x7f;

    int imageTPlus1 = imageT + 1;
    const int fractT = t & 0x7f;

    u8 sampledTex[4];
    u32 texel[4];

    WrapCoord(&imageS, tm0.wrap_s, image_width_minus_1 + 1);
    WrapCoord(&imageT, tm0.wrap_t, image_height_minus_1 + 1);
    WrapCoord(&imageSPlus1, tm0.wrap_s, image_width_minus_1 + 1);
    WrapCoord(&imageTPlus1, tm0.wrap_t, image_height_minus_1 + 1);

    if (!(texfmt == TextureFormat::RGBA8 && texUnit.texImage1.cache_manually_managed))
    {
      TexDecoder_DecodeTexel(sampledTex, image_src, imageS, imageT, image_width_minus_1, texfmt,
                             tlut, tlutfmt);
      SetTexel(sampledTex, texel, (128 - fractS) * (128 - fractT));

      TexDecoder_DecodeTexel(sampledTex, image_src, imageSPlus1, imageT, image_width_minus_1,
                             texfmt, tlut, tlutfmt);
      AddTexel(sampledTex, texel, (fractS) * (128 - fractT));

      TexDecoder_DecodeTexel(sampledTex, image_src, imageS, imageTPlus1, image_width_minus_1,
                             texfmt, tlut, tlutfmt);
      AddTexel(sampledTex, texel, (128 - fractS) * (fractT));

      TexDecoder_DecodeTexel(sampledTex, image_src, imageSPlus1, imageTPlus1, image_width_minus_1,
                             texfmt, tlut, tlutfmt);
      AddTexel(sampledTex, texel, (fractS) * (fractT));
    }
    else
    {
      TexDecoder_DecodeTexelRGBA8FromTmem(sampledTex, image_src, image_src_odd, imageS, imageT,
                                          image_width_minus_1);
      SetTexel(sampledTex, texel, (128 - fractS) * (128 - fractT));

      TexDecoder_DecodeTexelRGBA8FromTmem(sampledTex, image_src, image_src_odd, imageSPlus1, imageT,
                                          image_width_minus_1);
      AddTexel(sampledTex, texel, (fractS) * (128 - fractT));

      TexDecoder_DecodeTexelRGBA8FromTmem(sampledTex, image_src, image_src_odd, imageS, imageTPlus1,
                                          image_width_minus_1);
      AddTexel(sampledTex, texel, (128 - fractS) * (fractT));

      TexDecoder_DecodeTexelRGBA8FromTmem(sampledTex, image_src, image_src_odd, imageSPlus1,
                                          imageTPlus1, image_width_minus_1);
      AddTexel(sampledTex, texel, (fractS) * (fractT));
    }

    sample[0] = (u8)(texel[0] >> 14);
    sample[1] = (u8)(texel[1] >> 14);
    sample[2] = (u8)(texel[2] >> 14);
    sample[3] = (u8)(texel[3] >> 14);
  }
  else
  {
    // integer part of sample location
    int imageS = s >> 7;
    int imageT = t >> 7;

    // nearest neighbor sampling
    WrapCoord(&imageS, tm0.wrap_s, image_width_minus_1 + 1);
    WrapCoord(&imageT, tm0.wrap_t, image_height_minus_1 + 1);

    if (!(texfmt == TextureFormat::RGBA8 && texUnit.texImage1.cache_manually_managed))
    {
      TexDecoder_DecodeTexel(sample, image_src, imageS, imageT, image_width_minus_1, texfmt, tlut,
                             tlutfmt);
    }
    else
    {
      TexDecoder_DecodeTexelRGBA8FromTmem(sample, image_src, image_src_odd, imageS, imageT,
                                          image_width_minus_1);
    }
  }
}
}  // namespace TextureSampler