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// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <fcntl.h>
#include <limits.h>
#include <string>
#include <vector>
#include <sys/stat.h>
#include "Common/Common.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#ifdef _WIN32
#include <commdlg.h> // for GetSaveFileName
#include <direct.h> // getcwd
#include <io.h>
#include <objbase.h> // guid stuff
#include <shellapi.h>
#include <windows.h>
#else
#include <dirent.h>
#include <errno.h>
#include <libgen.h>
#include <stdlib.h>
#include <unistd.h>
#endif
#if defined(__APPLE__)
#include <CoreFoundation/CFBundle.h>
#include <CoreFoundation/CFString.h>
#include <CoreFoundation/CFURL.h>
#include <sys/param.h>
#endif
#ifndef S_ISDIR
#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
#endif
#if defined BSD4_4 || defined __FreeBSD__
#define stat64 stat
#define fstat64 fstat
#endif
// This namespace has various generic functions related to files and paths.
// The code still needs a ton of cleanup.
// REMEMBER: strdup considered harmful!
namespace File
{
// Remove any ending forward slashes from directory paths
// Modifies argument.
static void StripTailDirSlashes(std::string& fname)
{
if (fname.length() > 1)
{
while (fname.back() == DIR_SEP_CHR)
fname.pop_back();
}
}
// Returns true if file filename exists
bool Exists(const std::string& filename)
{
struct stat64 file_info;
std::string copy(filename);
StripTailDirSlashes(copy);
#ifdef _WIN32
int result = _tstat64(UTF8ToTStr(copy).c_str(), &file_info);
#else
int result = stat64(copy.c_str(), &file_info);
#endif
return (result == 0);
}
// Returns true if filename is a directory
bool IsDirectory(const std::string& filename)
{
struct stat64 file_info;
std::string copy(filename);
StripTailDirSlashes(copy);
#ifdef _WIN32
int result = _tstat64(UTF8ToTStr(copy).c_str(), &file_info);
#else
int result = stat64(copy.c_str(), &file_info);
#endif
if (result < 0)
{
WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s",
filename.c_str(), GetLastErrorMsg().c_str());
return false;
}
return S_ISDIR(file_info.st_mode);
}
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const std::string& filename)
{
INFO_LOG(COMMON, "Delete: file %s", filename.c_str());
// Return true because we care about the file no
// being there, not the actual delete.
if (!Exists(filename))
{
WARN_LOG(COMMON, "Delete: %s does not exist", filename.c_str());
return true;
}
// We can't delete a directory
if (IsDirectory(filename))
{
WARN_LOG(COMMON, "Delete failed: %s is a directory", filename.c_str());
return false;
}
#ifdef _WIN32
if (!DeleteFile(UTF8ToTStr(filename).c_str()))
{
WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s",
filename.c_str(), GetLastErrorMsg().c_str());
return false;
}
#else
if (unlink(filename.c_str()) == -1)
{
WARN_LOG(COMMON, "Delete: unlink failed on %s: %s",
filename.c_str(), GetLastErrorMsg().c_str());
return false;
}
#endif
return true;
}
// Returns true if successful, or path already exists.
bool CreateDir(const std::string& path)
{
INFO_LOG(COMMON, "CreateDir: directory %s", path.c_str());
#ifdef _WIN32
if (::CreateDirectory(UTF8ToTStr(path).c_str(), nullptr))
return true;
DWORD error = GetLastError();
if (error == ERROR_ALREADY_EXISTS)
{
WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path.c_str());
return true;
}
ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path.c_str(), error);
return false;
#else
if (mkdir(path.c_str(), 0755) == 0)
return true;
int err = errno;
if (err == EEXIST)
{
WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path.c_str());
return true;
}
ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path.c_str(), strerror(err));
return false;
#endif
}
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const std::string& fullPath)
{
int panicCounter = 100;
INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath.c_str());
if (File::Exists(fullPath))
{
INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath.c_str());
return true;
}
size_t position = 0;
while (true)
{
// Find next sub path
position = fullPath.find(DIR_SEP_CHR, position);
// we're done, yay!
if (position == fullPath.npos)
return true;
// Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
std::string const subPath(fullPath.substr(0, position + 1));
if (!File::IsDirectory(subPath))
File::CreateDir(subPath);
// A safety check
panicCounter--;
if (panicCounter <= 0)
{
ERROR_LOG(COMMON, "CreateFullPath: directory structure is too deep");
return false;
}
position++;
}
}
// Deletes a directory filename, returns true on success
bool DeleteDir(const std::string& filename)
{
INFO_LOG(COMMON, "DeleteDir: directory %s", filename.c_str());
// check if a directory
if (!File::IsDirectory(filename))
{
ERROR_LOG(COMMON, "DeleteDir: Not a directory %s", filename.c_str());
return false;
}
#ifdef _WIN32
if (::RemoveDirectory(UTF8ToTStr(filename).c_str()))
return true;
#else
if (rmdir(filename.c_str()) == 0)
return true;
#endif
ERROR_LOG(COMMON, "DeleteDir: %s: %s", filename.c_str(), GetLastErrorMsg().c_str());
return false;
}
// renames file srcFilename to destFilename, returns true on success
bool Rename(const std::string& srcFilename, const std::string& destFilename)
{
INFO_LOG(COMMON, "Rename: %s --> %s",
srcFilename.c_str(), destFilename.c_str());
#ifdef _WIN32
auto sf = UTF8ToTStr(srcFilename);
auto df = UTF8ToTStr(destFilename);
// The Internet seems torn about whether ReplaceFile is atomic or not.
// Hopefully it's atomic enough...
if (ReplaceFile(df.c_str(), sf.c_str(), nullptr, REPLACEFILE_IGNORE_MERGE_ERRORS, nullptr, nullptr))
return true;
// Might have failed because the destination doesn't exist.
if (GetLastError() == ERROR_FILE_NOT_FOUND)
{
if (MoveFile(sf.c_str(), df.c_str()))
return true;
}
#else
if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
return true;
#endif
ERROR_LOG(COMMON, "Rename: failed %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg().c_str());
return false;
}
#ifndef _WIN32
static void FSyncPath(const char* path)
{
int fd = open(path, O_RDONLY);
if (fd != -1)
{
fsync(fd);
close(fd);
}
}
#endif
bool RenameSync(const std::string& srcFilename, const std::string& destFilename)
{
if (!Rename(srcFilename, destFilename))
return false;
#ifdef _WIN32
int fd = _topen(UTF8ToTStr(srcFilename).c_str(), _O_RDONLY);
if (fd != -1)
{
_commit(fd);
close(fd);
}
#else
char* path = strdup(srcFilename.c_str());
FSyncPath(path);
FSyncPath(dirname(path));
free(path);
path = strdup(destFilename.c_str());
FSyncPath(dirname(path));
free(path);
#endif
return true;
}
// copies file srcFilename to destFilename, returns true on success
bool Copy(const std::string& srcFilename, const std::string& destFilename)
{
INFO_LOG(COMMON, "Copy: %s --> %s",
srcFilename.c_str(), destFilename.c_str());
#ifdef _WIN32
if (CopyFile(UTF8ToTStr(srcFilename).c_str(), UTF8ToTStr(destFilename).c_str(), FALSE))
return true;
ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg().c_str());
return false;
#else
// buffer size
#define BSIZE 1024
char buffer[BSIZE];
// Open input file
std::ifstream input;
OpenFStream(input, srcFilename, std::ifstream::in | std::ifstream::binary);
if (!input.is_open())
{
ERROR_LOG(COMMON, "Copy: input failed %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg().c_str());
return false;
}
// open output file
File::IOFile output(destFilename, "wb");
if (!output.IsOpen())
{
ERROR_LOG(COMMON, "Copy: output failed %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg().c_str());
return false;
}
// copy loop
while (!input.eof())
{
// read input
input.read(buffer, BSIZE);
if (!input)
{
ERROR_LOG(COMMON,
"Copy: failed reading from source, %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg().c_str());
return false;
}
// write output
if (!output.WriteBytes(buffer, BSIZE))
{
ERROR_LOG(COMMON,
"Copy: failed writing to output, %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg().c_str());
return false;
}
}
return true;
#endif
}
// Returns the size of filename (64bit)
u64 GetSize(const std::string& filename)
{
if (!Exists(filename))
{
WARN_LOG(COMMON, "GetSize: failed %s: No such file", filename.c_str());
return 0;
}
if (IsDirectory(filename))
{
WARN_LOG(COMMON, "GetSize: failed %s: is a directory", filename.c_str());
return 0;
}
struct stat64 buf;
#ifdef _WIN32
if (_tstat64(UTF8ToTStr(filename).c_str(), &buf) == 0)
#else
if (stat64(filename.c_str(), &buf) == 0)
#endif
{
DEBUG_LOG(COMMON, "GetSize: %s: %lld",
filename.c_str(), (long long)buf.st_size);
return buf.st_size;
}
ERROR_LOG(COMMON, "GetSize: Stat failed %s: %s",
filename.c_str(), GetLastErrorMsg().c_str());
return 0;
}
// Overloaded GetSize, accepts file descriptor
u64 GetSize(const int fd)
{
struct stat64 buf;
if (fstat64(fd, &buf) != 0)
{
ERROR_LOG(COMMON, "GetSize: stat failed %i: %s",
fd, GetLastErrorMsg().c_str());
return 0;
}
return buf.st_size;
}
// Overloaded GetSize, accepts FILE*
u64 GetSize(FILE* f)
{
// can't use off_t here because it can be 32-bit
u64 pos = ftello(f);
if (fseeko(f, 0, SEEK_END) != 0)
{
ERROR_LOG(COMMON, "GetSize: seek failed %p: %s",
f, GetLastErrorMsg().c_str());
return 0;
}
u64 size = ftello(f);
if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0))
{
ERROR_LOG(COMMON, "GetSize: seek failed %p: %s",
f, GetLastErrorMsg().c_str());
return 0;
}
return size;
}
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string& filename)
{
INFO_LOG(COMMON, "CreateEmptyFile: %s", filename.c_str());
if (!File::IOFile(filename, "wb"))
{
ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s",
filename.c_str(), GetLastErrorMsg().c_str());
return false;
}
return true;
}
// Scans the directory tree gets, starting from _Directory and adds the
// results into parentEntry. Returns the number of files+directories found
FSTEntry ScanDirectoryTree(const std::string& directory, bool recursive)
{
INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory.c_str());
// How many files + directories we found
FSTEntry parent_entry;
parent_entry.physicalName = directory;
parent_entry.isDirectory = true;
parent_entry.size = 0;
#ifdef _WIN32
// Find the first file in the directory.
WIN32_FIND_DATA ffd;
HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
if (hFind == INVALID_HANDLE_VALUE)
{
FindClose(hFind);
return parent_entry;
}
// Windows loop
do
{
const std::string virtual_name(TStrToUTF8(ffd.cFileName));
#else
struct dirent dirent, *result = nullptr;
DIR* dirp = opendir(directory.c_str());
if (!dirp)
return parent_entry;
// non Windows loop
while (!readdir_r(dirp, &dirent, &result) && result)
{
const std::string virtual_name(result->d_name);
#endif
if (virtual_name == "." || virtual_name == "..")
continue;
auto physical_name = directory + DIR_SEP + virtual_name;
FSTEntry entry;
entry.isDirectory = IsDirectory(physical_name);
if (entry.isDirectory)
{
if (recursive)
entry = ScanDirectoryTree(physical_name, true);
else
entry.size = 0;
parent_entry.size += entry.size;
}
else
{
entry.size = GetSize(physical_name);
}
entry.virtualName = virtual_name;
entry.physicalName = physical_name;
++parent_entry.size;
// Push into the tree
parent_entry.children.push_back(entry);
#ifdef _WIN32
} while (FindNextFile(hFind, &ffd) != 0);
FindClose(hFind);
#else
}
closedir(dirp);
#endif
// Return number of entries found.
return parent_entry;
}
// Deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const std::string& directory)
{
INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory.c_str());
bool success = true;
#ifdef _WIN32
// Find the first file in the directory.
WIN32_FIND_DATA ffd;
HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
if (hFind == INVALID_HANDLE_VALUE)
{
FindClose(hFind);
return false;
}
// Windows loop
do
{
const std::string virtualName(TStrToUTF8(ffd.cFileName));
#else
struct dirent dirent, *result = nullptr;
DIR* dirp = opendir(directory.c_str());
if (!dirp)
return false;
// non Windows loop
while (!readdir_r(dirp, &dirent, &result) && result)
{
const std::string virtualName = result->d_name;
#endif
// check for "." and ".."
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
((virtualName[0] == '.') && (virtualName[1] == '.') &&
(virtualName[2] == '\0')))
continue;
std::string newPath = directory + DIR_SEP_CHR + virtualName;
if (IsDirectory(newPath))
{
if (!DeleteDirRecursively(newPath))
{
success = false;
break;
}
}
else
{
if (!File::Delete(newPath))
{
success = false;
break;
}
}
#ifdef _WIN32
} while (FindNextFile(hFind, &ffd) != 0);
FindClose(hFind);
#else
}
closedir(dirp);
#endif
if (success)
File::DeleteDir(directory);
return success;
}
// Create directory and copy contents (does not overwrite existing files)
void CopyDir(const std::string& source_path, const std::string& dest_path)
{
if (source_path == dest_path) return;
if (!File::Exists(source_path)) return;
if (!File::Exists(dest_path)) File::CreateFullPath(dest_path);
#ifdef _WIN32
WIN32_FIND_DATA ffd;
HANDLE hFind = FindFirstFile(UTF8ToTStr(source_path + "\\*").c_str(), &ffd);
if (hFind == INVALID_HANDLE_VALUE)
{
FindClose(hFind);
return;
}
do
{
const std::string virtualName(TStrToUTF8(ffd.cFileName));
#else
struct dirent dirent, *result = nullptr;
DIR* dirp = opendir(source_path.c_str());
if (!dirp) return;
while (!readdir_r(dirp, &dirent, &result) && result)
{
const std::string virtualName(result->d_name);
#endif
// check for "." and ".."
if (virtualName == "." || virtualName == "..")
continue;
std::string source = source_path + DIR_SEP + virtualName;
std::string dest = dest_path + DIR_SEP + virtualName;
if (IsDirectory(source))
{
if (!File::Exists(dest)) File::CreateFullPath(dest + DIR_SEP);
CopyDir(source, dest);
}
else if (!File::Exists(dest)) File::Copy(source, dest);
#ifdef _WIN32
} while (FindNextFile(hFind, &ffd) != 0);
FindClose(hFind);
#else
}
closedir(dirp);
#endif
}
// Returns the current directory
std::string GetCurrentDir()
{
char* dir;
// Get the current working directory (getcwd uses malloc)
if (!(dir = __getcwd(nullptr, 0)))
{
ERROR_LOG(COMMON, "GetCurrentDirectory failed: %s",
GetLastErrorMsg().c_str());
return nullptr;
}
std::string strDir = dir;
free(dir);
return strDir;
}
// Sets the current directory to the given directory
bool SetCurrentDir(const std::string& directory)
{
return __chdir(directory.c_str()) == 0;
}
std::string CreateTempDir()
{
#ifdef _WIN32
TCHAR temp[MAX_PATH];
if (!GetTempPath(MAX_PATH, temp))
return "";
GUID guid;
CoCreateGuid(&guid);
TCHAR tguid[40];
StringFromGUID2(guid, tguid, 39);
tguid[39] = 0;
std::string dir = TStrToUTF8(temp) + "/" + TStrToUTF8(tguid);
if (!CreateDir(dir))
return "";
dir = ReplaceAll(dir, "\\", DIR_SEP);
return dir;
#else
const char* base = getenv("TMPDIR") ?: "/tmp";
std::string path = std::string(base) + "/DolphinWii.XXXXXX";
if (!mkdtemp(&path[0]))
return "";
return path;
#endif
}
std::string GetTempFilenameForAtomicWrite(const std::string& path)
{
std::string abs = path;
#ifdef _WIN32
TCHAR absbuf[MAX_PATH];
if (_tfullpath(absbuf, UTF8ToTStr(path).c_str(), MAX_PATH) != nullptr)
abs = TStrToUTF8(absbuf);
#else
char absbuf[PATH_MAX];
if (realpath(path.c_str(), absbuf) != nullptr)
abs = absbuf;
#endif
return abs + ".xxx";
}
#if defined(__APPLE__)
std::string GetBundleDirectory()
{
CFURLRef BundleRef;
char AppBundlePath[MAXPATHLEN];
// Get the main bundle for the app
BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
CFRelease(BundleRef);
CFRelease(BundlePath);
return AppBundlePath;
}
#endif
std::string& GetExeDirectory()
{
static std::string DolphinPath;
if (DolphinPath.empty())
{
#ifdef _WIN32
TCHAR Dolphin_exe_Path[2048];
TCHAR Dolphin_exe_Clean_Path[MAX_PATH];
GetModuleFileName(nullptr, Dolphin_exe_Path, 2048);
if (_tfullpath(Dolphin_exe_Clean_Path, Dolphin_exe_Path, MAX_PATH) != nullptr)
DolphinPath = TStrToUTF8(Dolphin_exe_Clean_Path);
else
DolphinPath = TStrToUTF8(Dolphin_exe_Path);
DolphinPath = DolphinPath.substr(0, DolphinPath.find_last_of('\\'));
#else
char Dolphin_exe_Path[PATH_MAX];
ssize_t len = ::readlink("/proc/self/exe", Dolphin_exe_Path, sizeof(Dolphin_exe_Path));
if (len == -1 || len == sizeof(Dolphin_exe_Path))
{
len = 0;
}
Dolphin_exe_Path[len] = '\0';
DolphinPath = Dolphin_exe_Path;
DolphinPath = DolphinPath.substr(0, DolphinPath.rfind('/'));
#endif
}
return DolphinPath;
}
std::string GetSysDirectory()
{
std::string sysDir;
#if defined (__APPLE__)
sysDir = GetBundleDirectory() + DIR_SEP + SYSDATA_DIR;
#elif defined (_WIN32) || defined (LINUX_LOCAL_DEV)
sysDir = GetExeDirectory() + DIR_SEP + SYSDATA_DIR;
#else
sysDir = SYSDATA_DIR;
#endif
sysDir += DIR_SEP;
INFO_LOG(COMMON, "GetSysDirectory: Setting to %s:", sysDir.c_str());
return sysDir;
}
static std::string s_user_paths[NUM_PATH_INDICES];
static void RebuildUserDirectories(unsigned int dir_index)
{
switch (dir_index)
{
case D_USER_IDX:
s_user_paths[D_GCUSER_IDX] = s_user_paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
s_user_paths[D_WIIROOT_IDX] = s_user_paths[D_USER_IDX] + WII_USER_DIR;
s_user_paths[D_CONFIG_IDX] = s_user_paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP;
s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
s_user_paths[D_LOAD_IDX] = s_user_paths[D_USER_IDX] + LOAD_DIR DIR_SEP;
s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
s_user_paths[D_DUMP_IDX] = s_user_paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
s_user_paths[D_LOGS_IDX] = s_user_paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
s_user_paths[D_THEMES_IDX] = s_user_paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
s_user_paths[D_PIPES_IDX] = s_user_paths[D_USER_IDX] + PIPES_DIR DIR_SEP;
s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
s_user_paths[F_RAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + RAM_DUMP;
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP;
s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] = s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS;
s_user_paths[F_MEMORYWATCHERSOCKET_IDX] = s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET;
// The shader cache has moved to the cache directory, so remove the old one.
// TODO: remove that someday.
File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);
break;
case D_CONFIG_IDX:
s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
break;
case D_CACHE_IDX:
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
break;
case D_GCUSER_IDX:
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
break;
case D_DUMP_IDX:
s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
s_user_paths[F_RAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + RAM_DUMP;
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
break;
case D_LOGS_IDX:
s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
break;
case D_LOAD_IDX:
s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
break;
}
}
// Gets a set user directory path
// Don't call prior to setting the base user directory
const std::string& GetUserPath(unsigned int dir_index)
{
return s_user_paths[dir_index];
}
// Sets a user directory path
// Rebuilds internal directory structure to compensate for the new directory
void SetUserPath(unsigned int dir_index, const std::string& path)
{
if (path.empty())
return;
s_user_paths[dir_index] = path;
RebuildUserDirectories(dir_index);
}
std::string GetThemeDir(const std::string& theme_name)
{
std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
// If theme does not exist in user's dir load from shared directory
if (!File::Exists(dir))
dir = GetSysDirectory() + THEMES_DIR "/" + theme_name + "/";
return dir;
}
bool WriteStringToFile(const std::string& str, const std::string& filename)
{
return File::IOFile(filename, "wb").WriteBytes(str.data(), str.size());
}
bool ReadFileToString(const std::string& filename, std::string& str)
{
File::IOFile file(filename, "rb");
auto const f = file.GetHandle();
if (!f)
return false;
size_t read_size;
str.resize(GetSize(f));
bool retval = file.ReadArray(&str[0], str.size(), &read_size);
return retval;
}
IOFile::IOFile()
: m_file(nullptr), m_good(true)
{}
IOFile::IOFile(std::FILE* file)
: m_file(file), m_good(true)
{}
IOFile::IOFile(const std::string& filename, const char openmode[])
: m_file(nullptr), m_good(true)
{
Open(filename, openmode);
}
IOFile::~IOFile()
{
Close();
}
IOFile::IOFile(IOFile&& other)
: m_file(nullptr), m_good(true)
{
Swap(other);
}
IOFile& IOFile::operator=(IOFile&& other)
{
Swap(other);
return *this;
}
void IOFile::Swap(IOFile& other)
{
std::swap(m_file, other.m_file);
std::swap(m_good, other.m_good);
}
bool IOFile::Open(const std::string& filename, const char openmode[])
{
Close();
#ifdef _WIN32
_tfopen_s(&m_file, UTF8ToTStr(filename).c_str(), UTF8ToTStr(openmode).c_str());
#else
m_file = fopen(filename.c_str(), openmode);
#endif
m_good = IsOpen();
return m_good;
}
bool IOFile::Close()
{
if (!IsOpen() || 0 != std::fclose(m_file))
m_good = false;
m_file = nullptr;
return m_good;
}
std::FILE* IOFile::ReleaseHandle()
{
std::FILE* const ret = m_file;
m_file = nullptr;
return ret;
}
void IOFile::SetHandle(std::FILE* file)
{
Close();
Clear();
m_file = file;
}
u64 IOFile::GetSize()
{
if (IsOpen())
return File::GetSize(m_file);
else
return 0;
}
bool IOFile::Seek(s64 off, int origin)
{
if (!IsOpen() || 0 != fseeko(m_file, off, origin))
m_good = false;
return m_good;
}
u64 IOFile::Tell() const
{
if (IsOpen())
return ftello(m_file);
else
return -1;
}
bool IOFile::Flush()
{
if (!IsOpen() || 0 != std::fflush(m_file))
m_good = false;
return m_good;
}
bool IOFile::Resize(u64 size)
{
if (!IsOpen() || 0 !=
#ifdef _WIN32
// ector: _chsize sucks, not 64-bit safe
// F|RES: changed to _chsize_s. i think it is 64-bit safe
_chsize_s(_fileno(m_file), size)
#else
// TODO: handle 64bit and growing
ftruncate(fileno(m_file), size)
#endif
)
m_good = false;
return m_good;
}
} // namespace
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