1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245
|
// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/HiresTextures.h"
#include <algorithm>
#include <memory>
#include <mutex>
#include <string>
#include <string_view>
#include <thread>
#include <unordered_map>
#include <utility>
#include <vector>
#include <xxhash.h>
#include <fmt/format.h>
#include "Common/CommonPaths.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigManager.h"
#include "Core/System.h"
#include "VideoCommon/Assets/CustomAsset.h"
#include "VideoCommon/Assets/DirectFilesystemAssetLibrary.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoConfig.h"
constexpr std::string_view s_format_prefix{"tex1_"};
static std::unordered_map<std::string, std::shared_ptr<HiresTexture>> s_hires_texture_cache;
static std::unordered_map<std::string, bool> s_hires_texture_id_to_arbmipmap;
static auto s_file_library = std::make_shared<VideoCommon::DirectFilesystemAssetLibrary>();
namespace
{
std::pair<std::string, bool> GetNameArbPair(const TextureInfo& texture_info)
{
if (s_hires_texture_id_to_arbmipmap.empty())
return {"", false};
const auto texture_name_details = texture_info.CalculateTextureName();
// look for an exact match first
const std::string full_name = texture_name_details.GetFullName();
if (auto iter = s_hires_texture_id_to_arbmipmap.find(full_name);
iter != s_hires_texture_id_to_arbmipmap.end())
{
return {full_name, iter->second};
}
// Single wildcard ignoring the tlut hash
const std::string texture_name_single_wildcard_tlut =
fmt::format("{}_{}_$_{}", texture_name_details.base_name, texture_name_details.texture_name,
texture_name_details.format_name);
if (auto iter = s_hires_texture_id_to_arbmipmap.find(texture_name_single_wildcard_tlut);
iter != s_hires_texture_id_to_arbmipmap.end())
{
return {texture_name_single_wildcard_tlut, iter->second};
}
// Single wildcard ignoring the texture hash
const std::string texture_name_single_wildcard_tex =
fmt::format("{}_${}_{}", texture_name_details.base_name, texture_name_details.tlut_name,
texture_name_details.format_name);
if (auto iter = s_hires_texture_id_to_arbmipmap.find(texture_name_single_wildcard_tex);
iter != s_hires_texture_id_to_arbmipmap.end())
{
return {texture_name_single_wildcard_tex, iter->second};
}
return {"", false};
}
} // namespace
void HiresTexture::Shutdown()
{
Clear();
}
void HiresTexture::Update()
{
if (!g_ActiveConfig.bHiresTextures)
{
Clear();
return;
}
const std::string& game_id = SConfig::GetInstance().GetGameID();
const std::set<std::string> texture_directories =
GetTextureDirectoriesWithGameId(File::GetUserPath(D_HIRESTEXTURES_IDX), game_id);
const std::vector<std::string> extensions{".png", ".dds"};
for (const auto& texture_directory : texture_directories)
{
// Watch this directory for any texture reloads
s_file_library->Watch(texture_directory);
const auto texture_paths =
Common::DoFileSearch({texture_directory}, extensions, /*recursive*/ true);
bool failed_insert = false;
for (auto& path : texture_paths)
{
std::string filename;
SplitPath(path, nullptr, &filename, nullptr);
if (filename.substr(0, s_format_prefix.length()) == s_format_prefix)
{
const size_t arb_index = filename.rfind("_arb");
const bool has_arbitrary_mipmaps = arb_index != std::string::npos;
if (has_arbitrary_mipmaps)
filename.erase(arb_index, 4);
const auto [it, inserted] =
s_hires_texture_id_to_arbmipmap.try_emplace(filename, has_arbitrary_mipmaps);
if (!inserted)
{
failed_insert = true;
}
else
{
// Since this is just a texture (single file) the mapper doesn't really matter
// just provide a string
s_file_library->SetAssetIDMapData(filename, std::map<std::string, std::filesystem::path>{
{"texture", StringToPath(path)}});
if (g_ActiveConfig.bCacheHiresTextures)
{
auto hires_texture =
std::make_shared<HiresTexture>(has_arbitrary_mipmaps, std::move(filename));
static_cast<void>(hires_texture->LoadTexture());
s_hires_texture_cache.try_emplace(hires_texture->GetId(), hires_texture);
}
}
}
}
if (failed_insert)
{
ERROR_LOG_FMT(VIDEO, "One or more textures at path '{}' were already inserted",
texture_directory);
}
}
if (g_ActiveConfig.bCacheHiresTextures)
{
OSD::AddMessage(fmt::format("Loading '{}' custom textures", s_hires_texture_cache.size()),
10000);
}
else
{
OSD::AddMessage(
fmt::format("Found '{}' custom textures", s_hires_texture_id_to_arbmipmap.size()), 10000);
}
}
void HiresTexture::Clear()
{
s_hires_texture_cache.clear();
s_hires_texture_id_to_arbmipmap.clear();
s_file_library = std::make_shared<VideoCommon::DirectFilesystemAssetLibrary>();
}
std::shared_ptr<HiresTexture> HiresTexture::Search(const TextureInfo& texture_info)
{
auto [base_filename, has_arb_mipmaps] = GetNameArbPair(texture_info);
if (base_filename == "")
return nullptr;
if (auto iter = s_hires_texture_cache.find(base_filename); iter != s_hires_texture_cache.end())
{
return iter->second;
}
else
{
auto hires_texture = std::make_shared<HiresTexture>(has_arb_mipmaps, std::move(base_filename));
if (g_ActiveConfig.bCacheHiresTextures)
{
s_hires_texture_cache.try_emplace(hires_texture->GetId(), hires_texture);
}
return hires_texture;
}
}
HiresTexture::HiresTexture(bool has_arbitrary_mipmaps, std::string id)
: m_has_arbitrary_mipmaps(has_arbitrary_mipmaps), m_id(std::move(id))
{
}
VideoCommon::CustomResourceManager::TextureTimePair HiresTexture::LoadTexture() const
{
auto& system = Core::System::GetInstance();
auto& custom_resource_manager = system.GetCustomResourceManager();
return custom_resource_manager.GetTextureDataFromAsset(m_id, s_file_library);
}
std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
const std::string& game_id)
{
std::set<std::string> result;
const std::string texture_directory = root_directory + game_id;
if (File::Exists(texture_directory))
{
result.insert(texture_directory);
}
else
{
// If there's no directory with the region-specific ID, look for a 3-character region-free one
const std::string region_free_directory = root_directory + game_id.substr(0, 3);
if (File::Exists(region_free_directory))
{
result.insert(region_free_directory);
}
}
const auto match_gameid_or_all = [game_id](const std::string& filename) {
std::string basename;
SplitPath(filename, nullptr, &basename, nullptr);
return basename == game_id || basename == game_id.substr(0, 3) || basename == "all";
};
// Look for any other directories that might be specific to the given gameid
const auto files = Common::DoFileSearch({root_directory}, {".txt"}, true);
for (const auto& file : files)
{
if (match_gameid_or_all(file))
{
// The following code is used to calculate the top directory
// of a found gameid.txt file
// ex: <root directory>/My folder/gameids/<gameid>.txt
// would insert "<root directory>/My folder"
const auto directory_path = file.substr(root_directory.size());
const std::size_t first_path_separator_position = directory_path.find_first_of(DIR_SEP_CHR);
result.insert(root_directory + directory_path.substr(0, first_path_separator_position));
}
}
return result;
}
|