File: OnScreenDisplay.h

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// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include <functional>
#include <memory>
#include <string>
#include <vector>

#include "Common/CommonTypes.h"

#include "VideoCommon/Assets/CustomTextureData.h"

namespace OSD
{
enum class MessageType
{
  NetPlayPing,
  NetPlayBuffer,

  // This entry must be kept last so that persistent typed messages are
  // displayed before other messages
  Typeless,
};

namespace Color
{
constexpr u32 CYAN = 0xFF00FFFF;
constexpr u32 GREEN = 0xFF00FF00;
constexpr u32 RED = 0xFFFF0000;
constexpr u32 YELLOW = 0xFFFFFF30;
}  // namespace Color

namespace Duration
{
constexpr u32 SHORT = 2000;
constexpr u32 NORMAL = 5000;
constexpr u32 VERY_LONG = 10000;
}  // namespace Duration

// On-screen message display (colored yellow by default)
void AddMessage(std::string message, u32 ms = Duration::SHORT, u32 argb = Color::YELLOW,
                const VideoCommon::CustomTextureData::ArraySlice::Level* icon = nullptr);
void AddTypedMessage(MessageType type, std::string message, u32 ms = Duration::SHORT,
                     u32 argb = Color::YELLOW,
                     const VideoCommon::CustomTextureData::ArraySlice::Level* icon = nullptr);

// Draw the current messages on the screen. Only call once per frame.
void DrawMessages();
void ClearMessages();

void SetObscuredPixelsLeft(int width);
void SetObscuredPixelsTop(int height);
}  // namespace OSD