File: SymbolDB.cpp

package info (click to toggle)
dolphin-emu 2512%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 76,328 kB
  • sloc: cpp: 499,023; ansic: 119,674; python: 6,547; sh: 2,338; makefile: 1,093; asm: 726; pascal: 257; javascript: 183; perl: 97; objc: 75; xml: 30
file content (165 lines) | stat: -rw-r--r-- 3,596 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#include "Common/SymbolDB.h"

#include <cstring>
#include <map>
#include <mutex>
#include <string>
#include <utility>

#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"

namespace Common
{
static std::string GetStrippedFunctionName(const std::string& symbol_name)
{
  std::string name = symbol_name.substr(0, symbol_name.find('('));
  size_t position = name.find(' ');
  if (position != std::string::npos)
    name.erase(position);
  return name;
}

SymbolDB::SymbolDB() = default;

SymbolDB::~SymbolDB() = default;

void Symbol::Rename(const std::string& symbol_name)
{
  this->name = symbol_name;
  this->function_name = GetStrippedFunctionName(symbol_name);
}

void SymbolDB::List()
{
  std::lock_guard lock(m_mutex);
  for (const auto& func : m_functions)
  {
    DEBUG_LOG_FMT(OSHLE, "{} @ {:08x}: {} bytes (hash {:08x}) : {} calls", func.second.name,
                  func.second.address, func.second.size, func.second.hash, func.second.num_calls);
  }
  INFO_LOG_FMT(OSHLE, "{} functions known in this program above.", m_functions.size());
}

bool SymbolDB::IsEmpty() const
{
  std::lock_guard lock(m_mutex);
  return m_functions.empty() && m_notes.empty();
}

bool SymbolDB::Clear(const char* prefix)
{
  std::lock_guard lock(m_mutex);

  // TODO: honor prefix
  m_map_name.clear();
  if (IsEmpty())
    return false;

  m_functions.clear();
  m_notes.clear();
  m_checksum_to_function.clear();
  return true;
}

void SymbolDB::Index()
{
  std::lock_guard lock(m_mutex);
  Index(&m_functions);
}

void SymbolDB::Index(XFuncMap* functions)
{
  int i = 0;
  for (auto& func : *functions)
  {
    func.second.index = i++;
  }
}

const Symbol* SymbolDB::GetSymbolFromName(std::string_view name) const
{
  std::lock_guard lock(m_mutex);

  for (auto& func : m_functions)
  {
    if (func.second.function_name == name)
      return &func.second;
  }

  return nullptr;
}

std::vector<const Symbol*> SymbolDB::GetSymbolsFromName(std::string_view name) const
{
  std::lock_guard lock(m_mutex);
  std::vector<const Symbol*> symbols;

  for (auto& func : m_functions)
  {
    if (func.second.function_name == name)
      symbols.push_back(&func.second);
  }

  return symbols;
}

const Symbol* SymbolDB::GetSymbolFromHash(u32 hash) const
{
  std::lock_guard lock(m_mutex);

  auto iter = m_checksum_to_function.find(hash);
  if (iter == m_checksum_to_function.end())
    return nullptr;

  return *iter->second.begin();
}

std::vector<const Symbol*> SymbolDB::GetSymbolsFromHash(u32 hash) const
{
  std::lock_guard lock(m_mutex);

  const auto iter = m_checksum_to_function.find(hash);

  if (iter == m_checksum_to_function.cend())
    return {};

  return {iter->second.cbegin(), iter->second.cend()};
}

void SymbolDB::AddCompleteSymbol(const Symbol& symbol)
{
  std::lock_guard lock(m_mutex);
  m_functions[symbol.address] = symbol;
}

bool SymbolDB::RenameSymbol(const Symbol& symbol, const std::string& symbol_name)
{
  std::lock_guard lock(m_mutex);

  auto it = m_functions.find(symbol.address);
  if (it == m_functions.end())
    return false;

  it->second.Rename(symbol_name);
  return true;
}

bool SymbolDB::RenameSymbol(const Symbol& symbol, const std::string& symbol_name,
                            const std::string& object_name)
{
  std::lock_guard lock(m_mutex);

  auto it = m_functions.find(symbol.address);
  if (it == m_functions.end())
    return false;

  it->second.Rename(symbol_name);
  it->second.object_name = object_name;
  return true;
}

}  // namespace Common